Dungeon Master S's "Giantslayer" AP (Inactive)

Game Master Chris Marsh


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Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP giggles. "that sounds like a plan."


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Ushyle uses a spell of his own and vanishes with a red haze and a whiff of roses (invisibility), then strides over and executes Plan 66, "Toss the Dead Body Out the Door" shouting Long Live the Twisted Heart! DEATH TO ALL OGRES!


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen covers Ushyle with the ongoing illusion spell, ensuring that the body does not appear to be thrown but an unseen force. The ogrekin over the side, she has her illusory orc thrust its sword triumphantly in the air and march inside and out of sight.

She relaxes only briefly. "Who do you think said that? 'One more and it's over?'"


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

"Means we need ta kill one more. Maybe throw out tha butcher's body too? Claim that one for tha orcs?" Vael suggests.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

When the body goes off the side, there's a fair amount of shouting from the orcs. It doesn't last though. Not long after is a giant's laughter.

Both parties die down, as if it'll take more than simply that to upset the uneasy truce... for now.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

"Well, that is a disappointment," Raen says, stating the obvious. "And quite a bit of magic, too. I can get us to another part of the fort, if you all stay close."

Invisibility sphere. Maybe head across the courtyard to the room to the south?


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Vael will nod along in agreement with Raen, comfortable with leaving the tactics of subterfuge to others.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As the party exits the tower on the ground, it appears their efforts were more fruitful than first thought. From the larger complex in the southwest emerge a unit of orcs who run past them, through the portcullis that separates the eastern half of the fort, and onward to ...something.

They seemed angry, even for orcs. Raen's magic tricked them into marching right by.

Which area?


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

I say we check out the room with the feature that looks like a well.


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Once the body is tossed over, Ushyle dismisses the disguise self. He is quiet, almost introspective, as the party sets out in the invisibility sphere.

Agreed, Ham. Any way we can give them all a raging bout of dysentery? :-D


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Are you all travelling via sticking close to Raen? Go ahead and roll whatever you need to roll.


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Sure, why not?
What do we need to roll?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The courtyard here is empty. If anything it'd be a Perception check at whichever door you choose.


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Ham hustles the party to the door on the southern wall, the one on the right. [The Well?]

Perception:1d20 + 9 ⇒ (1) + 9 = 10

Ham both listens at the door, and looks it over.


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

I can't beat a 31...


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |
Whistle Pig wrote:
I can't beat a 31...

You could tie it tho. ;-)

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP moves through the courtyard staying close to Raen and her bubble of awesomeness.
perception: 1d20 + 11 ⇒ (18) + 11 = 29

close!


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Vael watches the three check over doors and watch for danger. He tries to keep calm, but his nervousness grows. He does keep an eye and ear open for danger though.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen is pleased -- and very relieved -- to watch the orcs go marching by, without even a glance in her direction. How many in the unit?


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Heh heh... She said, 'Unit' !


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

6 orcs

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The door is both unlocked and unremarkable. Quickly the party enters and closes the door behind them. The circular chamber contains the a well and a rectangular hole in the ceiling opens to areas above.

Raen: 1d20 + 3 ⇒ (2) + 3 = 5
Ushyle: 1d20 + 9 ⇒ (4) + 9 = 13 (Darkvision 60')
Vael: 1d20 + 5 ⇒ (14) + 5 = 19 (Darkvision 60')
--->Tulia: 1d20 + 9 ⇒ (9) + 9 = 18 (LLV)
Whistle Pig: 1d20 + 11 ⇒ (4) + 11 = 15
Doxon: 1d20 + 3 ⇒ (18) + 3 = 21 (Darkvision 60')
Hamilton: 1d20 + 6 ⇒ (2) + 6 = 8

Doxon:

The wall to the east has masonry joints that seem out of place, which can only mean one thing. A secret door! It looks like a simple matter to open it.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Eyeing the hole open above, Raen waves the others to keep to the shadows. She keeps an eye on it while Doxon points out the secret door to Whistle Pig.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16 Anything to see up there?


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Ushyle keeps a vigilant eye out (Take 10 on Perception for 19) while the halfling goes to work.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It doesn't look like anything is up above. It might just be well access from the second floor. Whistle Pig 1d20 + 11 ⇒ (9) + 11 = 20 finds nothing untoward about the door.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Pig tries to open the door
DD: 1d20 + 12 ⇒ (16) + 12 = 28


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

SECRET DOOR! WOOOO! Hopefully this leads to good stuff and not sudden and immediate death. :)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Still paused until after Gen Con, but I've got a minute :-)

Whistle Pig quietly opens the secret door to the east. A heavy layer of dust blankets the cold flagstones of this cobweb-filled corridor.

Map updated (Party map, not tactical.)


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

"Well that's interestin'," the shaman says, looking down the dust-filled hallway. Ta Whistle Pig he says, "Ye dinna miss much. See if thar's more ta find?"

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP will enter the hall
[b]"back in a moment."[b] WP whispers to the group.

perception: 1d20 + 11 ⇒ (8) + 11 = 19
stealth: 1d20 + 13 ⇒ (13) + 13 = 26


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig inches down the hall, eyes out for traps...

And misses it when it comes. A blade flashes from the cracks in the ceiling tiles, arcing its way towards the intrepid halfling

TRAP!: 1d20 + 20 ⇒ (13) + 20 = 33 and catches him on the side of the head a bit! DMG: 2d4 + 6 ⇒ (1, 4) + 6 = 11.

For surviving the trap, the party earns 200 XP.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen inhales sharply. "Whistle!" Her cry is muted by a whisper, but her concern is no less evident by the hand the yanks the halfling back from the blade. The blood is fresh and runs freely through her fingers. She looks to Vael with the magic stick.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP Is shocked the wound isn't worse. It seems to close almost instantly. He gives the group an sign saying he's ok and moves forward.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Stealth: 1d20 + 13 ⇒ (2) + 13 = 15


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig edges forward, and quickly decides the pain of the scythe was worth it.

Whistle Pig:

This time you catch the pressure plate ahead, there's a trap that will drop.... something from the ceiling. Additionally, there are a PAIR of secret doors. One to the south and one to the east!

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP marks the plates for the party and moves ahead. (Taking ten per Slack request: 21 perception and 23 stealth).


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

MAP updated. Where to?"


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

"Go on then," Vael urges Whistle Pig forward. Seeing a door at the other end the shaman waits patiently as his halfling friend checks it over and, once safe, opens it.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Getting to the eastern door will require dealing with the falling portcullis trap first...

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP takes a moment to inspect the trap and goes to town:
DD: 1d20 + 13 ⇒ (8) + 13 = 21


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

It doesn't take Whistle Pig long to disable the trap, and not a moment later, Vael is pushing forward. The Eastern secret door opens into a largely abandoned tower. There are stairs that go to the second floor as well as a door to the eastern half of the courtyard.

For circumventing the trap, each character earns 200 XP.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen points up the stairs. "Up?" she mouths.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Vael nods and gestures for Whistle Pig to keep leading the way.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig leads the party upstairs to the upper floor of the tower. The guardroom offers a splendid vantage of the surrounding countryside. Doors to the east and west give you options here, but the room you're in is empty.

Party sprite is in place on the second floor of the map.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen looks at each of the doors, and realizes that they both lead outside to the parapets. She shakes her head, kicking herself for the error. She points back down the stairs. "Down?" she mouths.

Not the best of ideas during the day, I think. I can move us using a spell, but let's wait on that.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Vael again nods, seeing the wisdom in not walking out into the open just yet.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Where to then? Even if Matt's being the worst, you can still pick a destination so that your GM can load up the relevant stuff.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Back down and to the southern secret door? I think that's the last option on the ground floor for this section.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Opting to avoid the open air, the party heads back to the second secret door. the door opens to the back of a large tapestry. It's silent beyond, so Whistle Pig pushes it aside. Beyond is the largest tent in the dry moat from the looks of it. The furnishing is completely spartan, but solidly constructed. There's a bed, a table and a chair.

There is also a chest, padlocked by the table.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Vael mutters a quick chant, asking the spirits to help him find auras of magic. Once granted, he looks over the area from a safe distance.

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