Fang and Shackle (Inactive)

Game Master Kagehiro

As the aggression between Molthune and Nirmathas boils over, something far darker stirs in the depths of the Fangwood.

Current Map: Cathedral Dining Hall


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Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

I ignore Arzazel ignoring Terandar as a Free Action then perform a preemptive ignore of Nathmir ignoring everyone as a Standard Action. Heh heh

Eldred claps the gnome on the shoulder. "Good thinking, Zeltresh. Keep checking here, let me see if there's a foreman's area, maybe they have the maintenance plans for this place."

Perception: 1d20 + 5 ⇒ (11) + 5 = 16 (I'll take 20 if time allows)


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Adurus, nodding and saluting at the Bailiff's dismissal, rejoins his group and stays in the far back of the party.


Sampson:

You would have to take a peak inside the boiler to see if it yields clear passage to the pipe proper. That I'm pointing this out instead of posting about what you see inside clearly has no bearing on anything. *whistles*

By nature of their very design, the access panels that allow passage into the main pipeline do not appear as such to Zeltresh initially. His expectation of a latch and hinge of some sort is not realized, and he instead wonders if the disc-like protrusions are some sort of pressure release for steam build up. It is Arzazel that gleans the true nature of these portals. The panels are secured in place by enormous rivets, likely to ensure that they do not become compromised or forced open while the boiler is in operation. Opening the things by hand would be a miraculous feat of strength even for a giant, so prying the things off outright seems unlikely.

Meanwhile, Eldred finds his way to the foreman's office, a small and square metal protrusion off of the wall farthest from the boiler arrived at by way of a thin climb of narrow, metal steps. The office has a window that affords full view of the boiler's housing. Much as he surmises, there are various notes and diagrams representing the architectural marvel before them. At various, regular intervals along the entire length of the steam pipe, there are access panels for maintenance crew access. Unfortunately, it looks as if they rely on halflings and gnomes to service their equipment (heh heh) when upkeep and fine tuning is called for. The ports are not so large that a grown human couldn't fit through, but it would require some squeezing and acrobatics to accomplish. Lastly, and most importantly, several of the tools required to access these panels hang neatly from a rack on the wall beside the door into the foreman's office. Immense, slightly curved metal bars with wrench-like components at their heads, each weighs about twenty pounds and is roughly the length of a halberd.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Sampson opens the door to the boiler and peeks inside. If it's large enough he will crawl in and see if there is enough of an opening to get into the pipes.


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

"We ain't getting those ports open. Hope the corporal finds something in the office, Sampson in the boiler." He heads to meet both of them.


Male Gnome Sorcerer 3

Disappointed that the ports do not appear easy to open, Zeltresh continues to examine the room and the equipment. Their mission is paramount but his curious nature cannot help but take advantage of this rare opportunity.

As the group realizes the nature of the ports and the means of maintenance, the gnome glances around at all the large members of their company. Maybe not so disappointing after all.......


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

"Ah, that's more like it." the gunslinger says to himself, surveying the tools available. He slings his spear and grabs the most useful set of plans and hefts two of the long metal, wrench-like bars, one on each shoulder, then he heads out of the office and finds the group. "Job opportunity, fellas. There's the plans for the thing, maybe an egress point over yonder, plus some handy tools so we don't have to knock."

Eldred lays the tools against the wall with a heavy thump of iron and stretches his shoulders.


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Arzazel collects some of the tools that Eldred found, then provides the muscle to a tool where they identify. He takes direction well.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Hmm, looks like we have most of the potential points of access investigated at the moment. Adurus will stand around until he find something more useful to do.

A bit overwhelmed by the confined and almost alien place, Adurus takes a moment to gain his bearings. He watches the others as they get to work in quickly figuring the situation out.


As Sampson steps around a snakework of pipes and wiring to orient himself at the head of the steamboiler, he easily finds the thick boiler door. A pair of well used, but well maintained shovels lie discarded in haphazard fashion on the ground in front of the boiler; one of the pair of tools bears a questionable bend along the left edge of the metal spade with blood evident upon its surface. The door into the boiler itself is of expert design—thick with several latches and heavy hinges that would make opening the thing an epic undertaking in and of itself. Fortunately for the laborers, there is a smaller portal into the boiler's interior fashioned into the door itself; a thickly-windowed and hinged rectangular plate that looks easy enough to open and sized appropriately for easily shoveling mounds of fuel or kindling into it. The smaller portal remains firmly shut and locked up (though could easily be opened by simply removing a pin) while the larger one is slightly ajar.

Perception (Sampson): 1d20 ⇒ 16

After a bit of labored heft, even for the large Hermean duelist, he is able to swing the larger boiler-door wide. An unpleasant odor gusts out from the interior of the dormant cavity; a smell that, if Sampson does not miss his mark, is tinged with that of burnt flesh—a common enough thing for one who has served on the front lines of Molthune's war machine. The cause is known soon enough—a pair of blackened skeletons lie in a tangle at the bottom of the boiler in a mound of cold charcoal. What scraps of clothing remain is barely enough to identify the two corpses as human laborers. They were likely on duty when the troubles of this night began. One of the skeletons is doubled over in a mostly fetal position, though thanks to Sampson's keen eye and the barely-obstacle presented by the victim's ribcage he is able to see that it clutches something against its chest. It looks little more than frayed rag and stitching in the skeleton's hands from his vantage point, though a closer look could afford a more definite answer.

Beyond the scorched bodies in the tank, Sampson notes that there is indeed a means of egress through the main pipework from within. It is secured by a thick grate, blackened thoroughly from soot and smoke. Though no doubt typically locked and shut firmly, it looks as though something physically bent their way through it. Squeezing through this opening, while filthy, would not be overly time consuming. The integrity of the grate itself seems severely compromised as well, and battering the thing down completely is an alternate option.

Just as Sampson finishes his survey of the boiler's interior, an echoing and resounding rumble of clang and metal begins reverberating through the pipe's depths. Fortunately, the source is soon found to belong to Arzazel's own efforts in opening one of the myriad access hatches. The task requires several heaves, and the screech of the metal bolts grinding against their housing is an unsettling and immensely loud. After a few moments work, however, the rivets are free from fittings and the latch is removed.

As mentioned before, halflings are usually the only people who climb in from here. Others can fit through, but it is going to require some Acrobatics or Escape Artist checks to pull off, short of some creative suggestions I haven't considered. Taking 20 is not allowed here, though Taking 10 will fly (for now).

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

I have alchemical grease if anyone wants to get lubed up to slide in easier. Hue hue hue


Male Gnome Sorcerer 3

eww

At first the smell from the furnace is reassuring to Zeltresh. He has always liked the scent of burnt charcoal, but this time it is quickly overpowered by the aroma of cooked flesh. Resigning himself to the fact that he is the closest thing to a Halfling this group has, the gnome climbs into the furnace for a closer look at their options.

With as much care as he can Zeltresh attempts to remove the protected treasure from the burnt remains. Once he has it, he passes it back out of the furnace to the others and makes his way over to the grate. He assumes that the hatch Arzazel opened connects to this internal passage, but he hopes to find evidence of those that obviously went before them.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15 anything more I can learn by examining the grate? huge hulk-size fist prints? clawed footprints in the soot?? an accidentally discarded Staff of Power???


To clarify, the corpses are in the main boiler tank, not the pipeline. Sampson is the only one who has noticed them thus far.


Male Gnome Sorcerer 3

oops, jumped a bit ahead there. once Sampson opens the furnace Zeltresh will head over and have a look.....


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Arzazel drops the last nut and wrench on the ground with a clang. He then slowly levers off the hatch from the exposed nuts. With strength and concentration he slowly sets the thick metal hatch on the wrench, so it doesn't lay fully flat on the ground squishing his fingers. He sniffs and listens at the opening. When he is certain nothing dangerous lurks immediately inside, he cautiously eases his head inside to continue to listen and look.
____________________________________
Perception take 20+=26


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Hmm, not sure how I'm going to get through this. Guess I'll have to take off the armor first to see whether I can squeeze it.

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

Or let Rutilus lube you up. ;) I need to get a post up soon..


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

I am struggling to see how I can contribute until our scouting party advances.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

"Two corpses in here, and a way into the pipes," Sampson calls out to the others as he bends to retrieve whatever object the worker's skeleton has clutched to its chest. After retrieving the dead man's treasure, he sets to work tearing the sooty grate free from their path of entrance.

Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
Strength check: 1d20 + 3 ⇒ (4) + 3 = 7
Strength check: 1d20 + 3 ⇒ (16) + 3 = 19
Strength check: 1d20 + 3 ⇒ (14) + 3 = 17
Strength check: 1d20 + 3 ⇒ (10) + 3 = 13
Strength check: 1d20 + 3 ⇒ (10) + 3 = 13
Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
Strength check: 1d20 + 3 ⇒ (5) + 3 = 8
Strength check: 1d20 + 3 ⇒ (12) + 3 = 15
Strength check: 1d20 + 3 ⇒ (10) + 3 = 13
Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
Strength check: 1d20 + 3 ⇒ (10) + 3 = 13
Strength check: 1d20 + 3 ⇒ (19) + 3 = 22
Strength check: 1d20 + 3 ⇒ (9) + 3 = 12
Strength check: 1d20 + 3 ⇒ (8) + 3 = 11
Strength check: 1d20 + 3 ⇒ (6) + 3 = 9
Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
Strength check: 1d20 + 3 ⇒ (11) + 3 = 14
Strength check: 1d20 + 3 ⇒ (8) + 3 = 11
Strength check: 1d20 + 3 ⇒ (14) + 3 = 17
Strength check: 1d20 + 3 ⇒ (1) + 3 = 4
Strength check: 1d20 + 3 ⇒ (12) + 3 = 15
Strength check: 1d20 + 3 ⇒ (11) + 3 = 14


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

I think he just broke the foundations of Braganza.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

I was fishing for a 20, but hopefully a 19 will do (~_~)'


The first was enough, fortunately, because things prevent too much leisure in approach.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Eldred winces at the wailing of the metal as Arzazel sets to the task of opening the hatch. Should have got some oil or something. Now half the addle brained idiots on the other end of this thing are gonna know we're comin'.

You never were the brightest torch in the camp, Dread. Frig pipes up with a laugh.

"Yeah, that's the understatement of the year..." the gunslinger mutters to himself.

Hearing Sampson's announcement, he let's out a sigh, looking to Arzazel with a bit of an apology for all the work he put into pulling the hatchway. "That's good news, eh? If he can call it an entrance, it'll be big enough for the rest of us."

As they reach the opening Sampson had found, Eldred eyes to two bodies and the grating that had been bent. "Wonder if this is how the bad guys got into the place too."


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Sampson grunts as he tosses the grating to the floor with a loud clanging thud. He grunts again to Eldred, before clambering into the pipe.

Is it tall enough to stand in, or does Sampson need to crawl or something?


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

"Meaning they may have left some traps in their wake, Sarge." Eldred indicates to the Hermean. "Mind yer steps."


Okay, I may have confused myself. Is Zeltresh climbing into the boiler that Sampson was exploring, or into the pipe hatch that Arzazel forced open?


Male Gnome Sorcerer 3

my thought had been the boiler....sounded like there was a grate and tunnel inside. I jumped to the conclusion that the hatch Arzazel opened might have been just another opening further down the line of that same tunnel, so wanted to check if the boiler entrance and his hatch might be connected.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Vincent looks to Adurus and nods, "Looks like break time is over." He then moves to the largest of the pipelines available and waits for the scouting party to get a sufficient lead before following himself.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Sampson is not going far, just stepping into the pipe. Rutilus and his imp should scout.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Still here and as the walking armor staying as silent as I can. ; )

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

Having been waiting patiently letting the eyes and ears of the group examine the metal boiler with clunks, clanks, and the hair-raising scraping of metal, Rutilus stands about looking for orders, since apparently his advice doesn't seem very much wanted at this point in time. Instead, the tiefling stands behind them, at the entrance to the boiler, hands clasped behind his back, looking rather bored.

"Well then, gentlemen, shall we continue? I cannot say I'm much of an expert on the engineering behind these contraptions. As Ser Knight had stated, 'Eldred' and 'Arzazel' should be on point, no? It appears our friend the half-giant seems to be the one scouting the most right now." He seems almost condescending at the apparent disorder of the group's examination of the boiler, but nevertheless attempts to follow orders, waiting for Eldred an Arzazel to lead on.

Rutilus' Perception Check: 1d20 + 10 ⇒ (2) + 10 = 12
Baazul's Perception Check: 1d20 + 11 ⇒ (15) + 11 = 26

Rutilus is perfectly fine with scouting, but he's under orders to let Eldred and Arz to take point. Best not to piss off the leader by defying orders. He'll just subtely complain about it instead. ;)


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

For the record, Arzazel is still on point and observing inside the opening that he just created. I've not received any feedback about what he's seen, heard or smelled in there. Arzazel has no intention to jump in there blind, deaf, and dumb.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Yeah, second that. After Sampson took down the grating he moved ahead a bit, Eldred's still there.

Watch yourself, devil-humper. I ain't above sendin' ya downrange if for anything just to use yer sorry devil-humpin' hoop as a meat-shield. The gunslinger returns the Tiefling's sarcastic tone with a grin at the thought. But he keeps it to himself.

Eldred hefts his boat spear and nods to Arzazel that he's ready to go.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Stealth: 1d20 ⇒ 19


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

"Devil-spawn, would you be so kind as to scout this pipe. I am loathe to go where I will be blind and only make noise," Sampson says to Rutilus, while still crouching just beyond the opening that was covered by the grate he ripped off.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Just posting to say I'm still here. As someone at the back of the group I'm basically waiting until others are through this obstacle and I know whether I can make it through with armor on or not.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Ditto, it's rough bringing up the rear. Lol

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

"The proper term would be 'Tiefling', but Devil-spawn will suffice I suppose. Anyhow, I will send Baazul in first - he is better able to avoid detection than myself, and he can communicate to me somewhat through our empathic link. If he finds anything interesting, I'll know it."

With that, Baazul the centipede, who had been poking its hideous head out of Rutilus's collar, disappears a moment and reappears out from underneath the tiefling's robe, crawling silently into the opening that Sampson made. As it passes by the large warrior, it looks up at him curiously, cocking its head for a second, before continuing.

"He shouldn't take but a few moments."
___________________________________

Baazul will go forward sneakily, keeping an eye out for anything that the centipede deems interesting. With an intelligence of 7 and the ability to understand whats said, the familiar should be smart enough to know what to look for. Mainly, creatures, people, obstacles, etc. Whether or not any people it spots is friend or foe is probably beyond the familiar's ability to determine, though.

Plus, the familiar has darkvision - so he can see well in there.

Baazul's Stealth Check: 1d20 + 23 ⇒ (14) + 23 = 37
Baazul's Perception Check: 1d20 + 11 ⇒ (13) + 11 = 24


The pipe's innards have little to offer Arzazel that he would not already expect: thick coats of soot, almost tar-like in some patches from the frequent presence of steam that vents through its length. While Eldred's notion is sound, and likely, Arzazel sees no footprints or signs of passage that would indicate anyone having been inside of the steam pipe between now and its last point of operation.

Meanwhile, Sampson's investigation of the interior of the boiler itself yields similar results, though his human eyes have trouble discerning details clearly trough the dim and darkness that dominates their chosen egress into Rud's foundries. Fishing the object free from the clutches of the skeleton, Sampson is surprised by what he discovers. A small chunk of obsidian masterfully worked into the shape of a human skull, a thin strand of silver chains are worked through both eye sockets. This same chain wraps around behind the skull, where it looks like it was once anchored to a necklace or band of some sort, though the fires have long disintegrated whatever it was affixed to. While far from initiated in matters of religion, Sampson easily recognizes the holy symbol of Zon-Kuthon he grasps in his hands.

Bazuul, ahead of where Sampson's investigation continues, skitters silently and unseen down the pipeline, alert for any sign of danger or interest to be discovered on its brave jaunt ahead.

The hairs on the back of Sampson's neck stand up. Surprisingly, he notices the distortion of shadows that suddenly spring from the corpse that clutched said holy symbol to hover ominously inside the steam boiler. Its attention rests firmly on the duelist and no other.

Knowledge (Religion; untrained): 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 1 ⇒ (20) + 1 = 21 Nice!

A ethereal hiss of a whisper rebounds through Sampson's mind. "Puuuu...nniiiishhh... betraaaaayyyyeeed. Veeengeeaaannnnceee...weee seeeeeeeeek." It makes no hostile movements at present, remaining stationary and staring directly at the Hermean who holds the Kuthite symbol.

____________________

Further along the pipe, Arzazel's ears perk up. At first he thinks it merely the scorpion, but the strength of the sound could not belong to something so unsubstantial. Simultaneously, Rutilus' empathic link with his scorpion begins to tinge with eagerness that is soon drowned out by fear. In short order the advance of the scorpion back towards the group becomes evident to Arzazel, and a scratching, clattering of multiple limbs begins to reverberate down the pipe behind its retreat. Something is coming. By the sound of it, a lot of somethings.

Also, to reassure Rutilus, his familiar was not actually detected; all the racket being caused from earlier was the culprit. Bazuul didn't know that, however, and chose caution and self-preservation over trusting to his hiding spot.


And just for the sake of my own sanity, with apologies if I missed any one's actions in the recent update, I have the current lineup as follows. Sampson is in the boiler, having just removed the grate and retrieved the holy symbol from the skeleton's hands. Arzazel is further up with his head poked inside an access hatch. Bazuul is returning to the group further up in the pipeline. Looking inside the boiler, in order of proximity are Zeltresh -> Rutilus -> Eldred, with the rest kind of milling about beyond waiting for updates on what's happening.

If I'm wrong, just pipe up with a correction here. Shouldn't affect things overmuch in the immediate, but I will certainly need a concrete marching order once things progress fully into the pipeline.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

"You have my attention spirit. Explain yourself," Sampson commands the apparition, proffering the holy symbol as if it were a ward. His other hand slips down to the hilt of the smaller falcata at his waist.


Male Gnome Sorcerer 3

"just pipe in"......I saw what you did there.....

Are we correct in the thought that the pipe/grate leaving the boiler connect to the pipe Arzazel is checking? I guess the real question is, once the familiar is out of the way what is the best vantage point for an overeager firemage to blast a gout of flame down the pipe as a friendly "hello" to whatever is skittering its way toward us?


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Arzazel removes his head from the opening and backs up quite a bit. "Sounds like a lot crawly things are heading this way. Where's Zeltresh? We probably need lots of fire."

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

At the same time his familiar detects something, Rutilus himself perks up, feeling both the excitement and fear rolling off of his link with his familiar. Upon hearing Arzazel's warning, Rutilus nods in agreement. "Baazul has found something - he's returning, but something is behind him. I don't believe its spotted him, whatever it is. Be on your guard!" With part of the group ahead of him and the remainder behind him outside of the boiler, he is able to better communicate to the two separated groups, and warns those outside of what those inside have heard.

As he speaks, his tail moves on its own - Rutilus wraps his tail around him and grabs onto one of his flasks he carries on a bandolier, using the tail to fetch it quickly for himself. The flask he grabs is filled with a rolling green liquid. Acid.

___________________________

Using a Swift Action to retrieve a Flask of Acid with my prehensile tail in preparation for whatever we're about to encounter.


Your position at the head of the boiler would be the best position for raining fire down the pipeline. Beyond the grate Sampson removed is where the immense pipe begins its approach to Rud's foundries.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Since you asked for a concrete marching order, I suppose I can be farthest in the back. Nathmir should be closer to the center, as a cleric specializing in channels.

Adurus perks up when Rutilus declares that some unknown entity is approaching. He draws his mace and shield, knowing that his sling will not serve much purpose in tight quarters, and stays alert for whatever is coming.


Male Gnome Sorcerer 3

As Arzazel articulates the idea that has already formed in the gnome's mind, Zeltresh positions himself at the opening in the pipe and begins preparing himself.

"Let me know when your bug is clear. Don't want any accidents." He stares down the pipe, ready for whatever is coming.

Ive got Ray of Frost converted to fire and the Elemental Blast bloodline power which is also a ray effect. based on the confined nature of the pipe, can either of them blast more than one....whatever these things are?

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

While it would be probably better for me to switch spots with Zeltresh, Rutilus wants to see what we're up against first.

Also, Brimley, what angle is the pipe coming in at? Is it horizontal, or is it slanted either down towards us or up towards us?


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Realizing the close quarters of the pipe my not be the best situation for his gun, what with ole Lia's shout liable to deafen all concerned, Eldred steps next to Zeltresh and sets his spear for charge. If whatever is coming turns out to be small, he'll reverse his grip on the spear and be ready to stab downwards.

Ready Action: Brace for Charge
I'm a little confused about our positions and the location of the boiler opening and the hatch opening. If the above isn't going to jive, just position me where needed. Eldred would want to move into support the magic user to free him up from enemy contact if at all possible.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Hearing the commotion, Vincent picks up the pace to get to the entrance of the pipe.

Vincent will be moving as far as possible towards the pipe entrance. If able, he will brace his shield in front of the others, hopefully allowing Eldred and any others with Reach to stab anything that is NOT a guard or civilian of Braganza.


I'll do a crude layout when I get home tonight of the current situation.

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