Feral's Kirin and Kraken (Inactive)

Game Master Feral

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Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

What about the items on the squid (a wand and a staff at least)? Or the other fellow Maldoc and Bart finished off?

"I'm sure we can get you home, if you want." Noisy replies. "Though we're heading back to Goka after this, not sure if that's on the way."

"Don't think anyone should want to live out in this infernal swampland."


Oh, sorry. The squid had a +1 frost quarterstaff, wand of enervation with 7 charges remaining, and a bunch of scrolls - scrolls of alarm(3), scroll of cone of cold(1), scroll of dimension door (1), scrolls of fly(3), scroll of heal (1), scrolls of lightning bolt(3), scrolls of mage armor(3), scrolls of shield(3). The cultist had a potion of water walk.

"My home is no more. Lord Rybos saw to that."

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh... hey... nice scroll collection!
Do druids get Heal on their list? We want to toss a mage armor on the kitty?

And guys, remember we found 6 potions of cure serious wounds in that first fight up top... and I think have only used 1 ... so suck a few of those down if you're down hit points before using up your wands and the like

"Well, I'm sure we can get you somewhere better than here, if you want." the dwarf replies.

"Mind if we take a look at your flute?" He adds. "We were looking for just such a thing."

Guess we can try to affirm this is the flute we're looking for?

-------------------

After clearing the blockade from the remaining door, back where they came in, the room beyond is a bit of a surprise.

"Well, it kind of looks like a vault." He muses, thoughtfully. "Though its seen a lot of damage."

Possible to tell what caused the melting? A trap of some sort? Magic? Other?

Noisy casts a minor cantrip and looks examines the room from the doorway, cautiously.

Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Knowledge (any): 1d20 + 9 + 11 ⇒ (19) + 9 + 11 = 39
Spellcraft: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23


Yes, it's the flute.

***

With a bit of study Noisy believes the melting was caused by brief extreme heat. A number of spells that could cause that kind of damage come to mind.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

I put all our tokens over by the room in question
Remove Fear and Haste are gone by now. Good Hope will still be up

Any magical auras in the room to explain it?

The dwarf frowns, as he looks at all the melted wealth.

"Would take a great deal of heat to do that sort of damage." He says to the others. "Fire perhaps, or lightning strikes maybe."

He shrugs. "Though most magic is way to quick to do it by itself. Unless its sustained for considerably longer, its not going to melt it like that."

He digs out the wand they found upstairs. "This would protect us if the force is still active, perhaps. Bit of waste if its not though."

Could toss fire protection on everyone? But might be moot if the ward is already gone? or it wasn't fire to begin with =) Has 10 charges, so could get the 5 of us


If there was I would have mentioned them.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

"So what do we do then? We could just report back to the society that it's here and they can send in a team of experts to deal with this melted stuff. I don't think that's too important right now though. What we need is that crown."

Bart starts moving about the room detecting magic, even using his wand of identification if anything interesting pops out. He also just does a good old-fashioned search:

Perception: 1d20 + 21 ⇒ (6) + 21 = 27


When Bart enters the room, electricity begins dancing across the murals decorating the walls. Nothing immediately attacks the halfling.

It turns out I'm a liar =P. Bart detects magic on a suit of armor, a katana, and a silk kimono. A mithril crown hanging from a hook perfectly matches the description the party was given of the second Shu coronation crown but it does not detect as magic.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Heh, wasn't looking for magical items... more magical traps! So was good enough! =)

"Umm... that can't be good..." Noisy interjects, as the halfling enters the room, and the electricity starts to dance along the walls.

Not fire but electricity maybe?

Hell, we have 10 charges and only 5 bodies, we could protect everyone vs both! Fendahl would have to do it though, as its on the druid list.

Oh, and Bart, drink some of those extra potions of CSW we have... you're still hurt!

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

"Well, I think that must be our crown. Maybe we should take these magical items as well. I'm worried about this electricity though...."

Oh, I said wand earlier but I was thinking of a different character. Bart just has a scroll:

Bart tries reading his scroll of identify over the electrical effect, curious if it will hurt him in any way.

Spellcraft: 1d20 + 9 + 10 ⇒ (7) + 9 + 10 = 26

Also T20 for 41 checking for traps.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh wait, Bart has a arcane caster level right? He can use the wand too. =)

Noisy pulls out the wand they found earlier. "Here, use this Bart. Has enough charges for everyone."

its the wand of resist energy (CL 11) we found earlier


Strangely, the electricity doesn't appear to be a magical effect Bart can identify. It's not a trap either.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

"Hrrmm. This looks unnatural. Should we grab the crown and depart? ."

Fendahl will look around the room as well.

Perception : 1d20 + 17 ⇒ (10) + 17 = 27

Fendahl is happy to use the wand on the party.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Might as well. Its a free resource conveniently left for us to use! Do it!

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl uses the wand to tap resist elec on each of the group including Kirrah

No boggards?

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

OK, a lot has been said since this afternoon. I guess I can use a few of the potions instead of burning out the wand.

CSW: 3d8 + 5 ⇒ (5, 7, 1) + 5 = 18
CSW: 3d8 + 5 ⇒ (1, 5, 6) + 5 = 17 Perfect.

If we want to try it, I can cast Invisibility on myself and see if I can't fetch the crown along with these other items.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"I'll just wait over here with Kirrah" Noisy offers with a grin, as he backs away from the doorway and scratches the cat behind one ear.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Bart shrugs at Maldoc's suggestion. "Might as well try it. We need to get that crown somehow."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will nod at the suggestion.

"Master Maldoc...proceed as described. Call if you need assistance ."

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Maldoc casts Invisibility and Fly via Celestrial Armor on himself and proceeds with his suggested plan. He'll try to obtain the crown first, giving a wide berth to the skeleton and anything else he may encounter suspicious. He'll try not to touch the ground in case a trigger mechanism is present there.

Perception as we go!: 1d20 + 14 ⇒ (1) + 14 = 15 I guess my eyes are closed.


The moment Maldoc reaches for the crown the lightning grows in intensity and large humanoid shapes emerge from the tapestry.

Inits: 6d20 ⇒ (15, 19, 13, 3, 8, 17) = 75

Bart is up.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

"Oh great. Lightning beasts? I don't know how much good I can do, but here's a try." Bart slips two daggers into his hands and steps closer, quickly slashing at every streak of electricity he can see.

No sneak attack against elementals iirc :(

+1 mithral dagger: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d3 + 2 ⇒ (2) + 2 = 4

+1 mithral dagger: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d3 + 2 ⇒ (3) + 2 = 5

adamantine dagger: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d3 + 2 ⇒ (3) + 2 = 5

adamantine dagger: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Confirm last strike:
adamantine dagger: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d3 + 2 ⇒ (2) + 2 = 4


Unfortunately they also have really good DR.

Bart slashes madly at the living lightning but fails to inflict any damage.

The elementals strike back at the would be vault-robbers.

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34
Damage: 2d8 + 6 ⇒ (4, 2) + 6 = 12
Lightning Damage: 2d6 ⇒ (2, 2) = 4

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (3) + 20 + 3 = 26
Damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
Lightning Damage: 2d6 ⇒ (1, 3) = 4

Slam vs Bart: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14
Lightning Damage: 2d6 ⇒ (2, 3) = 5

The party is up.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will delay to after Noisy, so add in bard song if it applies to Kirrah's attack. Not included below.
Note: all of the party has resist electric/10(?) from the wand.
So I do no think the extra damage will apply.

Fendahl sees the creatures have resistance to blades and decides to try some fire to soften them up
concentrate: 1d20 + 14 ⇒ (17) + 14 = 31 vs DC15+8 (23)

Hrrrm, creatures of lighting, taste some divine fire!

Flamestrike fire+divine: 10d6 ⇒ (1, 3, 2, 5, 4, 4, 1, 4, 1, 5) = 30 DC18 Reflex on both elementals

Fendahl calls for Kirrah to join the attack.

Kirrah, kill them!

The lion will enter the room and bite at the largish elemental creature facing her master.

+1Bite: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 8 ⇒ (7) + 8 = 15

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Ack, no sneak and DR ... not good for Bart. Might be time for him to play wizard! Use the enervation wand and the scroll of cone of cold we got from the squid! (as the only one able to use both, you'd have 'em!)

Oh, and the wand of Resist Energy was caster level 11. So we all have electricity resistance 30... that'll help a lot!

Noisy swears, fully expecting a trap, not an ambush.

Knowledge (any) to ID: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 (+4 if undead, +2 if daemon/demon/devil)
Oops... I know nothing again!

He immediately starts to stomp out a familiar tempo on the hard stone floor, inspiring his companions. At the same time, he beats a counterpoint on his drum as he says a few arcane words, causing everyone's movements to speed up even further.

Move action, inspire courage. Standard action, cast haste on everyone.

Current Buff Summary:
Good Hope, Inspire Courage, Haste
For +1 AC, +5 to hit, +4 to damage, +2 to saves/skills/ability checks, and +30 movement (yada yada)

As an aside, here I was thinking the enervation would have worn off by now... but its hours per level! Even from a wand, that's still hours away! 8(

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I'm invisible, is there a miss chance or do they have some way to target me? Otherwise both attacks hit my FFAC but I assume I do resist the lightning damage because of the wand.

Cast Defensively DC 21: 1d20 + 11 ⇒ (20) + 11 = 31

Maldoc elects to go on the offensive! Using Arcane Point to add Keen to my weapon.

Attack: 1d20 + 17 ⇒ (17) + 17 = 34 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Haste: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Iterative: 1d20 + 12 ⇒ (1) + 12 = 13 for Damage: 1d6 + 11 ⇒ (5) + 11 = 16

Confirm?: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14 Gah, really? 3 in a row?

Vampiric Touch or Frigid Touch: 4d6 ⇒ (1, 1, 6, 5) = 13 If I still end up being hit I'm go with Vampiric for the temp HP, if not we'll use Frigid and see if they can be staggered.

EDIT : Adjusted for bonuses, though with three ones it really doesn't matter. AC now 28.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Everyone remember the extra attack from haste! (as well as all the to hit and damage bonuses!

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Yeah, I figured that elementals this big would have DR.

Bart is hit hard by the elemental. He tries to back away into the corner.

Withdraw action.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Well, technically, since Good Hope was still going when Bart attacked... that crit might have done 4 more damage... so might have nicked one of them slightly =) If its any consolation


I forgot about the invisibility. I'll throw in the miss chances for last turn.

Miss Chances: 2d100 ⇒ (21, 30) = 51 - two hits

Reflexes: 2d20 ⇒ (1, 7) = 8

Fendahl's pillar of divine fire catches both elementals. One partially dodges the blast.

Kirrah and Maldoc lay into the elementals and manage to do some damage despite their inherent resistance to harm.

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34
Damage: 2d8 + 6 ⇒ (4, 2) + 6 = 12
Lightning Damage: 2d6 ⇒ (4, 1) = 5

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (3) + 20 + 3 = 26
Damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Lightning Damage: 2d6 ⇒ (6, 4) = 10

Slam vs Kirrah: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Lightning Damage: 2d6 ⇒ (1, 1) = 2

Slam vs Kirrah: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Lightning Damage: 2d6 ⇒ (2, 2) = 4

The party is up.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Damn, they still hit me. Maldoc isn't the luckiest PC I have. So I take 27 last turn, gain 13 temp from VT, then get hit again for 12, leaving one temp HP and 31 HP of health.

Retaining the keen edge of his weapon, Maldoc tries to cut the foe down! As a free action I'll use a point from my Black Blade to turn the weapon damage into fire damage.

Attack: 1d20 + 17 ⇒ (15) + 17 = 32 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 17 ⇒ (16) + 17 = 33 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Confirm #1?: 1d20 + 17 ⇒ (19) + 17 = 36 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Confirm #2?: 1d20 + 17 ⇒ (15) + 17 = 32 for Damage: 1d6 + 13 ⇒ (3) + 13 = 16

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"Everyone on the same one." Noisy shouts, hoping to remove one of the targets as quickly as possible.

Noisy raises his musket and lines up a shot on the creature in the doorway, whispering into the breach once more before firing.

Not maintaining song. Effects will linger for 2 more rounds

Firing both barrels, using deadly aim and a grit point to add charisma to damage. Also conducting a single weird word along with the first bullet.

Barrel 1 Ranged Touch: 1d20 + 8 ⇒ (15) + 8 = 23, for 1d12 + 15 ⇒ (6) + 15 = 21 plus 4d6 + 5 ⇒ (1, 3, 5, 3) + 5 = 17 sonic.
Barrel 2 Ranged Touch: 1d20 + 8 ⇒ (13) + 8 = 21, for 1d12 + 15 ⇒ (2) + 15 = 17

He then quickly reloads one of the barrels just emptied.

Move action reload one barrel with a paper cartridge

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

I'm working my way over 5' at a time. :)

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Keep in mind that elementals generally cannot be sneaked or critted...so all our crit rolls are likely for naught.

Kirrah growls as she is hit by one of the slams (13hp).

She retaliates against the elemental before her.

+1Bite, bard/haste: 1d20 + 14 + 5 ⇒ (16) + 14 + 5 = 35 damage : 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
+1Claw, bard/haste: 1d20 + 15 + 5 ⇒ (12) + 15 + 5 = 32 damage : 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16
+1Claw, pbard/haste: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28 damage : 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Haste +1Bite, bard/haste: 1d20 + 14 + 5 ⇒ (6) + 14 + 5 = 25 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

Fendahl calls out.

Good Kirrah, keep it up!

He slashes thrice with his katana as well.

Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (20) + 14 + 5 = 39
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Haste +2 keen katana: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31
for dmg: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

"Look out! Let's hope this works!" Bart pulls out the scroll from the squid-thing and sends out a blast of cold into the corner of the room where the blue elemental fights against Maldoc.

cold: 9d6 ⇒ (5, 2, 5, 2, 2, 4, 2, 3, 6) = 31
Minimum DC is 17 for a level 5 spell I think. So DC 17 Ref for half.


Reflexes: 2d20 ⇒ (4, 15) = 19

Both elementals suffer under Bart's blast of cold but manage to partially dodge it.

The party slashes, claws, and fires on the elementals in unison - Maldoc's flaming blade proving especially potent - but neither falls.

The vault's guardians are quickly joined by a third emerging from the portraits and all three strike back.

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (2) + 20 + 3 = 25
Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Lightning Damage: 2d6 ⇒ (5, 2) = 7

Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (13) + 20 + 3 = 36
Damage: 2d8 + 6 ⇒ (3, 7) + 6 = 16
Lightning Damage: 2d6 ⇒ (6, 3) = 9

Slam vs Kirrah: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 6 ⇒ (6, 4) + 6 = 16
Lightning Damage: 2d6 ⇒ (2, 5) = 7

Slam vs Kirrah: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
Lightning Damage: 2d6 ⇒ (2, 6) = 8

Slam vs Fendahl: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 6 ⇒ (8, 8) + 6 = 22
Lightning Damage: 2d6 ⇒ (5, 6) = 11

The party is up.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Maldoc looks to finish the enemy before his wounds are too great to continue! Down to 16/58 HP

OK, dropping Keen since it doesn't see to matter. We'll go another round of fire for weapon damage though.

Attack: 1d20 + 17 ⇒ (17) + 17 = 34 for Damage: 1d6 + 13 ⇒ (2) + 13 = 15
Attack: 1d20 + 17 ⇒ (14) + 17 = 31 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d6 + 13 ⇒ (5) + 13 = 18

Confirm #3, just in case: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl takes the hit and Kirrah two, but they continue their assault on the elementals.

Hrrmm, another of the creatures. This complicates things we must drop the center one quickly.
Master Flaxseed, more blasts like that will slow them down!

fendahl strikes at the center one if it is still up...otherwise to the new comer.

Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (17) + 14 + 5 = 36
for dmg: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34
for dmg: 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Kirrah will continue attacking the center one. Or pounce on the eastern/wounded one (or the new one if the other two drop).

+1Bite, pounce, bard: 1d20 + 14 + 2 + 5 ⇒ (7) + 14 + 2 + 5 = 28 damage : 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
+1Bite, pounce, bard: 1d20 + 14 + 2 + 5 ⇒ (11) + 14 + 2 + 5 = 32 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
+1Claw, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (18) + 15 + 2 + 5 = 40 damage : 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
+1Claw, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (14) + 15 + 2 + 5 = 36 damage : 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
+1Rake, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (17) + 15 + 2 + 5 = 39 damage : 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
+1Rake, pounce, bard: 1d20 + 12 + 2 + 5 ⇒ (13) + 12 + 2 + 5 = 32 damage : 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17

Ignore the last two attacks if the center elemental still stands and Kirrah cannot pounce on a different one

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy's face looks grim, as yet another guardian shows up.

He whispers more words into the breach of his musket, then levels it once more, firing at the lightning creatures.

No clue which will still be standing... is Maldoc's damage getting past the DR because he's doing elemental damage? Might be two of them down now, if so!

Whatever the case, Noisy will shoot whichever is still going, starting with the red, else blue, else the new yellow one.
Single shot, deadly aim, burning a grit point for charisma to damage, conducting a single weird word. If this is on blue, he will 5' step first, to get within PBS range. If this is on yellow, subtract 1 from the attack and the damage (since its out of PBS range even with a 5' step). If its on red (and it dies), he will 5' step after reloading.

Ranged Touch vs red/blue/yellow: 1d20 + 12 ⇒ (9) + 12 = 21, for 1d12 + 15 ⇒ (3) + 15 = 18 damage plus 4d6 + 5 ⇒ (3, 4, 4, 2) + 5 = 18 sonic.

He then begins reloading one of the barrels with methodical precision.

Move action, reload.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

"I don't have more blasts like that, Fendahl!" Bart yells back as he tosses the used scroll on the ground. The halfling instead pulls out a wand and shoots a much smaller blast of fire at the blue elemental.

CL 3 wand of burning hands
fire: 3d4 ⇒ (3, 1, 3) = 7
DC 11 Ref for half


Yeah, it does fire damage instead of weapon damage which bypasses DR.

Maldoc's flaming blade finishes off the elemental he's facing off against. Fendahl and his feline companion finish off another. This frees up Noisy to line up a short on the newcomer.

Bart, feel free to take an extra action. I thought you might want to walk up and blast the third but you're just out of range.

The surviving elemental guardian smashes into Fendahl.

Slam vs Kirrah: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20
Lightning Damage: 2d6 ⇒ (2, 5) = 7

Slam vs Kirrah: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
Lightning Damage: 2d6 ⇒ (6, 4) = 10

The party is up.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

With haste, Bart has a 40' move... that could gotten him close enough for the wand?
The description says it attacked Fendahl, but the rolls say Kirrah... who got attacked there?

Noisy stomps forward for a better line of sight on the final guardian, his heavy footsteps reverberating through the room.

5' step. Move action restart Inspire Courage (it ran out just now!)
Wish there was a way to do more than one performance a round!

He intones some more arcane words, and thumps out a second rhythm on his drum, that causes the air around their foe to shimmer from the vibrations.

Casting Glitterdust in hopes of blinding it, so folks can get closer without provoking!
Willpower DC 17 negates.
Don't think the 4 negative levels affect the DC? Just the duration?


Fandahl was the target. That was a copy/paste error.

Will: 1d20 ⇒ 3

The elemental begins to spin erratically as its rendered blind but Noisy's spell.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

So both those attacks on Fendahl?
That makes sense. I thought I had missed some strange movement.AC32 with barkskin+haste etc.

Fendahl grunts as the first of the two fists slam into his shoulder.

Foul creature, you will soon be joining your brethren.

The druid slashes back at the blind creature with his keen blade.

Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
for dmg: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (19) + 14 + 5 = 38
for dmg: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
for dmg: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Kirrah will join the fray on the new comer. Sadly unable to pounce on the chance.

+1Bite, bard: 1d20 + 14 + 5 ⇒ (18) + 14 + 5 = 37 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Maldoc, realizing he is seriously wounded, elect to cast a spell instead.

Or I will if I understand it correctly. I will cast Fireball under the assumption that I can target it in the very corner of the room where the walls meet. That way the 20' radius only strikes the elemental.

Fire! DC 16: 8d6 ⇒ (6, 5, 2, 5, 5, 2, 4, 5) = 34

Maldoc then moves out of the room and looks for his wand.


I forgot about the haste.

Reflexes: 2d20 ⇒ (1, 18) = 19

The elemental fails to avoid the blast of flames from Bart's wand. It is quick enough to dodge the fireball from Maldoc.

Noisy and Bart are up.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy went (restarted inspire courage then cast glitterdust). Just Bart to go.

The Exchange

Male Halfling Black Sheep 11 | HP 59/78 | AC 27 T 20 FF 20 (+2 dodge against light blades) | CMD 26 | F +5 R +16 W +7 (+2 against fear) | Init +14 (always act in surprise) | Perc +21

Oh good! My little wand did something! 2 charges left on that thing, didn't think I'd ever use it after I bought it, haha!

Facing the other elemental, Bart lets off another blast of fire at the last electrical beast.

fire: 3d4 ⇒ (4, 3, 1) = 8
DC 11 Ref for half


Reflex: 1d20 ⇒ 8

Despite being blinded the elemental is quick enough to dodge Bart's second blast of flames. It flails in Fendahl's direction.

Slam vs Fendahl: 1d20 + 20 ⇒ (4) + 20 = 24
Miss Chance: 1d100 ⇒ 9 - hit
Damage: 2d8 + 6 ⇒ (7, 4) + 6 = 17
Lightning Damage: 2d6 ⇒ (4, 6) = 10

Slam vs Fendahl: 1d20 + 20 ⇒ (8) + 20 = 28
Miss Chance: 1d100 ⇒ 38 - hit
Damage: 2d8 + 6 ⇒ (7, 6) + 6 = 19
Lightning Damage: 2d6 ⇒ (1, 1) = 2

New Will vs Glitterdust: 1d20 ⇒ 17

As the dust settles, its vision returns!

The party is up.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Maldoc will fly about his friend's companion and try to strike the elemental again, despite his current health!

Acrane Point for Flaming addition: 1d20 + 19 ⇒ (10) + 19 = 29 for Damage: 1d6 + 13 ⇒ (6) + 13 = 19 plus Fire: 1d6 ⇒ 6

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