GD 7 Solstice scar C CORE (Tier 3-4) (Inactive)

Game Master nightdeath

Maps
Aid Token Cheat Sheet

Initative:

Tere di Montefeltro [dice]1d20+4[/dice]
Alaric (and Shredder) [dice]1d20+1[/dice]
Urktar Snaggletooth [dice]1d20+4[/dice]
Argenta Ibn Jad [dice]1d20+5[/dice]
Thran [dice]1d20+2[/dice]
Varanog [dice]1d20+3[/dice]
Enemy [dice]1d20[/dice]

Perception:

Tere di Montefeltro [dice]1d20+9[/dice]
Alaric (and Shredder) [dice]1d20+8[/dice]
Urktar Snaggletooth [dice]1d20+7[/dice]
Argenta Ibn Jad [dice]1d20+10[/dice]
Thran [dice]1d20+3[/dice]
Varanog [dice]1d20+3[/dice]


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The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta takes a step to one side and mutters a spell. Flames begin to dance between her outstrecthed hands. They form into the shape of a dragons head, opening injaws it spews forth fire into the face of the wolf.

Casting burning hands. It deals 4d4 + 4 ⇒ (3, 2, 1, 4) + 4 = 14 fire damage with a DC19 reflex save for half

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Varanog fires a magic missile into the weakened wolf

magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Uktar 7 dmg
Agenta
Tere
Varanog
Dire Wolf red 8 dmg
Thran
Alaric (and Shredder)-7 dmg (tripped)

Bold is Up.
Dim Lighting in effect. Other then those with Darkvision, Concealment (20%) is in effect.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)
Knowledge (Nature to Identify?)
Aid token used for Allied Offensive? if yes add in the extra damage of 1d8. Urktar in favor.... No one else wants to use the Aid Token?

Reflex save 1d20 + 6 ⇒ (6) + 6 = 12

Argenta First burns the wolf with fire followed by Varanog's magical bolt that makes an exit point through the wolf's back, felling it once and for all.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar moves forward and attacks the other wolf with his longspear.
longspear raging power attack: 1d20 + 9 + 1 + 2 - 2 ⇒ (3) + 9 + 1 + 2 - 2 = 13
cold iron piercing dmg: 1d8 + 7 + 1 + 3 + 6 ⇒ (6) + 7 + 1 + 3 + 6 = 23

Raging, Uncanny Dodge
HP: 45/53
AC: 14 / 10 Touch / 14 Flatfooted

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Uktar 7 dmg
Agenta
Tere
Varanog
Dire Wolf red 8 dmg
Thran
Alaric (and Shredder)-7 dmg (tripped)

Bold is Up.
Dim Lighting in effect. Other then those with Darkvision, Concealment (20%) is in effect.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)
Knowledge (Nature to Identify?)
Aid token used for Allied Offensive? if yes add in the extra damage of 1d8. Urktar in favor.... No one else wants to use the Aid Token?

Ducking behind the foliage, the wolf avoids Urkar's thrust. Instinctively understanding that the half orc is dangerous.
Random Tere, Alaric , Shredder
1d3 ⇒ 2
Alaric gets bitten. 1d20 + 7 ⇒ (7) + 7 = 141d8 + 6 ⇒ (4) + 6 = 10
(If Hit) Alaric gets tripped? 1d20 + 8 ⇒ (5) + 8 = 13

With a turn of its shaggy head, it bites at the next possible target without caring who it is.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Kill, kill, kill the stupid wolf!"

Thran chants as he moves forward drawing his falchion as he goes and slashes it through the air, some branches and hopefully some wolf flesh

To hit AC Wolf: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 No concealment
Slashing damage if hit: 2d4 + 7 + 1 ⇒ (3, 3) + 7 + 1 = 14 + 2d8 ⇒ (5, 3) = 8

Reflex at end of turn for ending next to green stuff: 1d20 + 3 ⇒ (2) + 3 = 5

I'm fine with using the aid token, at least we'll be able to pass it on once we've used it

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric returns the favor to the giant wolf, while wishing he was in dino-form.
scimitar, IC, PA vs Red: 1d20 + 8 + 1 - 1 ⇒ (19) + 8 + 1 - 1 = 27slashing, IC, PA: 1d6 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13
Confirm: 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14Crit damage: 1d6 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
>20 is a hit: 1d100 ⇒ 25


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder attacks from prone, not caring.
talon w/ IC vs Red: 1d20 + 9 - 4 + 1 ⇒ (11) + 9 - 4 + 1 = 17 S/P: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 1d100 ⇒ 16
talon w/ IC vs Red: 1d20 + 9 - 4 + 1 ⇒ (10) + 9 - 4 + 1 = 16 S/P: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 61d100 ⇒ 78
bite w/ IC vs Red: 1d20 + 8 - 4 + 1 ⇒ (13) + 8 - 4 + 1 = 18 S/P/B: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 41d100 ⇒ 81

Shredder has low-light

EDIT: added in inspire courage

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

The wolf has concealment even vs. low-light vision, or Tere would have been OK.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Alari and Shredder takes care of the last remaining wolf, finishing it off swiftly and cleanly.

Aid Token still available as the Wolf died before anything.
Do take note on Percentile rolls as stated on 1st page of Discussion.
Concealment for Shredder 3d100 ⇒ (63, 42, 79) = 184

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The forest opens to a small clearing that is free of the dark flowers that seem to permeate the rest of the landscape. A ring of tall grey
trees circles the clearing, their branches reaching toward each other to form a ceiling of black leaves. A chorus of whispering voices echoes within the clearing as countless faces form out of tree bark only to meld back in, flowing from tree to tree. Three of the faces remain in place and speak out in unison.
“Who wanders these forlorn paths? Do you seek to join us? Join us!”

Choose one face to speak with.
Skills to use; Sense Motive.
This is a RP occurrence. :P

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Not it! Urktar leaves the RP to those who care about such things...
In the meantime, Urktar thanks the bard for using his Happy Stick (CLW Wand) to heal him up): CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Stupid thing seems broken. Charge 2: CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Also, Urktar will attempt to Boost Aid Token for Allied Offensive before passing it to another table:
Attack Roll v. Average Difficulty: 1d20 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Varanog looks around at the hesitant non-kobolds for who will take the lead.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Interacting with #1 if I need to choose 1.
sense motive: 1d20 + 2 ⇒ (16) + 2 = 18
"We are Pathfinders here to help purge the Fangwood of the stain from the Whispering Tyrant's influence." Alaric says, believing the the truth will be the best tactic. "Who are you and why would we want to join you?"

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta raises an eyebrow, A talking tree? Hello, who are you? Are you some sort of treant or fey?

Sense Motive: 1d20 + 11 ⇒ (9) + 11 = 20

Sovereign Court

Chronicle Sheets GM Busy At Work........

Best ot have everyone try an attempt or aid another.
We're going to need more success here.
You can try to persuade one spirit each with the best check you think is available to you.

Alaric Ysande Face #1
"Join us? The likes of you would probably wither and wilt within a day!" the face curses you.
Alaric feels that this spirit is a little on the aggressive side and dislike any show of power by the party to cow it. Nor would it show fear to any who would try to intimidate it. Perhaps the soft approach would be best for this spirit.

Argenta Face #2, just to move things along
"Isn't it obvious darling? I'm rooted to the ground at the sight of such a lovely lass like yourself." he grins as he laughs.
Argenta feels that this spirit is a little bit of a joker. This one might favor logic or reason and would dislike emotional appeals.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta will pointedely turn her back to the laughing face and smile at the cursing one. Please, there is no need for harsh words and aggression. We are travellers in these lands, we are a bit lost, looking for help to restore an ancinet and beloved spirit so we can reforge a weapon to fight great evil. Surely one as wise as you can understand our plight and help us?

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Sovereign Court

Chronicle Sheets GM Busy At Work........

That's one success for Argenta.
Each Party member may either Aid another or try to persuade a spirit once.
Argenta has the Aggressive one. Good job on that.

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Varanog turns to the third face.. "what about youss? what are you things.. spirits?"
SM: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

Chronicle Sheets GM Busy At Work........

It maybe that a face in the bark of a tree has far less tells then most humanoids Varanog has met or seen as he can't seem to garner what makes the remaining face tick.
"We are those once like you but now stricken by the blight and reduced to thus."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Can we do anything to help you? I'm not that knowledgeable of nature so I don't know how to deal with the blight..but perhaps you would enjoy some mulch or some water?"

Thran asks nicely to one of the faces
Diplomacy Face 3: 1d20 + 9 ⇒ (16) + 9 = 25

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere also studies the third one. I wish I could think of anything to say.

Untrained Sense Motive check: 1d20 + 1 ⇒ (15) + 1 = 16

Sovereign Court

Chronicle Sheets GM Busy At Work........

Tere feels that the 3rd spirit for all its calm outlook feels like rage threatening to explode out and might very well follow the more violent tendencies or shows of power made by the party. Conversely it will have an extreme dislike to soft approaches but somehow.....somehow.......Thran with his sliver tongue, basic courtesy and winning smile convinces it.............

"For fresh Water! I'll give more...." The third face replies to Tere before his face becomes a Rictus of Rage!
"I'll aid you with ending this accursd blight by Mother Bloodleaf."

The first face changes to one of concern.
"Mother bloodleaf will not look kindly upon us spirits for helping you but your arguments are sound and so I'll aid you."

The second Face
"The road is long and filled with Peril. I fear or you brave pathfinders but your commitment fills me with hope and so I'll Aid you."

As one the forest rustles as the spirits gather, spirits of fallen warriors, fey and previous champions gather an as one they say.

"Pathfinders! Aid you asked. So Aid you shall received."
insert Braveheart theme

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As the party travel toward the blight’s heart, the spirits leading them suddenly suddenly freeze in place as a burly middle-aged man with the ears and legs of a goat steps out from behind a tree. He grins and waves his hand. “Ho there, adventurers! I got bored waiting, so I think we should have some fun! Don’t worry, this won’t take long. I wouldn’t want you to miss the main event, and I plan to have a front-row seat. Oh, where are my manners? The name’s Grimpfkin. So, what do you say? Do you choose to test your speed or might?”

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere briefly considers testing his speed against the creature, but reconsiders. He glances over at Urktar, grinning. "You're pretty, ah, mighty. How about it?"

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argents scowls at the creature. Why would you block our path, why should we take either of your tests?

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Again, someone who speaks my language. I accept your challenge of might. How shall we test our meddle?!"

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric looks to his little buddy, and then the party.

"Speed, might. We'll beat you at both. Between Shredded and I we have both, in droves. Bring on your challenge!"

To Argenta, he says, "He is fey... it is what they do."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"How do you propose we test our might?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Having chosen the Test of Might, Grimpfkin nods approvingly, salutes the party with his mug, and turns to lead them deeper into the woods. After about 5 minutes of travel, they reach a clearing surrounded by both towering trees and 8-foot-tall mushrooms. Toward the center looms a menacing shape, and the seilenos whispers to the party, “Go ahead, I’m sure that great heroes like you will be fine.”

The thickets here are difficult terrain.

16 pairs of eyes looks up as you enter.
Affixed on one horrific visage dripping with some virulent liquid from its manibles, it tosses away a large size dire bear carcass and chitters.
Once.

Init:

Tere di Montefeltro 1d20 + 4 ⇒ (3) + 4 = 7
Alaric (and Shredder) 1d20 + 1 ⇒ (11) + 1 = 12
Urktar Snaggletooth 1d20 + 4 ⇒ (10) + 4 = 14
Argenta Ibn Jad 1d20 + 5 ⇒ (7) + 5 = 12
Thran 1d20 + 2 ⇒ (9) + 2 = 11
Varanog 1d20 + 3 ⇒ (5) + 3 = 8
Ogre Spider 1d20 + 2 ⇒ (5) + 2 = 7

Round 1
Urktar
Argenta
Alaric (and Shredder)
Thran
Varanog
Tere

Ogre Spider

Knowledge (Nature) to identify spider.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

"Spread out and let it come to us!" Tere advances, blade ready to attack if the monster comes within range.

I moved 25', so if it closes with me and has reach I can step up and attack it. Also, if I can flank it once it closes I will do so.

Held attack: 1d20 + 8 ⇒ (15) + 8 = 23
Base damage: 1d10 + 3 ⇒ (2) + 3 = 5
Sneak attack damage, if applicable: 2d6 ⇒ (1, 2) = 3

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

You can only take a 5' step as part of a readied action if you didnt move on your turn

Argenta backs up a bit and draws a wand. Raising her hands she sends a pair of darting, burning dragons of blue flame at the creature.

Move, draw wand of shield as part of move action, cast Magic Missile for 2d4 + 2 ⇒ (1, 3) + 2 = 6 damage

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Varanog stops up next to Urktar, raises his dragon-headed high for all to see the blue smoke rolling from its nostrils. He casts a spell and sends a black beam at the giant spider

Ray of enfeeblement: 1d20 + 6 ⇒ (8) + 6 = 14
str damage, dc16 for half: 1d6 + 2 ⇒ (2) + 2 = 4

reach metamagic rod, 5 foot step, increased DC for dex denied

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Bardic knowledge - nature: 1d20 + 1 ⇒ (3) + 1 = 4

" ..that's a big..insect I think...I donno, let's just whack it"

"Kill, kill,kill the....that thing over there"

Thran starts up an inspiring chant while he draws and wields his falchion

Also...16 pairs of eyes? That's a lot worth of eyes isn't it, more then just 1 spider?

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

"Bert says 'Smash!' So I smash."
chargeragepowerattack: 1d20 + 10 + 2 + 2 - 2 ⇒ (12) + 10 + 2 + 2 - 2 = 24
magic adamantine slashing dmg: 2d4 + 8 + 3 + 6 ⇒ (1, 1) + 8 + 3 + 6 = 19

Current HP: 51/53
Current AC: 12/ 8 Tch/ 12 FF
9/12 rounds rage remaining
Uncanny Dodge, Rage, Power Attack
Urktar was top of init, so no Inspire Courage included...unfortunately he just wouldn't wait under the most practical circumstances, and certainly wouldn't in a "challenge of might".

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Urktar
Argenta
Alaric (and Shredder)
Thran
Varanog
Tere
Ogre Spider - 25 dmg

Knowledge (Nature) to identify spider.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran).
Saying it was a huge ass spider didn't sound as exciting as 16 pairs of eyes.... you know. like a Spyder.
Inspiring In effect. +1/+1

Urktar charges in with great aplomb! His axe lashes out and cuts across a great many of the eyes in the process, spattering ichor all over the forest floor.

Argenta backs him up with a well placed magical bolt of force which wrecks havoc among the many eyes of the spider.

Varanog backs up her with a black ray......
Fort save vs DC 16 1d20 + 8 ⇒ (19) + 8 = 27
which seems to have no effect on it.....

Thran gives up on trying to identify it and instead encourages his companions to deal with it the way one would deal with an annoying pest......

Tere, given the party's movements, you may change your actions.

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

fort save for half not negate. So-2 str penalty

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Urktar
Argenta
Alaric (and Shredder)
Thran
Varanog
Tere
Ogre Spider - 25 dmg, -2 str<--

Knowledge (Nature) to identify spider.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran).
Saying it was a huge ass spider didn't sound as exciting as 16 pairs of eyes.... you know. like a Spyder.
Inspiring In effect. +1/+1

Tere, given the party's movements, you may redo your actions.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric charges the beast while ordering Shredder to attack, hoping to cut it down quickly.
+1 scimitar, IC, Charge, PA: 1d20 + 8 + 1 + 2 - 1 ⇒ (17) + 8 + 1 + 2 - 1 = 27slashing: 1d6 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder follows his master into battle, bouncing into place next to him, slashing with his talon.

talon, IC: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 talon (slashing), IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

The elf trots across the battlefield, preparing to strike while the great spider is distracted by Shredder's attacks.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

It is difficult to tell how much time has passed through the smothering canopy as Medda addresses the regrouped Pathfinder and Twinhorn forces. “The ancient battlefield is just beyond those trees. There, Ivvora and her comrades scattered an undead army, but the necromantic taint never left this land. Instead, the plants and animals have gradually absorbed the evil, encouraged by someone calling herself Mother Bloodleaf.

“We must strike as one, simultaneously attacking the corruption’s heart as well as the seedpods spread out around the swamp. Their destruction will unleash harmful energies, so we of the Twinhorn following shall head toward the center to ritually disperse that energy to keep it from festering anew! Each team should follow its Twinhorn mystic to an intended target, and from there, three blasts of a horn shall signal our attack. May Vildeis bless us as she did Ivvora before us!”

Medda, the Twinhorns, and the Pathfinders spread out and make their way through the woods to their striking positions. Even though much of the forest withers from some evil curse, eager faces flow from tree to tree as the friendly, whispering spirits encourage their would-be saviors onward.

Three blasts of a war-horn echo across the heavily forested battleground. As the Pathfinders rush toward their targets, startled figures with purple glowing eyes hurry toward the seedpods and the enormous dark flower at the heart of the swamp. A shriek carries over the battleground. “What treachery is this? My minions have fallen without so much as warning me? No matter, I shall rip out any trespassers’ souls and feed them to the blight!”

Table GMs, the Unaware Guardians and Helpful Spirits effects are in effect (see the Guardians and Spirits sidebar on page 39), and the way to area Q is now open. Please move to that encounter area quickly.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Seems like the spirits aiding you stay true to their word as battle horns echo around the forest and suddenly the very forest turns against your foe!

Blades of Grass as sharp as any sword extends from the ground, Bushes as ordinary as any shrub suddenly disgorging a volley of sharp thorns and finally a great Oak tree losing a branch as large as a man falling onto the spider.

With all that damage including those dealt by the party, the spider expires.

Grimpfkin ambles out from the woods to inspect the fallen beast. Nodding with approval, he uses his magic to mold a set of mugs from a nearby tree, and by knocking his own mug against them, he causes each mug to fill with delicious drinks.

With a toast he offers each party member a mug.
"Well done Pathfinders, a toast in your victory and may it follow you to this path you have set upon!"
Having said that, he drains his in a single gulp, laughs, gives you all an exaggerated bow and then vanishes from your sight.

Those who drink:

This grants each of the PCs the Greater Charm of Luck benefit.

--------------------------------------------------------------------------- ----------------------------------------------------------

The ancient battleground has turned into a fetid swamp that fills the air with the scent of death and decay. Rusted weapons jut out from the patches of solid land. Here and there, skeletal remains and grimacing skulls clad in ruined iron peek out from the glowing mire. A seedpod pulsing with purplish energy grows on an islet across the swamp.

Terrain:

The swamp water glows visibly, providing dim light throughout the area. The water is about 2 feet deep and functions as a shallow bog for which it costs 2 squares of movement to enter a square; also see the Hazard section on page 42. The large fallen tree near the center of the map forms a slick barrier about 10 feet tall, requiring either an Average Climb check to clamber over it or a Hard Escape Artist check to slip under it while moving half speed. The
narrow fallen tree that crosses to the heart of the blight is unsteady and slippery; a creature must succeed at a Hard Acrobatics check to cross it, and failing the check by 5 or more dumps that PC in the water.

The spirits whisper amongst themselves as they come into view of the purple blighted seedpod, a large kernel with a hardened husk that pulses with purple light, and offer you aid, "We shall help you bring the downfall of the blight! You must destroy the pod!"

However...................
You are not alone as the defenders long tormented and corrupted by the blight emerges to do battle!!!

Helpful Spirits: The forest spirits accompanying you use their powers to open two connected portals that allow instantaneous movement between two trees of your choice. These trees cannot be more than 60 feet apart. When a creature enters the area of the portal tree, they can appear in a space adjacent to the other portal tree. The portals work both ways and remain open for 1 minute. You can choose which trees form the portals and only you and your allies can use the portals. Spells and effects do not travel through these portals. When the encounter begins, one player can attempt a Hard Knowledge (nature) or Spellcraft check to increase the distance between the trees to 120 feet.

Initative:

Tere di Montefeltro 1d20 + 4 ⇒ (5) + 4 = 9
Alaric (and Shredder) 1d20 + 1 ⇒ (1) + 1 = 2
Urktar Snaggletooth 1d20 + 4 ⇒ (13) + 4 = 17
Argenta Ibn Jad 1d20 + 5 ⇒ (19) + 5 = 24
Thran 1d20 + 2 ⇒ (2) + 2 = 4
Varanog 1d20 + 3 ⇒ (8) + 3 = 11
BLIGHT DRUID 1d20 + 2 ⇒ (19) + 2 = 21
BLIGHTED VINE 1d20 + 0 ⇒ (19) + 0 = 19
BLIGHTED BEAST 1d20 + 1 ⇒ (14) + 1 = 15

Round 1
Argenta

Blight Druid
Blighted Vine
Urktar
Blighted Beast
Varanog
Tere
Thran
Alaric (and Shredder)

Bold is up.
Knowledge (local) to identify Blight Druid
Knowledge (Nature) to identify Blighted Vine
Knowledge (Nature) to identify Blighted Beast.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran).
Druid 1d20 + 2 ⇒ (18) + 2 = 20
Vine 1d20 + 1 ⇒ (14) + 1 = 15
Beast 1d20 + 6 ⇒ (12) + 6 = 18

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta will not drink from the fey creatures cup, she is very suspicious of him. I can try the spellcraft check if people want me to but I think others are better placed. .

Seeing the enemies approaching from the north in a clump Argenta sends a ball of swirling light to engulf them while ducking off to one side to put more distance between her and them.

Casting glitterdust,, hitting all of them, DC18 will save or blinded with a new save each turn

Does anyone know what these things are?

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar will, of course, drink heartily to Grimpfkin's health. (And he'll drink anyone else's, if they pass.)
Fort Save, if applicable: 1d20 + 7 ⇒ (16) + 7 = 23

Remember, jumping with a running start is a thing (easier than the hard Acro over that slippery branch by the pod...), i.e. DC for horizontal jump with running start is DC+1 per 1 foot, e.g. DC:10 for 10'

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Having heard stories about the Fey Thran is suspicious about drinking what is offered but he's not one to turn an offered drink either..conflicted he decides to first sniff it before downing it

I think you can identify some magical potions with a perception check..so trying that first
Perception: 1d20 + 0 ⇒ (1) + 0 = 1

"...this sure smell nice ..."
"...I think, I can't smell anything .."

-----------------------

I'm very bad at those checks to increase the portal trees...someone else can try them. But I think even with just 60 ft travel distance we can bypass the tree in the middle..120 ft would be better though

Bardic knowledge (Local) to identify Blighted Druid: 1d20 + 1 ⇒ (10) + 1 = 11
Bardic knowledge (Nature) to identify Blighted Vine: 1d20 + 1 ⇒ (4) + 1 = 5
Bardic knowledge (Nature) to identify Blighted Beast: 1d20 + 1 ⇒ (6) + 1 = 7

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Before
Alaric knows better than to completely trust a fey, but in this case he presumes it safe, and drinks.
What does the effect do?

At the combat
kn:nature to expand range: 1d20 + 10 ⇒ (10) + 10 = 20
kn:nature to ID vine: 1d20 + 10 ⇒ (3) + 10 = 13
kn:nature to ID Beast: 1d20 + 10 ⇒ (3) + 10 = 13

Do we have the chance to buff?

if given the chance to buff...:

Alaric puts barkskin and mage armor on both himself and Shredder, and puts delay poison on himself.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Before:

Tere pauses for just a moment when offered the cup, but when Urktar takes his own the elf immediately reaches for the one offered to him.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Argenta
Blight Druid
Blighted Vine
Urktar - Lucky
Blighted Beast
Varanog
Tere - Lucky
Thran - Lucky
Alaric - Lucky (and Shredder)

Bold is up.
Knowledge (local) to identify Blight Druid
Knowledge (Nature) to identify Blighted Vine
Knowledge (Nature) to identify Blighted Beast.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran).
Greater Charm of Luck: Charm of Luck: Once during the encounter in area Q, a PC can choose to reroll a d20 after seeing the result but before learning the outcome. The PC must keep the new result. Greater Charm of Luck: This functions as the Charm of Luck, but the PC can roll twice when rerolling the d20 and take the higher result.
Will Saves:
Druid 1d20 + 5 ⇒ (20) + 5 = 25
Vine 1d20 + 2 ⇒ (10) + 2 = 12
Beast 1d20 + 2 ⇒ (4) + 2 = 6
I'd say there's enough time to put up a buff.
1 Round to buff.

Argenta throws up a spell that once more blinds its target but the Half Orc shields his eyes from the dust.
The Plant is very shimmery splendid.
And the wolf coat is dazzling to the eye.

The Half Orc steps forward and chants a short verse. The Forest floor begins to sprout undergrowth seeking to hinder the party from their goals.
Reflex Save DC 12 or be entangled

Spell Craft DC 11:

Entangle
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

The Vine creeps slowly all creepy like and one can see that it's not the fastest of movers.....
Will save 1d20 + 2 ⇒ (1) + 2 = 3

The spirits with Alaric's guidance opens a portal between two trees.
Please designate your portal. First one to post next does it please to speed this up. Great Job Alaric

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11

Tere lets his earlier successes at avoiding imprudent plant life distract him, and doesn't manage to avoid the latest round of them. (Unless he gets lucky....)

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta will have used her shield wand then

Reflex: 1d20 + 3 ⇒ (19) + 3 = 22

Argenta nimbly dodges out of the way.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric will just barkskin himself then, and forgo the other long-term buffs.

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