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Stealth: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Triglav looks at the boarded up door and makes an attempt to pull it open. Strength: 1d20 - 2 ⇒ (5) - 2 = 3. Chuckling he looks at Serpentfang, "Perhaps you'd like to give it a try friend."

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"haha, I'll see what I can do"Strength: 1d20 + 1 ⇒ (12) + 1 = 13
-Posted with Wayfinder

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"perhaps we should try one of the doors on the western part of the building?"
-Posted with Wayfinder

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I will update when I get home at
-Posted with Wayfinder

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Any person moving more than 30ft in one turn will need to make an acrobatics check so they dont fall prone. I did not require it till now because we were not in combat.
BG1 16
Soth Loren 13
Serpenfeng 12
BG2 11
Wakarn 7
Ryuchi 5
Triglav your up first

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The Dock is rickidy and unstable... before Int i assumed that since you werent in a combat you would walk at a simple speed. Since 30ft is 3 sec, its a faster than normal speed... that is how the game puts speed 60ft a turn 1 turn is 6 sec. So i assumed you would be moveing about 10 to 15 ft in 3 sec.

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Serpentfang attempts to pry the door open again.Strength: 1d20 + 1 ⇒ (14) + 1 = 15
-Posted with Wayfinder

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Serpentine readies his dagger and is on alert.
-Posted with Wayfinder

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Anyone have spell craft
-Posted with Wayfinder

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negative.
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You know the spell add Shilalee
-Posted with Wayfinder

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You heard showcasing on other side of door
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Spell casting
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did Serpentfang open the door before initiative began, or will that happen on his turn? Just wondering if they can see into the room yet.

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that will happen on his turn
-Posted with Wayfinder

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Shane your door opens with ease
-Posted with Wayfinder

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my bad Markarn for miss spelling your name
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Dunno if you're aware but Triglav it's your turn.
-Posted with Wayfinder

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Dunno if you're aware but Triglav it's your turn.
-Posted with Wayfinder
I already stated that Triglav would delay. According to the list its BG1's turn and then Soth Loren

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Cast Burning Hands at the fellow with the tattoes on his face. Hopefully catching the rat along with him.

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Ok my bad BG 1 was casting spell.I should have made that clear Soth Loren your up
-Posted with Wayfinder

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Sorry, no lunch break today, and I wasn't even supposed to work. I shifted Makarn a bit and drew a scribble for the above action.
<No Spellcraft>
Soth-Loren, not sure why suddenly things have turned to a fight, advances into the "inn" and draws his Greatsword, then Readies it if anyone comes at him. Move= move and draw weapon, Standard = Ready to attack if attacked.
Walking into the room like he has some sort of official authority, he looks about and then says loudly, "We art looking for a fellow Pathfinder, a gentlemen named Cestis. Is he here? Also another, one called Kafar."

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Soth Loren, being the closest target will take 2 attacks from the rats
attack 1: 1d20 + 1 ⇒ (20) + 1 = 21
damage 1: 1d4 ⇒ 3
attack 2: 1d20 + 1 ⇒ (17) + 1 = 18
damage 2: 1d4 ⇒ 3
Reflex for the burning hands
Reflex Druid: 1d20 - 1 ⇒ (5) - 1 = 4
Reflex Rat Companion: 1d20 + 6 ⇒ (6) + 6 = 12

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Confirm ATK 1: 1d20 + 1 ⇒ (11) + 1 = 12
Crit Damage: 1d4 ⇒ 3
Ryuchi your turn...Triglav you can do your turn or wait till top of next round for your original spot up to you.
A total of 6 Damage to Soth Loren
Soth Loren Fort 1: 1d20 + 6 ⇒ (18) + 6 = 24
Soth Loren Fort 2: 1d20 + 6 ⇒ (8) + 6 = 14

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Makarn what is your DC for that Reflex on the burning hands

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Serpentfang will open the door move behind cover, and draw his rapier scanning to see what his best move would be.
-Posted with Wayfinder

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Miss from Soth Loren
-Posted with Wayfinder

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Ryuchi will move in and ready for next round... if he posts his own soon we will go with his but for new we are pushing on
MOVING TO ROUND 2
BG 1
SOTH LOREN
SERPENTFENG
TRIGLAV
BG2
MAKARN
RYUCHI

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Moving threw the chairs is normal speed moving threw the tables is hindering

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BG 1- The Druid and his rat companion will move up and attack Makarn in retaliation to the burning hands.
Druid Atk: 1d20 + 2 ⇒ (7) + 2 = 9
Druid Dmg: 2d6 + 2 ⇒ (4, 3) + 2 = 9
Rat Atk: 1d20 + 2 ⇒ (10) + 2 = 12
Rat Dmg: 1d4 ⇒ 3

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My bad Makarn i didnt let you roll damage can i get last turn burning hand damge