GD 7 Solstice scar C CORE (Tier 3-4) (Inactive)

Game Master nightdeath

Maps
Aid Token Cheat Sheet

Initative:

Tere di Montefeltro [dice]1d20+4[/dice]
Alaric (and Shredder) [dice]1d20+1[/dice]
Urktar Snaggletooth [dice]1d20+4[/dice]
Argenta Ibn Jad [dice]1d20+5[/dice]
Thran [dice]1d20+2[/dice]
Varanog [dice]1d20+3[/dice]
Enemy [dice]1d20[/dice]

Perception:

Tere di Montefeltro [dice]1d20+9[/dice]
Alaric (and Shredder) [dice]1d20+8[/dice]
Urktar Snaggletooth [dice]1d20+7[/dice]
Argenta Ibn Jad [dice]1d20+10[/dice]
Thran [dice]1d20+3[/dice]
Varanog [dice]1d20+3[/dice]


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Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Fort Save: 1d20 + 7 + 5 ⇒ (16) + 7 + 5 = 28
"I know, Bert. Why would they invite a lizard to join us traveling into the cold mountains? Still, at least it hurts more when I smack people around in the cold..." Urktar advances through the tunnel, bow in hand, staying a step behind the elf rogue checking for traps.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Fort save: 1d20 + 2 ⇒ (6) + 2 = 8

Thran shudders from the cold and decides that next time he should remember to bring warmer clothes.

You'd think I would remember buying winter clothes seeing how I've been here before

"What are those scribbles there?"

Bardic Knowledge (Local): 1d20 + 1 ⇒ (11) + 1 = 12

"They look familiar, but I just can't put my finger on it.."

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

I believe the Twinhorn tribe gave all of us Cold Weather Gear, which would've given you a +5 on that save, Thran. Of course, you still missed the DC:15, but hopefully the gear will help Tere and Argenta...

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Fort, cold weather gear: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14

Argenta shudders with the cold, I much prefer the warmth of the desert to this.

She examines the strange markings.

Linguistics: 1d20 + 2 ⇒ (19) + 2 = 21

I believde this is a dwarven trail marking and it references Ivvora, looks like we are on the right track.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The kobolds continue to mount a frustrating defense, luring Pathfinders into cramped and trap-filled tunnels and unleashing captive monsters on unsuspecting agents. Even so, the kobolds are losing ground with each battle. As another skirmish echoes from elsewhere in the caverns, a tremendous roar reverberates through the cave complex, rattling stalactites and causing snowdrifts to slide down the outside slopes. As the sound dissipates, the voice of a massive creature booms from deep within the kobolds’ warren.

“Long ago my ancestor Grathatonhakis ruled here, and a meager dwarf challenged his might only to become his trophy. Both were fools, and both are now dead. I am neither, and your paltry attacks shall not change that. Fall back, kobolds of the Shiverscale tribe! Let these intruders die in sight of the last fool to challenge Horralydax, the master of the Tusk Mountains. Rally to me, my children. Today we dine on adventurers!”

The kobolds kowtow to the booming voice, scramble to their feet, and begin retreating deeper into the caves. For once they aren’t covering their tracks, so the way to the dragon’s lair is clear. Table GMs, please move to the encounter in area N swiftly.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

See everyone, I said we were on the right track!

Argenta reactivates her shield wand as they hurry down the path.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

DC 15 Fort save, incl. cold-weather gear: 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16

The warm clothing keeps Tere from suffering overmuch in the frigid air.

Knowledge (Local) check: 1d20 + 6 ⇒ (8) + 6 = 14

As the party continues into the cave, the elf points out a mark. "That's a gladdringar...it's what dwarves use to mark a place they've been. I think it's Ivvora's!"

Tere hustles along, following the obvious tracks.

Sovereign Court

Chronicle Sheets GM Busy At Work........

A narrow cavern to the east opens into a larger cave. A gently sloping ramp descends counter clockwise to an elaborately carved column of ice. A vast pile of gold, jewels, furs, and immense bones lie piled around the column.

And in this cavern lies your foe.

Initative:

Tere di Montefeltro 1d20 + 4 ⇒ (17) + 4 = 21
Alaric (and Shredder) 1d20 + 1 ⇒ (4) + 1 = 5
Urktar Snaggletooth 1d20 + 4 ⇒ (9) + 4 = 13
Argenta Ibn Jad 1d20 + 5 ⇒ (13) + 5 = 18
Thran 1d20 + 2 ⇒ (6) + 2 = 8
Varanog 1d20 + 3 ⇒ (17) + 3 = 20
White Dragon 1d20 + 5 ⇒ (14) + 5 = 19
Kobolds 1d20 + 2 ⇒ (4) + 2 = 6

Round 1
Tere
Varanog

White Dragon
Argenta
Urktar
Thran
Kobolds x2
Alaric (and Shredder)

Knowledge (Arcana) to identify Dragon
Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
Aid Token Available. (Boosted:Easy Spellcraft, Allied Offensive)
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Varanog, Argenta, Thran, Alaric)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

i am assuming we can't actually see until we get all the way around the corner?
kn:arcana: 1d20 + 8 ⇒ (8) + 8 = 16

Varanog twitches his fingers, and brasenly strides forward enough to see the kobolds and dragon.

"Trubloods, silahlarınızı qoyun və bu yalançı Allahın öldürülməsinə icazə verin ki, Umbral True Trueblood SHADRIXIS-ə xidmət etsinlər!"

Draconic:
"Truebloods! lay down your arms and allow this false god to be slain, that you may be free to serve the Umbral True Trueblood SHADRIXIS! "

Activate Fey Allies for cold resistance 4.
Activate aid token for inspire courage.

ready action for if i can see the dragon:
Scorching Ray, inspire, fatigue: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25
fire damage, IC, twinhorns: 4d6 + 1 + 2d8 ⇒ (1, 2, 5, 3) + 1 + (5, 4) = 21

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

On the way in, Alaric casts barkskin on himself and Shredder. Since we know we are going in to fight the dragon, he will use wild shape to change into a deinonychus himself

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Tere

Varanog
White Dragon -31 dmg
Argenta
Urktar
Thran
Kobolds x2
Alaric Barkskin (and Shredder) Barkskin

Knowledge (Arcana) to identify Dragon
Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Argenta, Thran, Alaric)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Varanog enters and brazenly throws out a challenge as he burns the dragon upon entering!!!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Knowledge (Local) to identify kobolds: 1d20 + 6 ⇒ (6) + 6 = 12

Calling on the magic of their fey allies, Tere inures himself to the chill of the ancient cavern and advances. He rounds the corner in time to see the wyrm and its attendants, and takes a long shot with a javelin at the nearer kobold.

Javelin attack at 80' range, including penalties: 1d20 + 7 - 2 - 2 ⇒ (4) + 7 - 2 - 2 = 7

It goes well wide of its mark, though.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric and Shredder will use the fae allies for cold resist as well!

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Tere
Varanog
White Dragon -31 dmg
Argenta
Urktar
Thran

Kobolds x2
Alaric Barkskin (and Shredder) Barkskin

Knowledge (Arcana) to identify Dragon
Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Argenta, Thran, Alaric)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.

Based on the kobolds wiry builds, Tere guesses them to be warrior types.

The dragon looks incensed as it inhales nad whipping its neck wide, spews forth its chilling breath!!
Reflex Save for Half DC 16 4d4 ⇒ (2, 3, 2, 1) = 8 cold damage.
Based on map catching only Varanog and Tere.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Seeing the blast of cold pass by in front of him Thran decides to keep the wall nicely between him and what is on the other side.

"Kill,kill,kill the dragon!"

Thran starts to chant over and over as he takes a step to the side so others can have better access going down the stairs

Standard; start performance for Inspire courage, move, take a step down the stairs and to the side

edit: I'll take the damage reduction

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta jogs down the corridor to a point where she can see the dragon, drawing a wand as she goes.

Arcana: 1d20 + 5 ⇒ (7) + 5 = 12
If successful looking for DR and special attacks

She raises one hand a quickly casts a spell. Brights lights coalesce around her hand and explode towards the dragon, engulfing it.

Move action to move, drawing a wand of magic missilefor free. Standard to cast glitterdust at the dragon, DC18 will save or blinded with an extra save to remove at the end of each of its turns. I will also activate the fey allies boon for cold resistance.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

DC 16 Reflex save: 1d20 + 8 ⇒ (1) + 8 = 9

As he tries to avoid the chill blast, Tere slips ungracefully on the only patch of ice within thirty feet and takes its full effect.

What's our APL?

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Tere - 8 dmg
Varanog
White Dragon -31 dmg
Argenta
Urktar
Thran
Kobolds x2
Alaric Barkskin (and Shredder) Barkskin

Knowledge (Arcana) to identify Dragon
Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Argenta, Thran, Alaric)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Inspire Courage: +1/+1
You're at Tier 3-4

Dragon Will Save 1d20 + 4 ⇒ (15) + 4 = 19

Thran wisely avoids confronting the dragon head on as his voice echoes around the chambers inspiring his companions.

Argenta attempts to blind the dragon but the mighty creature shakes it off. She does know that the White is a Young White Dragon and that it has already demonstrated its ability to breath out Cold. She guesses that it is likely immune to cold as well.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

with 5 at 4, and 1 at 3, it is safe to say we are APL4

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Reflex save: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4

Varanog is chilled a bit by the breath weapon but still stands defiantly.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar comes around the corner, dropping his bow when he sees the dragon so near. Drawing Black Death as he closes, he enters rage and slashes at the creature.
Inspired, Raging, Power Attack: 1d20 + 10 + 1 + 2 - 2 ⇒ (4) + 10 + 1 + 2 - 2 = 15
magic adamantine slashing dmg: 2d4 + 8 + 3 + 6 + 1 ⇒ (3, 4) + 8 + 3 + 6 + 1 = 25
2-star GM Portfolio re-roll on attack: 1d20 + 10 + 1 + 2 - 2 + 2 ⇒ (13) + 10 + 1 + 2 - 2 + 2 = 26

If it's 15' in the air, he'll pull out his cold iron spear and attack with that instead. If he rounds the corner and sees it's more than 15' off the ground, he'll simply use his bow as soon as he has clear line of sight to the dragon. If that's spear attack, to hit result=25. If bow attack, to hit result=23.
spear dmg: 1d8 + 7 + 1 + 3 + 6 ⇒ (6) + 7 + 1 + 3 + 6 = 23
bow dmg: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Free Action: Activate Cold Resistance via Fey Allies. Free action drop bow. Single move covering 40', pulling out weapon as he moves. Free action enter rage (if within melee reach). Attack with standard action.
current conditions:
Cold Resist 4
Uncanny Dodge
Power Attack
Inspire Courage
Rage
Current AC: 14/ 10 touch / 14 flatfooted
Current Saves: +11/+6/+5 while raging (+1 v. fear)
(Superstition up, i.e. cannot willingly accept spells cast upon him)

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Tere - 8 dmg
Varanog
Argenta
Urktar
Thran
Kobolds x2
Alaric Barkskin (and Shredder) Barkskin


Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Argenta, Thran, Alaric)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Inspire Courage: +1/+1

Urkar steps in and with a thundering blow, sunders through scales and flesh . His axe blasting a gaping hole in the chest of the dragon as it chokes and slumps to the ground, eyes slowly going dark.

Its attendants scream and goes into rage as they attempt to rush in to have their vengeance! Their speed terrifyingly fast.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

The dino-druid flies around the corner, and attacks the first kobold he sees!

talon, IC, PA, fl;ank vs blue kobold: 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18 slashing, IC, PA, TA: 1d8 + 5 + 1 + 2 + 2d8 ⇒ (5) + 5 + 1 + 2 + (7, 6) = 26


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder follows his packmate into the fray, not showing any disappointment in not being able to shred a dragon.

If blue is still up
Shredder slashes out at blue.
talon vs blue: 1d20 + 9 ⇒ (19) + 9 = 28 S/P: 1d6 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 2
Tere - 8 dmg
Varanog
Argenta
Urktar
Thran

Kobolds x1
Alaric Barkskin (and Shredder) Barkskin

Knowledge (local) to identify Kobolds.
Blue Circled Patch is treated as Difficult Terrain.
Bold is up.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Argenta, Thran)
Fey Allies: As a free action on its turn, a creature can use its benefit to gain either damage reduction equal to half the table’s APL (minimum 1) or cold resistance equal to the table’s APL until the end of that encounter. Each PC and companion creature can select a different benefit.
Inspire Courage: +1/+1

Around the corner barrels two saurian forms right into one of the kobolds!
With a loud screech from both, the kobold they pounce on doesn't stand a chance as Fangs and Claws shred it into a messy lump of meat.
Now there is but one......and he doesn't look fazed at all as it bares its own teeth and weapon!

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta rounds the corner and swiftly casts a spell, sending a pair of tiny golden dragons lancing at the remaining kobold.

Casting maggic missile for 2d4 + 2 ⇒ (1, 1) + 2 = 4 force damage.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar pauses a purr a few encouraging words to his falchion. "Nice one, blackie. Now let's finish this!" Urktar moves up and lashes out at their remaining foe.
Inspired, Raging, Power Attack: 1d20 + 10 + 1 + 2 - 2 ⇒ (12) + 10 + 1 + 2 - 2 = 23
magic adamantine slashing dmg: 2d4 + 8 + 3 + 6 + 1 ⇒ (4, 3) + 8 + 3 + 6 + 1 = 25
current conditions:
Cold Resist 4
Uncanny Dodge
Power Attack
Inspire Courage
Rage (9/12)
Current AC: 14/ 10 touch / 14 flatfooted
Current Saves: +11/+6/+5 while raging (+1 v. fear)
(Superstition up, i.e. cannot willingly accept spells cast upon him)

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran rounds the corner and assuming he doesn't see the last kobold splattered all over the walls after Urktar's attack tries to daze it

DC 13 will save or be dazed if 4HD or less

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Tere follows the barbarian up to the final kobold, cutting at it if it's still alive.

Curve blade, incl. inspire: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Curve blade damage, if applicable, incl. inspire: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13

Sovereign Court

Chronicle Sheets GM Busy At Work........

With the demise of the last Kobold as Spell and Axe ends its life, the party hears the sounds of combat echoing throughout the caves as other fellow pathfinders accomplish their objective.

Great Job on ending this encounter. Heal up as you need to as we wait to move on to the next part.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

With the dragons defeated and their kobolds fleeing, the Pathfinders assemble in the deep cave. With her phantom Anok in tow, Medda approaches the frozen column and brushes away the outer layer of frost. Frozen within the column is a dwarven woman in steel armor, her body torn as if by immense claws. With her hand pressed against the ice, Medda pleads. “Ivvora, I have found you. Now what? Vildeis said to find you and that you would help me, but how can we help you in this state?”

“You look to me when you should look to the evil that stalks our homeland. It is not I who needs help,” declares a voice that is both sweet as music and powerful as a thunderstorm. The frost melts away from the column, revealing dozens of clear facets that dribble melt water as if from open wounds. The image of a wounded angelic figure reflects in each facet, simultaneously warming the chamber and judging all that the angel sees. “As you can see, I serve Vildeis more directly than before.” The images look to Anok. “I see you took your oath seriously, Anok. I was wrong to have doubted your conviction. How are our people?”

The red phantom’s hue turns rosier as he looks to Medda and responds, “You would be proud.”

With a nod, the angel addresses everyone at once. “Then why do you seek me?”

“Eshimka has returned,” Medda announces. “We fought off the horror once, but it shall return at the next solstice.”

The angel’s eyes flare with righteous fire. “Then you will need a weapon to defeat it, as I had. Vildeis granted me the blade that I gave your people, but only after I thought I had given everything to vanquish my greatest foe. Even now I can sense evil has returned to that land, far to the south in a forest where the Whispering Tyrant’s legions once ruled. Show our patron Vildeis the same dedication that I did, and I shall ask that she equip you in the same way.” With that, the angelic images fade from the melting column.

Medda addresses the gathered Pathfinders. “I believe I know the forests Ivvora mentioned. You have already done so much, Pathfinders, but I invite you to help more. After I give Ivvora the burial she deserves, I will set forth with all who are able and willing for the Fangwood.”

---------End of Part 4---------

The long journey south from the slopes of the Tusk Mountains to the edge of Fangwood took several weeks, during which many of the Twinhorns and Pathfinders exchanged ancestral stories and tales of daring adventures to pass the time on the relatively uneventful trek. By the time the Fangwood rises ahead in the brisk morning air, both groups are eager to confront whatever lies ahead.

Medda addresses the crowd gathered before her. “South of here lies a battlefield where the paladin Ivvora risked her life in a daring ploy to help her battalion defeat an undead horde. For her selflessness, Ivvora earned a token of Vildeis’s favor: the dagger she used to deal a terrible blow to Eshimka! For all the crusaders’ heroism, I can sense an undead taint lingered here, and that stretch of the Fangwood has expanded in the centuries since to absorb it. It is now our turn to earn Vildeis’s blessing, risking ourselves to end this threat so that in turn we might slay Eshimka once and for all.

“The terrain favors small groups over larger formations, so we shall divide into smaller groups to navigate the forest and identify the corruption’s heart. May Ivvora’s example guide us to victory!” With that, Medda and her phantom Anok turn and enter the Fangwood, followed by Pathfinder and Twinhorn teams that fan out behind her.

Table GMs, please narrate any unfinished business in Part 4 and move to Part 5. Once the PCs have cleared the brambles Area O is now accessible.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Brambles grow wild throughout the edge of the wood where a thick canopy of trees begins to filter out sunlight, turning day into night. The overgrown plant life forbids easy access deeper into the forest and fills the air with the sickly-sweet smell of decay.

The Pathfinders must make their way through this treacherous path in order to find this Corruption at its source.

Skills that can be used, Choose one DC 15;
Acrobatics, Climb, Handle Animal, Knowledge (nature), or Survival.
Or you can attempt a DC 13 Wild Empathy Check.
Any of you with the woodland stride class feature (or a similar ability) receives a +4 bonus on any of these checks.
If the check fails, Make a DC 13 Reflex or a DC 15 Fort Save or be sickened for the next encounter.
Map Updated. You may Place your Avatar where you wish to on the Map inside the Box before the encounter.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Argenta has little experience with tramping through the woods.

Survival: 1d20 + 1 ⇒ (17) + 1 = 18

But manages to make her way through.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17

Dodgeing left and right Thran makes his was through the forest as he sometimes has to tumble over a low branch

Has an hour passes since our fight with the dragon/kobolds? Checking to see if my 1 non-lethal damage is healed by now

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Acrobatics check: 1d20 + 10 ⇒ (16) + 10 = 26

Tere follows the bard, moving with ease past the deadfalls and brambles of the ancient forest.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Climb check: 1d20 + 7 ⇒ (20) + 7 = 27
Urktar begins clambering through the brambles as if he'd spent his entire life in Fangwood.

Thran (and everyone else): weeks have passed since the fight with the dragon. spells, abilities, hp should all be recovered.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

@Urktar, righto..I read that part of several weeks travel..but for some reason in my mind that was connected to us getting here from the start and not the travel time since that last encounter. Guess I should pay better attention before I'm fully woken up

Sovereign Court

Chronicle Sheets GM Busy At Work........

Moving Along
Varanog Acrobatics 1d20 + 3 ⇒ (9) + 3 = 12
Reflex save for Varanog 1d20 + 4 ⇒ (16) + 4 = 20
Alaric Survival 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
Shredder Acrobatics 1d20 + 8 ⇒ (18) + 8 = 26
Yes. All spells and Hp recovered.

The party manages to make their through though Varanog encounters some problems with thorns that just won't quit. Luckily he manages to get them all off before they become a bigger problem.

--------------------------------------------------------------------------- ----------

The forest floor is blanketed with eerie dark flowers that paint the otherwise lightless woods with their purple incandescence. Disorienting paths cut through the trees, forward-facing paths seem to lead back to where they started, and retracing one’s steps leads to unfamiliar terrain. Glowing eyes glare hungrily from within the impenetrable thickets where the vines slowly curl around anyone who gets too close.

I have placed your avatars in the starting points but if you wish to change it, feel free to do within the dotted box.

Important Please Read. Spoilered to make post shorter.:

Dim Light in effect

The local plant life seems to have a mind of its own and responses to intruders with displeasure. Any creature that ends its turn within 5 feet of the thickets must succeed at an DC 13 Reflex save or become entangled.

Entangled creatures can attempt to break free as a move action, succeeding with an DC 13 Escape Artist check or DC 13 Strength check. Alternatively, a creature can free itself by dealing an amount of slashing damage to the plants equal to 7 or more damage.

This effect is treated as a plant for the purpose of class features such as resist nature’s lure, and the plants ignore anyone benefiting from fire shield or a similar effect that automatically burns or withers them. Likewise, any area of effect that specifically harms plants (e.g. blight or diminish plants) or deals at least 12 points of fire damage or negative energy damage disables the grasping plants in that area for the duration of the encounter.

In addition to actively ensnaring the PCs, the denser parts of the forest are very difficult to navigate. Entering a square costs 4 squares of movement, and each such diagonal movement costs 6 squares. The thick growth also provides cover against any attacks that pass through at least 10 feet of a thicket, and anything protected by at least 20 feet gains full cover. Any creature that ignores natural undergrowth (such as with the woodland stride class feature) can move at normal speed but does not ignore the cover.

--------------------------------------------------------------------------- ---

Growls echoes around you as beasts crazed by the blight slowly emerges before attacking!!!

Initative:

Tere di Montefeltro 1d20 + 4 ⇒ (15) + 4 = 19
Alaric (and Shredder) 1d20 + 1 ⇒ (4) + 1 = 5
Urktar Snaggletooth 1d20 + 4 ⇒ (17) + 4 = 21
Argenta Ibn Jad 1d20 + 5 ⇒ (14) + 5 = 19
Thran 1d20 + 2 ⇒ (7) + 2 = 9
Varanog 1d20 + 3 ⇒ (13) + 3 = 16
Dire Wolves 1d20 + 2 ⇒ (11) + 2 = 13

Round 1
Uktar
Agenta
Tere
Varanog

Dire Wolves
Thran
Alaric (and Shredder)

Bold is Up.
Dim Lighting in effect.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

Alarmed at these giant beasts Argenta quickly conjures a patch of slippery grease under the southernmost one and draws a wand.

Standard to cast grease, DC17 reflex or fall prone. Moving through it is half speed and needs a DC10 acrobatics, failure ends the movement and forces a reflex save or fall, failing by 5+ automatically causes you to fall. Move action to draw wand of shield.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

The elf slides forward and slices at the nearest dire wolf, but can't quite target it in the forest gloom. He dances aside as the suddenly militant vegetation reaches out to ensnare him, though.

Miss chance, hi=hit: 1d5 ⇒ 1
Reflex save to avoid being grabbed: 1d20 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Male Kobold Sorcerer 4 | HP: 16/26, -1nL | AC: 16[20] (15 Tch) | CMB: -2, CMD: 12 | F: +2, R: +4, W: +5 | Init: +3 | Perc: +3, SM: +1, Diplo: +3 | Speed 30ft | Spells: Lvl 2: 2/4 | Lvl 1: 2/7 | Trap Rune: 6/6 | Active Conditions: Mage Armo

Varanog targets the greasy wolf with a dark ray of enfeeblement.

ray of enfeeblement: 1d20 + 6 ⇒ (16) + 6 = 22
fort save 16 for half STR penalty: 1d6 + 2 ⇒ (5) + 2 = 7

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric's turn:

Alaric will move next to Tere, attacking red with his scimitar.
magic scimitar PA: 1d20 + 8 - 1 ⇒ (1) + 8 - 1 = 8 magic slashing, PA: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder's turn:

Shredder moves up to attack red, next to Alaric.
talon: 1d20 + 9 ⇒ (18) + 9 = 27 talon (slashing: 1d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Uktar

Agenta
Tere
Varanog
Dire Wolves
Thran
Alaric (and Shredder)

Bold is Up.
Dim Lighting in effect. I think those with Low Light vision can see......if I'm not wrong.
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)
Knowledge (Nature to Identify?)
Reflex Save 1d20 + 7 ⇒ (19) + 7 = 26
Fort Save 1d20 + 6 ⇒ (10) + 6 = 16
Alaric and Shreddee to be updated later in turn.

Argenta attempts to keep the Wolf off its feet but it manages to dodge the patch....
Tere tries but slashes bushes in a vain attempt to hit the canine.
Varanog sends forth a dark ray but the shaggy head of his target shakes its head and its effect off.

Silver Crusade

Half-Orc, Barbarian 5/Fighter 1 | HP: /63 (41/75 raging) | AC: 23-1/ 13-1 Tch/ 23-1 FF | CMB: +12 (+14), CMD: 24 | F: +9, R: +4, W: +3 (+14/+7/+6 while raging) | Init: +4 | Perc: +9, SM: +0 Speed 30| Rage: 5/14 | Active Conditions: Re-roll USED, Trap Sense+1, Improved Uncanny Dodge, Inspired,Blessed, Fatigued

Urktar draws his longspear as he moves toward the yellow wolf. He emits his own bone-rattling snarl and attacks.
raging power attack: 1d20 + 9 + 2 - 2 ⇒ (17) + 9 + 2 - 2 = 26
cold iron piercing dmg: 1d8 + 7 + 3 + 6 ⇒ (5) + 7 + 3 + 6 = 21

we have another Aid Token. If folks want to use Allied offensive, add
allied offensive bonus dmg: 1d8 ⇒ 2 dmg, and yellow is considered flanked for next round

Raging, Uncanny Dodge
HP: 53/53
AC: 14 / 10 Touch / 14 Flatfooted

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Can I get a clarification on whether low-light vision affects the miss chance due to dim light? As an elf, Tere has low-light vision, and I didn't bother to roll an attack after the concealment roll came up bad.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Uktar 7 dmg
Agenta
Tere
Varanog
Dire Wolves, Yellow- 21 dmg, red 8 dmg
Thran
Alaric (and Shredder)-7 dmg (tripped)

Bold is Up.
Dim Lighting in effect. Other then those with Darkvision, Concealment (20%) is in effect. (Did a quick check )
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)
Knowledge (Nature to Identify?)

Terrain Effects:

The local plant life seems to have a mind of its own and responses to intruders with displeasure. Any creature that ends its turn within 5 feet of the thickets must succeed at an DC 13 Reflex save or become entangled.

Entangled creatures can attempt to break free as a move action, succeeding with an DC 13 Escape Artist check or DC 13 Strength check. Alternatively, a creature can free itself by dealing an amount of slashing damage to the plants equal to 7 or more damage.

This effect is treated as a plant for the purpose of class features such as resist nature’s lure, and the plants ignore anyone benefiting from fire shield or a similar effect that automatically burns or withers them. Likewise, any area of effect that specifically harms plants (e.g. blight or diminish plants) or deals at least 12 points of fire damage or negative energy damage disables the grasping plants in that area for the duration of the encounter.

In addition to actively ensnaring the PCs, the denser parts of the forest are very difficult to navigate. Entering a square costs 4 squares of movement, and each such diagonal movement costs 6 squares. The thick growth also provides cover against any attacks that pass through at least 10 feet of a thicket, and anything protected by at least 20 feet gains full cover. Any creature that ignores natural undergrowth (such as with the woodland stride class feature) can move at normal speed but does not ignore the cover.

Acrobatics 1d20 + 2 ⇒ (13) + 2 = 15
Bites Urktar 1d20 + 7 ⇒ (8) + 7 = 151d8 + 6 ⇒ (1) + 6 = 7
Trip Urktar 1d20 + 8 ⇒ (3) + 8 = 11

The large wolf howls as Urktar's axe tears through a large chunk of flesh and it retaliates by stepping forward, its footing sure and its jaws close on the brave Half orc. It attempts to throw him down but is unable to do so.

Alaric and Shredder both rush in to aid Tere with the dinosaur getting in its bite and drawing blood!
The wolf attempts to bite back!
Bites Shredder 1d20 + 7 ⇒ (15) + 7 = 221d8 + 6 ⇒ (1) + 6 = 7
Trip Shredder 1d20 + 8 ⇒ (10) + 8 = 18

and as its jaws closes in onto the dinosauar, the wolf lifts Shredder up with powerful neck muscles and throws the little Dinosaur down to the ground!

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran starts up a chant as he sees everyone around him rush of to fight the big wolves.

"Kill, kill, kill the big wolves"

Starting inspire

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/4 HP 64/64 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +15/+17 vs. traps Low-light, darkvision|Sense Motive +11

Round 2:

Tere slides over, remaining in close proximity to the entangling undergrowth as he works towards setting up a flank with Alaric. He cuts again at the dire wolf, but again misses in the gloom. The twining branches still can't quite keep hold of the agile elf, though.

Miss chance, hi=hit: 1d5 ⇒ 1

Reflex save, DC 13: 1d20 + 8 ⇒ (7) + 8 = 15

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 1
Uktar 7 dmg
Agenta

Tere
Varanog
Dire Wolves, Yellow- 21 dmg, red 8 dmg
Thran
Alaric (and Shredder)-7 dmg (tripped)

Bold is Up.
Dim Lighting in effect. Other then those with Darkvision, Concealment (20%) is in effect. (Did a quick check )
The Twinhorn Allies grant you 2d8 bonus damage on your next successful attack! (Thran)
Knowledge (Nature to Identify?)
Aid token used for Allied Offensive? if yes add in the extra damage of 1d8. Urktar in favor....

Thran fully encourages his companions to kill their four legged foes...

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