Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    There. Moved pogs. That should give Ferox and I space to get away, and cover Morkeleb.

    Punch it.

    Stealth:1d20 + 17 ⇒ (11) + 17 = 28


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox says a quick prayer to Abadar(Guidance) and follows Gaius in.

    Stealth: 1d20 + 19 ⇒ (4) + 19 = 23


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Perception: 1d20 + 12 ⇒ (9) + 12 = 21

    Success! Take a standard action!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Baddies: 1d20 + 6 ⇒ (2) + 6 = 8
    Ferox: 1d20 + 10 ⇒ (17) + 10 = 27
    Gaius: 1d20 + 3 ⇒ (13) + 3 = 16
    Grym*: 1d20 + 7 ⇒ (12) + 7 = 19
    Morkeleb: 1d20 + 5 ⇒ (18) + 5 = 23
    Odric: 1d20 + 4 ⇒ (20) + 4 = 24
    Sandor: 1d20 + 4 ⇒ (6) + 4 = 10


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Surprise Round:
    Ferox: Go
    Gaius: Go

    Round 1:
    Ferox: Go
    Odric: Go
    Morkeleb: Go
    Grym: Go
    Gaius: Go
    Sandor: Go

    Baddies: TBD


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Surprise Round
    Heroism, Magic Circle against Evil
    Attack bonus: +2
    AC: 21 Fort: +12, Ref: +11, Will: +13
    Ferox will 5' step into clear view and take a quick shot at Red.

    Attack: 1d20 + 19 - 3 ⇒ (12) + 19 - 3 = 28
    Damage: 1d8 + 10 ⇒ (4) + 10 = 14

    Round 1
    Heroism, Magic Circle against Evil
    Attack bonus: +2
    AC: 21 Fort: +12, Ref: +11, Will: +13

    Ferox will take another shot at Red and then zip off for the others.
    Attack: 1d20 + 19 - 3 ⇒ (12) + 19 - 3 = 28
    Damage: 1d8 + 10 ⇒ (7) + 10 = 17


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox gets the drop on the hounds with a flash of Abadar's power! The hounds look up a moment too late as his arrow sinks into closest hound!

    Surprise Round:
    Ferox: Buff
    Gaius: Go

    Round 1:
    Ferox: ATK
    Odric: Go
    Morkeleb: Go
    Grym: Go
    Gaius: Go
    Sandor: Go

    Baddies: TBD

    DM:

    Red: 17
    Yellow:
    Black:


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Suprise Round

    Gaius steps out and shoots Red with his hand crossbow.

    1d20 + 12 ⇒ (18) + 12 = 30

    On hit:1d6 ⇒ 6+2d6 ⇒ (1, 2) = 3
    DC 18 Fort Save Vs. Giant Wasp Venom. 1/round for six rounds. 1d2 Dex Damage

    Round 1

    Gaius bolts (double move)


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    I'm sure Grym gets a retcon to cast Resist Energy on himself before things got started.

    The ranger takes a moment to focus and get his spell casting ability ready to cast Resist Energy on himself. His magic ability is a bit rusty and unused. For a long time he didn't even recognize he had any magic ability. For the only spell he ever used was Speak with Animals and he would only use this w/ Bucho (mainly they would just talk and hang out a bit). He thought it was part of his special bond w/ the dog. But recently he had to accept his gift. He was always a little uncomfortable about where it came from. Though he knew he was no cleric he always thought (and hoped) it was his patron goddess Sarunrae who granted or maybe at least helped to grant him his spells. Even at that Grym often felt a little uncomfortable praying to his goddess as inevitably from mind would drift from reverence to his mental picture of her.
    It was a painting he only saw one time but it's memory was burned forever in his mind fresh as the day he gazed upon it. There was the Dawnflower, bathed in a bright morning glow. She carried a scimitar wreathed in flames. Her face was beautiful beyond compare but her eyes did hold a hint of her terrible justice that she could dispense with a head lopping slice of her blade. She wore only the flimsiest of robes, her well rounded and shapely legs showing. With her angelic wings fully extended the top of her robe couldn't be up over her shoulders and with the top of her robe resting on her curvy hips; on full display was her overly ample BREASTS OF INFINITE WISDOM...

    agghh! the ranger cursed quietly to himself. He continued in the barest of whispers, Please forgive me, I'm not worthy of your omnipotent beauty. But in your infinite grace this poor sinner asks for protection from the firey hounds of hell we are about to do battle with. We have fought so hard to cleanse this place of evil, and we have more evil yet to fight. Please Dawnflower, let us shed a little of your light here...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius sticks his blade into the hellish hound's hide before bolting. The weapon carries some of the Savored Sting. FORT: 1d20 + 13 ⇒ (12) + 13 = 25 and seems to ignore the poison, though it's surprised by the hit.

    Grym, having just cast his protective spell, waxes about the pulchritude of his patron...

    Round 1:
    Ferox: ATK
    Odric: Go
    Morkeleb: Go
    Grym: Go

    Gaius: Sting like a bee, then float like a butterfly.
    Sandor: Go
    Baddies: TBD

    DM:

    Red: 26
    Yellow:
    Black:


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb fires off a charge of the Wand of Slow (Will DC 14 negates), hitting all the hounds.

    He then drops it, and draws the Wand of Daze Monster.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    As the sneaky sneaks made there way forward, Sandor rummaged through Morkelb's "General Use" group pack. Although he has felt the fires heat before, he yoinks a potion of resist fire, drinks it and sets himself ready to receive the large fire breathing dogs.

    He then pushes Odric off to the side so he can do his warm up squats farther away. As evidenced by past performances they be filled with flatulence and he doesn't want any extra fuel for the fire to be close.

    Turning around he says You all should back up, this line here will be a prime flame flue.

    He then waits to attack the first dog that gets close.

    Full Attk TWF+PA
    Dwarven Waraxe +1 TWF+PA+FF: 1d20 + 17 ⇒ (5) + 17 = 22
    Dmg: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
    Shield Bash TWF+PA: 1d20 + 19 - 3 ⇒ (9) + 19 - 3 = 25 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (3) + 7 + 6 = 16
    Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 - 3 ⇒ (11) + 12 - 3 = 20
    Dmg: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15
    Shield Bash TWF+PA (2nd attk): 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
    Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 21
    Dmg: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14
    Shield Bash TWF+PA (3rd attk): 1d20 + 9 - 3 ⇒ (17) + 9 - 3 = 23 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Added Ferox's other arrow.

    Morkeleb continues the withering fire with some magic:

    Will Red: 1d20 + 5 ⇒ (19) + 5 = 24
    Will Yellow: 1d20 + 5 ⇒ (6) + 5 = 11
    Will Black: 1d20 + 5 ⇒ (6) + 5 = 11

    A pair of the beasts slooooowwwwwww dooooooowwwwwwwwn!

    Round 1:
    Ferox: ATK
    Odric: Go
    Morkeleb: Slow!
    Grym: Go
    Gaius: Sting like a bee, then float like a butterfly.
    Sandor: Go (Posted)
    Baddies: TBD

    DM:

    Red: 40
    Yellow: Slow (Rounds remaining: 5)
    Black: Slow (Rounds remaining: 5)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Actually, Morkeleb can't hit ANY hounds from where he is. He either needs to move in or delay.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    looks like

    we are all waiting just outside together for the hell hounds to come running into us?

    Grym squeezes in next to Sandor. With his Fire resistence spell, he is willing to stand in the blast zone. He readies his blades for attack.

    The ranger directs Bucho to squeeze into the ten foot square next to Odric. The dog waits shaking with anticipation of the coming fight.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    sorry, I' ll add the readied attack rolls

    Team Ranger

    Grym:main attack 1d20 + 14 ⇒ (15) + 14 = 29
    holy CI sword 1d8 + 12 + 2d6 ⇒ (1) + 12 + (1, 2) = 16

    offhand 1d20 + 15 ⇒ (6) + 15 = 21
    sharkslayer 1d4 + 13 ⇒ (1) + 13 = 14

    2nd main 1d20 + 9 ⇒ (16) + 9 = 25
    holy CI sword 1d8 + 12 + 2d6 ⇒ (1) + 12 + (2, 2) = 17

    2nd offhand 1d20 + 10 ⇒ (5) + 10 = 15
    sharkslayer 1d4 + 13 ⇒ (4) + 13 = 17

    Bucho: main attack 1d20 + 14 ⇒ (19) + 14 = 33
    bite 1d8 + 14 ⇒ (7) + 14 = 21

    2nd attack 1d20 + 9 ⇒ (7) + 9 = 16
    bite 1d8 + 14 ⇒ (4) + 14 = 18


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Just need Odric to open this bad boy up. I know life is busy for him. I'm okay with a botting.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    posting for Odric

    Odric stands just off to the side. He watches Sandor and Grym stand full in the line of attack waiting for the great firey beasts. The Stout has just a tinge of jealousy, feeling he should always be in the front of every assault. Perhaps next time he will ask Grym or Sandor for the fire resistance magic. Yet, he stands ready. He looks for a moment at his battle partner beside him. He almost laughs at loud thinking that they have their own canine in this fight. He likes the big brindle dog, even though sometimes after drinking the dog slops watery drool all over the place, and sometimes he has incredibly bad flatulence. Yet, the Stout has been guilty of both of those on a few occasions so he figures he can't judge. He reaches down and gives the dog a firm slap on the shoulder, then raises the Kegerator for a powerfully violent swing when the first beast sticks his head out...

    Readied attack

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (13) + 19 = 32 for 2d4 + 11 + 9 ⇒ (2, 1) + 11 + 9 = 23 damage.

    second stroke: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 14 ⇒ (15) + 14 = 29 for 2d4 + 11 + 9 ⇒ (2, 1) + 11 + 9 = 23 damage.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ruling that Morkeleb waited. Will post shortly


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The party waits for their ambush to spring. This is super complicated, I think I'm doing this correctly.

    First, the wounded hound turns the corner and wastes NO time. He rears back and exhales a cone of hellfire! It hits EVERYONE except Bucho.
    Fire DMG: 10d6 ⇒ (5, 5, 3, 5, 3, 3, 4, 3, 1, 1) = 33 REF DC 21 for half.

    The next hound comes tearing around the corner, and Morkeleb's spell catches two of them! The one in the lead slows down right as Grym and Sandor step up to hit it side by side. Sandor's first swing misses, but the shield slams in. The hound doesn't get knocked back at all though. Grym is right there though to take up the slack. By the time he's done, the hound is cut to ribbons.

    Round 2:
    Ferox: Go
    Gaius: Go

    Baddies: TBD
    Odric: TBD
    Morkeleb: TBD
    Grym: TBD
    Sandor: TBD

    DM:

    Red: 40
    Black: Slow (Rounds remaining: 5)


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Reflex save 1d20 + 11 ⇒ (5) + 11 = 16

    The ranger's normally fast footwork and quick reflexes are a heart beat too slow.
    Grym takes the brunt of the fire blast, luckily his spell took most of it.
    all 20 points used up, Grym takes 13 damage


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Reflex Save: 1d20 + 12 ⇒ (11) + 12 = 23

    What level spell is the resist fire potion the dr10, dr20, or dr30 kind? I will assume 10, so that is 17 damage. Current HP 103/120


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Ref: 1d20 + 6 ⇒ (10) + 6 = 16

    Morkeleb is too busy juggling wands and staff to dodge...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Normal potions are the DR 10 version.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Round 2:
    Ferox: Go
    Gaius: Go

    Baddies: TBD
    Odric: TBD
    Morkeleb: TBD
    Grym: TBD
    Sandor: TBD

    DM:

    Red: 40
    Black: Slow (Rounds remaining: 5)


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Reflex: 1d20 + 11 ⇒ (4) + 11 = 15

    Round 2
    Heroism, Magic Circle against Evil
    Attack bonus: +2
    AC: 21 Fort: +12, Ref: +11, Will: +13

    Ferox lets loose a volley at Red. If Red should happen to fall and Ferox can see it, the volley will continue on to Black.

    Arrow 1: 1d20 + 20 - 3 - 2 ⇒ (1) + 20 - 3 - 2 = 16
    Damage: 1d8 + 3 + 1 + 6 ⇒ (7) + 3 + 1 + 6 = 17
    Damage, Manyshot: 1d8 + 3 + 1 + 6 ⇒ (1) + 3 + 1 + 6 = 11

    Arrow, Rapid Shot: 1d20 + 20 - 3 - 2 ⇒ (19) + 20 - 3 - 2 = 34
    Damage: 1d8 + 3 + 1 + 6 ⇒ (7) + 3 + 1 + 6 = 17

    Arrow 2: 1d20 + 15 - 3 - 2 ⇒ (1) + 15 - 3 - 2 = 11
    Damage: 1d8 + 3 + 1 + 6 ⇒ (1) + 3 + 1 + 6 = 11

    Crit Confirmation, Rapid Shot: 1d20 + 20 - 3 - 2 ⇒ (14) + 20 - 3 - 2 = 29
    Bonus Crit Damage: 2d8 + 20 ⇒ (8, 6) + 20 = 34


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Reflex Save:1d20 + 9 ⇒ (17) + 9 = 26

    EVASION, NESSIE! BOOYAH!


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius loads his hand crossbow and fires!

    MW Hand Crossbow:1d20 + 12 ⇒ (16) + 12 = 28

    Damage on HIt:1d6 ⇒ 6


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox and Gaius continue their barrage, Ferox landing one with amazing aim, and Gaius scoring a hit with his as well.

    The slowed hound actually retreats into the tower, not wanting to face you in this condition. The other sees no choice and snaps its fiery jaws at Sandor Atk: 1d20 + 20 ⇒ (11) + 20 = 31 for DMG: 2d6 + 12 ⇒ (5, 3) + 12 = 20 and Fire: 2d6 ⇒ (1, 6) = 7

    Round 2:
    Ferox: ATK
    Gaius: ATK
    Baddies: TBD
    Odric: Go
    Morkeleb: Go
    Grym: Go
    Sandor: Go

    DM:

    Red: 97
    Black: Slow (Rounds remaining: 5)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 2

    Current HP 83/120

    The exchange between dog and Sandor is ferocious, even the big brindle howeled at the exchange. Sandor's shield and stalwart determination kept him from being flung into the wall as the beasts head thrashed looking for an opening to bite at Sandor's head. The beasts paws swept low which Sandor jumped over. The beast used it as an opening to snap at the dwarfs leg. The beasts jaws caught the leg wrenching it painfully, but the dwarf countered with slamming it on the dogs snout, and the beast let go when the axe magicked by Morkelb would have cleaved the jaw tendons in two. It was when Sandor's greave exited the beasts mouth it was a shade of red, and the dwarf was thankful that the potion he drank allowed his natural skin to avoid the discomfort of the heated greave.

    The beast from past history was used to the soft 2 legged creatures to succumb to the pain from the fire of its breath, actually turned towards the larger Odric. He realised his mistake when Sandor attacked with all his might.

    Dwarven Waraxe +1 TWF+PA+FF: 1d20 + 17 ⇒ (20) + 17 = 37
    Dmg: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19
    Shield Bash TWF+PA: 1d20 + 19 - 3 ⇒ (15) + 19 - 3 = 31 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (2) + 7 + 6 = 15
    Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 - 3 ⇒ (1) + 12 - 3 = 10
    Dmg: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17
    Shield Bash TWF+PA (2nd attk): 1d20 + 14 - 3 ⇒ (13) + 14 - 3 = 24 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
    Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
    Dmg: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19
    Shield Bash TWF+PA (3rd attk): 1d20 + 9 - 3 ⇒ (8) + 9 - 3 = 14 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18

    Confirm Crit 1: 1d20 + 17 ⇒ (13) + 17 = 30
    Crit Damage: 2d10 + 12 + 12 ⇒ (10, 9) + 12 + 12 = 43

    Confirm Crit 2: 1d20 + 7 - 3 ⇒ (7) + 7 - 3 = 11
    extra damage: 2d10 + 12 + 12 ⇒ (4, 8) + 12 + 12 = 36


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    King of Korvosa

    Round the Second
    Odric's arms were getting a bit tired as he held the Kegerator aloft for the long seconds of the initial clash and exchange of blows. The sheer violence of the crashing and smashing against Sandor's shield startled the man a bit.

    I thought you said they were a couple of dogs? Odric muttered to himself while glancing at Gaius in mock irritation. In reality Odric relished the chance to fight these beasts. The sting of battle always stirred something primal in him.

    As the hell hound careened around the corner, Odric let the blade fall with a whoosh, followed up by another hacking blow, however the second blow was decidedly less savage than the first.

    I think the readied action expired during the first round, right? Either way Odric slashes the stuffing out of this pooch

    First attack: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (16) + 19 = 35 for 2d4 + 11 + 9 ⇒ (1, 2) + 11 + 9 = 23 damage.

    Confirm: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 ⇒ (18) + 19 = 37 for 2d4 + 11 + 9 ⇒ (2, 3) + 11 + 9 = 25 damage.

    Second attack: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 - 5 ⇒ (7) + 19 - 5 = 21 for 2d4 + 11 + 9 ⇒ (2, 2) + 11 + 9 = 24 damage.

    As he struck the monstrous beast, Odric couldn't resist chiding the creature sarcastically, Bad dog! No!


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 2 Team Ranger

    Seeing the fury in the dwarf's eye at being bitten by the beast, the ranger holds his blades for a moment. For Grym had already the honor of slaying one of the dread hounds.

    I'm assuming between Odric and Sandor the red hound is hacked into doggy bites. Excuse this next action if I'm wrong, Grym and Bucho would certainly be attacking the red one.

    The mighty Kegerator cuts, the powerful ax and shield blows; Grym is impressed and almost glad to hold his blades to watch such amazing death dealing weaponry in action.
    But now that the red hound is surely dead, the ranger sees the black hound trying to escape. Come on Bucho, we must give chase!
    With that the ranger and dog parkour over a huge dead hell hound and sprint into the next room.

    Grym
    acrobatics 1d20 + 11 ⇒ (19) + 11 = 30

    Bucho
    acrobatics 1d20 + 9 ⇒ (10) + 9 = 19

    I moved Bucho and Grym to the next room. Bucho has move rate of 40'. Im assuming he couldn't get all the way into the room w/ hell hound to attack in this round? If he could please let him do so. If not they both pause before the doorway.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Daze Monster from wand on the least injured: probably the one Sandor didn't wreck. Will DC 13

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Sandor's onslaught is vicious by any standards, and fits right at home in this hellish castle. When he is done, only the steaming corpse of the hound remains.

    I've moved Odric and Morkeleb in with a double move. The hound by him is dead, and this is the most efficient way to get him back in the fight. There's no AoO because of the corner. There's no line of sight until the very end for Morkeleb.

    Grym and Bucho join him in hunting the monster down.

    Round 3:
    Ferox: Go
    Gaius: Go

    Baddies: TBD
    Odric: TBD
    Morkeleb: TBD
    Grym: TBD
    Sandor: TBD

    DM:

    Black: Slow (Rounds remaining: 5)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    ROUND 3

    Gaius moves to the formally secret door and makes an active perception check, trying his best to make out the sounds of any unexpected beings who may attempt to join the battle--from up or down stairs, from elsewhere around, et cetera.

    Perception:1d20 + 18 ⇒ (18) + 18 = 36


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius tunes his ears to the area, and hears nothing beyond the battle at hand.

    Round 3:
    Ferox: Go
    Gaius: Listen
    Baddies: TBD
    Odric: TBD
    Morkeleb: TBD
    Grym: TBD
    Sandor: TBD

    DM:

    Black: Slow (Rounds remaining: 5)


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 3

    Ferox follows into the adjoining room. He knocks an arrow and surveys the area for any further threats.

    Ferox will ready to shoot anything that comes into view.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Mr. Pedantic:
    it's "nock" an arrow :-)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox prepares as the now cornered beast decides it's time to fight back. Only Morkeleb and Odric are close enough to feel the fires. They wash over the heroes for DMG: 10d6 ⇒ (5, 4, 6, 3, 2, 1, 3, 1, 4, 2) = 31 fire damage, REF DC 21 for half.

    Round 3:
    Ferox: Prep
    Gaius: Listen
    Baddies: Fire
    Odric: Go
    Morkeleb: Go
    Grym: Go
    Sandor: Go

    DM:

    Reset: 1d4 ⇒ 4
    Black: Slow (Rounds remaining: 5)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 3

    Current HP 83/120

    The shadows and light danced across the already horrific walls. They bore witness to the burly warrior, and not so burly Mage being licked by the flames from the hell hound. With the dwarfs rage already matching the temperature of the hellish fire he charged. The throaty growl reverberated inside his helm, and the armor seemed to amplify the tone.

    His friends heard the noise and made way for the charging dwarf.

    Dwarven Waraxe +1 PA+FF: 1d20 + 19 ⇒ (2) + 19 = 21
    Dmg: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Is there anything worse than charging and getting a, '2', ?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Odric and Morkeleb are up before, hope this doesnt change anythying

    Round 3

    ... the big brindle dog is shaking from anticipation. He can smell the massive sulphury canine smell in the next room. Bucho obeys but can't understand why his master holds him back from attacking. When the Stout runs past, the dog can almost hold no longer. He wants to be on the front line, he could easily outpace the hulking warrior and help him in battle. Bucho likes the big warrior. He always had such interesting smells eminating from his person.
    Then a burst of flames pours through the doorway, some even hit the strange spicy/spell component smelling wizard.
    The flames dying down seem to be what his master was waiting for, now given the signal, the dog rushes into the next room with his master, jaws snapping looking for canine flesh!

    Grym attack 1d20 + 16 ⇒ (1) + 16 = 17
    CI holy longsword 1d8 + 12 + 2d6 ⇒ (5) + 12 + (6, 1) = 24

    Bucho Attack! 1d20 + 14 ⇒ (12) + 14 = 26
    death jaws 1d8 + 14 ⇒ (2) + 14 = 16


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor heads for the hit, and draws an attack from flame-spite covered teeth: AoO: 1d20 + 20 ⇒ (17) + 20 = 37 for DMG: 2d6 + 12 ⇒ (4, 3) + 12 = 19 and FIRE: 2d6 ⇒ (3, 6) = 9. Despite being slowed, it's barding and hide protect it from the charging dwarf. Similarly, the rangers blade makes a rare miss. Bucho, however, has little trouble.

    Round 3:
    Ferox: Prep
    Gaius: Listen
    Baddies: Fire
    Odric: Go
    Morkeleb: Go

    Grym: ATK
    Sandor: Miss

    DM:

    Black: 16 Slow (Rounds remaining: 4) Breath on Round 7


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    ref: 1d30 + 6 ⇒ (4) + 6 = 10

    Being immolated twice in 10 seconds is clearly not doing the wizard any favors. He chokes back a cry of agony, and lets loose a charge from the Daze Monster wand, then staggers back out of harms way

    Will DC 13 negs the daze


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Gaius Lirsiiv wrote:
    Is there anything worse than charging and getting a, '2', ?

    Yes look at Gryms post

    Current HP 64/120


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Sandor Stouthammer wrote:
    Gaius Lirsiiv wrote:
    Is there anything worse than charging and getting a, '2', ?

    Yes look at Gryms post

    Current HP 64/120

    yeah no kidding! Though at least Bucho scored a hit for "team ranger"


    King of Korvosa

    Round the Third

    Odric slams into the fast moving wall of flames in his headlong rush to attack! He tries to twist his massive frame to at least limit the blistering inferno's touch to his left side...

    1d20 + 8 ⇒ (14) + 8 = 22

    ...successfully! He closes the distance remaining between him and the hell hound in a single bounding stride and flips the Kegerator into a smooth double slice across the beast's slavering jaws.

    Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 + 1d1d20 + 19 - 5 ⇒ (12) + 19 + (18) + 19 - 5 = 63 for 2d4 + 11 + 9 ⇒ (3, 4) + 11 + 9 = 27 damage.

    Confirm: Power Attack (Furious Focus) with MW Keen Falchion +1: 1d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24 for 2d4 + 11 + 9 ⇒ (2, 3) + 11 + 9 = 25 damage.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ummm....that's some crazy math there Odric. Regardless, if I'm translating it correctly...

    Odric's blade cuts deep, and blood nearly as hot as the fire sprays forth.

    Morkeleb's spell wraps around the beast's mind Will: 1d20 + 5 ⇒ (17) + 5 = 22, but can't grab it.

    Round 4:
    Ferox: Go
    Gaius: Go

    Baddies: TBD
    Odric: TBD
    Morkeleb: TBD
    Grym: TBD
    Sandor: TBD

    DM:

    Black: 68 Slow (Rounds remaining: 3) Breath on Round 7


    King of Korvosa

    Oops pasting error on phone - apologies


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I figured. Confirmed crit.

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