Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Holy crap this ability drain is for fuks!!!

    Odric save: 1d20 + 7 ⇒ (16) + 7 = 23 <--IIRC that is enuff...

    Odric finally breaks the humiliating compulsion. He rushes into the room, drawing the Kergerator on the run. The undead bane weapon glows, eager to seek its foe...

    attack: 1d20 + 21 ⇒ (7) + 21 = 28
    damage: 2d4 + 22 + 2d6 ⇒ (3, 4) + 22 + (4, 3) = 36

    Morkeleb steps 5' and holds out his hand, ready to cast a spell if his friends' attacks don't quite finish the job


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Man, Ferox is in a bad way.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric breaks free and with a shout. The Danse is ready, and takes a swing AoO: 1d20 + 18 ⇒ (9) + 18 = 27 for DMG: 2d6 ⇒ (5, 4) = 9 and CON DRAIN: 1d4 ⇒ 4. The warrior's hit is massive, but it doesn't go down.

    MORKELEB!

    Round 3:
    Ferox: Rain of arrows
    Baddie: ATK
    Morkeleb: Go
    Grym: Go
    Gaius: Go

    Sandor: Hit
    Odric: Hit

    DM:

    Danse Macabre: 161 (10 Temp)


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 3

    Will save 1d20 + 6 ⇒ (15) + 6 = 21 DC22? balls!!!

    The ranger's steps seem to falter for a moment but then he slips back into a very graceful but creepy waltz of death.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb technically goes before Grym. I'll let that happen first.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Taking the site thing, Morkeleb casts another Magic Missile

    MM: 5d4 + 5 ⇒ (3, 3, 3, 1, 1) + 5 = 16

    If the monster still stands, he draws forth the Staff of Necromancy


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    And thus did the Danse Macabre reach the Cota.

    Morkeleb's missile pound the undead master to obvlivion.

    Out of combat.

    XP: 6,400 each


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The creature's party of dancers hasten and hasten as they draw nearer and nearer. Soon they swirl like water in a drain before becoming one with Death.

    The music stops, and eventually the beating heart does too...


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    The wizard lets his staff drop to his side. This foul place's reputation is certainly well-earned

    Once the group starts recovering, he turns to Gaius. did you happen to prepare a Hallow spell? If this place remains unholy, that terror will return tomorrow.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb thinks he might be able to pull off a teleportation to the City of Vigil. Having never been there it's a bit of a risk. If ever a place had healing available...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I have added a map of the area to the top.

    Scarwall is in the center North. You'll see Korvosa in the southwest with Kaer Maga north of that. The plateau there was where you dealt with the Shoanti and convinced them that the time to fight off the new queen was approaching.

    Mike, Sandpoint is west of this map and Runeforge and Rimeskull (the entrance to Runeforge) is similarly Northwest.

    You estimate it's about 750 miles to Vigil....


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox collapses to the floor; his body wracked by weakness. Never in his life has he felt so frail.

    By Abadar, that thing literally sucked the life out of me. I'll need to tread carefully from here on out.

    Ferox takes a moment to cast Detect Magic. He struggles to his feet and on shaky legs begins a survey of the room.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox detects some magic, and it's coming from the middle of the dance floor...

    The party quickly goes to work on the floor, not caring about the destruction in the slightest. Beneath is a skeleton in full military regalia, clearly someone important. His cold iron longsword, plate armor and tower shield (with beautiful rampant eagle coat-of-arms) all radiate as magical.

    Knowledge (Nobility DC 30):

    This is Sir Echolt Crommerand of Tamrivena. He led forces that tried to depose Kazavon. His failure led to this placement, underneath the feet of the Dance.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    By Torag that was a tough fight, and you say it will be back at full strength tomorrow? Heck we should bring that statue of Kazavon in here maybe send the Danse up the ladder. . Sandor adds with a chuckle.

    He approaches Ferox, and offers him a drink of the dwarven stout. Here lad this always makes me feel better. You deserve it. We all deserve it. the last is with a sigh of wondering what this castle has in store for us next.

    Morkelb if your traveling this time, I would like a break from this place, and that holy city sound like it's something I should see. Besides if you didn't jiggle the lads bits from the last trip, I feel like it's something I should experience since he won't stop talking about it.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    know(nobility): 1d20 + 14 ⇒ (5) + 14 = 19

    i don't recognize the sigul

    He looks at the magical items...

    spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32
    spellcraft: 1d20 + 19 ⇒ (11) + 19 = 30
    spellcraft: 1d20 + 19 ⇒ (13) + 19 = 32


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    +2 full plate armor. Clutched to its breast is a +1 holy cold iron longsword and at his side is a +1 tower shield


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    +1 holy cold iron long sword? Grym tries to be subtle and guage the other warriors interest in the blade. But he obviously thinks it would pair well with Shark Slayer.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Morkeleb the Mighty wrote:

    The wizard lets his staff drop to his side. This foul place's reputation is certainly well-earned

    Once the group starts recovering, he turns to Gaius. did you happen to prepare a Hallow spell? If this place remains unholy, that terror will return tomorrow.

    With a bitter laugh, Gaius replies, I'll need a fair bit more time studying before I'm able to cast that spell, Enchanter. I'm afraid not. I can Consecrate the ground. Will that have the desired effect? If not, I say we move Sir Corpse here and seal this room.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station
    Dungeon Master S wrote:
    And thus did the Danse Macabre reach the Cota. Morkeleb's missile pound the undead master to obvlivion. Out of combat. XP: 6,400 each

    Sandor, here's the XP

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Aah...I misremembered that you had prepared Consecrate. For some reason I'm less able to concentrate since coming here.... maybe it's the wisdom damage. Or Str drain. Or Con drain

    DMS will Consecrate work or must it be Hallow?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    I'll need to wait until back in NH to answer

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    My reading is "no" it must be Hallow--probably because of duration


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Morkeleb the Mighty wrote:
    My reading is "no" it must be Hallow--probably because of duration

    Also remember that this place is under the effects of unhallow. See spoiler at top.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes, it must be a Hallow spell. That will cancel the Unhallow of this room, and Morkeleb thinks, the Danse Macabre.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Could the Danse be another...anchor for the castle, like the dragon was? (would you like another check?)

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    You don't *think* so

    -Posted with Wayfinder


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Could we acquire a scroll of Hallow and cast it before the dancers return?


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Ferox Kerr wrote:
    Could we acquire a scroll of Hallow and cast it before the dancers return?

    I'm not sure how it would work from a scroll cast, but the spell casting time is 24 hours, and it counters, but doesn't dispel any unhallow effect.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    geek stuff:
    you can't dispel an in-place spell that's "instantaneous" that's probably why it says it doesn't dispel it. Spell from a scroll works exactly like NOT from a scroll except the caster level is "set" on the scroll


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Well, if Morkeleb thinks this isn't an anchor for the evil in Scarwall, why don't we just leave and never come back. We have the loot.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    If there is nothing else of interest, I concur!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Go ahead and place yourselves where you want to go!


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    since I'm not going to "Call" going up that trapdoor/ladder that the Compulsion was going to send us up (not without a majority--or possibly unanimous--vote), we'll try these stairs up.

    Grym, Gaius, and Bucho listen
    Perception, Grym: 1d20 + 15 ⇒ (20) + 15 = 35 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (9) + 11 = 20 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (14) + 18 = 32
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (6) + 20 = 26


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The stairs are quiet, and lead to a balcony on the second floor. From here you hear gargoyles in the distance, but nothing more.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    i'm a little unclear on the large blacked-out area just north of where we fought the dragon. Are there doors off of those stairs leading up?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    No, there are no doors there, you don't know how to get there...for now.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Understood. Let's do the stairs down, on this wing. I can't move pogs at this time...

    Grym, Gaius, and Bucho listen
    Perception, Grym: 1d20 + 15 ⇒ (16) + 15 = 31 +2 underground, +4 urban
    Perception, Bucho: 1d20 + 11 ⇒ (14) + 11 = 25 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (14) + 18 = 32
    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (8) + 20 = 28


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Not sure which stairs...


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Just to the left of the courtyard there's a stair leading up and down, by the looks of the map


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You're now using the second floor map.

    This double door of bronze is so tarnished that it appears almost black. Cast in bas-relief on its exterior are gruesome images of devils and priests cavorting among the corpses and tortured souls of the damned. A skull and spiked chain overlook the entire scene from the center of the doors. A heavy wheel is set into the center of each door.

    Unfortunately the door team can see that the door has been Stone Shaped to have a lip on it meaning it'll take some time (or another Stone Shape) to get the door opened.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    That's why I prepped it...twice...do it


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Morkeleb the Mighty wrote:
    That's why I prepped it...twice...do it

    Hold on there, Hoss Morkeleb.

    Gaius casts Detect Magic on the door.

    My gut tells me that spelling out way around this may spring a trap. We may need to solve the puzzle with the wheels.

    Chris, can you give me some more deets on the door and the wheels? Are they adorned or marked in any way?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    They are neither adorned, nor marked. It also doesn't radiate as magic. That being said, you get a bad feeling about where this goes...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I have a very bad feeling about this.

    Gaius steps to the rear of the party.

    Stoneshape away, Enchanter.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb lowers his staff. I respect your instincts. Does anyone else object--or have other ideas?


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    The Stone Shape is on this side of the door. So, someone cast it to keep others from going inside or something coming out. I'm going to assume that something very scary is on the other side. Unfortunately, we have four undead keeping the sword chained here. I'm not clear if we've even dispatched any of them. We don't really have a choice but to explore every nook in the hell hole. I vote we proceed, though it'll probably be the death of me.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    That's the spirit! Enchanter, if you please.

    Gaius hides behind EVERYONE.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The weakened Inquisitor shows his mettle, urging Morkeleb to release the door.

    The enchanter weaves his dweomer and the stone bends to his will like it was wet clay. The doors open, and the story continues.

    The floor of this foyer is tiled in blood-red marble. A altar resembling a skull, its lower section wrapped in iron chains and its top cut off flat to form a level surface, stands in an alcove
    to the east. A ten-foot-diameter pool of what appears to be stagnant water, its rim fashioned of white marble, sits in the western alcove opposite the altar.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Spoiler:
    ohhhh hell no!! You had me at nice chamber with an alter skull. This reminds me of a description from another game if I'm right Ferox and one or two more have a very good chance of death. D___-___h. But here it goes.

    Sandor takes a long hard stare into the room then glances at the Stout warrior next to him. On three Lad?


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    The ranger looks suspiciously at the pool of stagnant water. He gives his nod to Sandor and Odric that he is ready. When they enter the room. Grym heads first to the pool. He avoids touching but sees if he can see any obvious danger.
    Assuming nothing jumps out right away. Grym set Bucho to guard the pool while he helps search the rest of the room.

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