Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Map, I believe, is up to date.

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    oh oh OOOOHHHH the demi-lich was on the third floor??? I thought we'd gone down and it was on the first...wait, what level was that biotch on??


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    I thought we were on the first floor, in that area next to the Star Tower. I clearly remember going through those double doors.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox is right. Check the Ground floor map.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    OK. Looks like we have the first floor mostly complete. I think we pick either the spiral staircase or the staircase just north of that to continue on the second floor.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Ok, so from the 2nd floor...I'm still a bit confused. I thought the courtyard where we fought the dragon was an open-air courtyard--is that true? From the map it looks like it's not...that we can go across (east) to the door in the northeastern corner of that room

    But if it IS open...I can't see any other area/door we haven't seen. Wtf?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Is the whole revealed area here explored? Or did S lift the fog of war for ease of control.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    I think there are staircases from the first floor that lead to unexplored areas of the second.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Added blue arrows to show staircases where I don't see the egress on the second floor from what we've explored. I think if we take either of those, we'll be in new areas.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I lifted it for the side rooms near the demilich as they don't include anything of note.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I like spiral staircases. Let's take that.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    1d100 ⇒ 10

    The party carefully traverses the spiral stairs up to the 3rd floor and beyond. It eventually spills out into a tiny minaret high above the rest of the castle. Gargoyles slit about, but none take notice of you.

    1d20 + 21 ⇒ (6) + 21 = 27

    Gaius catches a lever at the top. One pull would slam the stairs down into a slide with razors popping out to make the trip down more... red.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    THIRD FLOOR map updated.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Disable Device w/Calistria's Guidance:1d20 + 17 ⇒ (2) + 17 = 19

    WAIT... Thief Tools? +2. TOTAL is 21.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Doesn't look like there's a way off the minaret.

    Can we see the rest of the roof from the minaret? Are there areas we think should be accessible?

    I saw we hit that other staircase I pointed out.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius fails to work the trap, but is sure he can get it You'll mishap only on a 1: 10d20 ⇒ (13, 5, 12, 9, 20, 17, 10, 20, 6, 7) = 119

    He eventually works towards disabling it. [b]XP: 500 each[/ooc]

    Ferox sees that there's a lot left of the third floor that's unexplored, as well as the second floor.

    You haven't actually seen that other stairwell through. Your view on the minaret leads you to think that's likely the way in.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Yeah, if this is the top, and there's nothing else, let's do that other stair.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Dang, tough trap.

    What's our current XP total?


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    XP: 113,381

    For future reference:
    XP Spreadsheet by Sandor


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Ferox Kerr wrote:

    XP: 113,381

    For future reference:
    XP Spreadsheet by Sandor

    Gracias.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The party makes their way upstairs to a large room. all that remains though are bits of broken weaponry and armor, and perhaps a trio of battered target dummies.

    Second floor map updated.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Let's head into the back corner.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox, Grym, Gaius, and Bucho listen
    Perception, Ferox: 1d20 + 22 ⇒ (11) + 22 = 33
    Perception, Grym: 1d20 + 15 ⇒ (20) + 15 = 35 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (6) + 11 = 17 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (8) + 18 = 26
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (5) + 20 = 25


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The door opens to a wind swept parapet. Though the sun is visible, it is muted and weakened. The intangible pall about the castle extends even here. In the corner you open a door to an ancient armory. Once likely filled to capacity with weapons and armor, it is now completely empty save for the occasional empty and toppled weapon rack.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Quick case of the room before moving on.

    I'm slightly confused about our current location.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Your pogs are correct on the second floor map. I revealed a room outside that the door is open to for expediency.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    OK then. Door we're at, current placing good.

    Ferox, Grym, Gaius, and Bucho listen
    Perception, Ferox: 1d20 + 22 ⇒ (13) + 22 = 35
    Perception, Grym: 1d20 + 15 ⇒ (13) + 15 = 28 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (1) + 11 = 12 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (10) + 18 = 28
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (6) + 20 = 26


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Moving East (down?) ? Good!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The party opens the door to a short hall, and eventually into a smithy. Once incredible tools now sit rusted beyond repair. What once fueled the machine of war now shows the decay of the haunted castle.

    Eventually the party clears the battlement, finding nothing of note...

    Map is updated (currently Second Floor.)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I've moved my pog to the next stop, as I see it.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Dungeon Master S wrote:

    The party opens the door to a short hall, and eventually into a smithy. Once incredible tools now sit rusted beyond repair. What once fueled the machine of war now shows the decay of the haunted castle.

    Eventually the party clears the battlement, finding nothing of note...

    Map is updated (currently Second Floor.)

    Sandor enters the room with a loving and gentle touches examines the smithy. With a small misting in his eyes he turns and exits the room with a small backwards glance.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius finds a stairwell down that empties out close to where the dragon was felled. As he's about to report back to the party, he finds a secret door to his side, leading into the tower. Curiosity gets to him and he opens the door. Soot stains the walls and floor of this ancient guardpost, and the smell of sulphur hangs heavy in the air. Open doors to the north and east lead into other chambers, while two flights of stairs (one leading up, the other leading down) stand to the northeast.

    2d20 ⇒ (7, 19) = 26


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym nods his approval of the Calistrian's skill in finding the secret door.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    If the party joins me, I'll move to the closer of the two doors, flank the frame and peer inside.

    I'll move slowly and keep my eyes peeled. Scorch marks mean either an old battle or traps.

    Stealth:1d20 + 16 ⇒ (17) + 16 = 33


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    *sniff* Brimstone...could be an alchemical lab mishap as well!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius:

    1d20 + 12 ⇒ (19) + 12 = 31. You peak your head into the room next door and spy a trio of fiery looking canines, each the size of horses. Their breath is what stinks of brimstone. They don't seem to notice you...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius skulks back to the others are reports.

    Knowledge Religion? 1d20 + 6 ⇒ (15) + 6 = 21


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I'll give Mork as precise a description as I can manage.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I moved pogs. I have time now, but will likely be offline most of today.

    Those are BIG DOGS.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I'll give it to Mork with a -4 on his check for being second hand information...

    Planes DC 22:

    Nessian Hellhounds! These big bad dogs can breath fire and bite a farmer in half with a single bite. +1 for every 5 over.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    know(planes): 1d20 + 21 - 4 ⇒ (20) + 21 - 4 = 37

    My friends, please...my name is "Morkeleb." :-)

    1) best way to kill?
    2) how they attack?
    3) special ways to evade/get away?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb:

    1. Cold
    2. Bite and breath weapon (both are fiery.)
    3. None


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Assuming Morkeleb shares...

    You got any ice powers, Morkeleb?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym takes note and remembers he has a Resist Energy spell ready to cast before they walk through the door.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    If they be large creatures, can I please get a spell to make me bigger if someone has one?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Where is this conversation taking place?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Gaius backed up the stairs a bit..in any case we're not where MOrkeleb can even see them, as they were described to me. :-)

    I have very little in the way of cold attack spells. However, some of my other powers may work quite well...often beasts are weak-willed and I may be able to subdue or incapacitate one, or even all, of them, allowing for easy slaughter.

    Morkeleb pulls out one of his wands, ready to move.

    I'll start out with slow, and try to Daze them as well. No guarantee any of it will work, but it's worth a shot...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Go ahead and roll your chance to sneak up...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Okay, I will position the others for an ambush. Ferox and I will sneak up and take a quick shot at one and flush them out to the rest of you.

    Cool?

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