Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Looking to the fallen captain, then to the halfling.

'Thanks for your aid when we needed it my friend! Surely some of us owe you our lives! Now you are truly free and have yet one more story to tell on your travels. But first we have to deal with the wicked captain's crew who have been equally abusive to you ...'

Diplomacy 1d20 + 8 ⇒ (14) + 8 = 22


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Once Xen has identified which items are magical he immediately tries to ID them, he also takes a good look at Breaker

Spellcraft 1d20 + 7 ⇒ (5) + 7 = 12 fails on the first item
Spellcraft 1d20 + 7 ⇒ (15) + 7 = 22 Ideas an item up to CL 7
Spellcraft 1d20 + 7 ⇒ (5) + 7 = 12 fails on third
Spellcraft 1d20 + 7 ⇒ (6) + 7 = 13 fails on 4th

Appraise on the axe 1d20 + 7 ⇒ (18) + 7 = 25


FZZZZT

STAB

Sven doesn't have time for any last words as Jax's magical strike finishes him off.


"Oh, you are more than welcome. The pleasure was entirely mine." Nimpy bobs up and down in the air a little, still glowing faintly. "But I believe I will leave the final disposition of the Frosthamar, its sailors and its contents to you. I don't care what happens to those evil men; they deserve whatever they get. Kill them all. But I'm not going back to the Frosthamar."


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM am I talking to an Illusion?

'Join us then, at least for a little, safety in numbers, lets get you a real meal to fill you belly and you can tell us some tales on the road to civilization.'


Whoops, almost forgot.

As the Captain gasps his last, the shadowy outline around him seems to solidify for a moment. A single, glaring eye seems to focus on you. The dark tentacles writhe and squirm, reaching out. You feel a malice so intense that you take a step backwards, and shudder.

Then the thing, whatever it was, fades like a breath of mist. In an instant it is entirely gone.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

So what now Nimpy, do you have friends or family you will return too?

Spellcraft if possible to determine if I think he is using Levitate or Fly
spellcraft 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Cуровую зиму wrote:

DM am I talking to an Illusion?

'Join us then, at least for a little, safety in numbers, lets get you a real meal to fill you belly and you can tell us some tales on the road to civilization.'

If it is an illusion we would probably get a saving throw since we are interacting with it. Static illusions are more powerful in PF, but interactive ones are less so in PF.


Cуровую зиму wrote:

DM am I talking to an Illusion?

Maybe!

Spellcraft!:
I rolled your spellcraft check, with appropriate modifiers. Yes, you're totally talking to an illusion.

Nimpy looks a little sad. "Thank you for your kind offer, Lady. But my work here is done. It's time for me to move on." He wraps his arms around his knees and looks down at you thoughtfully. "I said I would always be grateful to you. I meant that, you know."


for Dren, since you ask:
Yah, it's an illusion.

"I have no family. My best friends in the world died on that ship, or at the hands of Captain Odenkirk. I will have to build a new life, I suppose." Nimpy shakes his head. "All those months of studying, patient waiting... listening to Bag'o'Bones' mad ravings, and sifting through them for the truth... watching and listening to the Captain, and trying to glean odd bits of information to use against him... and finally, this last week, sneaking out of my cage and creeping and listening and prying. Thinking of nothing but revenge! Revenge!

"I hardly know what I will do with myself now."


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

And since DM cast Grease in combat using Cуровую's bonded item, I can not cast See Invisibility, how convenient all around.

'If you are certain you will not join us, and again you are welcome in our travels my friend, I would ask two final things from you.'


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Where will you go? It is getting late would you at least join us for this evening? We will bed down here. I have some wine and after what you did to the captain you deserve a toast.

Spellcraft to know if he is an illusion1d20 + 7 ⇒ (9) + 7 = 16

dipo or bluff to get him to stay with us1d20 ⇒ 20 +8 bluff or +11 Diplo


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Use Diplomacy!

edit Hello nat 20! Nice Xen!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

yea I wasnt sure what was more appropriate for what I am trying to do, so I just listed both bonuses


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Tohram looks at the illusion of Nimby.

Please come and join us for a meal to celebrate our success over the Captain and his cronies. While we are not far from the safety of Talingarde, this is still the northern fringe of the nation and it is not entirely safe. You should spend the night with us here and then head south in the daylight. We could travel together once we have seen that the vile crew of the Captain no longer spreads its taint.

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

While he is doing this, Tohram is also calling via Message.

Whisper: Edmin, get your puppy searching for the midget. I want him found and we need him dead by dawn.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Spellcraft(Chain Shirt): 1d20 + 6 ⇒ (19) + 6 = 25
-->Is it mithral or normal?
_________

Additional Spellcraft for other items. I cannot find a list of what all the Captain has that is magic. Apply the checks in alphabetical order for whatever items he has.

Spellcraft(Item A): 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft(Item B): 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft(Item C): 1d20 + 6 ⇒ (17) + 6 = 23


Nimpy shakes his head. "No, I already took a meal from the Captain's private store when I searched his cabin... I thank you for the offer, but it's nearly time for me to move along."


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

not even the Nat 20? Nothing?


I know, man. Xen is being INCREDIBLY charming and convincing. How could this possibly fail? How?

Xen:

Why don't you go back and read Nimpy's last couple of statements, carefully.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

cause dm hates me :( pout pout pout

I do hope you left his magical toys behind, my friend here will need to replace his axe, and the captain stole the trident from us.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Sneaking out of his cage? Well f$*! us..what does he know already D:. Kill him dead!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

DM:
Not sure what I am missing, other than he likely knows what we are really about.

Well guys I am at a loss, I think dear old Nimpy is going to escape us.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
I know, man. Xen is being INCREDIBLY charming and convincing. How could this possibly fail? How?

I knew we should have gotten into that cabin Xen!

Also I am assuming the Illusion was the captain's brother belittling the captain.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

we tried, the one time I said I wanted to try DM said no go so there it is.


"Oh, I didn't take anything but the items that belonged to my... my former party. Anything else, you're welcome to." Nimpy shrugs. "Fortunately, the Captain didn't examine anything too closely... after you killed old Bag'o'Bones, he didn't have much use for those items.

"I guess I have to thank you for three things... killing that evil old man, killing the Captain just now -- may his black soul writhe in whatever depths of the Abyss are reserved for evil torturing bastards like him -- and leaving me that ivory lockpick. With that, and some patience, I was able to get out of my cage pretty much at well, and get into the Captain's cabin once I had enough time to make a proper go at the lock."

Nimpy pauses, rocking slowly back and forth in the air.


Xenfal wrote:
we tried, the one time I said I wanted to try DM said no go so there it is.

No, you got several attempts at picking that lock!

Using, um, Nimpy.


1 person marked this as a favorite.

And then you let him keep the lockpick.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

We...we gave the bard a lockpick? Well s%%@.

What now then, Nimps? You helped us out, and we thank you for that. But there's no reason we can't help each other further at least a little bit.

Can we roll some sense motives on the guy?

1d20 + 6 ⇒ (20) + 6 = 26


"I also was able to explore the ship pretty thoroughly. We halflings can move very quietly, you know, and also I think I mentioned I have an invisibility spell.

"Now, here's where things get a little awkward." Nimpy sighs heavily. "One of the first things I noticed was that our hold was full of good quality metal weapons. Hundreds of them. Which, if I understand correctly, you delivered to the bugbears of the Frozen North the day before yesterday."


Jax Naismith wrote:
We...we gave the bard a lockpick? Well s+@$.

To be precise, you let him carve a lockpick from a piece of ivory, so that he could try to pick the Captain's door for you. And then you let him keep it.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

i meant later on I said I wanted to go into the cabin, I forget what the captain was up to, but I got the impression that there was not enough time. I could find it but who cares? We are alive

Bluff1d20 + 8 ⇒ (17) + 8 = 25

You see Nimpy looks can sometime be deceiving. There is more to this than you seem to think that there is.


"Well, I'd like to think that, Mr. Xenfal. I really would." Nimpy looks sincerely pained. "But in the course of my explorations, I came across some other things."


"Things like, for instance, the horribly mutilated corpse of a beautiful young elf woman I found clumsily hidden behind some of those boxes full of weapons."


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

That beautiful elf woman would have prevented us from killing the captain, and she tried to kill us. Had the Captain found her body, questions would have been asked. Besdies I hope you don't put stock in her beauty. I am beautiful as well and you obviously do not trust me.

Xen lets the hurt show.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

We saved you, she did not even get in touch with you. We are the ones you should trust not her.


Nimpy looks very sad now. His greenish glow has brightened. "So, what with one thing and another, you can probably guess why I'm not going to come down there in the middle of your heavily armed party." Nimpy shrugs once more. "You've been nice and all, but I've been on the road a long time. And I know that sometimes --"


Nimpy is suddenly interrupted as Grumblejack picks up a rock the size of a human head and flings it with all his force at the glowing, floating halfling. 1d20 ⇒ 9


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

You know Nimpy we trust you, and now it would appear that you are betraying our trust. Leaving us. Makes me question your motives.

Close to tears.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

well b~*%!*~s. I thought I was doing well


The rock strikes the halfling directly. Nimpy vanishes like a popped soap bubble, except with a faint "fsst!"

Grumblejack stares for a moment, then roars in rage. "You miserable little rat! I knew we should have stomped you when we had the chance!" He turns to glare at you, fists clenched in frustration. "Too much... talking! Next time... just kill!"


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

huh you cant say boll ocks


Yeah, it's on the list.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

You fool! He was leaving us not attacking us. Particularly well done considering he wasn't even there.


I have to say, it was a valiant effort. Unfortunately, months of ill treatment have left Nimpy with a bit of a trust deficit. In fact, despite his calm demeanor, the poor little guy is just barely holding it together; he really should take a long rest.


A dim greenish glow lingers for a few seconds where Nimpy was. His voice comes faintly down to you from it. "Lady Zimu, you were the first voice of kindness to me, and the one who turned the key on my cage. You, I still owe. The rest of you," and his voice grows fainter, as if he is flying away, "I won't let you hurt anyone. Fair warning. Beware."

And then the green glow fades. And Nimpy Cleadhoe, traveller and trickster and singer of songs, is no longer with you.


If you guys reach sixth level, someone can take the Leadership feat and take over Grumblejack and run him as a cohort. (He's fun.) Until then, well, ogres are temperamental. Grumblejack has better impulse control than most but he's still an ogre.


Edmin Al'Roth wrote:

Edmin raises the sword and continues to pummels the captain with overhead strokes. Blood and gore slinging from the blade as he chops like a butcher at the down man."Die you motherless whore!"

I am imagining that this continues nonstop throughout the discussion described above, with Edmin only pausing now and then to laugh maniacally.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

so I had that workin against me lol


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren gets no credit for his daily talks with Nimpy and bringing him food and water? lol

Dren sighs as the voice fades and responds, You must do what you feel is necessary Nimpy. I was once like you, captured and caged, now I am as you find me. It is as it must be.

After a few minutes Dren's shadow grows and he turns on the group, I had warned those of you who for some reason thought we could control someone like that and it has put the mission at risk.
Remember I am someone like that so I knew what Nimpy was capable of. Well, we will have to deal with it as best we can, hopefully he won't have some elements of the city we are going to already aligned against us.
Well, let's go and take care of the crew and the ship. I can turn off the lights and those of us who can easily move in the dark should kill them.
Does anyone need healing before we go?

Cure light wounds 1d8 + 4 ⇒ (6) + 4 = 10
Cure light wounds 1d8 + 4 ⇒ (6) + 4 = 10
Cure light wounds 1d8 + 4 ⇒ (6) + 4 = 10
Cure light wounds 1d8 + 4 ⇒ (6) + 4 = 10


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Through Message, even then still whispering

'We may be still being watched, let Edmin hack away at the good captain, the noise and laughter will give us some cover, but do not act in anyway that will implicate us! We may be being watched to our reactions to the bard's departure.'

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