Kyra

Priyya's page

386 posts. Alias of stormraven.


About Priyya

Priyya Surya-ka-Vahaak (aka 'The Lightbringer') [LG]

Gestalt 10 | Warpriest of Sarenrae 10 / Zen Archer Monk 10
Favored Class: +10 HP / +10 Skill Points (Fast Learner)

Init +4 ; Move 60' ; Senses Darkvision 60' ; Perception +19

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Stats
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STR 16/18, DEX 16/18, CON 14, INT 13/15, WIS 20/22, CHA 13

BAB +7/+2 CMB +11

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Defense
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AC 28, Touch 23, FF 24 (+3 Armor, +1 Deflection, +4 DEX, +2 Monk, +2 Natural, +6 WIS)
AC 30, Touch 25, FF 26 <-- Sacred Armor (+2 Enhance)
AC 34, Touch 29, FF 26 <-- Ki Dodge (+4 Dodge)

CMD 34, FF 30
CMD 38, FF 30 <-- Mobility/Ki Dodge (+4 Dodge)

HP 120 (10d8+40)

Fort +11, Ref +13, Will +15
Mods: +2 vs. Charm and Compulsion (Trait Bonus) ; Resist 5 - Acid / Cold / Electricity

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Offense
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MELEE
+1 Keen, Ghost-Touch Scimitar (15-20/2x)
1-H HIT: +13/+8 DAM: 1d10+7
2-H HIT: +13/+8 DAM: 1d10+9
FOB HIT: +21/+21/+11/+11 DAM: 1d10+9

UNARMED HIT: +11/+6 DAM: 1d10+4 (20/2x) (As Magic/Lawful/CI/Silver w/ any ki pts)

RANGED
+1 Holy Composite Shortbow (19-20/x3) (+2d6 DAM vs Evil)
Reg HIT: +15/+10 DAM: 1d10+7
FOB HIT: +23/+23/+13/+13 DAM: 1d10+7

Combat Mods:
Melee Mods
Power Attack -2/+4
Sacred Weapon +2/+2 - Defending, Disruption, Flaming, Frost, Keen, Shock, Ghost Touch, Holy, Axiomatic, or Merciful.
Crits Focus - +4 on Crit Confirmation

Ranged Mods
Holy (v Evil) +2d6 DAM
Point Blank Shot +1/+1 (@ <31')
Deadly Aim -2/+4
Sacred Weapon +2/+2 - Defending, Disruption, Flaming, Frost, Keen, Shock, Ghost Touch, Holy, Axiomatic, or Merciful.
Toxophilite - +2 on Crit Confirmation
Crits Focus - +4 on Crit Confirmation

Specials
08/day - Blessings (Good: Holy Strike ; Battle Companion | Healing: Powerful Healer, Fast Healing)
11/day - Fervor (3d6 no save ; as 30' Channel [2 uses] 3d6, Will Save v DC:21)
11/day - Ki Pool
10/day - Perfect Strike (3d20 - bow)
10/day - Sacred Armor (mins)
10/day - Sacred Weapon (rnds)

01/day - See Invisibility (CL:10 - 100 mins)

Spells:
(CL 10th; concentration +16)

4th DC:20
Blessing of Fervor
Forceful Strike [Swift]

3rd DC:19
Chain of Perdition
Create Food & Water
Dispel Magic
Resist Energy, Communal

2nd DC:18
Bull's Strength
Hold Person
Protection from Evil, Communal
Spiritual Weapon
Weapon of Awe
Web Shelter

1st DC:17
Divine Favor (x2)
Endure Elements (x2)
Mistsight
Obscuring Mist
Shield of Faith

0 lv DC:16
Create Water
Detect Magic
Light
Lightning Sand
Read Magic

Spontaneous Cast Cures:
[1st] Cure Light Wounds (1d8+5)
[2nd] Cure Moderate Wounds (2d8+10)
[3rd] Cure Serious Wounds (3d8+10)
[4th] Cure Critical Wounds (4d8+10)

Feats & Traits:
Divine Interference, Fast Learner, Improved Unarmed Strike [ZAM Bonus], Mobility [ZAM feat], Power Attack [Free], Toughness, Critical Focus [WP combat feat], Crusader's Flurry, Weapon Finesse [Free], Weapon Focus (scimitar), Weapon Specialization (scimitar) [WP combat feat], Clustered Shots [WP combat feat], Deadly Aim [Free], Far Shot [ZAM feat], Improved Critical (shortbow) [ZAM feat], Perfect Strike [ZAM Bonus], Point-Blank Shot, Point Blank Master [ZAM Bonus], Precise Shot [ZAM feat], Weapon Focus (shortbow) [ZAM Bonus], Weapon Specialization (shortbow)

Traits: Birthmark, Toxophilite

Skills
Acrobatics +19 (+41 to jump) [10]
Appraise +3 [1]
Bluff +3 [2]
Climb +12 [5]
Diplomacy +14 [10]
Disguise +1
Escape Artist +8 [1]
Fly +7 [1]
Handle Animal +5 [1]
Heal +10 [1]
Intimidate +5 [1]
Knowledge (arcana) +6 [4]
Knowledge (engineering) +6 [1]
Knowledge (history) +6 [1]
Knowledge (planes) +12 [auto max ranks]
Knowledge (religion) +15 [auto max ranks]
Perception +19 [10]
Ride +12 [5]
Sense Motive +19 [10]
Spellcraft +6 [1]
Stealth +10 [3]
Survival +10 [1]
Swim +8 [1]

Race Mods: +2 Acrobatics & Fly

ZA Monk:
Fast Movement, High Jump, Ki Archery, Ki Arrows, Ki Pool (11 pts - Cold Iron, Lawful, Magic, Silver), Reflexive Shot, Slow Fall 50 ft., Wholeness of Body (10 hit points)

Warpriest:
Sacred Weapon, Sacred Armor, Fervor, Blessings, 3 Bonus Combat Feats

Gear:
Priestess Robes & Veil
Amulet of Natural Armor +2
Belt of Physical Might +2 (Str, Dex)
Headband of Mental Prowess +2 (Int, Wis)
Bracers of Armor +3
Cloak of Resistance +2
Ring of Protection +1

+1 Keen, Ghost-Touch Scimitar
+1 Holy Composite Shortbow (+4 Str)
Quiver
> Arrows (40)

Belt Pouch
> Flint & Steel
> Whetstone
> 4 gp, 9 sp, 8 cp

Waterskin

Capacity Light - 100 lbs; Medium - 200 lbs; Heavy - 300 lbs
Normal Gear: 22 lbs
All Gear: 22 lbs

Race, etc.:
Female, Garuda-blooded (Plumekith) Aasimar - Scion of Humanity (Medium humanoid (human))
5'4" ; 130 lbs
Profession: Warrior-Priestess of Sarenrae
Languages: Common, Celestial, Kelish

PICTURE

Background:
Priyya is from a typical Kelesh family but is not a typical young woman. Her celestial bloodline has shown through from the moment of her birth and her birthmark designated her as a servant of Sarenrae. Priyya has never shirked from this fate. Rather, she has embraced it wholly.

Priyya is not a typical cleric bringing comfort, solace, and the words of Sarenrae. Rather, she is one of a small order of warrior-priests and priestesses whose role is the active opposition of all evil. They bring destruction to the unholy and light to the darkness. As all in her order do, she relinquished her last name and familial bonds to take on a religious mantle, hers is Surya-ka-Vahaak, Lightbringer.

While she does bring comfort and healing where she can, believing that the spreading of Sarenrae's light is a good thing, her primary focus is battling darkness and evil wherever it may lay. Towards this goal, she is relentless, determined, and focused. As an itinerant warrior-priestess, Priyya has roamed the world hunting down evil.

Special Abilities:
Blessings (8/day) (Su) Pool of power used to activate Blessing abilities.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Critical Focus +4 to confirm critical hits.
Crusader's Flurry May use flurry of blows with deity's favored melee weapon
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Far Shot Halve the range increment penalty for extended range.
Fast Movement (+30 ft.) The Monk adds 10 or more feet to his base speed.
Fervor (3d6, 11/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Flurry of Blows +15/+15/+10/+10/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+10/+30 with Ki point) (Ex) +10 to Acrobatics checks made to jump.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: bow deals the same damage as unarmed strike.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Perfect Strike (3d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reflexive Shot (Ex) Make AoO with bow.
Sacred Armor +2 (10 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (10 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Slow Fall 50 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Wholeness of Body (10 hit points) (Su) Use 2 ki as a standard action to heal own wounds.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

Battle Companion (Blessing):
Priyya's Hound Archon CR 4
XP 1,200
Male hound archon (Pathfinder RPG Bestiary 19)
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (20 ft., DC 16)
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Defense
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AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection bonus vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +2 resistance bonus vs. evil, +4 vs. poison
DR 10/evil; Immune electricity, petrification; SR 15
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Offense
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Speed 40 ft.

Melee mwk greatsword +9/+4 (2d6+3/19-20) or
. . bite +3 (1d8+1), slam +3 (1d4+1)

Spell-Like Abilities (CL 6th; concentration +7)
. . Constant—detect evil, magic circle against evil
. . At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
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Statistics
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Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12

Base Atk +6; CMB +8; CMD 18

Feats Improved Initiative, Iron Will, Power Attack

Skills Acrobatics +9 (+13 to jump), Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14;
Racial Modifiers +4 Stealth, +4 Survival

Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (any small to large canine, beast shape II)
Other Gear mwk greatsword

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Special Abilities
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Aura of Menace (20 ft., DC 16) (Su) Hostile creatures must save or take a -2 to attacks, AC, and saves for 24 hours.
Change Shape (any Small to Large canine, beast shape II) (Su) You can change your form.
Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Resistance (15) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.