Noisy
|
What about the items on the squid (a wand and a staff at least)? Or the other fellow Maldoc and Bart finished off?
"I'm sure we can get you home, if you want." Noisy replies. "Though we're heading back to Goka after this, not sure if that's on the way."
"Don't think anyone should want to live out in this infernal swampland."
| DM Feral |
Oh, sorry. The squid had a +1 frost quarterstaff, wand of enervation with 7 charges remaining, and a bunch of scrolls - scrolls of alarm(3), scroll of cone of cold(1), scroll of dimension door (1), scrolls of fly(3), scroll of heal (1), scrolls of lightning bolt(3), scrolls of mage armor(3), scrolls of shield(3). The cultist had a potion of water walk.
"My home is no more. Lord Rybos saw to that."
Noisy
|
Oh... hey... nice scroll collection!
Do druids get Heal on their list? We want to toss a mage armor on the kitty?
And guys, remember we found 6 potions of cure serious wounds in that first fight up top... and I think have only used 1 ... so suck a few of those down if you're down hit points before using up your wands and the like
"Well, I'm sure we can get you somewhere better than here, if you want." the dwarf replies.
"Mind if we take a look at your flute?" He adds. "We were looking for just such a thing."
Guess we can try to affirm this is the flute we're looking for?
-------------------
After clearing the blockade from the remaining door, back where they came in, the room beyond is a bit of a surprise.
"Well, it kind of looks like a vault." He muses, thoughtfully. "Though its seen a lot of damage."
Possible to tell what caused the melting? A trap of some sort? Magic? Other?
Noisy casts a minor cantrip and looks examines the room from the doorway, cautiously.
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Knowledge (any): 1d20 + 9 + 11 ⇒ (19) + 9 + 11 = 39
Spellcraft: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Noisy
|
I put all our tokens over by the room in question
Remove Fear and Haste are gone by now. Good Hope will still be up
Any magical auras in the room to explain it?
The dwarf frowns, as he looks at all the melted wealth.
"Would take a great deal of heat to do that sort of damage." He says to the others. "Fire perhaps, or lightning strikes maybe."
He shrugs. "Though most magic is way to quick to do it by itself. Unless its sustained for considerably longer, its not going to melt it like that."
He digs out the wand they found upstairs. "This would protect us if the force is still active, perhaps. Bit of waste if its not though."
Could toss fire protection on everyone? But might be moot if the ward is already gone? or it wasn't fire to begin with =) Has 10 charges, so could get the 5 of us
Bartholomew Robert Flaxseed
|
"So what do we do then? We could just report back to the society that it's here and they can send in a team of experts to deal with this melted stuff. I don't think that's too important right now though. What we need is that crown."
Bart starts moving about the room detecting magic, even using his wand of identification if anything interesting pops out. He also just does a good old-fashioned search:
Perception: 1d20 + 21 ⇒ (6) + 21 = 27
| DM Feral |
When Bart enters the room, electricity begins dancing across the murals decorating the walls. Nothing immediately attacks the halfling.
It turns out I'm a liar =P. Bart detects magic on a suit of armor, a katana, and a silk kimono. A mithril crown hanging from a hook perfectly matches the description the party was given of the second Shu coronation crown but it does not detect as magic.
Noisy
|
Heh, wasn't looking for magical items... more magical traps! So was good enough! =)
"Umm... that can't be good..." Noisy interjects, as the halfling enters the room, and the electricity starts to dance along the walls.
Not fire but electricity maybe?
Hell, we have 10 charges and only 5 bodies, we could protect everyone vs both! Fendahl would have to do it though, as its on the druid list.
Oh, and Bart, drink some of those extra potions of CSW we have... you're still hurt!
Bartholomew Robert Flaxseed
|
"Well, I think that must be our crown. Maybe we should take these magical items as well. I'm worried about this electricity though...."
Oh, I said wand earlier but I was thinking of a different character. Bart just has a scroll:
Bart tries reading his scroll of identify over the electrical effect, curious if it will hurt him in any way.
Spellcraft: 1d20 + 9 + 10 ⇒ (7) + 9 + 10 = 26
Also T20 for 41 checking for traps.
Noisy
|
Oh wait, Bart has a arcane caster level right? He can use the wand too. =)
Noisy pulls out the wand they found earlier. "Here, use this Bart. Has enough charges for everyone."
its the wand of resist energy (CL 11) we found earlier
Fendahl Silvermane
|
"Hrrmm. This looks unnatural. Should we grab the crown and depart? ."
Fendahl will look around the room as well.
Perception : 1d20 + 17 ⇒ (10) + 17 = 27
Fendahl is happy to use the wand on the party.
Fendahl Silvermane
|
Fendahl uses the wand to tap resist elec on each of the group including Kirrah
No boggards?
Maldoc Tisbane
|
OK, a lot has been said since this afternoon. I guess I can use a few of the potions instead of burning out the wand.
CSW: 3d8 + 5 ⇒ (5, 7, 1) + 5 = 18
CSW: 3d8 + 5 ⇒ (1, 5, 6) + 5 = 17 Perfect.
If we want to try it, I can cast Invisibility on myself and see if I can't fetch the crown along with these other items.
Fendahl Silvermane
|
Fendahl will nod at the suggestion.
"Master Maldoc...proceed as described. Call if you need assistance ."
Maldoc Tisbane
|
Maldoc casts Invisibility and Fly via Celestrial Armor on himself and proceeds with his suggested plan. He'll try to obtain the crown first, giving a wide berth to the skeleton and anything else he may encounter suspicious. He'll try not to touch the ground in case a trigger mechanism is present there.
Perception as we go!: 1d20 + 14 ⇒ (1) + 14 = 15 I guess my eyes are closed.
Bartholomew Robert Flaxseed
|
"Oh great. Lightning beasts? I don't know how much good I can do, but here's a try." Bart slips two daggers into his hands and steps closer, quickly slashing at every streak of electricity he can see.
No sneak attack against elementals iirc :(
+1 mithral dagger: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 1d3 + 2 ⇒ (2) + 2 = 4
+1 mithral dagger: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d3 + 2 ⇒ (3) + 2 = 5
adamantine dagger: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d3 + 2 ⇒ (3) + 2 = 5
adamantine dagger: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Confirm last strike:
adamantine dagger: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d3 + 2 ⇒ (2) + 2 = 4
| DM Feral |
Unfortunately they also have really good DR.
Bart slashes madly at the living lightning but fails to inflict any damage.
The elementals strike back at the would be vault-robbers.
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34
Damage: 2d8 + 6 ⇒ (4, 2) + 6 = 12
Lightning Damage: 2d6 ⇒ (2, 2) = 4
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (3) + 20 + 3 = 26
Damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
Lightning Damage: 2d6 ⇒ (1, 3) = 4
Slam vs Bart: 1d20 + 20 + 3 ⇒ (16) + 20 + 3 = 39
Damage: 2d8 + 6 ⇒ (3, 5) + 6 = 14
Lightning Damage: 2d6 ⇒ (2, 3) = 5
The party is up.
Fendahl Silvermane
|
Fendahl will delay to after Noisy, so add in bard song if it applies to Kirrah's attack. Not included below.
Note: all of the party has resist electric/10(?) from the wand.
So I do no think the extra damage will apply.
Fendahl sees the creatures have resistance to blades and decides to try some fire to soften them up
concentrate: 1d20 + 14 ⇒ (17) + 14 = 31 vs DC15+8 (23)
Hrrrm, creatures of lighting, taste some divine fire!
Flamestrike fire+divine: 10d6 ⇒ (1, 3, 2, 5, 4, 4, 1, 4, 1, 5) = 30 DC18 Reflex on both elementals
Fendahl calls for Kirrah to join the attack.
Kirrah, kill them!
The lion will enter the room and bite at the largish elemental creature facing her master.
+1Bite: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 8 ⇒ (7) + 8 = 15
Noisy
|
Ack, no sneak and DR ... not good for Bart. Might be time for him to play wizard! Use the enervation wand and the scroll of cone of cold we got from the squid! (as the only one able to use both, you'd have 'em!)
Oh, and the wand of Resist Energy was caster level 11. So we all have electricity resistance 30... that'll help a lot!
Noisy swears, fully expecting a trap, not an ambush.
Knowledge (any) to ID: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 (+4 if undead, +2 if daemon/demon/devil)
Oops... I know nothing again!
He immediately starts to stomp out a familiar tempo on the hard stone floor, inspiring his companions. At the same time, he beats a counterpoint on his drum as he says a few arcane words, causing everyone's movements to speed up even further.
Move action, inspire courage. Standard action, cast haste on everyone.
Current Buff Summary:
Good Hope, Inspire Courage, Haste
For +1 AC, +5 to hit, +4 to damage, +2 to saves/skills/ability checks, and +30 movement (yada yada)
As an aside, here I was thinking the enervation would have worn off by now... but its hours per level! Even from a wand, that's still hours away! 8(
Maldoc Tisbane
|
I'm invisible, is there a miss chance or do they have some way to target me? Otherwise both attacks hit my FFAC but I assume I do resist the lightning damage because of the wand.
Cast Defensively DC 21: 1d20 + 11 ⇒ (20) + 11 = 31
Maldoc elects to go on the offensive! Using Arcane Point to add Keen to my weapon.
Attack: 1d20 + 17 ⇒ (17) + 17 = 34 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Haste: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14
Iterative: 1d20 + 12 ⇒ (1) + 12 = 13 for Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Confirm?: 1d20 + 17 ⇒ (1) + 17 = 18 for Damage: 1d6 + 11 ⇒ (3) + 11 = 14 Gah, really? 3 in a row?
Vampiric Touch or Frigid Touch: 4d6 ⇒ (1, 1, 6, 5) = 13 If I still end up being hit I'm go with Vampiric for the temp HP, if not we'll use Frigid and see if they can be staggered.
EDIT : Adjusted for bonuses, though with three ones it really doesn't matter. AC now 28.
Bartholomew Robert Flaxseed
|
Yeah, I figured that elementals this big would have DR.
Bart is hit hard by the elemental. He tries to back away into the corner.
Withdraw action.
| DM Feral |
I forgot about the invisibility. I'll throw in the miss chances for last turn.
Miss Chances: 2d100 ⇒ (21, 30) = 51 - two hits
Reflexes: 2d20 ⇒ (1, 7) = 8
Fendahl's pillar of divine fire catches both elementals. One partially dodges the blast.
Kirrah and Maldoc lay into the elementals and manage to do some damage despite their inherent resistance to harm.
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (11) + 20 + 3 = 34
Damage: 2d8 + 6 ⇒ (4, 2) + 6 = 12
Lightning Damage: 2d6 ⇒ (4, 1) = 5
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (3) + 20 + 3 = 26
Damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Lightning Damage: 2d6 ⇒ (6, 4) = 10
Slam vs Kirrah: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Lightning Damage: 2d6 ⇒ (1, 1) = 2
Slam vs Kirrah: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18
Lightning Damage: 2d6 ⇒ (2, 2) = 4
The party is up.
Maldoc Tisbane
|
Damn, they still hit me. Maldoc isn't the luckiest PC I have. So I take 27 last turn, gain 13 temp from VT, then get hit again for 12, leaving one temp HP and 31 HP of health.
Retaining the keen edge of his weapon, Maldoc tries to cut the foe down! As a free action I'll use a point from my Black Blade to turn the weapon damage into fire damage.
Attack: 1d20 + 17 ⇒ (15) + 17 = 32 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 17 ⇒ (16) + 17 = 33 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Attack: 1d20 + 12 ⇒ (10) + 12 = 22 for Damage: 1d6 + 13 ⇒ (1) + 13 = 14
Confirm #1?: 1d20 + 17 ⇒ (19) + 17 = 36 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Confirm #2?: 1d20 + 17 ⇒ (15) + 17 = 32 for Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Noisy
|
"Everyone on the same one." Noisy shouts, hoping to remove one of the targets as quickly as possible.
Noisy raises his musket and lines up a shot on the creature in the doorway, whispering into the breach once more before firing.
Not maintaining song. Effects will linger for 2 more rounds
Firing both barrels, using deadly aim and a grit point to add charisma to damage. Also conducting a single weird word along with the first bullet.
Barrel 1 Ranged Touch: 1d20 + 8 ⇒ (15) + 8 = 23, for 1d12 + 15 ⇒ (6) + 15 = 21 plus 4d6 + 5 ⇒ (1, 3, 5, 3) + 5 = 17 sonic.
Barrel 2 Ranged Touch: 1d20 + 8 ⇒ (13) + 8 = 21, for 1d12 + 15 ⇒ (2) + 15 = 17
He then quickly reloads one of the barrels just emptied.
Move action reload one barrel with a paper cartridge
Fendahl Silvermane
|
Keep in mind that elementals generally cannot be sneaked or critted...so all our crit rolls are likely for naught.
Kirrah growls as she is hit by one of the slams (13hp).
She retaliates against the elemental before her.
+1Bite, bard/haste: 1d20 + 14 + 5 ⇒ (16) + 14 + 5 = 35 damage : 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
+1Claw, bard/haste: 1d20 + 15 + 5 ⇒ (12) + 15 + 5 = 32 damage : 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16
+1Claw, pbard/haste: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28 damage : 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Haste +1Bite, bard/haste: 1d20 + 14 + 5 ⇒ (6) + 14 + 5 = 25 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Fendahl calls out.
Good Kirrah, keep it up!
He slashes thrice with his katana as well.
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (20) + 14 + 5 = 39
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Haste +2 keen katana: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31
for dmg: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Bartholomew Robert Flaxseed
|
"Look out! Let's hope this works!" Bart pulls out the scroll from the squid-thing and sends out a blast of cold into the corner of the room where the blue elemental fights against Maldoc.
cold: 9d6 ⇒ (5, 2, 5, 2, 2, 4, 2, 3, 6) = 31
Minimum DC is 17 for a level 5 spell I think. So DC 17 Ref for half.
| DM Feral |
Reflexes: 2d20 ⇒ (4, 15) = 19
Both elementals suffer under Bart's blast of cold but manage to partially dodge it.
The party slashes, claws, and fires on the elementals in unison - Maldoc's flaming blade proving especially potent - but neither falls.
The vault's guardians are quickly joined by a third emerging from the portraits and all three strike back.
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (2) + 20 + 3 = 25
Damage: 2d8 + 6 ⇒ (3, 4) + 6 = 13
Lightning Damage: 2d6 ⇒ (5, 2) = 7
Slam vs Maldoc: 1d20 + 20 + 3 ⇒ (13) + 20 + 3 = 36
Damage: 2d8 + 6 ⇒ (3, 7) + 6 = 16
Lightning Damage: 2d6 ⇒ (6, 3) = 9
Slam vs Kirrah: 1d20 + 20 ⇒ (17) + 20 = 37
Damage: 2d8 + 6 ⇒ (6, 4) + 6 = 16
Lightning Damage: 2d6 ⇒ (2, 5) = 7
Slam vs Kirrah: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
Lightning Damage: 2d6 ⇒ (2, 6) = 8
Slam vs Fendahl: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 6 ⇒ (8, 8) + 6 = 22
Lightning Damage: 2d6 ⇒ (5, 6) = 11
The party is up.
Maldoc Tisbane
|
Maldoc looks to finish the enemy before his wounds are too great to continue! Down to 16/58 HP
OK, dropping Keen since it doesn't see to matter. We'll go another round of fire for weapon damage though.
Attack: 1d20 + 17 ⇒ (17) + 17 = 34 for Damage: 1d6 + 13 ⇒ (2) + 13 = 15
Attack: 1d20 + 17 ⇒ (14) + 17 = 31 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Attack: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d6 + 13 ⇒ (5) + 13 = 18
Confirm #3, just in case: 1d20 + 12 ⇒ (19) + 12 = 31 for Damage: 1d6 + 13 ⇒ (4) + 13 = 17
Fendahl Silvermane
|
Fendahl takes the hit and Kirrah two, but they continue their assault on the elementals.
Hrrmm, another of the creatures. This complicates things we must drop the center one quickly.
Master Flaxseed, more blasts like that will slow them down!
fendahl strikes at the center one if it is still up...otherwise to the new comer.
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (17) + 14 + 5 = 36
for dmg: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (15) + 14 + 5 = 34
for dmg: 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31
for dmg: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Kirrah will continue attacking the center one. Or pounce on the eastern/wounded one (or the new one if the other two drop).
+1Bite, pounce, bard: 1d20 + 14 + 2 + 5 ⇒ (7) + 14 + 2 + 5 = 28 damage : 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
+1Bite, pounce, bard: 1d20 + 14 + 2 + 5 ⇒ (11) + 14 + 2 + 5 = 32 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
+1Claw, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (18) + 15 + 2 + 5 = 40 damage : 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
+1Claw, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (14) + 15 + 2 + 5 = 36 damage : 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
+1Rake, pounce, bard: 1d20 + 15 + 2 + 5 ⇒ (17) + 15 + 2 + 5 = 39 damage : 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
+1Rake, pounce, bard: 1d20 + 12 + 2 + 5 ⇒ (13) + 12 + 2 + 5 = 32 damage : 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Ignore the last two attacks if the center elemental still stands and Kirrah cannot pounce on a different one
Noisy
|
Noisy's face looks grim, as yet another guardian shows up.
He whispers more words into the breach of his musket, then levels it once more, firing at the lightning creatures.
No clue which will still be standing... is Maldoc's damage getting past the DR because he's doing elemental damage? Might be two of them down now, if so!
Whatever the case, Noisy will shoot whichever is still going, starting with the red, else blue, else the new yellow one.
Single shot, deadly aim, burning a grit point for charisma to damage, conducting a single weird word. If this is on blue, he will 5' step first, to get within PBS range. If this is on yellow, subtract 1 from the attack and the damage (since its out of PBS range even with a 5' step). If its on red (and it dies), he will 5' step after reloading.
Ranged Touch vs red/blue/yellow: 1d20 + 12 ⇒ (9) + 12 = 21, for 1d12 + 15 ⇒ (3) + 15 = 18 damage plus 4d6 + 5 ⇒ (3, 4, 4, 2) + 5 = 18 sonic.
He then begins reloading one of the barrels with methodical precision.
Move action, reload.
Bartholomew Robert Flaxseed
|
"I don't have more blasts like that, Fendahl!" Bart yells back as he tosses the used scroll on the ground. The halfling instead pulls out a wand and shoots a much smaller blast of fire at the blue elemental.
CL 3 wand of burning hands
fire: 3d4 ⇒ (3, 1, 3) = 7
DC 11 Ref for half
| DM Feral |
Yeah, it does fire damage instead of weapon damage which bypasses DR.
Maldoc's flaming blade finishes off the elemental he's facing off against. Fendahl and his feline companion finish off another. This frees up Noisy to line up a short on the newcomer.
Bart, feel free to take an extra action. I thought you might want to walk up and blast the third but you're just out of range.
The surviving elemental guardian smashes into Fendahl.
Slam vs Kirrah: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d8 + 6 ⇒ (8, 6) + 6 = 20
Lightning Damage: 2d6 ⇒ (2, 5) = 7
Slam vs Kirrah: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 2d8 + 6 ⇒ (3, 6) + 6 = 15
Lightning Damage: 2d6 ⇒ (6, 4) = 10
The party is up.
Noisy
|
With haste, Bart has a 40' move... that could gotten him close enough for the wand?
The description says it attacked Fendahl, but the rolls say Kirrah... who got attacked there?
Noisy stomps forward for a better line of sight on the final guardian, his heavy footsteps reverberating through the room.
5' step. Move action restart Inspire Courage (it ran out just now!)
Wish there was a way to do more than one performance a round!
He intones some more arcane words, and thumps out a second rhythm on his drum, that causes the air around their foe to shimmer from the vibrations.
Casting Glitterdust in hopes of blinding it, so folks can get closer without provoking!
Willpower DC 17 negates.
Don't think the 4 negative levels affect the DC? Just the duration?
Fendahl Silvermane
|
So both those attacks on Fendahl?
That makes sense. I thought I had missed some strange movement.AC32 with barkskin+haste etc.
Fendahl grunts as the first of the two fists slam into his shoulder.
Foul creature, you will soon be joining your brethren.
The druid slashes back at the blind creature with his keen blade.
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (13) + 14 + 5 = 32
for dmg: 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Fendahl +2 keen katana: 1d20 + 14 + 5 ⇒ (19) + 14 + 5 = 38
for dmg: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Fendahl +2 keen katana: 1d20 + 9 + 5 ⇒ (3) + 9 + 5 = 17
for dmg: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Kirrah will join the fray on the new comer. Sadly unable to pounce on the chance.
+1Bite, bard: 1d20 + 14 + 5 ⇒ (18) + 14 + 5 = 37 damage : 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Maldoc Tisbane
|
Maldoc, realizing he is seriously wounded, elect to cast a spell instead.
Or I will if I understand it correctly. I will cast Fireball under the assumption that I can target it in the very corner of the room where the walls meet. That way the 20' radius only strikes the elemental.
Fire! DC 16: 8d6 ⇒ (6, 5, 2, 5, 5, 2, 4, 5) = 34
Maldoc then moves out of the room and looks for his wand.
Bartholomew Robert Flaxseed
|
Oh good! My little wand did something! 2 charges left on that thing, didn't think I'd ever use it after I bought it, haha!
Facing the other elemental, Bart lets off another blast of fire at the last electrical beast.
fire: 3d4 ⇒ (4, 3, 1) = 8
DC 11 Ref for half
| DM Feral |
Reflex: 1d20 ⇒ 8
Despite being blinded the elemental is quick enough to dodge Bart's second blast of flames. It flails in Fendahl's direction.
Slam vs Fendahl: 1d20 + 20 ⇒ (4) + 20 = 24
Miss Chance: 1d100 ⇒ 9 - hit
Damage: 2d8 + 6 ⇒ (7, 4) + 6 = 17
Lightning Damage: 2d6 ⇒ (4, 6) = 10
Slam vs Fendahl: 1d20 + 20 ⇒ (8) + 20 = 28
Miss Chance: 1d100 ⇒ 38 - hit
Damage: 2d8 + 6 ⇒ (7, 6) + 6 = 19
Lightning Damage: 2d6 ⇒ (1, 1) = 2
New Will vs Glitterdust: 1d20 ⇒ 17
As the dust settles, its vision returns!
The party is up.
Maldoc Tisbane
|
Maldoc will fly about his friend's companion and try to strike the elemental again, despite his current health!
Acrane Point for Flaming addition: 1d20 + 19 ⇒ (10) + 19 = 29 for Damage: 1d6 + 13 ⇒ (6) + 13 = 19 plus Fire: 1d6 ⇒ 6