Falcon's Hallow (Inactive)

Game Master Hokina

Darkmoon Wood's Map
Intro thread
Inventory
Droskar's Crucible
Falcon's Hollow
People and places


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Male Human Rogue 2 | Init +7; Perception +6 | AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) | hp 19 | Fort +2, Ref +8, Will +1

"What in Hell?-"

Vergian is stunned momentarily by the odd creatures appearance but fires for effect his pistol

Attack: 1d20 + 6 ⇒ (9) + 6 = 15
DMG if hit: 1d8 ⇒ 6


Round 1:
Zova fires arrow into one of the wolves; cutting deep into the beast. Kiezel try to join in, but he misses.

Verigan pulls out his gun and just finishes the 1st wolf off.

The last wolf shifts and attacks two of the lumberjacks; killing both.

Bite: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 5 ⇒ (8) + 5 = 13

Slam: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 + 5 ⇒ (4) + 5 = 9

crit confirm: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 5 ⇒ (4) + 5 = 9
Most of the other Lumberjacks run into tents, but one of the lumberjacks keep running.


Still Round 1:
Ford (6)
Alleran(5)


Male Human Sorcerer (Eldritch Scrapper)/1

Ford pulls out his morningstar and charges fearlessly for the remaining wolf, shouting at it to grab it's attention. "C'mon, you ugly son of a slurk! I'm right here!"

'Hopefully it'll leave the rest of them alone! I just hope Torag protects me from my own stupidity...'

Drawing morningstar and moving about 10 feet from the remaining wolf, yelling at it to grab it's attention.


I know Alleran is having trouble. But we need to move this along.
So I will run both round 1 and round two up to the wolves turn. If he does not post by the time the wolves come around, I will act for him.

INIT:

Round 1:
Alleran

Round 2:
Zova (22)
Kiezel (19)
Verigan (18)
Wolves (16)

Lumberjacks (12)

Ford (6)
Alleran(5)

So. Alleran, Zova, Kiezel, and Verigan are up.


Male Dwarf Warpriest of Torag 2 | HP 16/16 | AC 20/12/16 | F +6 R +2 W +6 | Initiative +2 | Perception +3 | Sense Motive +8

@Hokina I’m a bit confused, how can a moving wolf use 2 attacks and kill 2 lumberjacks?

Kiezel charges the remaining wolf. Die….. again, you diseased infested fur ball.

Using Power Attack Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d10 + 6 ⇒ (10) + 6 = 16

Lucky dice, again a natural 1 for an attack roll.


@Kiezel, It took a 5-ft shift and is large size. I re-sized the living(?) zombie wolf token to look more its size.


Anyone who has not posted by 12 EST I will just have them take the same action as last round.


Round 1:

Ford yells to the big wollf, gaining the wolf's attention.
While Alleren pulls back his bow and fires at the wolf hitting it.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
DMG: 1d6 ⇒ 6

End of round 1.
Start of round 2:

Zova shots anther arrow at the wolf, but is off target.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
DMG: 1d8 + 1 ⇒ (3) + 1 = 4

Verigan shifts back and reloads his Pistol.

The wolf turns and charges Alleren.
Bite: 1d20 + 11 ⇒ (1) + 11 = 12
DMG: 1d8 + 5 ⇒ (8) + 5 = 13

The last lumberjack jumps into a tent.

Ford and Alleran are up for round 2.

INIT:

Zova (22)
Kiezel (19)
Verigan (18)
Wolves (16)

Lumberjacks (12)

Ford (6)
Alleran(5)


24 hours....

Ford shifts back and cast Guidance on Kiezel.

Alleran drops his bow and pulls out his battleaxe. He than shifts up to one side of the wolf and swinging at the wolf. He cuts into the undead wolf. But it still stands.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
DMG: 1d8 + 7 ⇒ (6) + 7 = 13

End of round 2.
Start of round 3:
Zova, Kiezel, and Verigan are up.

INIT:

Zova (22)
Kiezel (19)
Verigan (18)
Wolves (16)
Lumberjacks (12)

Ford (6)
Alleran(5)


Male Dwarf Warpriest of Torag 2 | HP 16/16 | AC 20/12/16 | F +6 R +2 W +6 | Initiative +2 | Perception +3 | Sense Motive +8

Following Alleran’s lead Kiezel again charges the wolf. And stay dead this time.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Damage: 1d10 + 4 ⇒ (1) + 4 = 5


INIT:

Zova (22)
Kiezel (19)
Verigan (18)

Wolves (16)
Lumberjacks (12)

Ford (6)
Alleran(5)

48 hours this time....

Zova pulls back another arrow into the beast.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
DMG: 1d8 + 1 ⇒ (5) + 1 = 6

Kiezel's axe cuts into the wolf.

Verigan fires his pistol into it.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
DMG: 1d8 ⇒ 6

Looking back Kiezel should have got an AOO on the wolf that charged Alleren. So if he wants he can make his AOO.

List of actions this combat:

Round 1:
Zova: Attack; Hit wolf 1
Kiezel: Attack; Miss wolf 1
Verigen: Attack; Hit wolf 1;
*Wolf one drops and explodes.*
Wolf 2: Attack; Hits and kills two lumberjacks.
Lumberjacks: Run into tents. 1 still outside.
Ford: Tries to grab the last wolf's attention.
Alleren attacks; Hits wolf 2.

Round 2:
Zova: attacks; Mises wolf 2.
Kiezel: Charges; Misses wolf 2.
Verigen: relaods.
Wolf 2 Charges; Misses Alleren. (Draws AOO from Kiezel.)
All lumber jacks in tents.
Ford cast Guidence on Kiezel.
Alleren: attacks; Hits wolf 2.

Round 3:
Zova: Attack; Hit wolf 2
Kiezel: attacks; hits wolf 2
Verigen: attacks hits wolf 2

.....


Male Human Sorcerer (Eldritch Scrapper)/1

Ford grimaced as the the wolf still didn't seem intent on going down. And without any semblance of ranged attacks, he felt a little useless. Then he blinked, before looking frantically around and finding a pair of glass bottles hanging off his hips.

"Ah! Right! Holy water, I totally forgot!" Ford exclaimed, pulling a bottle off and taking aim. "Everyone, watch out!" he ordered, before chucking the bottle at the right moment.

Assuming the wolf isn't dead by Ford's turn, he'll draw a bottle of holy water and hurl it at the wolf.
Holy Water: 1d20 + 3 ⇒ (5) + 3 = 82d4 ⇒ (3, 1) = 4


Male Dwarf Warpriest of Torag 2 | HP 16/16 | AC 20/12/16 | F +6 R +2 W +6 | Initiative +2 | Perception +3 | Sense Motive +8

AOO:

1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d10 + 4 ⇒ (10) + 4 = 14


Round 3:
As Kiezel's axe passes thru the wolf's skull it drops to the ground. But as it hits the ground it bust sending out puss onto Kiezel and Alleren.

GM rolls:

Kieel: 1d20 + 6 ⇒ (18) + 6 = 24
Alleren: 1d20 + 5 ⇒ (17) + 5 = 22

End of combat.
Wolf died before Verigan's turn. So no waste of holy water or Verigan's bullets.


Four lumberjacks and two puss leaking wolves lay on the ground. Six tents, three on each side, fill up the rest of the field.


Male Human Sorcerer (Eldritch Scrapper)/1

Ford winds back to lob his holy water... before pausing and looking to the lifeless creature on the ground. "Did... did we get it? Is it dead?" he asked, before putting the bottle away.

"Everyone! It's safe to come out! They're dead! ...again!" Ford called, hoping to coax the remaining humans out of their tents before attending to the potentially dead. If they weren't, perhaps he could still save them... he did have some magic at the ready, if needed.

Heal (untrained): 1d20 + 3 ⇒ (9) + 3 = 12


A few sick like people look outside the tents.

Ford:

All the bodies on the ground or dead.


Male Dwarf Warpriest of Torag 2 | HP 16/16 | AC 20/12/16 | F +6 R +2 W +6 | Initiative +2 | Perception +3 | Sense Motive +8

After I help Ford attending to the sick and the wounded I gather up the bodies, man and wolf, in a big pile. Be at peace with Torag's blessing I light the pile and burn the diseased bodies.


GM roll:

1d20 + 6 ⇒ (1) + 6 = 7


Male Human Sorcerer (Eldritch Scrapper)/1

Grimacing as he realized the folks on the ground were goners, Ford blinked as the folks exiting the tents looked pretty ill. "...I don't understand. I thought we cured the plague. Did the cure not work or something?" Ford approached one of the afflicted, setting him down in the nearest seat and checking him over, assuming he doesn't raise a fuss about the examination.

Heal (untrained): 1d20 + 3 ⇒ (20) + 3 = 23


Ford:

It is a plague, but not from the black taint. It looks like the sickness that the fey talked about.


Male Human Sorcerer (Eldritch Scrapper)/1

Ford frowned. As he feared... this came from the other sickness. "...where have you all been getting your water? And where's the foreman? Or guards? I'd think that with all that's running around these woods, they'd be more interested in keeping their workers from dying..."

Ford paused a moment, before shaking his head in frustration. "Ah, right... forgot who is supposed to be in charge here..."


One of the men steps up and speaks up with a raspy voice. "Our foreman is in his tent but *cough* he is dead. His is the last tent on the left."
He coughs hard for a while. But looks back to Ford. "I need to get to the town. Laurel may be able to help me. I can show you where the beast here came from if you promise to help me get back to town after. It is not far off."

Bluff, Diplomacy, or Intimidate if asking about their sickness, the place he would lead you to, or what has happen at the camp.


Male Human Sorcerer (Eldritch Scrapper)/1

Ford frowns. I doubt it... if this plague is magical in nature, I doubt any home remedies, even from an old witch, will do the job. Still, she might be able to stave it off, buy us some time.

"That may be a good idea. Show me, and I'll take you back to town. All of you should clear out... this place is dangerous." Ford stood up and nodded for him to lead the way... before adding one more thing. "Oh... and if 'Mr. Kreed' gives any of you grief for doing so, tell him, word for word, that Ford Benett is cleaning up his mess. And if he doesn't like it, he can come speak with me about it. Or sit on it and rotate. I don't care which, but I'm not letting anyone else die because he isn't getting his lumber."

Diplomacy: 1d20 ⇒ 10


Anyone else want to say or do anything?


Female Human Inquisitor 2 | HP: 18 / 18 | Perception +7, Sense Motive +8 | Diplomacy +7, Intimidate +8, Bluff +7 | Heal +7 | Stealth +7 | Survival +6 (+1 to track) | Know (Arc/Dun/Nat/Rel) +3 (+3 to identify monsters) | Fort/Refl/Will : +5/+4/+6 | Init +7

Zova steps up, shaking her head from a trance of sorts before speaking. "I need you to tell me everything you know about the situation at hand, and I need the details now. You will tell us so that we can help you survive, otherwise I am afraid you are out of luck."

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


GM roll:

1d20 ⇒ 1

"After another satyr attack, me and three others went out to get back at them. We found a grove. It was full of those flowers." He points to the wolves corpses and the flowers on them.

"We were chased off by some crazy druids. I seen them in town before. We all got sick and I am the only one left."


Male Human Sorcerer (Eldritch Scrapper)/1

"Druids... perhaps the Greenfire Circle the gnome mentioned...?" Ford mused, rubbing his chin a bit. "...regardless, you and your men should stay away from that area, and try not to chase the satyrs. I can take you back to town and get you set up with Laurel. I'll be back to investigate later."

Ford looked down at the flowers, frowning. "I'll see if Laurel's got any books on botany. Maybe something about these strange plants..."


DM roll:

1d20 ⇒ 13

"Thank you." He says with a smile.

I have sent pings to the other players who have not posted in a while. Hopefully they will reply soon.

Alleran:

One of the sick men is wearing a ring with a crow on it.

WIS Check DC 15:

With the camp leader died and so many sick. Evidence about the Lumber Consortium may be found in his tent, and few could do much to stop you checking.

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