
Dungeon Master S |

The "statue" turns to look at Sandor, and his eyes open to reveal crimson orbs of utter hatred...
Baddies: 1d20 + 1 ⇒ (10) + 1 = 11
Ferox: 1d20 + 10 ⇒ (20) + 10 = 30
Gaius: 1d20 + 3 ⇒ (9) + 3 = 12
Grym*: 1d20 + 7 ⇒ (13) + 7 = 20
Morkeleb: 1d20 + 5 ⇒ (18) + 5 = 23
Odric: 1d20 + 4 ⇒ (8) + 4 = 12
Sandor: 1d20 + 4 ⇒ (6) + 4 = 10

Dungeon Master S |

The four armed monster gives a screech, one that is answered in kind from elsewhere...
Round 1: It's a 100' drop from here. Just sayin'.
Ferox: Go
Morkeleb: Go
Grym: Go
Odric: Go
Gaius: Go
Baddies: TBD
Sandor: TBD

Morkeleb the Mighty |

Morkeleb sees that his friends are all well-prepared for the threat (thanks Sandor!!). He trusts that they'll take this first threat down quickly, and there are others coming. He prepares to attack the next gargoyle ...
ready action to cast Bungle on the next gargoyle who shows its ugly stony face.

Dungeon Master S |

Round 1:
Ferox: Go
Grym: Go
Odric: Go
Gaius: Go
Morkeleb: Readied Action.
Baddies: TBD
Sandor: TBD

Thorgrym the Tracker |

Round 1 Team Ranger
Since warned by Sandor, the ranger was already watching the gargoyle statue. Leaving sword sheathed for now, Grym drew his fearsome bladed throwing device. Known in other parts of the world as a "hunk of mung" or something like that, the ranger only knew it was deadly when thrown well, and magically sharp to boot.
When the statue finally moved the ranger wasted no time. At him boy! he let slip the dog of war and ran into the room. Quickly out of the fatal funnel, the ranger hugged the north wall then turned and hurled the crazy throwing weapon. One tiny part of his brain analyzing the weapon he rarely got the chance to use.
throwing attack 1d20 + 14 ⇒ (7) + 14 = 21
+1 hunga munga 1d6 + 8 ⇒ (1) + 8 = 9
The fierce war dog rushed into the room jaws snapping at the stony gargoyle.
attack! 1d20 + 14 ⇒ (9) + 14 = 23
greater magic fang enhanced bite 1d8 + 14 ⇒ (8) + 14 = 22

Dungeon Master S |

The ranger's hungamunga bounces off the gargoyle's stony skin, the angle not quite perfect enough to hurt it. Bucho's jaws do find purchase though, and the skin gives way to a dark and purple blood.
Round 1:
Ferox: Go
Grym: ATK
Odric: Go
Gaius: Go
Morkeleb: Readied Action.
Baddies: TBD
Sandor: TBD
Gargoyle: 22

Odric the Stout |

Hack 'n' Slash Incorporated
Round the First
Odric starts with a slightly unmanly squeal, and orients on the threat forthwith. With alacrity, Odric scoots along the wall, brushing past Grym as he rounds on the enemy from behind the stoic Ranger.
The hunk of mung zings through the air beautifully, but the discordant clang as it ricochets off the gargoyle, followed by the skittering crash as it impacts the paving stones of the tower floor make Odric cringe. He has a fundamental respect for fine weaponry, and hopes the ensorcelled blade is intact after such unfortunate abuse.
Odric sets his feet and...
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (1) + 19 = 20 for 2d4 + 11 + 9 ⇒ (2, 1) + 11 + 9 = 23 damage.
...whiffs spectacularly!

Dungeon Master S |

Odric's swing is one best forgotten, and shall not make the tale if you live enough to celebrate at ye olde inn. Indeed, the gargoyle sports a look of incredulity at the poor swing.
Round 1:
Ferox: Go
Grym: ATK
Odric: Miss
Gaius: Go
Morkeleb: Readied Action.
Baddies: TBD
Sandor: TBD
Gargoyle: 22

Ferox Kerr |

Round 1
Ferox steps to the doorway and lets go a volley at the gargoyle.
Arrow1: 1d20 + 16 + 1 + 1 - 2 - 3 ⇒ (11) + 16 + 1 + 1 - 2 - 3 = 24
Damage: 1d8 + 3 + 1 + 6 ⇒ (7) + 3 + 1 + 6 = 17
Manyshot: 1d8 + 3 + 1 + 6 ⇒ (1) + 3 + 1 + 6 = 11
Rapid Shot: 1d20 + 16 + 1 + 1 - 2 - 3 ⇒ (17) + 16 + 1 + 1 - 2 - 3 = 30
Damage: 1d8 + 3 + 1 + 6 ⇒ (4) + 3 + 1 + 6 = 14
Arrow2: 1d20 + 11 + 1 + 1 - 2 - 3 ⇒ (14) + 11 + 1 + 1 - 2 - 3 = 22
Damage: 1d8 + 3 + 1 + 6 ⇒ (6) + 3 + 1 + 6 = 16

Dungeon Master S |

The inquisitor quickly changes the gargoyle's perception of the intruders. A pair of arrows pierce his hide! This is no normal gargoyle though, and it fights on without pause.
Round 1:
Ferox: Hit
Grym: ATK
Odric: Miss
Gaius: Go
Morkeleb: Readied Action.
Baddies: TBD
Sandor: TBD
Gargoyle: 64

Dungeon Master S |

Gaius's ire exudes from his divine connection. Will: 1d20 + 15 ⇒ (17) + 15 = 32, but the brute merely laughs.
All of a sudden, SMASH! The door nearby opens with another 4 armed brute. Morkeleb's words fall effortlessly on the new creature. Will: 1d20 + 15 ⇒ (7) + 15 = 22, but that spell too simply fails.
Finally a third flies in from over the roof!
White: steps forward and tries to envelop Sandor in a powerful bear hug! AoO Sandor! Grab: 1d20 + 20 ⇒ (13) + 20 = 33 (Results depend on AoO)
Black: Goes after Odric with four-armed fury, as well as teeth and horn
Bite: 1d20 + 18 ⇒ (11) + 18 = 29 for DMG: 1d8 + 6 ⇒ (1) + 6 = 7
Upper Left Claw: 1d20 + 18 ⇒ (1) + 18 = 19 MISS
Upper Right Claw: 1d20 + 18 ⇒ (9) + 18 = 27 for DMG: 1d8 + 6 ⇒ (4) + 6 = 10
Lower Left Claw: 1d20 + 18 ⇒ (12) + 18 = 30 for DMG: 1d8 + 6 ⇒ (4) + 6 = 10
Lower Right Claw: 1d20 + 18 ⇒ (6) + 18 = 24 MISS
Gore: 1d20 + 18 ⇒ (4) + 18 = 22 MISS
Grey: swoops in and tries to snatch Gaius up! AoO Gaius! Grab: 1d20 + 20 ⇒ (17) + 20 = 37 (Results depend on AoO)
Round 1:
Ferox: Hit
Grym: ATK
Odric: Miss
Gaius: Spell AoO
Morkeleb: Readied Action.
Baddies: ATK
Sandor: Go (and AoO)
White:
Black:
Grey:

Sandor Stouthammer |

I did have a readied action to attack if an enemy did come within reach. I will include it here. Ignore if if by some chance I'm wrong. Sorry for lack of prose, but just off 16hr day. If I get a shield bash to work, I will try to angle my follow steps to put a wall or something behind him. So he would fall prone if another works.
Readied attack.
Shield Bash PA+FF: 1d20 + 19 ⇒ (4) + 19 = 23 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
AoO
Shield Bash PA+FF: 1d20 + 19 ⇒ (13) + 19 = 32 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Don't use follow step on AoO so his attack won't work., take a 5' step and full attack. Remember if gargoyle moves from my shield bask it provokes AoO's from those who threaten.
Full Attk TWF+PA
Dwarven Waraxe +1 TWF+PA+FF: 1d20 + 17 ⇒ (6) + 17 = 23
Dmg: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22
Shield Bash TWF+PA: 1d20 + 19 - 3 ⇒ (1) + 19 - 3 = 17 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 - 3 ⇒ (16) + 12 - 3 = 25
Dmg: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Shield Bash TWF+PA (2nd attk): 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
Dmg: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
Shield Bash TWF+PA (3rd attk): 1d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Confirm crit: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22
damage: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Dungeon Master S |

My apologies Sandor. Getting caught up now. The readied action IS your turn, so you won't be able to do the full attack otherwise.
Sandor's readied bash is turned aside by the gargoyle. Sandor redoubles his efforts as the gargoyle tries to grab him. The dwarf slams his shield into the beast and foils the grab! The gargoyle is shunted back a bit, but stays on his feet.
Gaius isn't so lucky, and is now firmly grabbed by the gargoyle brute.
Round 2:
Ferox: Go
Grym: Go
Odric: Go
Gaius: Go
Morkeleb: Go
Baddies: TBD
Sandor: TBD
White: 15
Black:
Grey:

Dungeon Master S |

His bearhug is pretty intense. By rule, you can't do what you want, but I'm the GM. So here's how it's going to play; you can try to break free as a normal action per grappling SEE HERE. But I'm going to give you this. Make a Combat Maneuver check using Sleight of hand. If you beat his CMD, you grabbed an ankle. So when he drops you, you're holding on. You're still in DEEP trouble when he notices, but it will buy you some time.

Gaius Lirsiiv |

/me blows on his virtual dice...
Gaius snakes his limbs about, contorting and bending but still trying to conceal his movements. Not his best skill set, being a con-artist and burgler, but it's not *unlike* undoing a half-orc's corset... Only this time, he's twisting to grab on and hold his foe's ankles--Huh. It's EXACTLY like undoing a half-orc's ankles!
Sleight of Hand:1d20 + 7 ⇒ (4) + 7 = 11
Eff me running.

Dungeon Master S |

You mean, "Eff me dropping."
Round 2:
Ferox: Go
Grym: Go
Odric: Go
Gaius: Ugh oh.
Morkeleb: Go
Baddies: TBD
Sandor: TBD
White: 15
Black:
Grey:

Thorgrym the Tracker |

so the grey one has our Calistrian Rogue?
Round 2
Still scowling from the missed shot with his hunk of mung, the ranger draws his sword ready to leap into close melee. He ducks as the second gargoyle flies into the room and suddenly grabs Gaius. Its got Gaius. Get him Bucho. Focus all fire on that star destroyer
The ranger and dog rush over to slay the gray gargoyle. Grym five foot steps and brings both his blades to bare.
main attack 1d20 + 14 ⇒ (1) + 14 = 15
CI holy sword 1d8 + 12 + 2d6 ⇒ (7) + 12 + (6, 6) = 31
offhand attack 1d20 + 15 ⇒ (3) + 15 = 18
sharkslayer 1d4 + 13 ⇒ (4) + 13 = 17
2nd attack 1d20 + 9 ⇒ (12) + 9 = 21
CI holy sword 1d8 + 12 + 2d6 ⇒ (6) + 12 + (2, 6) = 26
2nd offhand 1d20 + 10 ⇒ (18) + 10 = 28
sharkslayer 1d4 + 13 ⇒ (3) + 13 = 16
The dog rushes over (possibly drawing an AoO from the gargoyle he bit first round?) and attacks the gray monster.
attack 1d20 + 14 ⇒ (19) + 14 = 33
bite 1d8 + 14 ⇒ (2) + 14 = 16

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Round 2
Seeing the now superior force arrayed against them, Ferox summons Abadar's Justice
(swift action - Judgments Justice and Destruction) and let's loose a volley at the grey gargoyle.
Arrow1: 1d20 + 16 + 1 + 1 + 3 - 2 - 3 ⇒ (19) + 16 + 1 + 1 + 3 - 2 - 3 = 35
Damage: 1d8 + 3 + 1 + 6 + 4 ⇒ (5) + 3 + 1 + 6 + 4 = 19
Manyshot: 1d8 + 3 + 1 + 6 + 4 ⇒ (6) + 3 + 1 + 6 + 4 = 20
Rapid Shot: 1d20 + 16 + 1 + 1 + 3 - 2 - 3 ⇒ (15) + 16 + 1 + 1 + 3 - 2 - 3 = 31
Damage: 1d8 + 3 + 1 + 6 + 4 ⇒ (4) + 3 + 1 + 6 + 4 = 18
Arrow2: 1d20 + 11 + 1 + 1 + 3 - 2 - 3 ⇒ (2) + 11 + 1 + 1 + 3 - 2 - 3 = 13
Damage: 1d8 + 3 + 1 + 6 + 4 ⇒ (3) + 3 + 1 + 6 + 4 = 17
Confirm Arrow1: 1d20 + 16 + 1 + 1 + 3 - 2 - 3 ⇒ (6) + 16 + 1 + 1 + 3 - 2 - 3 = 22
Crit Damage: 2d8 + 28 ⇒ (5, 2) + 28 = 35

Thorgrym the Tracker |

Round 2
Seeing the now superior force arrayed against them, Ferox summons Abadar's Justice
(swift action - Judgments Justice and Destruction) and let's loose a volley at the grey gargoyle.[dice=Arrow1]1d20+16+1+1+3-2-3
[dice=Damage]1d8+3+1+6+4
[dice=Manyshot]1d8+3+1+6+4[dice=Rapid Shot]1d20+16+1+1+3-2-3
[dice=Damage]1d8+3+1+6+4[dice=Arrow2]1d20+11+1+1+3-2-3
[dice=Damage]1d8+3+1+6+4[dice=Confirm Arrow1]1d20+16+1+1+3-2-3
[dice=Crit Damage]2d8+28
Whoa! I didnt know level one summoners could do that much damage.

Dungeon Master S |

Grym rushes to the rogue's aid 5' step doesn't provoke. but only his last attack gets through. The dog get's a leg in it's teeth.
Ferox Not Brillig lets fly a flurry, and most hit. None of them hit a critical spot though. The gargoyle only grabs harder.
Round 2:
Ferox: Hits
Grym: Hit
Odric: Go
Gaius: Ugh oh.
Morkeleb: Go
Baddies: TBD
Sandor: TBD
White: 15
Black:
Grey: 89

Morkeleb the Mighty |

Seeing his friends unable to take the gargoyle down before it drops Gaius, Morkeleb calls out to him. Dont resist me...I've got you!
He then casts a spell targeting his friend which can only affect a willing subject, so.... He holds out an outstreched hand, Palm up...

Dungeon Master S |

Morkeleb weaves a spell to save Gaius.
Meanwhile Odric...
Round 2:
Ferox: Hits
Grym: Hit
Odric: Go
Gaius: Ugh oh
Morkeleb: Cast
Baddies: TBD
Sandor: TBD
White: 15
Black:
Grey: 89

Dungeon Master S |

Odric is straight out I'm assuming. He last posted Tuesday. Go ahead and someone bot him.

Morkeleb the Mighty |

Never one to miss an opportunity, Odric simply goes ape-sh1t on Black.
someone please check my math on his 2nd and 3rd attacks: I'm calculating his Power Attack to be -4 to hit, which would put him at -9 on 2nd attack and -14 on 3rd (relative to his 1st) due to Furious Focus. Correct?
Power Attack (Furious Focus) with MW Keen Falchion +1: Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 2d4 + 11 + 9 ⇒ (3, 2) + 11 + 9 = 25
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d4 + 11 + 9 ⇒ (1, 1) + 11 + 9 = 22
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 + 11 + 9 ⇒ (3, 3) + 11 + 9 = 26
and what craptastic rolls...

Dungeon Master S |

Odric, perhaps surprised by the turn of events, only connects once with his blade. It's a solid hit, but the gargoyle has plenty of fight left in him.
White: Focuses on Sandor, hoping to yank the dwarf towards the edge of the platform: ATK: 1d20 + 20 ⇒ (1) + 20 = 21, but it's claw not only bounces off the dwarf, he practically fumbles. AoO from Sandor.
Black: Tries to move Odric to the edge. ATK: 1d20 + 20 ⇒ (19) + 20 = 39 This draws an AoO from Odric. The gargoyle yanks Odric to the edge of darkness!
Grey: Tries to fly away with Gaius, unaware of the gambit played by Morkeleb. AoOs from Sandor, Bucho, and Grym. Sandor only gets one if he didn't use it on white. Results of his turn after the AoOs are resolved.
Round 2:
Ferox: Hits
Grym: Hit
Odric: Hit
Gaius: Ugh oh
Morkeleb: Cast
Baddies: ATK
Sandor: Go
Round 3:
Ferox: Go
Grym: Go
Odric: Go
Gaius: Go
Morkeleb: Go
Baddies: TBD
Sandor: TBD
White: 15
Black: 25
Grey: 89

Odric the Stout |

Odric was about to attack the writhing ball of Gaius and stone, but he heard Mork's shput and with trust for the wizard, hoped that attacking a different gargoyle would not be a mistake.
Odric swings with measured force at the other stony foe, then swings again. "I bet you didn't know I'm a Stone Cold Killer! Odric grunts on the first swing.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (10) + 19 = 29 for 2d4 + 11 + 9 ⇒ (3, 2) + 11 + 9 = 25 damage.
And my friends and I? As hE winds up for the second swing, he exclaims, "we will..." but its a feint!
As the Gargoyle reacts, Odric swings from an entirely different direction, "we will..." another feint! Or was it? With a stutter step, and a changed up timing, Odric slices, and as he hits he exclaims, "rock you!"
-ooc- sorry for the forced puns lol
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 - 5 ⇒ (11) + 19 - 5 = 25 for 2d4 + 11 + 9 ⇒ (4, 1) + 11 + 9 = 25 damage.

Odric the Stout |

Sheisse, and an AoO: Odric takes full advantage of the careless maneuver, where the Gargoyle exposed its flank for a moment. With the creature exposed and distracted, Odric's blade tests the things hardness, like pumice on a tile.
Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (10) + 19 = 29 for 2d4 + 11 + 9 ⇒ (2, 4) + 11 + 9 = 26 damage.

Sandor Stouthammer |

AoO White
Sandor gives two big stomps and slaps his axe off of his shield.
Yah a big disgrace. I'mma kick ya can all ova da place
He tries to knock the white one prone since it can't move anywhere.
Shield Bash PA+FF: 1d20 + 19 ⇒ (14) + 19 = 33 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Round 2 Attack bonus' do not include flank
Sandor goes with the assumption that Morkelb has the one holding Gaius under control. So he turns his attention to white. (who is hopefully prone now.)
What a wee little dwarf get undah ya limestone? If there's one thing that we dwarves are good at, it's breakin rocks.
Dwarven Waraxe +1 TWF+PA+FF: 1d20 + 17 ⇒ (6) + 17 = 23
Dmg: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Shield Bash TWF+PA: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19
Dmg: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14
Shield Bash TWF+PA (2nd attk): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19
Dmg: 1d10 + 6 + 6 ⇒ (4) + 6 + 6 = 16
Shield Bash TWF+PA (3rd attk): 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
Dmg: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
After the attack, Sandor takes a 5' step to his current position.
I do have combat reflexes, if I'm allowed to take a swing at Grey, I will. Included here to speed things up.
AoO Grey
Dwarven Waraxe +1 PA+FF: 1d20 + 19 ⇒ (1) + 19 = 20
Dmg: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15

Thorgrym the Tracker |

Round 2 AoO's for Bucho and Grym on Grey
Grym AoO 1d20 + 13 ⇒ (14) + 13 = 27
CI holy sword 1d8 + 12 + 2d6 ⇒ (8) + 12 + (2, 5) = 27
Bucho AoO 1d20 + 14 ⇒ (5) + 14 = 19
Bite 1d8 + 14 ⇒ (5) + 14 = 19

Thorgrym the Tracker |

Round 3 Team Ranger actions
Not quite certain what Morkeleb's magic is trying to do. The ranger figures he is best off continuing trying to slay the grey gargoyle. Careful not to slice off any of Gaius's important body parts the ranger gives alternating slashes and thrusts with his blades.
Full attack
Main attack 1d20 + 14 ⇒ (6) + 14 = 20
CI holy sword 1d8 + 12 + 2d6 ⇒ (6) + 12 + (6, 1) = 25
Off hand 1d20 + 15 ⇒ (12) + 15 = 27
Sharkslayer 1d4 + 13 ⇒ (3) + 13 = 16
2nd main 1d20 + 9 ⇒ (8) + 9 = 17
ci holy 1d8 + 12 + 2d6 ⇒ (4) + 12 + (5, 5) = 26
2nd offhand 1d4 + 13 ⇒ (2) + 13 = 15
Bucho visciously bites and tears, shakingly his head vigorously when he gets purchase with his teeth.
Attack 1d20 + 14 ⇒ (10) + 14 = 24
Jaws of biting 1d8 + 14 ⇒ (2) + 14 = 16
2nd attack 1d20 + 9 ⇒ (9) + 9 = 18
Biting 1d8 + 14 ⇒ (1) + 14 = 15
crappy rolls, looks like maybe just one hit for Grym and a bite for Buch...

Morkeleb the Mighty |

Morkeleb maintains his hand's cupping mime, preparing to "catch" Gaius when the gargoyle drops him. He also directs his eyes to White, attempting to Dominate the creature.
Irresistible Demand ability. Will DC 26 to negate.

Dungeon Master S |

Sandor slams the gargoyle with a shocking amount of force. The gargoyle slides towards the edge but keeps his feet. The dwarf tries to follow up, but only one shot connects. It pushes the gargoyle right to the very edge.
The party continues to work the field and demonstrate their expertise. Grym slides a blade into the ribs of another gargoyle. Man and dog push every inch, and this time they drop the beast! Gaius lands deftly on his feet.
Morkeleb's words drive like Sandor's shield, Will: 1d20 + 15 ⇒ (1) + 15 = 16, and it's defense lasts but a second. It's red eyes turn to it's comrade.
Odric's display leaves no one laughing, but the gargoyle considerably bloodied. I can't help but picture Valeros's voice when Odric talks. Seriously, anyone with a commute should listen to the Legends line.
Round 3:
Ferox: Go
Grym: Kill!
Odric: ATK
Gaius: Go
Morkeleb: Enchanter magic
Baddies: TBD
Sandor: TBD
White: 57 (Dominated, will grapple Black on turn.)
Black: 75

Dungeon Master S |

Gaius splits in two! The sane gargoryle seems only vaguely aware. The dominated one has purpose already.
Round 3:
Ferox: Go
Grym: Kill!
Odric: ATK
Gaius: Copycat
Morkeleb: Enchanter magic
Baddies: TBD
Sandor: TBD
White: 57 (Dominated, will grapple Black on turn.)
Black: 75

Ferox Kerr |

Round 3
Ferox lets go another volley at Black.
Arrow1: 1d20 + 16 + 1 + 1 + 3 - 2 - 3 ⇒ (4) + 16 + 1 + 1 + 3 - 2 - 3 = 20
damage: 1d8 + 3 + 1 + 4 + 6 ⇒ (8) + 3 + 1 + 4 + 6 = 22
damage,Manyshot: 1d8 + 3 + 1 + 4 + 6 ⇒ (2) + 3 + 1 + 4 + 6 = 16
Rapid Shot: 1d20 + 16 + 1 + 1 + 3 - 2 - 3 ⇒ (2) + 16 + 1 + 1 + 3 - 2 - 3 = 18
damage: 1d8 + 3 + 1 + 4 + 6 ⇒ (7) + 3 + 1 + 4 + 6 = 21
Arrow2: 1d20 + 11 + 1 + 1 + 3 - 2 - 3 ⇒ (8) + 11 + 1 + 1 + 3 - 2 - 3 = 19
damage: 1d8 + 3 + 1 + 4 + 6 ⇒ (6) + 3 + 1 + 4 + 6 = 20

Dungeon Master S |

A gust of wind hits the parapet, and Ferox's normally solid archery fails the party for a few precious seconds.
The darker gargoyle roars as he tries to push Odric over the edge! The fighter tries to make a stop cut AoO: 1d20 + 19 ⇒ (6) + 19 = 25 for DMG: 2d4 + 11 + 9 ⇒ (3, 2) + 11 + 9 = 25 he cuts the gargoyle, but not enough to stop the shove. Bull Rush: 1d20 + 20 ⇒ (18) + 20 = 38
With a shout, Odric goes over the edge! His cry lasts for the fall until he hits the ground...
The fall causes DMG: 10d6 ⇒ (5, 5, 3, 3, 6, 2, 5, 6, 6, 1) = 42. You're currently on the roof of the first floor. There's no simple way to get back, you'll have to await the party.
The gargoyle's victory doesn't last as it's partner tries to grab hold of it: ATKS: 6d20 ⇒ (13, 1, 19, 15, 14, 16) = 78. In the scuffle the dominated gargoyle tears the one Odric injured limb from bloody limb!
Round 3
Ferox: Miss
Grym: Kill!
Odric: ATK
Gaius: Copycat
Morkeleb: Enchanter magic
Baddies: ATK
Sandor: Go
Round 4
Ferox: Go
Grym: Go
Odric: Go
Gaius: Go
Morkeleb: Go
Baddies: TBD
Sandor: TBD
White: 57 (Dominated, will grapple Black on turn.)

Sandor Stouthammer |

Sandor looks at the gargoyle fighting gargoyle with a suprise look. He glances at Morkelb and see's his pleased grin and glowing staff. Putting the pieces of the puzzle together.
Wizard can you get our "friend" here to go pick up our beloved Odric?
Without waiting for an answer Sandor slides over imposing himself between the gargoyle and rest of the party. For if the Wizards command fails he will engage it with a fury.
Ready action attack if the gargoyle slips the mind control

Thorgrym the Tracker |

Round 4
Dog and ranger, teeth and blades still dripping gargoyle blood quickly move up behind the gargoyle ready to slay the creature. However, noticing the odd behaviour of he monster, Thorgrym looks to Morkeleb and motions as he is about to kill the creature. The ranger will hold his strike till the wizard gives his leave.

Morkeleb the Mighty |

Holding up one finger in a "wait a sec" gesture, Morkeleb continues to exert his will over the gargoyle...
This time, he does not bother with telepathy: FREEZE!!
I can float you down, Gaius. I'm not sure whether the magic is strong enough for you to carry him up, though.

Dungeon Master S |

One gargoyle, failed save, most of the party there....
Quickly the others converge and destroy the last of the trio.
Out of combat:
XP: 3,200 each
Odric is a long way down, but alive.

Dungeon Master S |

No need to role-play out the rescue so long as some describes the plan and executes it with at least a few adjectives in the description.

Thorgrym the Tracker |

looking up the levitation spell, it looks like Morkeleb can lift 100lbs/level. So well over a thousand lbs. Should be null sweat to levitate Gaius down, have Odric mount him and then levitate Gauis back up.
After calling down and seeing his friend hurt but relatively okay down below the ranger is relieved. Grym shows his rarely seen humor. He lops off a gargoyle head and tosses it over the edge trying to make it land close enough to spatter brains on the Stout. About the same time the skull hits the ground the ranger gives a heads up!