Eberron: Into the Mournland (Inactive)

Game Master Philo Pharynx

An expedition hired to go into the Mournland to retrieve personal effects of a noble.


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Welcome everybody,

We can talk here. I'll be putting up the first in game post either later today or tomorrow.

So, let me get the boring stuff out of the way. Yes, most of it is common sense, but I like to get it written down.

I'll be putting everybody into HeroLab to help crunch the numbers. It also helps me to have a consistent format for sheets. I'll let you know if there's any issues and we can figure out which side it's on.

Character conflict should always be accompanied by an OOC check to make sure it's working for everybody. People should be having fun and if it's causing problems, then let's get it out and deal with it.

Likewise, let me know when I screw up and we'll figure it out.

Please let us know if you're not going to be able to connect and I'll bot you as needed.

I'll be using Google docs for maps, but I might do simple combats narratively. For example, if there's one big baddie.

I'll roll initiative. In general, I'll group all the PC's that go together to make it easier to post.

In your combat posts, describe your actions. Excellent posts may get rewarded with action points or narrative goodies. Then put all your dice and mechanical stuff at the bottom.

Any questions?


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

No questions at the moment. Going ahead and reporting in. Looking forward to this one!

I'm also going to go ahead and apologize for Gloria's abrasive personality. It's just the the entire party dabbles in witchcraft except her. :P

Edit: Oh, just one. Is there anything in particular you'd like to see in our Class/Level spot for ease of reference?

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

Likewise, reporting in.


Male Professional Dosser 14/Rules Lawyer6

Dang, just Noticed Berthold has the avatar I'd chosen. I'll change.

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

OK, changed it, though it's still similar.

So, we have:

Investigator/Brawler. Presumably our resident skill Monkey.
Barbarian/Monk/Fighter. Unarmed expert, frontline Tank
Kensai/Swashbuckler. Melee specialist with Burst damage
Sorceror/Fighter. Melee Fighter with lots of Zap spells.
Zen Archer/Warpriest. Archer, Archer, Archer. Can heal a little. Good thing too, I'm the only one who can (except I think Ry'klead)

Is that a fair summary?

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

Oh, and of course the Investigator can have cure extracts, and do stuff with cure potions.

Actually, that's not bad.

BTW, if Berthold (or anyone else) objects to me using this Avatar (as it is essentially the same as Bertholds with a different Pose), I'll change it again.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Frontline tank, yes. Unarmed apecialist? Eh, sorta. I'm a bit of a mobile and lock down combatant rolled into a tough outer shell. :P

We are certainly a very capable group.


Hi All!
Looking forward to this! DM, I have some cash left to spend for formulaes and potions to be used with my Allocation formulae. Let me know how you'd like me to proceed for those.


Actually, Bertholdt can only cure himself.

But there will be some more resources available. As for the Class/Level line, format it whatever is more useful for you.

I'm entering things into Hero Lab, so expect PM's about any inconsistencies.

Bertholdt, you can choose freely.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Sounds good, I'll keep my eye out. Being able to check every so often on my phone is super handy.


Philo Pharynx wrote:

Actually, Bertholdt can only cure himself.

But there will be some more resources available. As for the Class/Level line, format it whatever is more useful for you.

I'm entering things into Hero Lab, so expect PM's about any inconsistencies.

Bertholdt, you can choose freely.

Ok thanks. The reason I ask, is that you can make potions of any CL, which means you can have some potions last a loooong time, and just use the spell not to lose them. PFS put a limit on this, allowing only what's in the PRD.


Rolando Emalinos Escados wrote:

Oh, and of course the Investigator can have cure extracts, and do stuff with cure potions.

Actually, that's not bad.

BTW, if Berthold (or anyone else) objects to me using this Avatar (as it is essentially the same as Bertholds with a different Pose), I'll change it again.

Fine by me. We'll see how it goes. (Funny that of all the avatars and all the games, we ended up with the same one!)


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I will have no part in your... witchery!

No, but seriously. I can't really buff myself with potions unless I'm not raging. Which I wouldn't mind doing, but you'd have to convince me in character that drinking potions is good for me. So you can just count my opinion out on this one. :P

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6
Bertholdt Escheus wrote:
Fine by me. We'll see how it goes. (Funny that of all the avatars and all the games, we ended up with the same one!)

I thought the same thing. Only 3 other players using it, that's almost unique! What are the chances of the same players on the same group independently picking it?


BTW, about potions... I was on the fence for a while about my lats talent. I wrote Infusion first, which allows me to share my extracts, but I chose something else for the time being.

I'm open to change it to Infusion if the group feels it needs it.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I actually have no idea how infusion works with a superstition barbarian raging. As it's written, extracts aren't spells and are listed as supernatural abilities, which I'm not forced to save against. But that feels unintentional. Ultimately it's DM preference and my previous statement applies.

On the plus side of infusion, you're using other people's actions to buff them. And that's just awesome for you and them. :P

RPG Superstar 2011 Top 32

Also checking in. All done in hero lab, although I can't make it correctly add saves or attack bonuses.

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

Well, I'm quite capable of healing myself, so I don't need infusions for myself; but I'm not really a combat healer, since I am likely to be a few steps back from the action and concentrating on shooting arrows and buffing myself, there may be a need for someone to be able to do in-combat healing in an emergency.

Let's see what others say.

On another note, I have been thinking about how to role-play my low Charisma; I'm thinking of making him sexist and nosy. I'm sure Gloria won't mind, will you?

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

@Berthold: Just a thought, but the similarity in our appearance may be because we are both Cyran. Also the similarity in our dress may be the remnants of our uniforms. We are both proud patriotic soldiers fallen on hard times, but unwilling to give up the last vestiges of what we were.


My thoughts exactly! We still wear the Cyran coat proudly, which has gotten us in a few brawls.

Works perfect for me!


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

"Did someone say brawls? All this adventuring is nice and all, but this armor is cumbersome and I always preferred fist to quarterstaff. Where do I sign up for some good old fashioned fisticuffs?"

:P

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

"Senorita, you must not sully your beautiful hands with such a thing! Surely, you were made to shine in the light, not to crawl in the mud!"


I don't think that's going to be an effective way of communicating with Gloria.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

"That's what I never got about you Zen-y inner power types, you think you can shine a light on the darkness without getting dirty from time to time. My 'beautiful' hands..." she chuckles "... are scarred because I'm not afraid to crawl in the mud. Can you say the same?"

Quite right, Philo. Quite right. :P


I'm a little worried about condition healing... What do we have?

Depending on our inventory of resources, I might pick up Infusion and revise my list of extracts.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

I'm pretty good at avoiding conditions, but I have no way of curing them.

I'm not certain any of us do, really.


Rolando, did you really want a horse? A standard horse isn't going to do well in the mournlands. There's a couple of options:

  • A magebred horse trained for the mournlands
  • An insensate horse. This is pretty much a lobotomized horse. It doesn't panic at unnatural things. However, it doesn't react to much of anything.
  • Having a really high handle animal and spending a lot of time calming your animal.


As for changing your character, that's up to you. There will be some ways around it, but it may not be easy.


Male Professional Dosser 14/Rules Lawyer6
Philo Pharynx wrote:

Rolando, did you really want a horse? A standard horse isn't going to do well in the mournlands. There's a couple of options:

  • A magebred horse trained for the mournlands
  • An insensate horse. This is pretty much a lobotomized horse. It doesn't panic at unnatural things. However, it doesn't react to much of anything.
  • Having a really high handle animal and spending a lot of time calming your animal.

It was pretty much a way of fleshing out his background as a caravan guard; but sure I'll change it. In fact, I'm not sure I can shoot a longbow from horseback, and my Feather Step slippers are wasted on horseback, so it is possibly not a good idea all round. How much is a magebred or insensate horse? I'll juggle my finances, or sell the horse as appropriate.

On the Condition front, I have a scroll of Lesser Restoration, which is good for one such condition. I can also take it as one of my 2nd level spells if the party feels it appropriate. In fact it may be worth leaving a couple of spell slots open, so that I can fill them with whatever is appropriate after a brief period of prayer. That way, we can have access to Delay Disease, Delay Poison or Lesser Restoration as appropriate. I'll adjust my list to get remove paralysis - if it's needed, it's needed immediately. Unless we plan to get a wand? I'll remove Prayer and Hold person, leave one slot open and get remove paralysis.

At this point, however, we have no easy way of dealing with permanent damage to stats.

Oh, and I'm fully aware of how Gloria might react to Rolando's comments; I'm just not sure whether it would be seen as obnoxious or unwise. Obnoxious he is, unwise he is not. Possibly I'm laying it on a bit too thick, Maybe I'll make it more subtle or maybe I'll just stick to being nosey; although I can see the situation where he keeps shooting the monsters that attack Gloria out of a sense of misplaced gallantry as being a good source of roleplay.


You also travel as fast as an average horse. There's also no grazing in the mournland.

A magebred horse with Mournland training is 800. An insensate horse is only 300. They also travel at 40 because of coordination issues.

Without feats, you can make a ranged attack while mounted at -4, -8 if it's running. The magebred and insensate horses are considered combat trained.

I'd suggest forgoing the horse.


Eloith, did you send the hero lab file? Don't worry if it still has errors, I'll check them and fix them.


Male Professional Dosser 14/Rules Lawyer6
Philo Pharynx wrote:

You also travel as fast as an average horse. There's also no grazing in the mournland.

A magebred horse with Mournland training is 800. An insensate horse is only 300. They also travel at 40 because of coordination issues.

Without feats, you can make a ranged attack while mounted at -4, -8 if it's running. The magebred and insensate horses are considered combat trained.

I'd suggest forgoing the horse.

Sounds Good. That'll save me 126gp, so I can afford some more scrolls. Maybe cash in a couple of lower level scrolls and get Remove paralysis or something?

Do we have to bring our own rations or will they be provided?


Rations will be provided.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Oh. It's not listed in equipment, but it's worth noting that I spent 100 gp on a holy symbol tattoo. It's not generally visible when Gloria is wearing armor or day-to-day clothing, so it isn't in her physical description.


Male Professional Dosser 14/Rules Lawyer6

The other thing to consider - and I'm not sure if this is something my character (or anyone else's) would know - is that healing is less effective in the Mournlands unless you use a consecrate spell. Well, I can get such a spell, but I wouldn't unless I know it's usefulness. At the moment I have an open slot which can be used for that after an hours prayer (as far as I can tell. I read one source that said 15 minutes, but I can't find that in the rules) if not used for anything else.

Regarding poison and disease, someone should pick up some antitoxin and antiplague; it's generally more cost effective than spells anyway and who can tell how spells might be affected in the mournland.


Most people who have heard of the Mournland would know that healing is limited.

Normal spells and potions and channeling don't work. This includes standard potions and wands. There is no natural healing. Alchemical infusions and extracts work, druidic goodberries, paladin lay on hands works. Being able to enter an extradimensional space allows healing to work. Some psionic powers work, specifically those that transfer wounds or rebuild the body physically.

If you have a question about anything else, ask and I'll figure it out.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed
Chapter 9: Magic; Preparing Divine Spells wrote:
A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.

There you are, friend.


Looks like I'd better get infusions and review my list of formulae :)

I'll work on this tonight.


Ok, I've made the changes I had discussed in my PM, changed the talent for infusion, and added a bunch of condition removal formulae and some cures.


Male Professional Dosser 14/Rules Lawyer6
Gloria Lindgren wrote:
Chapter 9: Magic; Preparing Divine Spells wrote:
A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.
There you are, friend.

Thankyou.

OK, if I don't use it for something else I can use my open slot for consecrate at the end of a day (or sooner if necessary) and we can heal up.

As a note, it might be worth having a few spells that help reduce the need for healing (either by giving extra defense or by giving temporary hit points, or both). Aid springs to mind. I'm sure there are others.


And the gameplay begins. Including a description of another way of healing...


Cthulhu-Spawn DM/crazy person

Oh, and Ry'klead has Rope Trick to cover our Extra-dimensional nappy times.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Haha, it was everything I had not to have Gloria throw her hands up and just go "Well s#!t, I'm in league with the devil himself. What am I doing with my life."

Grand Lodge

Male Samsaran (HP:80/80 AC:24 Init+8 F/R/W+8/+8/+14 Per+18) Monk (Zen Archer/Quinggong)6//Warpriest 6

"Senorita, I no use magic. I am simply blessed with good fortune by Olladra herself."


Yes, I figured that Gloria's issues would make for great RP material.


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Oh, it'll continue to come up throughout the adventure for sure. For now, though, she's just going to stay a few steps further away than the others. :P


Poking my head in. I hope it's not to forward of me. I'm reading along with your story. I'm Loving it!


Why thank you. We have a great group here and I'm hoping to make this a fun game.


1 person marked this as a favorite.
Cthulhu-Spawn DM/crazy person

Everybody have a great 4th of July!

Even if your not in the States, have an awesome weekend :P


Human with Anger Issues | HP 116/116 | Rage 16/17 | Action Points: 9
Stats:
AC 21, Touch 14, FlatFoot 17, CMD 29 |DR 3/-, 6/lethal | Fort +12, Ref +9, Will +7| Init +3 | Perception +12 | Not Flat-footed

Hey, thanks! You too!

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