Forgotten Realms- The Chosen Return (Inactive)

Game Master Vuvu


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Characters have already been submitted, though we may have a slot open now. See the original thread for creation rules. We are turning it into a rotating GM game.

Discussion thread going up.


Belsiard here


check


Post for dot


Tenro here. Bariel the ninj, er... i mean, common merchant.


"The world should not be without the touch of the gods. If Mielikki believes it is my fate to restore some sanity to this world, then it must be so. I just hope it is not too late for my friends."

Just so we get all our characters in a nice list.


It would seem that there is another verse to my song. Finder has decided that mine is to be a ballad instead of drinking song.


reporting for mayhem


Captain Hammer's here, hair blowing in the breeze. :)


7 of us, makes 6 players at any given time. Good.

Things on my end are on schedule, aiming for launch on the 17th. The brewing begins today. Think about your mythic items if you don't have 'em, let's help each other come up with ideas on that front if you please.


sweet. i cant wait. where are we going to plop back into the material plane? and what would our deities tell us of our purpose?


I haven't even thought of a mythic item yet. My only consideration would be to somehow harm the outsiders that have been attacking my church directly these past few years. I wouldn't mind a few suggestions towards that.


Barid what would you say your main style of combat is? Main purpose on life.

Basically mine is a controller type, whos purpose is song and deceit. Hence the item that he has.

With that idea I can propose some ideas. I also need to check on your god.


Barid do you TWF with 2 rapiers at once?

Perhaps the mythic item should have something to do with lessoning the penalty for doing that.

maybe gloves that allow it to count as a light weapon, and spend a mythic point to remove all penalties and do something else. that is a start


I don't see anyone using Mystra, and I am assuming that portion of the rules is still in place.

Any other takers? I worked my background to be able to easily fit another deity if Mystra is taken.


I think those rules remain, but I do not believe there is another mystra player.

so go for it


So is there still an open slot for this?


Vuvu wrote:

Barid do you TWF with 2 rapiers at once?

Perhaps the mythic item should have something to do with lessoning the penalty for doing that.

maybe gloves that allow it to count as a light weapon, and spend a mythic point to remove all penalties and do something else. that is a start

Barid's main goal in life is to be a rogue for Tymora, like both of his parents before him. As such, he is typically as cool as a cucumber when it comes to the various aspects of thievery (i.e. second story jobs, trap popping, locks, etc.). If he has to deal with someone in a combat situation, it means that the mission he is on is in jeopardy (typically, he has done some dungeon crawling over the years), he is all about sneaking in and sneaking out without getting caught. When he does fight, he fights fast and hard, taking out his target as quickly as possible, even if it means giving up sneak attack to do so. He is anything but subtle in combat (i.e. no points in Bluff for feinting). That's why he has feats like Vital and Improved Vital Strike.

As to your other question, yes, Barid has TWF, ITWF, and GTWF, along with ITW Feint, Hunter's Surprise, and Confounding Blade's (voids Dex, all attacks add sneak on one target, and denies AoO on said target, respectively), for those times when he can sneak attack. If I understand it correctly, I shouldn't have any other penalties for my off-hand, other than the -5 each for second and third attack. If there was a way to get rid of that, I'd be most happy. Also, rapiers are considered light weapons, so there's no penalty for that.


@bi0philia If you are just now coming across this, the probability approaches zero. If you have been actively discussing the game under another alias, then the probability goes up.


check out two weapon fighting. If the offhand weapon is a light weapon both attacks take a -2 if the off hand is not light it becomes -4 for both I believe


i checked if you use two rapiers then every attack when you do a full attack will take a -4, if the off hand weapon is light they are reduced to -2's

perhaps the gloves also have some kind of effect on all those skills you mentioned also, using a mythi point increases the bonus

what else folks?


well vital strike cant be used on a full attack, so using that with two rapiers is counter-intuitive, unless i am missing something in your build.


Well TWF allows for a single action, I believe, so he could hit once each with his rapiers. Also, before he became 'Mythic,' he would not always be able to pull out a second sword (or dagger) in the first round of combat. He might not have that option here. Doing 3d6+4, plus whatever else he can bring to the table in that first attack, for him, is sometimes enough to take down a single enemy. As long as he can get away without being caught, that's his m.o.


TWF only gives you a second attack on a full attack, you cannot use vital strike with it.

The text of vital strike reads

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.

Pretty cut and dry there. Now I would be game to have the mythic gloves allow for a second attack by expending a mythic point or something like that, though of course you would get the usual -4 on both attacks


I don't disagree with that. On the rare occasion that Barid could bring his other sword to bear, it would never be to the strength and leverage that his first attack would take. Besides, Barid's m.o. is that, if he doesn't have to swing a second time, then all to the good. If he has to wield both his rapiers in battle, the battle has gone on too long already.

I would be okay with using a pair of gloves, or perhaps a pair of bracers. I don't believe I have anything in either slot at this point. Do you want me to build a pair from scratch or use an existing item as a base?


I say go for making gloves or bracers!, if you see something you want to build from go for it.

Also you might want to make the two rapiers different instead of +2 keen on both, maybe make another one +1 Wounding, or +1 Keen, Evil Outsider Bane, then if you are only using one attack you have a choice.


Here, Sorry didn't see the post for the rotating thread


welcome. right now we are just making sure everyone has a mythic item that stacks up to the ones Nabu made for some of us.

Do you have one? If so post it so we can take a look.


Make one rapier lawful bane, the other chaos bane. And each glows blue when near devils or demons!


that is a good idea, that is cool


Hi every one, I've been trying to track down every character/player/class/god/fighting style/mythic item.
Here is the list. As it turns out, eight of us have posted. Even with the rotating DM, that would mean 7 players. In my opinion, it is too much. As such, I will retire from the game and stay as an alternate in case a player defects. Good luck to all.

Barid Naismith, player Lord Manticore, Rogue (sanctified), god Tymora, melee (twf), Item ND (gloves ?)

Bariel, player Tenro, Ninja, god Kelemvor, melee(mobility), Item Nightgoogles

Belsiard the Wanderer, player Vuvu, Bard, god Finder Wyvernspur, Whip, Item Finder's Harp

Drizzt, player Nightskies, Ranger, Mielikki, Melee (twf), Item ND (circlet of Protection from evil?)

Sarith, player Llaelian, Inquisitor, Hoar, Ranged, Item ND

Tarwas, E’Sum Tel Myth Drannor, player Finkmilkana, Magus, god Corellon Larethian, Item ND

Xaikon of Clan Iron Beak, player Critzible, Monk(empty hand), god Deneir, melee (empty hand), Item ND

Ynaeve Amryln, player DM Fnord, Wizard (), god Mystra, Item staff (built)


Ynaeve Amryln wrote:
Make one rapier lawful bane, the other chaos bane. And each glows blue when near devils or demons!

I agree with Vuvu, that's a sweet idea. Although I think I'll make the chaos bane glow red instead of blue. Just sort of makes sense to me.


easy enough to do too, since you already paid for +3's

just need to build your mythic item


That was a plug for the hobbit. it would certainly be a very minor divination ability.

@Drizzt I'd suggest making the circlet of Protection from Evil and changing the bonuses to sacred. easier to cost out, stacks with other armor or resistance bonuses too. (Ring of protection and cloak of resistance would then stack)


So a rogue Ranger, Bard, Wizard, Magus, Inquisitor, and a Monk, hmmm would be a fun group


skills et al fixed.

Awaiting answer about the mythic spells i posted to you.

moved some favored class bonus to skills from HP


Below are options for mythic level spells for Belsiard, since there are only a few that are actually on the bard list. I have taken Ear Piercing Scream. These were originally recomended by Nabu, and have since been approved by Nightskies, but wanted to make sure no one objects

Ear Piercing Scream
A dazed condition typically lasts one round. Damage bumped to 1d10s, Dazed effect bumped to Stunned for 1 round.

Hideous Laughter
This shouldn't damage an opponent, only make him laugh maniacally. Instead, the opponent is denied a new saving throw if the first one is failed, and must succeed at a second saving throw after 1 round if the first one was a success (because he gets it later).

Gallant Inspiration
The retroactive competence bonus is tied to your Mythic Power and is twice what you'd get off your own Mythic Power. Since you roll 1d10 for your Mythic Power (thanks to Greater Power), you get to add 2d10 using Mythic Gallant Inspiration.


I'm looking for some feedback on this mythic item before I add it to my character, so let me know what you all think of it:

Bracers of Hidden Grace
Aura: moderate transmutation; CL 10th
Slot: Wrist; Cost: 10,000gp; Weight: 1/2 lb.

These leather bracers depict a pair of cheetahs in mid-stride, so that they appear to be in flight. Each bracer has a hidden spring loading mechanism that can hold a small item in place, roughly the size of a dagger or a wand. A Perception check, DC 20, is needed to spot the hidden device. These bracers grant the wearer a +4 on Dexterity checks and Dexterity skill checks. Three times per day, the wearer can call upon the power of the bracers to gain the benefits of haste for five rounds. Finally, the wearer can expend one use of his mythic power to treat any Dexterity-based check as if he rolled a natural 20 on the die.

Requirements: Craft Wondrous Item, Mythic Crafter, cat's grace, haste; Cost: 5,000gp


not sure that it is proced right, but i dont really care about that.

I think you can add to it. Remember the original idea was the items should be about 50,000gp, and given to you by your god. Perhaps add some kind of luck bonus to it. Some other abilities as well, lets give it a bump (I am still a fan of giving you a way to either get a second attack with vital strike or mitigating the -4's for TWF with rapiers)

Perhaps you can release the items inside them as a free action (usually it is a swift for wrist sheets)


Ah, I had not remembered that. Also, I created this on the fly while at my office. I'll give it a good once over and see what I can come up with. The Duelist's vambraces reduce the remaining -2 penalty for using an off-hand weapon with TWF once per round, but it only adds 4k gp to the crafting cost.

I'll see what I can create with this one.


Seeing as Deneir is my God should I have some magical glasses, lens ect. that allow me to read any language and help against illusions?


Just so you know, the sword is my Mythic item as given by Nabu.


Make it soe the gloves can hold multiple items. I don't see a reason why they can't be something like glove of holding/handy haversack.


ynaeve what did you finally do w the staff?


I've been running through everyone's sheet so that I have a good idea of our capabilities, still on schedule. About it, though, Ynaeve's is taking a while... darn mages...

So 'bout Drizzt's item? I like that suggestion about a protection circlet, so how about this...

Amulet of Purity:
A great sign of Mielikki's favor is in the form of a unicorn, one who stands before her rangers or druids and allows them to touch it's mane. Bound by flawless golden hair of Lurue, unicorn mount of Mielikki, a gold and mithral amulet made in the likeness of Mielikki's symbol as a golden horned, blue-eyed unicorn head imitates the peerless beauty of Lurue. It provides the wearer protection and guidance.
  • This amulet grants a +2 sacred bonus to AC and saves (10,000+8,000).
  • Expending a mythic point grants allies within 30 feet excluding the wearer the effect of Sanctuary and increases the Sacred bonuses to +5. The DC of this effect is 13 + Mythic attribute + Mythic tier.
  • Against mind-affecting spells, spell-like abilities , and supernatural abilities, this increases the sacred bonus to +4(4,000). If the wearer fails a save to avoid becoming dominated or confused and has at least 1 mythic point remaining, the amulet immediately grants the wearer a second saving throw to resist the effect. If this second save is successful, it costs a mythic point (1,500).
  • The effects persist for 1 day if the amulet is removed against the wear's will.

Total: ( 10k + 8k + 9k? ) + ( 4k + 1.5k ) * 1.5 = 35,250 gp.

This is essentially a mythic Mind Sentinel Medallion with an added sacred bonus to AC and Saves, and a sort of indirect taunt. Kind of simple- but simple is good.


I am fine with it


Well, you should add Duration/Caster-level to the active effect.

And since Vuvu posted his given Mythic spells here are mine:

Mythic Shocking Grasp: It deals d10s instead of d6s and the target must make a successful fortitude save against the spell or be dazed for 1 round.

Mythic Vampiric Touch: It deals d8s instead of d6s and the target is also fatigued (or exhausted if already fatigued) for one round (no save). Greater: If you are at least a 4th-tier mythic character, you can expend one additional use of Mythic Power when using this spell. In addition to the changes above, this changes the spells target to "one creature" and increases the fatigued to exhausted. In case of an nonliving target the damage is reduced to d6s and you don't gain any temporary hit points.


I haven't seen anyone else put level dependent abilities on their mythic item to grow into...


Ugh, thinking about it now, I should have placed an interest especially since Forgotten Realms Pathfinder is rare.


Well, mine, as given by DM Nabu, kinda has those, as it works more like a class feature than an item.

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