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what's that?
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I mean we still need to actually pick an option. Just saying "I like both" doesnt really help. :) Let me suggest we all pick one:
1.) warriors first/stealth last
2.) stealth first/warriors last
3.) other option
I say #2.

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[ooc]
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then the order will be myself, Ryuchi, Triglav, Makarn, Shane, Soth works for me I just want ti start already lol don't let me die ;)
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Moving on to area 4
Six large ballistae are housed here, screwed to the deck and mounted on rails so they can be pushed through the swinging doors on the side of the hull and fired at nearby ships. There is no ammunition present for these weapons, however, and the deck is empty
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Serpentfang looks around expectantly in hopes of finding anything out of the norm.Perception : 1d20 + 7 ⇒ (2) + 7 = 9
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"I dunno friend it doesn't make sense that they would just leave their ship unattended we should stay on our toes."
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Ryuchi nods stoically.
Perhaps the ship is preparing for a grand voyage and they are making final preparations ashore. Preperations to find more cargo? the Tian man muses.
Stealth1d20 + 2 ⇒ (2) + 2 = 4
Perception 1d20 + 6 ⇒ (2) + 6 = 8

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Triglav nods at his companions and looks around the ballistae and deck for anything out of the ordinary.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Stealth: 1d20 + 2 ⇒ (20) + 2 = 22

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The X on the map is a seven foot drop that you locate...the X on last ship is where you will appear when you decide to drop down hole...only 1 person at a time
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"before we see what's waiting for us down below we should check the other rooms for anything useful." Serpentfang checks the living quarters. Perception : 1d20 + 7 ⇒ (9) + 7 = 16
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These simple quarters contain several recently slept-in beds and the dark lantern on the floor is hot to the touch, as if it were recently lit
Nothing useful found
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"I'll go first" Acrobatics : 1d20 + 7 ⇒ (15) + 7 = 22
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This is where cargo would ordinarily be stored for passage, but aside from several empty barrels and a few broken crates, this room is empty of cargo.
As serpentfeng lands he is immediately attacked
attack : 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8
attack 2: 1d20 + 3 ⇒ (20) + 3 = 23
damage2: 1d6 + 3 ⇒ (5) + 3 = 8
I will finish and can roll initiative after pt
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crit confirm: 1d20 + 3 ⇒ (9) + 3 = 12
crit damage: 1d6 + 3 ⇒ (5) + 3 = 8
Fort save serpentfeng : 1d20 + 3 ⇒ (4) + 3 = 7
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Serpentfeng You are stunned.
triglav: 1d20 + 8 ⇒ (4) + 8 = 12
ryuchi: 1d20 + 2 ⇒ (10) + 2 = 12
Serpentfeng : 1d20 + 5 ⇒ (11) + 5 = 16
Soth Loren : 1d20 + 1 ⇒ (10) + 1 = 11
Shane : 1d20 + 3 ⇒ (8) + 3 = 11
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Int bad guy: 1d20 + 2 ⇒ (5) + 2 = 7
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good news you all are up lol
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"haha! Oh you sneaky little devils on guard! Hahaha!!!" Serpentfang will send a Panache point and attempt to parry the strike. Attack: 1d20 + 5 ⇒ (13) + 5 = 18
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Attack: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
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You could not attack, your block attempt failed, So you are stunned...you drop all items, you lose all dex bonus, and an additional- 2 AC. ..AC is now 13. Rest of party is still up
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I know but my intelligence is low so I'm trying to roleplay that way lol thanks though. "These guys were waiting for us in the walls only enough room for about to more of us, if I don't make it through this...it's been an honor my friends!"
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@Serpentfang: LOL
With the basement being lit up Ryuchi jumps down and strikes out at the nearest foe.
Move action to jump down. Standard action to attack with double Kama at reach. Threaten a 10 ft area.
Attack1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d6 + 6 ⇒ (2) + 6 = 8

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Sorry it has been so long. I am in a military school with limited access
Triglav no you can not see anyone
Makarn you cast color spray... catching Serpentfeng
serpentfeng save: 1d20 + 1 ⇒ (8) + 1 = 9
orc 1: 1d20 + 3 ⇒ (20) + 3 = 23
orc 2: 1d20 + 3 ⇒ (18) + 3 = 21

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stunned not unconscious I still have hitpoints that's a good attitude to have though...
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Yes there is an Int count few posts up... I will try and add bad guys but it wouldn't let me last night I will at least mark them on map when I get back
serpentfeng he prob saved your life lol
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ok shane will move up to the whole and wait for his turn to jump down. Ryuchi you attacked and killed the one... there is one bad guy left marked by the green x. The bad guy seeing his comrade fall will move up and attack Ryuchi.
he will 5 foot step and then flury of blows
flurry of blows: 1d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (1) + 3 = 4

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serpentfeng you are still asleep so up next is
Makarn then triglav and then ryuchi
makarn: 1d20 + 3 ⇒ (10) + 3 = 13
triglav: 1d20 + 8 ⇒ (4) + 8 = 12
ryuchi: 1d20 + 2 ⇒ (10) + 2 = 12
Serpentfeng : 1d20 + 5 ⇒ (11) + 5 = 16
Soth Loren : 1d20 + 1 ⇒ (10) + 1 = 11
Shane : 1d20 + 3 ⇒ (8) + 3 = 11
Bad Guy: 1d20 + 2 ⇒ (5) + 2 = 7

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Ryuchi now face to face with their foe unleashes a lightning quick sequence of kicks at the Orcs midsection.
Attack 1d20 + 3 ⇒ (12) + 3 = 15 Damage 1d6 + 4 ⇒ (6) + 4 = 10
Attack 1d20 + 3 ⇒ (10) + 3 = 13 Damage 1d6 + 4 ⇒ (6) + 4 = 10

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Between Makarn, Triglav, and Ryuchi the final monk goes down.
on the monks you find potion of cure light wounds(2) Gearbelt pouch, Cestis’s wayfinder, key ring, 50 gp
The missing Pathfinder, Cestis, was never brought here, though one of the monks took his wayfinder when they grabbed him at the relics auction. The soon-to-be slaves shackled in the hold can all be unshackled using the key ring one of the monks is
carrying. They all admit they were treated well and only ever heard their captors speak in Orc, though they kept saying the name “Luscilia” during their conversation.
You all have time to heal up before moving on