| Thorgrym the Tracker |
Searching the Mummy room...
[dice=Perception, Grym]d20+15 +2 underground, +4 urban
[dice=Perception, Bucho]d20+11 Add Favored Enemies
[dice=Perception, Gaius]d20+18AAAANNNNNDD
because I'm at my desktop and can move pogs, Iv'e moved us to the next door to check!
[dice=Perception, Grym]d20+15 +2 underground, +4 urban
[dice=Perception, Bucho]d20+11 Add Favored Enemies
[dice=Perception, Gaius]d20+18
Gaius then checks for traps
[dice=Perception, Traps]d20+20
Grym's min perception is a 16. I"m not sure if we count the terrain as underground or urban but its one of those. Since we have been here for months of real time and probably have months to go. Can we change Grym's perception to 18 or 20 whichever is applicable?
| Dungeon Master S |
I guess this counts as urban. I'll change it. so it's +20?
Well played sir rogue, well played. I'm at a conference most of the day today, and won't have access to the game. I'll update ASAP.
| Dungeon Master S |
Gaius earned his way through the door. The door opens and it's not what you expected. You're not sure what you expected, but it wasn't this.
There is a rush of dread that passes through you as black wind. The horrors of history trigger your nerves and twitch your muscles. A moment later it passes, but the feeling that there is something different in this tower remains. The brick is older, darker, and somehow ...august. The room itself is a meeting room of some kind, though there is nothing of note here. A pair of closets stand empty and dusty.
You quickly discover another secret door deeper into the tower....
| Thorgrym the Tracker |
I moved everyone's pogs further in. Please adjust accordingly if you don't like what I did.
Grym takes a moment to cast another greater magic fang on Bucho.
They are ready to keep moving.
| Gaius Lirsiiv |
If we know the Secret Door is there, Gaius beigins by slowly running his hands over the surface, looking to discover the exact size and shape, and if there are any odd surfaces that might be a way in.
| Dungeon Master S |
Gaius finds the latch, but the stone is cold to the touch. The coldness lingers, even after he pulls his hand away.
Ferox, Grym, Gaius, and Bucho listen
Perception, Ferox: 1d20 + 22 ⇒ (14) + 22 = 36
Perception, Grym: 1d20 + 20 ⇒ (3) + 20 = 23 +2 underground, +4 urban
Perception, Bucho: 1d20 + 11 ⇒ (9) + 11 = 20 Add Favored Enemies
Perception, Gaius: 1d20 + 18 ⇒ (20) + 18 = 38
Gaius then checks for traps
Perception, Traps: 1d20 + 20 ⇒ (8) + 20 = 28
You deem the door safe. This chamber was obviously once somebody’s quarters. It is sparsely furnished with a small table holding a wooden bowl and cup and a pile of bedding lying in the center of the floor where someone appears to have been brutally murdered, judging from old bloodstains that cover a good portion of it.
The doors in here were once likely well hidden, but now, they are cracked open. You find a set of stairs both up and down.
| Odric the Stout |
ooc- The impression I got from the description is that we found the inside of a secret door, and that we stand in a passageway between that one and the one we entered through - is that right? As in, it is really only secret from the other side.
With luck, the effects of Gaius' potion are still acting on his nether regions.
| Dungeon Master S |
Odric is right, it's not really secret on this side. You can go to a third floor, or down to the first floor from here.
| Dungeon Master S |
So you have three options. I've labeled them on the map.
| Dungeon Master S |
Ferox, Grym, Gaius, and Bucho listen
Perception, Ferox: 1d20 + 22 ⇒ (4) + 22 = 26
Perception, Grym: 1d20 + 20 ⇒ (17) + 20 = 37 +2 underground, +4 urban
Perception, Bucho: 1d20 + 11 ⇒ (16) + 11 = 27 Add Favored Enemies
Perception, Gaius: 1d20 + 18 ⇒ (5) + 18 = 23
Gaius then checks for traps
Perception, Traps: 1d20 + 20 ⇒ (5) + 20 = 25
| Dungeon Master S |
The walls and floor of this chamber have a strange organic texture, appearing almost like black decaying flesh streaked with glistening swaths of blood. Four pillars carved to look like coils of entwined arteries and spinal cords support the ceiling—nails and surgical tools are embedded in these pillars at key and painful-looking positions. At the base of the stairs is a ten-foot-diameter open shaft filled with thick bluish mist.
As you enter the room a voice speaks inside your minds. The source is no where to be seen...
"Welcome to the Star Tower mortals. Which of you wish to take on the honor and glory of becoming the Star Tower’s new Curate?"
Map updated. Remember we're on the first floor.
| Ferox Kerr |
[b]Who are we speaking to? And what is involved in becoming a Curate for the Star Tower?[b]
| Dungeon Master S |
"I am Ildervok!" The thought-voice grows angry, “The Curate is the living soul of this Star Tower. The Curate lives until the End Times, or until violence necessitates a replacement, and watches over the Star Tower. The Curate is the Star Tower. It is an honor to even be considered for the role, and to be selected and reject it is to spit in the Midnight Lord’s eye.”
You know the Midnight Lord as Zon-Kuthon, God of pain, torture, Envy, and darkness.
"One of you MUST volunteer... Perhaps you Ferox Kerr of Abadar."
| Dungeon Master S |
"Well Gaius Lirsiiv, you become the agent of the Nightlord. IT wouldn't be a far stretch from the sting you genuflect to now..."
The voice in your heads is now quaking with anger. You're pretty sure your next response could put it over the edge...
| Odric the Stout |
| 2 people marked this as a favorite. |
Please hold this until after Gaius' question plays out...
With a dour look at the surroundings and a small sad head shake, as if to say, "here we go again" the big warrior draws his weapon and says, Here we go again in a resigned tone of voice. He is decidedly not impressed with the thought voice. That's a trick Morkeleb had mastered as a novice magic user.
Odric did find himself wondering about the logic here though and whispers to Grym, If the Curate lives forever, or until violence creates a need for a new one, why is this guy offering up the job to Gaius and Ferox? Shouldn't the job already be filled? Odric doesn't get it, but then again his experience tells him that when a conversation starts going south this rapidly, there is usually only one outcome.
Everything's perfectly all right now, we're all fine here, now, thank you. How are you?
| Morkeleb the Mighty |
While this conversation is happening, Morkeleb is silent, furiously trying to work out some of the strangeness
Spellcraft: nature & method of the voice: 1d20 + 20 ⇒ (14) + 20 = 34
Spellcraft: blue mist: 1d20 + 20 ⇒ (8) + 20 = 28
| Gaius Lirsiiv |
| 3 people marked this as a favorite. |
"Well Gaius Lirsiiv, you become the agent of the Nightlord. IT wouldn't be a far stretch from the sting you genuflect to now..."
The voice in your heads is now quaking with anger. You're pretty sure your next response could put it over the edge...
How about we deal instead? We used to run with a Zon-Kuthonite. A powerful servant of The Midnight Lord. Aid us and allow us to explore Scarwall. We get what we need, we return to Korvosa, and we will escort a worthy servant of The Midnight Lord, one who will be a faithful and powerful Curate for you until The End of Days. What say you? Sister Laori Vaus was her name. She was exquisite and horrible.
Diplomacy. +14
| Dungeon Master S |
I'm holding off for the moment. Gaius can make his roll, but I'm awaiting confirmation on something from Sandor too.
| Gaius Lirsiiv |
Truly 'tis a good bargain. We only wish to tarry here until our tasks are complete. I'm open to assisting you and The Midnight Lord if everyone walks away with what they want. The Midnight Lord is no stranger to bargains.
Diplomacy:1d20 + 14 ⇒ (12) + 14 = 26
| Dungeon Master S |
You feel the mind BURN into yours, tunneling its depths for the secrets of your blood and soul. You know it's searching for the truth of your words. You can fight it with a will save at DC 24, or you can let it plunge into the recesses of your mind.
| Gaius Lirsiiv |
| Dungeon Master S |
"You speak the truth, and suggest a worthy successor. On this day you do not die. On this day, you serve the darkness well. Make no mistake, you are one decision away from being perfect choices..."
The voice ceases....
| Thorgrym the Tracker |
The ranger shrugs his shoulders and gives Gaius a look. The Calistrian has known Grym long enough that he is able to translate said look into something like "Im not really sure whats going on. Are we fighting this thing or what?"
| Sandor Stouthammer |
Sandor looks like he was having an argument with himself. He looked like he was going to stride boldly forward, but only ended up taking a small step. He lets out a huge sigh of relief, and whispers Thank you Gaius
| Dungeon Master S |
Whatever the presence was, it's gone now.
| Dungeon Master S |
The only magical aura in the room is the mist, which is a moderate Conjuration (Teleportation) aura...
| Ferox Kerr |
Hmmm... interesting. Teleportation. I'm intrigued. We have to explore every nook and cranny for the sword and the four or five anchors, right?
| Dungeon Master S |
More mist.... or the same mist again? It's got a weird kaleidoscopic effect.
-Posted with Wayfinder
| Gaius Lirsiiv |
Mork, can you summon us a, "canary", ? I'd have to prepare that spell tomorrow.
If not, I think we should ascend the stairs up from the second floor and climb to the top of the Star Tower. Looking at the map, the teleportation mist could bring us into the unexplored block on the ground floor--but good sense and roleplaying is keeping me from just hopping through it. Though if one of you felt brave or stupid, please be my guest. :)