Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

" Muga, I believe is your name. Have you ever traveled this far in this direction or seen a map that displayed the land? I ask as you seem to be the type who would be employed as a Guard or two. Either way we should be wary. " Yvell's eyes narrowed his commanding aura that seemed to exude from his voice as they traveled grew and an almost ready for battle effect seeped into the newcomers, something those of the original party grew to know.

Shake it Off is active as of now, because currently Yvell couldn't Reliably charge as he has ZERO ability to ride well.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Ahh the results to my check already; I missed it.. ah well new post.

Yvell was stumped for the moment but then remembered a tale from one of his superior officers who was on a pilgrimage to Kenebres to fight against the Worldwound Demons. " I remember this place now that I think about it, The story came from one of my trainers. This is Aldronard's Grave, a fort that crusaders use to move from the River Kingdoms or the east to the Worldwound and Mendev. Quite famous actually so I find it hard to believe I would have forgotten. Sadly it is named for a crusader named Aldronard that killed himself after finding out his beloved died far away on their farm while he fought against demons. He is a reminder of what happens when you become.. too focused on a task and leave those who are important to you behind. That with such fervor it might be better off to have.. no loved ones. " Yvell pauses as his eyes become hard and somewhat sad at that last portion.

" The place is generally a safe haven for those who travel in Numeria, it houses Holy persons and crusaders.... " Yvell's eyes become fierce, " However, from what I see the buildings were set ablaze and put out a long time ago rather than keeping a warm fire going in the chimneys.. that there is beyond odd and a clear red flag. We have to travel by there and I expected to get some reprieve from them. Now.. I'm not so sure. We are going to see what is wrong regardless. " Yvell said as he moved his horse along.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Auehda slides their new helmet over their head as Yvell approaches the stone fort. "Yes it does not look good. I think it is good idea to leave horses here although."

Perception: 1d20 + 13 ⇒ (3) + 13 = 16 +3 higher to notice moving targets. Does the chance of glitching occur now?


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Alarm bells start sounding in Aeron's head as she hears they will be investigating. Her survival instinct takes hold of her like a mailed fist around a flower. She grits her teeth together and narrows her eyes, watching the smoke lift from the place.

Maybe it would be a better thing if we kept on. I doubt we need the reprieve and our mounts are magical in nature and will expire before needing the rest. We should take as much advantage of the limited time we have with the magic Ibuki has offered us.

She looks over to Muga hoping for support, though not expecting any from the warrior.


kn:geo: 1d20 + 9 ⇒ (11) + 9 = 20
kn:his: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Ibuki takes in the scene, listens to Yvells explanations and nods.
Yes,yes...we should see what happened there. We don´t want something hostile in our back, do we? Let´s hope no demons came to visit the crusaders! We can ride a bit closer and then dismount though.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Sorry, Aeron, but if someone torched this place, no one will mind me painting the walls with their blood as long as they are still alive enough for a holy man to get them conscious enough to interrogate." Muga shrugged slightly, playfully feigning a little bit of remorse, as thought the decision was out of his hands.

"My only real concern is that they already left and we're just going to get ominous clues about someone so that we can dread their reputation before inevitably getting to aforementioned painting. I would regret the time wasted then."

Also, turning to Yvell, "Also, you were saying something about my profession. I wasn't really paying attention to that bit, what was that?" He seemed genuine. But then again, he wore a mask.


Yes, the glitch happens now. Ah, it functions normally.
Glitch: 1d100 ⇒ 65

Auehda:
You "see" two blips on the wall above the portcullis, and four blips in the courtyard. They appear on the visor. There are also a handful of blips inside one of the buildings.

Ibuki:
There is a bridge nearby that crosses the Sellen River. Other than that, you know about the same as Yvell concerning the fort. You can see some movement on the walls.

You head to the northern wall of the fort. The iron portcullis is closed.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

"Well, as the self-professed slicer of things, yes, I can cut through this, and yes, it will take awhile, and yes, everyone in the area will hear it."


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

"Someone inside the fort," Auehda says quietly. "Yvell, get back! Auehda think two on big iron cage-door and four behind inside the main open place. Then more in building past that."

They edge their horse close to the paladin, then draw power from the earth to bless each of their friends as they pass. To Yvell, Muga, and Aeron, they whisper, "Palo saatiin valoa silmille, ja pitäkää kädet!" and point to their own eyes and hand. To Ibuki and Valtyra, they say, "Olkoon hiilet oman keskustan koskaan polttaa," drawing familiar spirals on their friends' shoulders. They repeat the gesture on their own armored shoulder.

Druidic:
Also Finnish! Not perfect but the spoilers are getting clunky.

"Fire give light to eyes, and hold up your arms!"

"Let the coals of your center never burn down."

Guidance lasts 5 rounds on Yvell, 6 rounds on Muga, and 7 rounds on Aeron. Virtue lasts 8 rounds on Ibuki, 9 rounds on Valtyra, and 10 rounds on Auehda.

Riding forward, they ready their flare gun.


Two figures appear at the walls by the portcullis. They are wearing helmets that cover most of their face except their eyes. The rest of their clothing is leather armors, with pistols strapped to their sides.

"What do you want?" says one of the soldiers atop the wall.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

"Adventurers riding by and saw smoke. You attacked?" Auehda calls up, sliding their gun back in its holster.


"Not attacked. Our, uh, stove caught on fire and burned some of the chapel. The cook was reprimanded, and now we have less space here."

They start to whisper to each other. "You're adventurers? If you want we could invite you over for dinner."


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7

I see, dice, so that's the relationship we're going to have for this character, huh?

Muga gives an exasperated sigh. "Oh, just getting my hopes up then." He turns away from the fort, no longer in any way interested.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Valtyra smile at the guard. "Any assistance you can offer would be most welcome."

Diplomacy: 1d20 + 16 ⇒ (17) + 16 = 33
Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17


Sense motive: 1d20 ⇒ 18
Perception: 1d20 + 11 ⇒ (10) + 11 = 21
Ibuki leans his head back watching the creatures on the wall. He watches for any suspicious insignia, like the ones of the technic league, or the sign of Hellion.

Yeah, out here in the wastes we need to stick together and help each other!
Aid another diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Wow, I did not expect to have the parties highest Sense Motive modifier. Not that it means anything due to my roll, but huh. Wasn't expecting that. Maybe I should prop it up higher with a magic item later.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

It is only temporary. Next Level both Sense Motive and Diplomacy will shoot up, for now I play with it how it is. Its an efficiency thing and truthfully obvious lies could be found out without a decently high check.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell found this situation to be beyond hard to believe, though he did give them the benefit of a doubt. The attire did not scream Crusader, with light armor and firearms, obscuring their faces. He also noted as crusaders it seemed neither had a holy symbol or marking of their rank or following. Strange indeed. He made sure his guess was not amiss.

Sense Motive: 1d20 ⇒ 16
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

" Dinner would be .. most welcome but we could not be here for long, I'm sure you have other crusaders and holy tasks to take care of? I could not help but notice but, which faith do you both fall under? As a crusader against demons you would think to keep your god close. "

Yvell whispered slightly behind him to Phylla with his mind. ' Phylla keep a track on their minds to tell if they are lying or more importantly what they are thinking about. I just want to make sure everything is... appropriate. I give you permission this time, if you do so I shall do one request or treat. Only one. '

Trump card.. hidden mind sensor


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

"We can pay for food!" Auehda calls up. "Nicer to have than dry tack and pemmican."

Diplomacy aid though not sure if this qualifies: 1d20 + 3 ⇒ (14) + 3 = 17


Those don´t really strike me as crusaders either...why would crusaders have such guns?...can only be Technic League Agents, more of Hellions Agents, scum, or something worse...inviting us for dinner pah! Surely a trap.

Ibuki gets out a piece of copper wire from somewhere in his robe, inconspiciously points his finger at Yvell, Aeron, Muga and Auehda first, then to Valtyra while holding the wire, whispering his thoughts to them.

Two rounds of message, two opportunities for the enemy to make a DC 25 + distance and background modifier perception check to hear it.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

diplomacy aid: 1d20 - 3 ⇒ (2) - 3 = -1
"Do you mean to eat us when asking us in for dinner?


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

The look on Aeron's face showed no humor. Only a stern and serious query.
Edit: thats a -1 not a -3 but still.


Auehda, Yvell, Ibuki and Valtyra feel something slightly amiss and the guards are not telling the whole truth. They are inviting you for dinner, though.

"We celebrate all good faiths."

"Phylla saw into their minds. They are thinking of meat and dinner and you all. There are more of you people in the building there. Lying down, sleeping." Phylla sends telepathically.

One of the guards laughs at Aeron's question but does not answer it. The portcuokis slowly rises upward.


Ibuki will cast mage armor on himself in the dead shadow of the wall before entering.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell would go forth first and tell everyone to stick close as they walk through, he does so off his horse. He would tell Phylla to send warning to the entire party.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Auehda rides in after Yvell, watching the courtyard carefully. "Auehda does not like this. Maybe Aeron's question not so wrong . . ."


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Well, this is an intresting little situation you are trotting into. It is a wonder you have gone on as long as you have Aeron my dear.

Hush now Oblivian. Now is not the time. You may be needed soon and I would rather not draw you while you continually complain about you current predicament.

Her words were hushed but harsh as she grumbled down to her hip. The one sided conversation was odd to witness, though Phylla may have caught the telepathic conversation due to her attunement to such things.


As soon as Ibuki, Yvell and Auehda cross the gateway, the portcullis quickly starts to close downward giving them very little time to decide.

The portcullis door closes soon. Trying to move through the passageway is a Reflex DC 12 to move on foot, or a Handle Animal DC 10 to spur your horse under and through the sharp iron gate. Failing the roll causes you to be damaged by the portcullis and pinned underneath it. Ibuki, Yvell and Auehda are in the courtyard, Aeron, Muga and Valtyra are outside.

Inside the courtyard:

There are three other bandits wearing leather armor and pistols at their sides are not wearing helmets. Their lips and parts of their cheeks have been removed, likely cut off, to reveal ever-present smiles. A fourth bandit, has the same smile, and also a handaxe where his right hand should be. They are standing by a rack of cooked strips of meat.

Initiative:

Aeron’s Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Auehda's Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Ibuki's Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Muga’s Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Phylla's Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Valtyra's Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Yvell's Initiative: 1d20 + 0 ⇒ (20) + 0 = 20

Enemy Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Sorted Initiative:

1. Aeron, Auehda, Ibuki
2. Enemies
3. Yvell, Valtyra, Muga, Phylla

Enemies inside the courtyard are about 20 feet from the gate. The two guards atop the wall are also about 20 feet from the gate going up stairs which are nearby the gate. After you decide which side you attempt to be on, you may begin the combat. Aeron, Auehda and Ibuki's turn. Climbing the walls from the outside is a Climb DC 15 check.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

We were ready this time so I'm not sure if you all get the save bonus from my Aura. The First(Yvell) and last persons would get a +1 to saves the middle two would get +2. As for Phylla I think she is attached to me so Im not sure whether she would need a separate Reflex or not. Either way LETS DO THIS!

" Watch out! ", Yvell gives the order as he tumbles forward with Phylla to avoid the crashing gate.

Reflex Save: 1d20 + 6 ⇒ (17) + 6 = 23

Once inside he roars looking upon the occupants with disgust, more for their actions than their disfigurement. A smile creeps his own mouth and it is not one of friendship. " I don't know who you are.. but you have made a grave mistake angering one of my faith. Phylla, I think we will have to show them the error of their ways. Bandits.. I suggest you give up now... Or I will show no mercy. " The Half-Elf Paladin warned with a fury in his eyes.


Yvell, Auehda and Ibuki don't need to make the saves as they are already on the other side of the portcullis as it is closing shut.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Considering Handle Animal is trained only, does Muga autofail this check?


Ibuki targets the guy with the axe arm with a curse, mumbling sinister arcane phrases and pointing the index and ring finger at his eyes. blindness DC 18 fort save.

-Posted with Wayfinder


wouldn't that be a ride check?

-Posted with Wayfinder


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Mmm... Either way, I'm not all that fond of a 40/45% chance of being tenderized by a gate. I suppose I'll just be ranged support this battle.


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12

Just adding this now and we will see what happens.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

And there you go.

I said shut up!

Acrobatics to fast dismount: 1d20 + 8 ⇒ (2) + 8 = 10 Fail. Dismount as a move
Reflex Save vs Portcullis: 1d20 + 5 ⇒ (13) + 5 = 18 Success

Aeron drops from the horse in an attempt at haste but is a bit awkward, but in a blur of motion, Aeron shoots forward trying to beat the portcullis as it descends. As she moves a haunting ring floats through the air as she draws a blade so dark it seemed to devour the light around it. The scimitar was then flipped in her hand letting the length run along her arm as she made a final desperate twirling flourish under the falling barrier to come to a skidding halt next to the trio. The dust settling, she stands in an elegant pose closer to the opening of a dance than a combat ready stance.

And DC 15 knowledge(Religion) I assume for battle stance, though Valtyra should recognize it immediately.

Knowledge(Religion):
Though the stance seems a bit stylized, it is no doubt the stance of the famed Dervishes of Dawn.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Was getting into the gate my first round of combat or do I still get my turn?

EDIT:I read the post and was unclear of whether combat begins before or after the reflex save. Sorry for the confusion.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Auehda pulls out their bang grenade and lobs it towards the bandit with the hand-axe.

Bang grenade: 1d20 + 4 ⇒ (20) + 4 = 24 Targeting intersection 20' away from us, in direction of handaxe guy. Not sure what the range increment on a grenade is but it's probably at least 10 feet like alchemist's fire (penalties not included in roll). Grenade explodes at the beginning of my/our next turn, and "deals no damage but staggers creatures for 1 round and deafens them for 1d4 rounds (DC 15 Fortitude save negates)."

Round 1: Pull out grenade (move action), prime and arm (free action), throw (standard action). Guidance lasts 1 round on Muga, guidance 2 rounds on Aeron, virtue lasts 3 rounds on Ibuki, virtue lasts 4 rounds on Valtyra, and virtue lasts 5 round on Auehda.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

If combat starts as part of portcullis dropping:

Move action to dismount.
Activate Quick Runner's shirt for a free move action and move past the portcullis.
Standard action to draw Mage Armor wand

Surveying their surroundings, Aeron decides it would be prudent for a bit more protection. She slides a slender wand from her belt and holds it at the ready.


____________________________________

If combat occurs after Reflex:

Move action to draw Mage Armor wand.
Attempt to cast Mage Armor off wand on Aeron.
UMD: 1d20 + 10 ⇒ (11) + 10 = 21 Success +4 AC (Force) for 1 hour

Seeing that battle is imminent, Aeron slides a slender wand from her belt. She swipes the wand twice as she whispers a few arcane words before touching the tip to her head. A wash of energy ripples over her body like a second skin before dimming to nothing.


Combat happens after you decide to go through the portcullis, or stay in the courtyard side if you are Yvell, Auehda and Ibuki.

The Handle Animal vs Ride, is more about urging the horse to move underneath the dangerously closing gate. They know they could be crushed and stabbed by it, so they are not very willing to move. However, since they are riding-trained horses, you have very little trouble riding them. Also, since they are only riding-trained, you will have trouble moving them closer to enemies, should you try to fight on horseback. I suppose you can do a Ride 20, as a moving your mount in combat, if you want.

Also for Muga, the portcullis and walls block any serious ranged combat. You'll likely have to climb the walls on the outside or raise the portcullis by force, in order to participate in the combat. You may attempt an untrained Handle Animal.

Fort Save, Axe-man: 1d20 + 7 ⇒ (3) + 7 = 10

Auehda throws a canister device at the Hatchet-Hand man. Aeron touches him/herself with a wand. Hatchet-Hand rubs his eyes as he suddenly loses vision from Ibuki's spell. His mouth starts to water, saliva dribbling down his chin.

"Did I see elves? I love elves. Their livers are so juicy! Heheheh."

Enemy turn.


The two Smilers on the wall take out their pistols at fire at Valtyra. One of the shots goes wide, the other grazes her arm. The three other Smilers, pull out their weapons, move away from the grenade and Hatchet-Hand, and fire at Yvell. The bullets strike Yvell in the chest and stomach. Hatchet-Hand growls and charges at the gate, swinging his axe hand at Yvell.

Gunslinger’s Pistol, touch at Valtyra: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 1d6 ⇒ (2) + (2) = 4
Gunslinger’s Pistol, touch at Valtyra: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 1d6 ⇒ (7) + (6) = 13

Gunslinger’s Pistol, touch at Yvell: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 1d6 ⇒ (4) + (1) = 5
Gunslinger’s Pistol, touch at Yvell: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 1d6 ⇒ (1) + (1) = 2
Gunslinger’s Pistol, touch at Yvell: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 1d6 ⇒ (4) + (1) = 5

Acrobatics 10: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Chop at Yvell: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (4) + 3 = 7
Concealment: 1d100 ⇒ 80

Hatchet Hand runs forward and swings his hatchet at Yvell. It strikes against his armor.

Everyone's turn.


Ibuki targets one of the smilers on the ground, shooting a greenish ray at him while whispering arcane secrets.
ray of sickening DC 17
ranged touch : 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Handle Animal, expending guidance: 1d20 + 3 ⇒ (12) + 3 = 15

Muga seems to be quite excited about the prospect of fighting the axe man, but upon seeing him lose his sight and flail about uselessly, Muga lost interest, sighing as he spurred his horse forward through the gate, then dismounted.

"Well then, judging by the smells around here, you enjoy your meat well cooked. Me as well." Muga asked calmly, sauntering forward, blade sheathed, towards one of the pistol Smilers. Pressing a hand against his sheath, suddenly the blade exploded upwards, wreathed in flames, before Muga caught it with his other hand. "Coming, or will you run?" He lowered it at his enemy.

Dismount, move towards enemy, draw weapon as free action. If possible, he will move to have the wall opposite himself around an enemy, so that if the enemy five foot steps away, his reloading will still provoke AoO. Muga presumes the grenade that was tossed is some sort of AoE, but has no idea what the reach is, so he probably wouldn't stay within 10 ft of it.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Any chance you could post a map showing the dimensions of the fort? Possibly where the enemies are? The grenade was targeted exactly 20' away from us so if hatchet guy charged straight to Yvell, he should take the blast. Those in the blast radius are staggered for 1 round and must make a DC 15 Fortitude or be deafened for 1d4 ⇒ 2 rounds.

Spell looks right, Ibuki. It has a range of 35 feet and lasts 4 minutes, and the save is Fortitude.

The grenade explodes, sending a concussive wave through the courtyard. Ears ringing, Auehda begins fluttering one hand, singing, "Aavikko tuuli korventaa keuhkoihin./Valkoinen-kuuma aurinko polttaa ihoa./Mikään tukahduttaa liekki, kun se on sisällä!" They hold a sprig of holly towards the western light.

Spellcraft DC 17:
Scrapping unshakeable chill to begin casting summon nature's ally ii.

Round 2: Begin casting (full-round action). Guidance lasts 1 round on Aeron, virtue lasts 2 rounds on Ibuki, virtue lasts 4 rounds on Auehda, and bang grenade lasts 1 and 2 rounds.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Yvell looks down at the man in fury. " That is it! I have warned you and Now you shall all perish for your wicked deeds. You shall taste nothing but the cold steel of my blade! " As fire burns in the Half-Elf's eyes, His wounds bleed but he pushes on. A fiery wing shoos from his back as he calls down a holy strike upon the Hatchet hand.

Weal's Champion Powerful Blade Slash: 1d20 + 10 ⇒ (19) + 10 = 291d10 + 8 ⇒ (1) + 8 = 9

The strike alights the man and reveals his weaknesses more than normal. " Phylla time to show the result of your learning, help take this man out and any others who dare face us. They deserve no mercy if they at humanoid flesh. My blood shall be payment. Someone else handle those Two up top! "

Swift Weal's Champion, Move Draw Weapon, Standard Attack. On hit all non evil allies gains +2 to hit and +1 to damage against Hatchet hand.

Confirm Weal's Champion Powerful Blade Slash: 1d20 + 10 ⇒ (17) + 10 = 271d10 + 8 ⇒ (9) + 8 = 17


Ibuki's ray of magic strikes the bandit. The Smiler holds his stomach for a moment, shakes his head and resumes his pistol pointing.
Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17

Muga moves up close to one of the Smilers near the wall.

After Auehda's grenade explodes, Hatchet-Hand is staggered and groans.
No map. Lazy to make one.
Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25

Yvell's curved blade cuts deep into the cannibal smiler-boss. He shouts at the air, unable to see his attacker. His breathing is haggard and he nearly falls down.

Phylla's Choice: 1d100 ⇒ 44
"Fine, Yvell servant. I shall taste his red food-blood."
Phylla leaps off of Yvell's back and bites at the blind Hachet-Hand. She misses, too eager to taste the Smiler.
Bite: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (3) + 3 = 6

Valtyra and Aeron's turn. 26 damage to Hatchet-Hand. Smiler A and B (0, on the wall), Smiler C, D and E (0, on the ground).


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Like a weight lifted off his shoulder, though she got another +2 to hit against him I dont think a 12 might have hit his flat footed AC -2 still. At least she is listening to him for now.

Yvell pulls his blade out of the disfigured man with a sickening force, his blow clearly lethal. " Not so confident are you now!? Phylla you're too distracted aim for something close, don't snap wildly. "


"Your advice is acknowledged, Yvell-Servant. I will consider it." Phylla says in your minds. She snaps her tentacle to the ground like a whip in mild irritation.

"That felt good, whoever did that. Can't wait to use my Soothe on that cut. Heheheh." Hatchet-Hand says.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Aeron seeing the blind hatchet hand swing wildly at Yvell could not pass up the opportunity. May as well take one down now and deal with the others as they come. The two on the wall would be an issue though. The ones on the ground need to be dealt with quickly.

Aeron takes a step around the blind smiler and slashes across as she moves. She ends her movement in a spinning flourish facing the other three readying for their inevitably charge, taking up a defensive stance in anticipation.

Move action: Taking whatever movement is required to stand between the three smilers' charging path and the rest of the group AND being able to attack hatchet hand. Fighting defensively and attacking Hatchet-Hand.

Attacking Defensively: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 (-4 attack and +2 AC for the next round)

If hit, Possible crit.
Crit Conformation: 1d20 + 5 ⇒ (16) + 5 = 21

If hit and no crit: 1d6 + 5 ⇒ (4) + 5 = 9
If hit and crit: 2d6 + 10 ⇒ (3, 1) + 10 = 14

Guidance expended. AC 24


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Is Aeron Flanking him also did you remember to add te +2 to hit and +1 to damage against hatchet hand?

" You'll alot more of that as well.. Aeron, Phylla, after we are done with this idiot get ready to cut down the rest of the trash and see what they have done to the keep. "

Yvell is going to activate the Charge feat next round so we are going to alpha strike them well.

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