| Ederin Valenta |
Ederin follows up the wall just below Kaylayne keeping close by and not passing until she gives the okay, he waits next to her near the bottom of the tallest dome.
If undiscovered and unmolested he casts gravity bow just before the assault starts hoping to make quick work of any drow or other foes that make their presence known.
Allarnon
|
When the first light hits and if Ederin and Kaylayne don't notice anything on the roof before hand Allarnon lets loose a thunderous roar as he and Tarkir rush the front entrance. His fur bristles in the slight breeze through the trees as he runs forward through the underbrush with ease.
| GM_Euan |
You get into position, about 100’ from the building, hiding in the underbrush. Kaylayne flies up and over to the structure as Ederin climbs. She closes with it, and makes her way to the roof, when a loud bell starts ringing!! It’s a bit early, but the alarm has been raised, and you can hear the elven forces charge the building, though they’ve lost the element of surprise.
-Round 1-
Kaylayne - 25
Glesh - 24
Good Guys - 21
Good Guy - 19
Allarnon - 14
Lief - 13
Dimitrio - 9+
Ederin - 9-
Allarnon 1d20 + 4 ⇒ (8) + 4 = 12
Dimitrio 1d20 + 5 ⇒ (2) + 5 = 7
Ederin 1d20 + 4 ⇒ (3) + 4 = 7 (+2 in urban terrain)
Kaylayne 1d20 + 3 ⇒ (20) + 3 = 23 1d20 + 3 ⇒ (2) + 3 = 5 (acts in surprise round)
Lief 1d20 + 4 ⇒ (7) + 4 = 11
Good Guy 1d20 + 3 ⇒ (16) + 3 = 19
Good Guys 1d20 + 5 ⇒ (16) + 5 = 21
Glesh 1d20 + 4 ⇒ (20) + 4 = 24
On the map, you’re only ~60’ away but I couldn’t move you further, so keep in mind you’re actually 40’ back of those points with the exception of Ederin and Kaylayne who are closer. Remember it is difficult terrain for most of you.
Lief, your haste spell has NOT yet been cast. Ederin, nor has your gravity bow. Not yet anyway.
Kaylayne is up!
| Kaylayne the Undone |
Round 1, Init 25
Kaylayne, high above the ground, moves over to peek to see what the defenses might be like before as others approach...
20' of 60' of fly movement used...
1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 Perception
| GM_Euan |
What once might have been a fabulously decorated entry hall is now a barren, empty chamber. Four white marble pillars support the roof, while two stone benches sit on either side of the room. The stone doors to the south (the entrance) have fallen away from the building’s facade, but those to the north remain intact and are closed.
There's a row of drow, with hand crossbows out, but not ready (flat footed still) across the front. Beyond that, to the back, is another drow - looks like a caster - no armor.
But the real bit of joy in the room stands nine feet tall and six feet across, and has four arms stitched to its broad, fleshy body. A flesh golem - made of the bodies of elves slain in the war.
Dozens of arrows are threaded through loose folds of flesh and fat, piercing its body in numerous locations. The golem wields a pair of large longbows in two of its arms, keeping its other two arms free to fire arrows or smash foes as necessary.
The collection of creatures look at you flying in the entrance and blink.
| Kaylayne the Undone |
Round 1, Init 25
Kaylayne surveys the what's what and backs out of direct sight at what she sees.
"They got crossbowmen...and an archer with two bows! Made from dead elves stitched together!! 5, maybe 6 enemies total!" Kaylayne says as she regains cover.
She peeks around the corner again to lay down a fog cloud.
"I don't know what the big fleshy thing is! But it's scary!"
Kaylayne whispers over to Ederin.
"Sorry, Ederin. Might be foggy in there...and there is a caster in the back."
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| GM_Euan |
Kaylayne investigates the foyer and falls back tossing a cloud in the room as she does so.
Kaylayne and Ederin hear the drow moving around, though it’s hard to say where. They do not leave the fog in front though. All of you hear the disappointed sigh of Glesh and something muttered in underdark, as it too shuffles.
The bulk of the party is about 100’ from the building, hiding in the underbrush.
-Round 1-
Glesh - 24
Good Guys - 21
Good Guy - 19
Allarnon - 14
Lief - 13
Dimitrio - 9+
Ederin - 9-
-Round 2-
Kaylayne - 25
On the map, you’re only ~60’ away but I couldn’t move you further, so keep in mind you’re actually 40’ back of those points with the exception of Ederin and Kaylayne who are closer. Remember it is difficult terrain for most of you.
Lief, your haste spell has NOT yet been cast. Ederin, nor has your gravity bow. Not yet anyway.
Everyone is up!
Allarnon
|
Allarnon waits for Lief to cast his spell before charging the building.
"That wasn't me. The elven army seems to have started early!" He looks back with worried eyes. "We need to hurry or more will be killed!"
Hearing of the many sets of archers Allarnon becomes worried until he sees the large patch of fog begin to roll in. Well done.
Delay action for after Lief's haste and both myself and Tarkir will double move. Allarnon can move 120 feet and Tarkir 40 feet.
| GM_Euan |
Allarnon moves up to the foyer. Though I've cleared the map so you can see the shape of the room, remember your character cannot see through the fog. Allarnon sees no one within 5' of him.
| Dimitrio Carini |
Not liking what he heard and the fact they lost their surprise, the swashbuckler whips out his weapon and charges into the fray.
Lief casts haste and everyone is affected? I thought alchemists drank their 'spells' and only affected them? Dimitrio will double move, rapier in hand to get closer to the action. Please place me on the map wherever I end up.
| Lief Anemoi |
Round 1, Init 13
AC = 22, Shield
HP = 38/38
Weapon Equipped = +1 Hand Crossbow, Fire Bolt Loaded
Condition(s) = Cat's Grace, Shield, See Invisibility, Invisibility, Fly, also Antitoxin- forgot to include on pre-preps
Lief lets his magical energies wrap those nearby, bringing the acceleration to their collective blood. Cast Haste
He then takes to the air, closing the distance to the structure, and waiting above the entrance until he's ready to enter and engage. He waits until everyone has gathered, before pulling his Light.
Dimi, you're confusing formulae with mutagens, which are personal concoctions of alchemists, whatever that may be...
| Ederin Valenta |
Round 1, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
Arrows (10 Adamantite/10Silver/10Ghost Salt/49Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Ederin casts a spell on his bow and walks along the wall into the foyer after Allarnon, keeping his eye out for what ever monstrosity Kaylayne said she could see within.
| Kaylayne the Undone |
Round 2, Init 25
Kay draws out two super fire flasks, readying to toss them soon.
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| GM_Euan |
Lief and Dimitrio - you’re in difficult terrain. So Lief, you started at 100’ away. You cast Haste so just one move (effectively doubled thanks to Haste) means you’re 30’ further along, 70’ away, or, roughly, where I put you on the map. Dimitrio, you get a double move, plus 30’ from the haste, or 45’, so you’re 15’ closer than Lief. I moved you on the map as well.
Lief hastes much of the party and starts closing the distance. Allarnon double moves into the foyer, but doesn’t see anyone within 5’ of him. Dimitrio double moves. Ederin prepares his bow and peers into the room. All he can see is fog. Kaylayne draws two flasks hoping to use them soon.
You hear a few shufflings and mutterings from beyond the fog, but nothing comes your way.
-Round 2-
Glesh - 24
Good Guys - 21
Good Guy - 19
Lief - 13
Allarnon - 12
Dimitrio - 9+
Ederin - 9-
-Round 3-
Kaylayne - 25
Remember you’re in difficult terrain until you get within 20’ of the building. I drew a line on the map for clarity.
Everyone is up!
Allarnon
|
Allarnon moves further into the fog. hearing the scuttling about he swipes a massive claw through the mist at the noise.
Peering through the mist all he sees is shadows and whispers. "I'm not seeing anything Kay....." He grumbles.
If Allarnon sees anything near him that is.
He swipes at the shadows staying as defensive as possible.
Attack defensively so AC is temp 29
Claw 1: 1d20 + 13 + 2 - 4 ⇒ (15) + 13 + 2 - 4 = 26
Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Allarnon-Bear Form (AC 27) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; +1 Haste;
Tarkir (AC 22) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +1 Haste] | HP 48/48 | Greater Magic Fang; Barkskin; Haste)
| Dimitrio Carini |
Dimitrio thanks Lief for the magic and hastens to join the bear-man.
haste gives me movement of 60' so if I counted correctly, I should be right next to Tarkir
| Kaylayne the Undone |
Round 3, Init 25
"I'm not seeing anything Kay....." He grumbles.
"I didn't just imagine them...they are in there unless they opened up and hid behind those doors. And I don't think that's possible. And there might be a caster as well. Eat him first if you can."
Girding herself for trouble (take total defense), Kaylayne soars into the room to do some recon flitting around to see if she can spot them.
She flits along the edge of the map at first...
"There is a drow in the doorway. The doors are open. Beware their archers."
...Kaylayne takes cover behind the wall.
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| Ederin Valenta |
Round 2, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin 50mns
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
Arrows (10 Adamantite/10Silver/10Ghost Salt/49Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Ederin creeps along the wall quietly making use of his new boots to stay off the floor, hoping the drow won't expect him to fire on them from above.
How tall is this room, could Ederin move up and over the fog cloud radius? If yes Ederin will walk up the wall toward the cieling at half speed (double move) Stealth: 1d20 + 17 ⇒ (7) + 17 = 24. If not he'll move to the right (also double move).
| GM_Euan |
The ceiling in this complex, except where note, is a mere 10’ up. So the fog blankets everything. Go ahead and move to the right and let me know where you end up.
| GM_Euan |
Allarnon moves, a little, through the fog, but fails to find a foe. Lief DMPC, also flying, enters the fog and loads his hand crossbow - ready for action. Dimitrio rushes to join the party. Ederin moves into position where he can just see the drow - but well enough for archery considering his skills. Kaylayne marks the enemy for the party and hides behind the wall.
Meanwhile a quick clipped order is given in Undercommon, whose meaning is clear enough to those who can see the drow as they close the double doors.
-Round 3-
Glesh - 24
Good Guys - 21
Good Guy - 19
Lief - 13
Allarnon - 12
Dimitrio - 9+
Ederin - 9-
-Round 4-
Kaylayne - 25
Everyone is up!
| Dimitrio Carini |
Now seeing his target, Dimitrio rushes into the fray.
He strikes at one of the archers, hoping for a quick kill.
__________
I think Dimitrio sees the drow. Disregard otherwise. Striking at red.
rapier to hit, arcane strike: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 1d6 + 13 ⇒ (6) + 13 = 19
HP 67/67
AC: 24 = 10 +4(DEX) +6(chainshirt+2) +2 (buckler+1) +1(ring of prot) +1 (dodge)
Conditions:antitoxin
Melee (rapier+1): +13/+8 = +7(base) +4(dex) +1 (magic) +1(weapon focus)
Melee Damage (rapier+1, arcane strike, panache): 1d6+13 = +1(weapon) +4 (dex) +2 (arcane strike) +4 (precise strike)+2 (specialization), 18-20, x2
5/5 daggers, 4/4 panache, 3/3 charmed life, 18/18 bardic performance, 4/4 1st level, 2/2 2nd level spells, ring of fire 5/5
| Ederin Valenta |
Round 3, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin 50mns
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
+1 Hit/Damage PBS
-2 Hit Rapid Shot
Arrows (10 Adamantite/10Silver/10Ghost Salt/49Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Ederin takes a single step forward and fires a barrage of arrows at the drow in the door way.
- Priority
- Orange
- Blue
- Red
Attack: 1d20 + 14 + 1 - 2 ⇒ (4) + 14 + 1 - 2 = 17
Damage: 2d6 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
Damage: 2d6 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15
Attack: 1d20 + 14 + 1 - 2 ⇒ (12) + 14 + 1 - 2 = 25
Damage: 2d6 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
Attack: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19
Damage: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
| GM_Euan |
The western most door opens easily.
There's a row of drow, with rapiers out, across the front. Behind them are a pair of drow with hand crossbows. Beyond that, to the back, is another drow - looks like a caster - no armor.
But the real bit of joy in the room stands nine feet tall and six feet across, and has four arms stitched to its broad, fleshy body. A flesh golem - made of the bodies of elves slain in the war.
Dozens of arrows are threaded through loose folds of flesh and fat, piercing its body in numerous locations. The golem wields a pair of large longbows in two of its arms, keeping its other two arms free to fire arrows or smash foes as necessary.
Lief opens the left door ONLY and the readies go off, but as he's invisible, they'll go off on Dimitrio when he steps up. Also, please add your status so I know things like, you're invisible, AC, etc. I forgot that bit and had to rewrite most of this post. An updated status would have helped my beleaguered brain. :)
Dimitrio, you have to fumble through the fog to get to the doorway, then you see the opposition thanks to Lief's opening it. Alas the opposition sees you too and readies go off. I think you owe me a saving throw vs Drow Poison, and you take a little damage.
Drow Rapier: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Threat Drow Rapier: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Drow Rapier: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Drow Hand Crossbow: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 damage: 1d4 ⇒ 2 plus DC 13 Fort or go unconscious
Drow Hand Crossbow: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 damage: 1d4 ⇒ 2 plus DC 13 Fort or go unconscious
Glesh Longbow: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 damage: 1d8 + 6 ⇒ (4) + 6 = 10
The drow in back seems to be busy this round and had no readied actions.
Ederin, you have no line of sight to any targets. The fog is in your way as is a still closed doorway. Allarnon, I'm not sure you can reasonably open a door with bear claws... Thoughts? You can always try to beat it down if you like, but keep mind it is a stone door.
More of you can now see, so I'll open up the next chamber a bit, but please bear in mind your sight issues due to the fog and still closed door.
Allarnon, Ederin, and Kaylayne are up!
| Dimitrio Carini |
The drow rapier and both bolts are for Dimitrio? Or is it just the poison bolt? Must be my lucky day. :)
The bard sees blood from the fancy rapier wielded by the drow, but it's the bolts that concern him. And one of them pierced his armor. he could feel it.
He prays to Desna and hopes that antitoxin does its job.
Seeing the monster beyond, he calls out, "Bear-man, we have a big boy here..."
_________________
fort save, DC 13, antitoxin, charmed life: 1d20 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14
HP 49/67
AC: 24 = 10 +4(DEX) +6(chainshirt+2) +2 (buckler+1) +1(ring of prot) +1 (dodge)
Conditions:antitoxin
Melee (rapier+1): +13/+8 = +7(base) +4(dex) +1 (magic) +1(weapon focus)
Melee Damage (rapier+1, arcane strike, panache): 1d6+13 = +1(weapon) +4 (dex) +2 (arcane strike) +4 (precise strike)+2 (specialization), 18-20, x2
5/5 daggers, 4/4 panache, 2/3 charmed life, 18/18 bardic performance, 4/4 1st level, 2/2 2nd level spells, ring of fire 5/5
| GM_Euan |
Antitoxin for the win!
And yes, all attacks were leveled at you as Lief is currently invisible.
| Ederin Valenta |
"Open the other door so I can shoot. Ederin shouts. Delay hoping for someone to open the door.
| Kaylayne the Undone |
Round 4, Init 25
"Well, there you go," Kaylayne says as she slides over to see the drow and bow jerk. "Told you there would be bad things."
She casts Slowing Mud on everything she can see. (DC 19 Fort vs. Blind/Slow)
1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Spell Penetration - orange
1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Spell Penetration - blue
1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Spell Penetration - red
1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 Spell Penetration - green
1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Spell Penetration - pink
1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 Spell Penetration - yellow
Kaylayen is 5' off the ground.
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| GM_Euan |
Yellow Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Green Fort: 1d20 + 4 ⇒ (3) + 4 = 7
Blue Fort: 1d20 + 11 ⇒ (8) + 11 = 19
Orange Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Pink Fort: 1d20 + 12 ⇒ (5) + 12 = 17
Allarnon
|
Seeing that the entrance is blocked Allarnon barrels forward out of the mist and slams his full weight into the eastern door, slamming it open.
"Clear the path and let me in there!" He growls.
Tarkir lumbers along beside him awaiting any sort of a command.
"Tear his throat out Tarkir!" Allarnon nudges his black snout at the Drow with the red cloak.
Tarkir shoves past Lief and Dimitro and pounces on the drow with razor sharp teeth.
Bite: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
With the doors now open Allarnon lets loose a deafening roar to draw the attention to him. The sound reverberates off of he close quarters as it amplifies it.
Tarkir (AC 24) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +1 Haste; +2 Deflection PfE] | HP 48/48 | Greater Magic Fang; Barkskin; Haste)
| GM_Euan |
Allarnon, the door is somewhat secure so give me a strength check to pop it open please. :)
| GM_Euan |
Yeah, I was prepared to be generous, but unfortunately Allarnon hits the door at a funny angle and it remains intact!
Meanwhile, Tarkir pushes his way into the fight incurring an AoO from red as he goes by.
Drow Rapier: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 damage: 1d6 + 3 ⇒ (1) + 3 = 4
Ederin, the door remains closed. Do you continue to delay into next round?
| Ederin Valenta |
Round 3, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin 50mns
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
+1 Hit/Damage PBS
-2 Hit Rapid Shot
Arrows (10 Adamantite/10Silver/10Ghost Salt/49Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Ederin curses as Allarnon clumsily walks into the closed door. Dropping from the wall he runs into the fog, moving from memory to where he believes the party is. When he finds Kaylayne floating above him he stops and readies his bow, hoping to step from the fog and kill a few drow when he gets a chance.
Double move
| GM_Euan |
Lief opens the door and stays quiet. Allarnon rushes the door but bounces off while Tarkier moves into harms way. Dimitrio rushes in, triggering readies, but he does land a nice hit. Kaylayne throws mud on everyone, and it sticks to an annoying large number of them. Ederin drops to the floor and rushes into position, hoping for a shot - any shot.
The good guy in the back (also known as Mr. pink) wipes his eyes clearing them of blindness. As does yellow and green though they also shift positions slightly. Green also drops his hand crossbow and draws his short sword.
Red focuses on the great Tarkir trying to get by him.
Drow Rapier: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 damage: 1d6 + 3 ⇒ (5) + 3 = 8
Drow Rapier: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 damage: 1d6 + 3 ⇒ (5) + 3 = 8
Blue attacks Dimitrio.
Drow Rapier: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 damage: 1d6 + 3 ⇒ (6) + 3 = 9
crit threat Drow Rapier: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 damage: 1d6 + 3 ⇒ (1) + 3 = 4
Drow Rapier: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Orange continues to ready, impatiently waiting for someone to open the door. Oh if he only knew the pain waiting for him there when it does happen.
Glesh grunts in elven and shoots poor Tarkir - his clearest shot. He pulls arrows from his body and launches them first one bow, then the other raining arrows down on the poor bear covered in his own viscera. Should be some sort of disease check I should think, but apparently not…
Glesh Longbow: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d8 + 6 ⇒ (7) + 6 = 13
Glesh Longbow: 1d20 + 10 ⇒ (3) + 10 = 13 damage: 1d8 + 6 ⇒ (7) + 6 = 13
Glesh Longbow: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 6 ⇒ (8) + 6 = 14
Glesh Longbow: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d8 + 6 ⇒ (3) + 6 = 9
cirt threat Glesh Longbow: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 2d8 + 12 ⇒ (8, 2) + 12 = 22
-Round 4-
Good Guy (pink) - 19 (slowed)
Yellow - 15
Green - 15
Red - 15 (-19hp)(h)
Blue - 15 (h)
Orange - 15 (h)
Glesh - 14
Lief - 13
Allarnon - 12
Tarkir - 12 (-48hp)
Dimitrio - 9+ (-27hp)
-Round 5-
Kaylayne - 25
Ederin - 24
Everyone is up!
| Dimitrio Carini |
"Rapiers. Hah! I will show how a true Varisian fights."
He slashed and stabbed, "Fall back and let your monster taste my blade, you cowards!"
_______________
hit red, then blue if red dies
rapier to hit, arcane strike, haste: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d6 + 13 ⇒ (2) + 13 = 15
rapier to hit, arcane strike, haste: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 13 ⇒ (6) + 13 = 19
rapier to hit, arcane strike, haste: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d6 + 13 ⇒ (3) + 13 = 16
HP 40/67
AC: 24 = 10 +4(DEX) +6(chainshirt+2) +2 (buckler+1) +1(ring of prot) +1 (dodge)
Conditions:antitoxin
Melee (rapier+1): +13/+8 = +7(base) +4(dex) +1 (magic) +1(weapon focus)
Melee Damage (rapier+1, arcane strike, panache): 1d6+13 = +1(weapon) +4 (dex) +2 (arcane strike) +4 (precise strike)+2 (specialization), 18-20, x2
5/5 daggers, 4/4 panache, 2/3 charmed life, 18/18 bardic performance, 4/4 1st level, 2/2 2nd level spells, ring of fire 5/5
| Lief Anemoi |
Round 4, Init 13
AC = 23, Shield, Hasted
HP = 38/38
Weapon Equipped = +1 Hand Crossbow, Fire Bolt Loaded
Condition(s) = Cat's Grace, Shield, See Invisibility, Invisibility, Fly, Antitoxin, Hasted
Lief looks through the doorway, more than a little repulsed on spying the creature standing and firing so rapidly at the back of the room. Mr. Pink, indeed.
Knowledge(Arcana): 1d20 + 13 + 1d8 ⇒ (17) + 13 + (8) = 38 DR? SR? Immunities? Weaknesses? Special Attacks? Favorite color?
"I'm heading in, next to the mage. Let's see if we can harass him."
Lief flies above the fray, landing next to the drow in back threatening with his magical gestures. He attacks at the first sign of casting. While he waits, he looks the man over for places of easy entry. Swift Action- Study Target
+1 Hand Crossbow, Cat's Grace, Invisible, Studied Target: 1d20 + 10 + 2 + 2 + 3 ⇒ (14) + 10 + 2 + 2 + 3 = 31 for 1d4 + 1 + 3d6 + 1d4 ⇒ (4) + 1 + (5, 2, 4) + (1) = 17 damage, including fire
| Kaylayne the Undone |
Round 4, Init 25
"I'm heading in, next to the mage. Let's see if we can harass him."
Kaylayne changes targets as Lief whispers and goes where she cannot see.
She tosses both flasks at the giant flesharcher, hoping to draw some of his, uh, 'fire'.
1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 touch hit; (rapid)
2d6 + 1 ⇒ (5, 6) + 1 = 12 fire damage.
1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 touch hit; (rapid)
2d6 + 1 ⇒ (3, 5) + 1 = 9 fire damage.
+2d6 ⇒ (5, 4) = 9 fire damage next round.
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| GM_Euan |
It's a kind of Flesh Golem (N Large construct), but unique. For one thing it has four arms, for another it's shooting a bow - not something a mindless Flesh Golem should normally be capable of...
DR 5/adamantine, No SR. Immune: construct traits, magic - immune to anything that has an SR, excepting:
A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).
A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A flesh golem gets no saving throw against attacks that deal electricity damage.
And a freebie along the lines of weaknesses. There's a very small chance, increased every round of combat, that the golem will go berserk and attack everyone in reach, regardless of commands. So the longer the fight goes, the greater the likelihood that it might start attacking drow. That said, I wouldn't wait...
Kaylayne misses with her second shot (I know it's touch, but there is some cover penalty as well from green).
1d8 ⇒ 4
It lands just north of blue's square, splashing Glesh, blue, green, pink, yellow and orange each for 1hp.
Allarnon
|
I may be counting wrong but I am only counting 43 damage against Tarkir, including the AoO with his AC being 24
Allarnon tries the door once again. standing on his hind legs he puts his entire weight into the door this time.
Strength: 1d20 + 6 ⇒ (17) + 6 = 23
If the door opens Allarnon falls forward biting at the Drow with the orange belt.
Bite: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Meanwhile Tarkir continues to follow Allarnon's simple orders and maul the drow before him. target green
Bite: 1d20 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Claw 1: 1d20 + 11 + 2 + 1 ⇒ (14) + 11 + 2 + 1 = 28
Damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Claw2: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21
Damage: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Haste Bite: 1d20 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Allarnon-Bear Form (AC 27) [+5 Armor; +1 Dex; +4 Natural; +1 Deflection; +1 Dodge; +3 Enhance Barkskin; +1 Deflection PfE; +1 Haste;
Tarkir (AC 24) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +1 Haste; +2 Deflection PfE] | HP 5/48 | Greater Magic Fang; Barkskin; Haste)
| GM_Euan |
Allarnon, you are correct about the hit on Tarkir. Your count is more accurate. -43hp.
When you bust down the door and step up, Orange takes his readied action.
Drow Rapier: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 damage: 1d6 + 3 ⇒ (3) + 3 = 6
...sadly missing.
| Ederin Valenta |
Round 5, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin 50mns
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
+1 Hit/Damage PBS
-2 Hit Rapid Shot
Arrows (10 Adamantite/10Silver/10Ghost Salt/49Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Ederin shoots as many arrows as he can now that he's finally able to see the drow and I'm finally able to post. Priotiry Blue, Orange.
Attack: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
Dmg: 2d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Dmg: 2d6 + 3 + 1 ⇒ (1, 5) + 3 + 1 = 10
Attack: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23
Dmg: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
Attack: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24
Dmg: 2d6 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
| GM_Euan |
Allarnon finally breaks down the door and steps up missing orange. Tarkir does better, hitting green twice. Dimitrio focuses his ire on red and drops him, then wounds blue. Ederin finishes blue off and nicks orange. Kaylayne throws a pair of flasks at the flesh golem - hitting once. Lief moves into position and readies an attack - which will trigger, changing his initiative.
The good guy in the back (also known as Mr. pink) struggles with the slowness in his limbs as he attempts to cast a spell. Though he does so defensively, he’s none the less attacked by Lief, likely blowing his spell. First though, he’s blurry, so there’s a 20% miss chance. (low is bad for Lief).
Miss Chance: 1d100 ⇒ 3 >20
Amazingly, Liefs bolt goes by the wayside, and the arcanist completes his spell!
Sadly it's a Darkness spell, and it fizzles in the light Lief carries.
Orange attacks Allarnon.
Drow Rapier: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Drow Rapier: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Green steps up with his shortsword, looking uneasily at the forces arrayed against him. He starts in on Tarkir.
Drow Shortsword: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 damage: 1d6 + 1 ⇒ (5) + 1 = 6
Yellow shoots at Lief, floating so near.
Drow Hand Crossbow: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 damage: 1d4 ⇒ 1 plus DC 13 Fort or go unconscious
Glesh continues to press poor Tarkir. Should he fall, subsequent arrows go next to Kaylayne!
Glesh Longbow: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 6 ⇒ (2) + 6 = 8
Glesh Longbow: 1d20 + 10 ⇒ (11) + 10 = 21 damage: 1d8 + 6 ⇒ (5) + 6 = 11
Glesh Longbow: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 6 ⇒ (2) + 6 = 8
Glesh Longbow: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 6 ⇒ (1) + 6 = 7
-Round 5-
Good Guy (pink) - 19 (slowed) (-1hp)
Yellow - 15 (-1hp)
Green - 15 (-21hp)
Red - 15 (-38hp, bleeding)
Blue - 15 (h) (-37hp, bleeding)
Orange - 15 (h) (-18hp)
Glesh - 14 (-13hp) (9 more fire damage coming next round unless Glesh puts himself out)
Lief - 13
Allarnon - 12 (-9hp)
Tarkir - 12 (-51hp)
Dimitrio - 9+ (-27hp)
-Round 6-
Kaylayne - 25
Ederin - 24
Everyone is up!
Allarnon
|
Tarkir falls to the ground from the Golem's first arrow which drives Allarnon into an uncontrollable rage.
Tarkir Con Dc 10: 1d20 + 2 - 3 ⇒ (19) + 2 - 3 = 18
Luckily he falls on the wound stanching the flow of blood underneath his weight. He claws and bites relentlessly at the two drow before him. His massive claws shredding skin and armor alike.
Bite: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
Damage: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw 1: 1d20 + 13 + 2 + 1 ⇒ (6) + 13 + 2 + 1 = 22
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Claw 2: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Claw 3: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28
Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Claw 4: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Haste Bite: 1d20 + 13 + 2 + 1 ⇒ (14) + 13 + 2 + 1 = 30
Damage: 1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Tarkir (AC 24) [+2 Dex; +6 Natural; +3 Enhance Barkskin; +1 Haste; +2 Deflection PfE] | HP -3/48 | Greater Magic Fang; Barkskin; Haste)
| Dimitrio Carini |
Sneaking a look at the big flesh golem, Dimitrio continues to attack the drow in front of him.
"Put your blade down. Now!"
_______
hit green, if already dead then move in and hit flesh golem, yes, I'll take an AoO if necessary
below is a full round attack but please adjust accordingly
intimidate green: 1d20 + 10 ⇒ (2) + 10 = 12
rapier to hit, haste: 1d20 + 14 ⇒ (18) + 14 = 32, critical?
damage: 1d6 + 11 ⇒ (3) + 11 = 14
rapier to hit, haste: 1d20 + 9 ⇒ (18) + 9 = 27, yes
damage: 1d6 + 11 ⇒ (1) + 11 = 12
rapier to hit, haste: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 11 ⇒ (2) + 11 = 13
rapier to hit, haste: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d6 + 11 ⇒ (5) + 11 = 16
HP 40/67
AC: 24 = 10 +4(DEX) +6(chainshirt+2) +2 (buckler+1) +1(ring of prot) +1 (dodge)
Conditions:antitoxin
Melee (rapier+1): +13/+8 = +7(base) +4(dex) +1 (magic) +1(weapon focus)
Melee Damage (rapier+1, arcane strike, panache): 1d6+13 = +1(weapon) +4 (dex) +2 (arcane strike) +4 (precise strike)+2 (specialization), 18-20, x2
5/5 daggers, 4/4 panache, 2/3 charmed life, 18/18 bardic performance, 4/4 1st level, 2/2 2nd level spells, ring of fire 5/5
| Kaylayne the Undone |
Round 5, Init 25
Kaylayne draws another fiery flask and hurls it at the burning elfbowtorch.
1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19 touch to hit (-range)
2d6 + 1 ⇒ (6, 5) + 1 = 12 fire
And 2d6 ⇒ (6, 5) = 11 more next round. Also, might be 2 or 3 points of splash burn to pink and yellow.
Statuses:
AC: 19 (3 dex +6 armor)+3 barkskin+2 magic vestment =24
HP: 58/58
Left hand: 12 stones
Right hand:
[ dice]1d20+11-2[/dice] to hit; (rapid)
[ dice]1d6+2[/dice] magic damage.
+6 Bab +3 Dex +1 magic +1 PBS
1d6 + 1 magic +1 PBS
Spirit Walk: 2/8 used
Pearl of Power 1: 0/2 used
Pearl of Power 2: 0/1 used
Scroll of Water Breathing
Wand of CLW: 4 charges left
Wand of Magic Stone: 14 charges left
Wand of Lesser Restoration: 21 charges left
Ring of the Ram: 20/36 charges left
10 Adamantine Stones
20 Cold Iron Stones
10 Silver Stones
Spells:
Magic Vestment (8 hours)
Heroism (70 minutes)
Barkskin (70 minutes)
Antitoxin (60 minutes)
| Ederin Valenta |
Round 6, Init 9-
HP: 56/56
AC: 24 (Touch 14/ FF: 20)
Equipped Weapons: +1 Composite Longbow (+2)
Conditions:
Relevant Data:
Gravity Bow: 5mns
+2 Natural Armor: Barkskin 50mns
Resist Energy: Electricity
+8/+3 BAB
+4 Dex
+1 Bow
+1 Weapon Focus
+1 Hit/Damage PBS
-2 Hit Rapid Shot
Arrows (10 Adamantite/10Silver/10Ghost Salt/45Cold Iron)/20 Blunt Arrows (12 Silvered (Blanch) 6 Silvered (Alchemical))
Staying where he is Ederin fires off more arrows at the drow. pink then yellow
"Stop negotiatin' and kiss the damned dark elves already!" He shouts to Dimitrio.
Attack: 1d20 + 14 + 1 - 2 ⇒ (9) + 14 + 1 - 2 = 22
Dmg: 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10
Dmg: 2d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
Attack: 1d20 + 14 + 1 - 2 ⇒ (15) + 14 + 1 - 2 = 28
Dmg: 2d6 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11
Attack: 1d20 + 9 + 1 - 2 ⇒ (9) + 9 + 1 - 2 = 17
Dmg: 2d6 + 3 + 1 ⇒ (6, 4) + 3 + 1 = 14