Ronaef Tuefellaei |
"Yes the kobolds brought down the tower and killed the wizard by undermining the tower, they say they were hired by the wizard to undermine the tower and the death of him and several kobolds in the process was just an accident.. and we know the way to the kobold lair."
David_Bross |
She replies I guess Hunclay got his just deserts, he always was complaining that tower obstructed his view. So I guess you're going to go oust those kobolds, and figure out what is going on. As I said, we haven't had any kobolds here locally since the dragonplague wars. I don't suppose any of you know about Belheim's history with that do you?
David_Bross |
Bassy says Oh, you youngins... Well, storytime I suppose
She goes to get the tea and bring it out, then continues telling the entire history of Belheim.
The Dragon Plague years were quite eventful for northern Taldor. During the years between 3660 and 3672 ar, the region endured an explosion of violent and bloody depredations by no fewer than three dozen different dragons. Among those affected by the attacks was a young woman named Tula Belhaim, who lost her family when a black dragon named Aeteperax destroyed her hometown of Nazilli on the southern edge of the Verduran Forest. She would go on to become a great hero, and the mercenary company she founded— the Slayers of Nazilli—defeated more dragons than any other group in those days. Her final triumph was slaying Aeteperax in the heart of a swampland deep in the part of the Verduran Forest known today as Dragonfen.
For her service, the Taldan emperor awarded Tula the title of Baroness and the stewardship of the Verduran Fork region, including all of Dragonfen. Her legions of admirers soon founded a town bearing her name, its buildings built of limestone quarried nearby. In 3676 ar, as Belhaim was still finding its place in the world, a band of Iroran priests presented themselves before the Baroness of Belhaim and asked her permission to build a monastery east of the town, overlooking Dragonfen. Lady Tula graciously granted their wish, and soon thereafter, the monks built a fine monastery on the far side of the swamp.
The Iroran sect grew and prospered in this setting along with Belhaim, and over the years developed strong ties to the town. Lady Tula eventually married one of her fellow Slayers, Arturic Canteclure, and built a castle atop one of the town’s hills. The couple had four children, but each one died of accident or misadventure before the age of 9, leaving the new barony with no heirs. Tula and Arturic’s relationship grew strained as the baroness grew morbid and obsessed with building a grand tomb for herself and her family. As she and her husband grew apart, Tula amended her will to have Arturic buried in a separate part of the tomb, rather than alongside her. Some time later the couples bodies were found by servants, and Belhaim mourned a tragedy they couldn’t understand or comprehend. The bodies were quickly taken to Tula’s crypt and buried according to her wishes, and the site was sealed.
Rule of Belhaim fell to distant relations of Arturic’s, the Canteclures. In 4500 ar, Baron Sarvo Canteclure, a vicious lord who imprisoned subjects for the slightest infraction, joined an ill-advised rebellion against the Grand Prince, and his family and the castle were destroyed in retaliation. Upheaval was not limited to the town of Belhaim that year, though. A month prior to the razing of Castle Tula, afterward referred to superstitiously as the Witch Tower, the monks of the Monastery of Saint Kyerixus vanished mysteriously and their home fell into ruin.
Back in Belhaim, a man named Sir Arkold Devy was awarded the Barony of Belhaim for his role in helping to put down the seditious Canteclures. His descendants have ruled for the past 2 centuries. During this time, a few memorable events touched the region—most notably the earthquake that left the town relatively unharmed, but caused the town’s quarry to flood. With access to the quarry’s fine limestone lost, Belhaim’s fortunes slowly receded.
Residents of Belhaim have repeatedly put forth plans to have Dragonfen drained in order to salvage the land for agricultural use and to reveal potential new quarry sites. Yet again and again, these notions were discarded as being far too daunting and expensive. Belhaim seems destined to be nothing more than a sleepy backwater of the dying Taldan Empire.
David_Bross |
Bassy replies to Nat The forest got the name of the Dragonfen thanks to the deeds of Aeteperax, the dreadful black. There hasn't been a dragon there in ages, which is why this take of kobolds returning is certainly some cause for alarm. They haven't bothered Belheim for a long time, and I'm curious, and a bit frightened by what they might herald.
David_Bross |
Bassy explains, Kobolds are creatures of the dark, most commonly found in underground warrens. They are physically similar to dragons, although only the smallest of dragons, without wings, would actually be the size of a kobold. They usually talk of themselves as the great scions of dragonkind, destined to rule beneath their greater, god-like cousins. She finishes her cup of tea, and then continues but, in reality dragons have little use for the obnoxious little buggers. That said, they attach themselves to whatever dragon they can serve, hoping to get whatever greatness they can from the beasts... That is whats most troubling. If they've recently become emboldened enough to trouble Belheim, then something must have pushed them towards it. That is what you should investigate as you're 'dealin' with them
David_Bross |
I'm going to assume Nat doing alll the talking did the main roll :^). 1 Assist, one failed assist
Bassy says Well, I suppose that's all the history of this town. Onto recent events, I did hear that Isadorer Malak still hasn’t given up hope that her daughter Bophre might still be alive, but she’s been missing for three months now! Just last week, Malak increased the award for Bophre’s return to 200 gold pieces—that must be most of her life savings! Also of Hunclay, That wizard always spooked me. I heard he worships devils and collects evil books! You all are welcome to come back around dinner time, and tell me of your findings with the kobolds. I'd be most intrigued.
David_Bross |
The party makes there way through the tunnels, and finds themselves at the entrance to the kobold's Lair.
check your positioning to make sure it is to your liking. Do you try to sneak up on the lair (difficult with light sources), or how do you want to approach it?
Nátulcien Ar-Feiniel: 1d20 + 7 ⇒ (12) + 7 = 19
Demii : 1d20 + 7 ⇒ (9) + 7 = 16
Cassandra Hanata: 1d20 + 7 ⇒ (2) + 7 = 9
Braggom: 1d20 + 1 ⇒ (16) + 1 = 17
Ronaef Tuefellaei: 1d20 + 7 ⇒ (14) + 7 = 21
David_Bross |
Nat, Braggom and Ronaef all notice small creatures with slings out
Nátulcien Ar-Feiniel: 1d20 + 3 ⇒ (15) + 3 = 18
Demii : 1d20 + 3 ⇒ (1) + 3 = 4
Cassandra Hanata: 1d20 + 4 ⇒ (13) + 4 = 17
Braggom: 1d20 + 1 ⇒ (13) + 1 = 14
Ronaef Tuefellaei: 1d20 + 13 ⇒ (18) + 13 = 31
GM: 1d20 + 1 ⇒ (11) + 1 = 12
GM: 1d20 + 1 ⇒ (6) + 1 = 7
GM: 1d20 + 1 ⇒ (11) + 1 = 12
GM: 1d20 + 1 ⇒ (13) + 1 = 14
GM: 1d20 + 1 ⇒ (11) + 1 = 12
GM: 1d20 + 1 ⇒ (15) + 1 = 16
Bold may post, surprise round
Ronaef Tuefellaei
Nátulcien Ar-Feiniel + Demii (acts on a 4, so might as well skip first round of combat)
Cassandra Hanata
2 creatures
Braggom
4 creatures
David_Bross |
will: 1d20 ⇒ 13
will: 1d20 ⇒ 1
Two off the kobolds fall to the ground unconscious as Ronaef lets out a spray of colors from his finger tips.
bold may post, surprise round
Nátulcien Ar-Feiniel + Demii (acts on a 4, so might as well skip first round of combat)
Cassandra Hanata
2 creatures
Braggom
4 creatures
Ronaef Tuefellaei
Nátulcien Ar-Feiniel |
Is it reasonable that Nat would have had her sling out and ready? I would have posted it before, but got slammed at work. If so:
Nat sends a sling bullet at the kobold who remains.
Sling with pbs: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
And misses badly.
If not, she'll just draw her sling out.
David_Bross |
The standing kobold lets out a loud yelp and pulls his spear as he stands over his allies.
Three additional kobolds come out out of a tunnel to the north.
bold may post
Ronaef Tuefellaei
Nátulcien Ar-Feiniel + Demii
Cassandra Hanata
1 creature (+2 unconscious)
Braggom
3 creatures
Cassandra Hanata |
Since they only just joined the fight, do they count as the 1st round for them? Aka flat footed.....
Cassandra makes a leap to get past her companions, away from the spears.
Acro, avoid spears: 1d20 + 9 ⇒ (5) + 9 = 14
Shot vs lone kobold, PBS: 1d20 + 5 ⇒ (20) + 5 = 25Sting: 1d6 ⇒ 2
Crit?: 1d20 + 5 ⇒ (1) + 5 = 6Extra: 2d6 ⇒ (6, 4) = 10
Aw...
Nátulcien Ar-Feiniel |
Nat directs Demii to attack the kobold nearest to them.
I think it's just a 5-ft step? Disregard more than the first attack, if not. Directing Demii to attack as a free action. This is a DC 10 check, Nat has +9 to handle Demii so cannot fail. I'll not bother noting her checks to do this with Demii in the future.
Bite, damage: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (4) + 1 = 5
claw, damage: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 1 ⇒ (2) + 1 = 3
claw, damage: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 1 ⇒ (2) + 1 = 3
bite confirmation, crit damage: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 1 ⇒ (3) + 1 = 4
ride check to also attack: 1d20 + 5 ⇒ (10) + 5 = 15
If Demii's bite brings down the kobold, Nat will draw her lance and attack the one behind it. If it doesn't, she'll draw her sickle and attack the one he bit.
sickle or lance: 1d20 + 3 ⇒ (12) + 3 = 15
damage if sickle: 1d4 + 1 ⇒ (4) + 1 = 5
damage if lance: 1d6 + 1 ⇒ (6) + 1 = 7
David_Bross |
Cassandra's shot and the tiger make short work out of the kobold in the front. Nat then brings down a kobold in the back. Ronaef fires a ray of frost at the remaining kobold in the front.
The kobold in the front quickly runs through the tunnel into darkness after seeing his friends downed.
Braggom is up
Cassandra Hanata |
"Those are spooked. I suggest ridding ourselves of those two before they get up and bail for reinforcements too."
Unless there is sound of extra kobolds arriving, Cassandra would go to CDG the kobolds, with a rapier.
CDG 1: 2d6 + 1d6 ⇒ (4, 3) + (3) = 10 > Fort 20 or die.
CDG 2: 2d6 + 1d6 ⇒ (3, 1) + (3) = 7 > Fort 17 or die.
Incidentally, Cassandra could keep on stabbing until they die, making lots of CDG attempts.
Nátulcien Ar-Feiniel |
Nat turns Demii around and commands him to run after the Kobolds as quickly as he can, while casting Divine Favor on herself.
Concentration check for casting while mount double moves, with bonus from Stable Gallop: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Demii double-moves after the Kobolds. He's going at 40ft per round, so he'll keep going further than the place I put them at on the map, following after the kobolds. He has low-light vision and Scent.
Note: if after one move of Demii she can see a kobold within range of his second move, she'll hold off on the casting and attack with her standard action instead.