| Däina |
Linguistics: 1d20 + 10 ⇒ (20) + 10 = 30
Däina thinks frantically. Fen. They expect to see fen. Hadriss...Fen... She looks down, brows furrowed in concentration as she quickly mutters all the variables. Däina moves back to their mounts, then whispers frantically to the party what she understood of the tokens. "I'm going to create a false image of Fen on one of the kanks. Our story is that he's sick with something extremely contagious, that way they don't want to touch him. As you guys know, I'm a horrible liar so one of you needs to sell it." Däina makes sure nobody is watching, then makes the image of Fen appear underneath a blanket, him looking feverish and very sick.
Would I know of any disease or poison that produces an extremely contagious effect like this?
| Grit |
Grit interrupts the wizard. We have a moment to discuss this. Better for Safia to take his form if that is the plan. Will you play the role of Fen's slave?
| Däina |
Däina stops before she finishes the spell, looking relieved. "Yes, that will probably work better. Yes of course, shouldn't be too hard since that's what I have been for the last few weeks."
| Safia |
"I'm not sure if I can make Fen exactly, but I can get very close. These fellows probably haven't seen him before so that should be enough. Just cover me so I can be out of sight." This was exciting. Normally she used her ability simply to enhance her combat ability but this was something new, something fun.
| Gorkhan Trask |
<<I can set up a screen on one or all of our thoughts that should make it more difficult for people to discern a lie...>>
Conceal Thoughts: +10 circ to Bluff vs others Sense Motive when they try to discern true intentions, +4 save vs. mind reading type powers.
| Grit |
<<That sounds great Gorkhan. You might be our best liar too. Safia is good at diplomacy, but this might be a time for bluffing. >>
| DM Under a Dark Sun |
Safia's form shimmers as she steps behind one of the kanks, emerging as a fat, dark-haired merchant clad in silver and red robes. She doesn't look exactly like Fen, but could pass for a sibling or cousin - and certainly matches the limited description on the Tyrian token.
Gorkhan activates his psionic screen as the group ahead of you is ushered through the gate. One of the black-robed templars turns and beckons you forward.
"Do you have a marker?" he asks as he directs the 10 kanks in your train to the inspection area.
Without waiting for you to answer, another templar bearing the long scroll begins spouting questions of his own: "How many loads of trade goods? I see six in your party - how many slaves and how many freemen? What is your purpose in the city?"
| Safia |
Safia in her new guise gestures for Däina to come, <<You'll need to help me out here, I need the marks and the caravan information.>>
The fattened Safia scratches her head, "One slave and five free men, three of which hired guards. We are here to deliver goods for Hadriss and perhaps pick up a new load. My slave has memorised all the details." She once more gestures for Däina to join her, a little more impatient this time. She pulls the marker she was handed earlier out foa pocket and hands it to the first templar.
| Raun |
Raun has remained noticeably silent throughout the whole discussion, but the others should be fairly used to that now. Having had such a closed upbringing she lacks any real knowledge of the outside world beyond what was deemed necessary for her protection duties.
This changes little when they approach the gate and templars themselves, the half giant reflexively clutching and loosening her grip on the end of her hammer.
| DM Under a Dark Sun |
The templar's bored expression changes as Safia mentions Hadriss. He takes a closer look at her as he turns Fen's identification marker over, but seems satisfied that her corpulent form matches the description.
"This must be your first time in Tyr," he says, voice dripping with condescension. "Hadriss doesn't buy goods - he rents warehouses. Show your token to one of the guides beyond the gate and they will show you where to turn it in for a key."
The templar continues writing in his scroll as the others take stock of the goods on the group's kanks.
"So, only the half-elf girl is your slave? Hmmm. We see few free muls or half-giants in the city. We'll have to press markers for them, or they'll be assumed to be runaways and press-ganged to work on the ziggurat. That will add to the tariff you owe. And this cat. I assume you control it, but it will have to be leashed if you take it on the streets of the city. There is a fee for that, as well ... And tell your thri-kreen there's to be no hunting in the city. If he develops a hunger for elf flesh, there's a place in the Bard's Quarter run by a halfling that caters to his kind."
Satisfied with the search of the kanks, the templar scratches a few symbols into a pair of glazed ceramic medallions before handing them to Raun and Grit.
"The toll for the cargo is 20 ceramics, plus another 10 for the markers and 5 for the beast, for a total of 35 ceramics. We'll take silver, as well," he says, hand outstretched.
You count out the coins from Fen's pouch then proceed through the cool tunnel beneath the city walls. On the other side, you hand two more ceramics to one of the dozen small children working as guides. Heading off at a brisk pace, the young boy leads you along Caravan Way, pointing out various shops and landmarks as you pass.
(City map, with Caravan Way at the top.)
Storefronts selling exotic hides and furs, armor, wine and other goods line both sides of the wide, dusty street. Most are one or two story buildings of plaster-covered mud bricks.
"That there is Grik's shop," the child calls out, pointing to one storefront with thick agafari bars across high, narrow windows. "Best weapons in Tyr, if you've got the coin. Steel even, and sharp as can be - Grik's got an old dwarf that sits and sharpens 'em all day. Not right in the head, got whacked by a half-giant in the arena."
Farther on you pass a boarding stable where dozens of kanks and crodlu mill about in large enclosures. Past that, mouth-watering smells waft out of an inn marked with a sign bearing a gold-colored inix.
Eventually the shops give way to warehouses and the offices of the major Merchant Houses such as Stel, Vordon, Wavir and Shom. The road loops around several larger structures to form a square. A stone's throw southwest, the massive, multi-colored ziggurat looms above you, slaves crawling over the upper levels.
"This here's Iron Square," your guide says. "Hadriss's office is over there - you can turn in your marker and they'll set you up in one of the warehouses off to the side. Anything else I can do, or show you before I go back to the gate?"
He stretches out his hand, indicating that an extra assistance wasn't included in his earlier fee.
Safia's Bluff: 1d20 + 5 + 10 + 10 - 5 ⇒ (4) + 5 + 10 + 10 - 5 = 24
Includes bonus from conceal thoughts, bonus for quality proof (marker and disguise) and penalty for poor lie
Templar's Sense Motive: 1d20 + 9 ⇒ (11) + 9 = 20
| Gorkhan Trask |
Gorkhan takes in the sights and smells of the city. Ahh the 'bureaucracy' and their infinite tarifs. It seems like forever since I've been in a city yet it really hasn't been so long.
| Grit |
Grit affixes the glazed ceramic medallion license around his next for all to see, hoping to avoid any confrontations, and recommends Raun do the same. He does not like it but dutifully leases his tigone, likely having to push it to allow him to lead it through the city.
Grit winces slightly when Däina asks about the writing supplies, but says nothing. At least she only asked the slave.
<<When this delivery is complete, do we keep or sell the Kanks? Is it our lot to continue to play at being merchants?>>
| DM Under a Dark Sun |
The boy remains quiet until Daina places another ceramic coin in his outstretched palm.
"Uwago, two blocks back toward the gate, sells parchment and ledgers for keeping accounts," he says, then leans in. "If that won't do, try the elven market. Ask for Ta'albis at the Red Kank. Ris, too - she does tattoos, but sells some of her ink to those that need it."
Seeing no other questions, the boy points you to Hadriss's office and leaves. A deeply-tanned dwarf in a stained vest and leather breeches stands as you approach, examining the token you provide.
"Number nine, is it. Hmm, haven't swept it out since the last rain, but don't expect there's too much to worry 'bout. Been locked up nice and tight - no vermin, at least none of a size to cause problems," he says, leading the way down one of the side streets forking from Iron Square.
Stopping at a set of wide, wooden doors, he fishes a thick ivory key from a pouch at his waist and fits it into the bone cylinder that fastens the lengths of giant-hair rope securing the doors. He twists and the ropes separate, allowing the doors to swing back into the warehouse with a puff of dust and stale air.
Inside, a few piles of old, musty fodder lie on the dirt floor, as well as a few sacks of grain that long ago dried into dust. A battered table and chairs sit in one corner of the otherwise empty space, but there's plenty of space for you and your kanks to bed down.
Handing over the key, the dwarf departs, but not before noting that a trench for waste is located around back, while water is available (free but slowly) from the public fountain in Iron Square or (faster, for a price) from the porter who passes through just before high sun.
You have enough time to herd the kanks inside the shadowed warehouse but haven't started to unpack them when a group of almost a dozen men comes around the corner, stopping at the door of the warehouse. All are armed, with the hard stares and lazy swagger of paid fighters. Glaring, bestial eyes - the symbol of House Tsalaxa - are sewn onto black patches on their sun-bleached hide armor.
The one in the lead steps forward, pale arms rising to throw back the hood of a gossamer black cloak. A half-elf, his head is shaved down to chalk-white skin decorated with flowing, indigo tattoos.
"Has Fen already gone looking for a wineshop, then?" the half-elf says, his face splitting into a smile that reaches nowhere near his black eyes. "Left you lot to tend the cargo while he tries to replace some of the pounds lost during the desert crossing? Well, I don't suppose his expertise is needed for the transfer, though I'd looked forward to his groveling, I must admit."
His hand resting on the polished, ebony hilt of a sheathed sword, the bald half-elf directs half of his men to retrieve the pack kanks and lead them from the warehouse, leaving your gear and the remaining four beasts inside. The others stand outside, watching your group closely as the transfer is made, hands never straying from their weapon hilts.
"Tell Fen he can pay his respects at House Tsalaxa if he wishes - and has the stones for it. Otherwise our business is concluded," the half-elf says. With that, he pulls his cloak back up over his pale scalp and turns away, leading the column away toward Iron Square.
Note: Safia can only stay shapeshifted for a few minutes, so I assumed she had ducked into a corner at some point past the gate and returned to her own form.
Let me know what everyone want to do at this point - including any discussion or action regarding the House Tsalaxa group taking the cargo. Things could go a lot of different directions depending on what you want to see to first. It's just after noon, so you have time for errands or exploration before or after night falls. You don't have to stay together, either, but I'll assume you do unless you post otherwise.
| Däina |
I thought we had some loot to sell, was I wrong? I haven't been tracking it.
You know what might be bloody hilarious? If I just rode on Raun's shoulder when we travel in exchange for keeping her cool with magic. Everybody knows the barbarian's best friend is the wizard :D
| Raun |
Raun straightens from loosening the straps on her kanks' packsaddle when the fighting men arrive. She looks at them warily as they talk, but when they start to move to take the kanks her hammer comes to her hands and she steps between the beasts and the soldiers, glaring at them warily. A look of discomfort passes briefly over her face before her voice can be heard across the link <<Who are these? Trying to steal?>> she demands.
She wouldn't mind. She's not especially bothered by the heat but if Daina wants to then go ahead :p
| DM Under a Dark Sun |
"Down girl," the tattooed half-elf says as Raun steps between his men and the kanks. He turns to the rest of your group: "You'd best get a handle on your half-giant, if you want to keep her."
"Of course, we could call for the templars, if you'd like," the half-elf says, drawing a bone scroll case from his cloak. "I have the bill of receipt right here. You're welcome to have a look - I'm sure the templars would be very interested to learn that you could read. It's such an ... uncommon ... skill these days."
Däina recalls that Fen mentioned many times that the shipment was meant for House Tsalaxa and was supposed to buy favor or protection from the larger merchant house. He never said if there was to be any payment, however, and there wasn't any paperwork to that effect among his things.
You do have a few things to sell, primarily a few metal weapons and the spellbooks (once Däina is done with them). It's all in the "Undivided Loot" spoiler on the Campaign tab.
| Gorkhan Trask |
Gorkhan watches from the shadows as the procession of thugs moves in to take their shipment. His eyes narrow and he leans forwards, pulling the hood of his burnoose further across his features as he recognizes something carried by one of the mercenaries.
{{What's that?}} the voice of the psicrystal slides through his mind.
<<It's mine,>> he thought back to it, the words fildering through to the collective.
| Grit |
Grit tries to remember his role as a caravan guard but he dislikes everything about the half elf and commits his visage to memory. [<<Claim a copy of the receipt.>> he thinks quickly as the half elf flashes the receipt. Stepping forward he says I do not have to be able to read to have a look. And seems like good sense to get a copy of that receipt before you go running off. I would not like to have to prove you were here and picked up the caravan without it.
| Nnn'tkklik'l |
The kreen stands on edge towards the back of the caravan, paying keen attention at the threat to Raun and with Grit stepping up, it looked like it might be a fight. Leaning on the staff, he payed very rapt attention to the incoming ruffians.
| Däina |
Däina's eyes flicker back and forth for a moment, then she also steps up and puts a calming hand on Raun's...elbow. "Hey, nobody wants a fight, we can just talk this through. Fen didn't tell us everything so you must understand our confusion, but I'm sure we all want this done quickly and the right way. So if you could just tell us what the exact business you have with Fen is we can make the exchange and we'll tell him about it when he gets back."
Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16
| Safia |
Safia would indeed shift back the first chance she gets.
"Templars won't be necessary, but I would like to see the receipt. A copy would indeed be very helpful." While her words were coherent it was clear that her mind wasn't fully focused on the conversation at hand. <<Death travels with some of them, not sure whether it's their own or someone else's.>>
Diplomacy to Aid Däina 1d20 + 13 ⇒ (6) + 13 = 19
| Raun |
Raun lowers her weapon slightly, but keeps a firm grip on it as talk of something called a receipt goes back and forth. She remains ready to fight but will likely only do so if at the behest of one of the others.
| DM Under a Dark Sun |
The bald half-elf turns reptilian eyes on Grit.
"A talking mul. And a sharp one, at that. Next thing you know King Kalak will appear in a flash of smoke to hand out broy to the common folk."
The half-elf stares for a moment, seeming to memorize Grit's features. He glances at the bone scroll tube, then flips it end over end to the mul.
"There, give that to Fen. He knows the deal, and he knows better than to try to renegotiate now."
With that, the half-elf orders his men to gather the kanks and herd them back up the alley to Iron Square.
As the dust settles, you crack the seal on the bone scroll tube. Within is a small sheet of parchment and an intricately carved finger-bone.
The scroll includes a general description of the goods carried on Fen's kanks. A short message is scrawled below:
In exchange for the above-mentioned goods, and others previously provided, all debts owed to House Tsalaxa as of the 3rd day of High Sun, this year of Priest's Defiance, by the Merchant Fen of Urik are declared paid in full. In addition, Fen and those in his direct employ, by presentation of the enclosed token, may make use of those forts and way stations maintained by House Tsalaxa and purchase goods for trade from its emporiums in the various city-states of the Tyr region.
| Raun |
Raun remains vigilant, watching the soldiers distrustfully, standing ready for any sign of betrayal. Only when the men have left and the doors shut behind them does she let out a grunt as she relaxes. She briefly peers over Grit's shoulder at the bone, but loses interest quickly when she looks at the incomprehensible document, returning to taking care of the kanks.
| Grit |
Only if we do not plan to ride then further. Are we going into the caravan business? They are not worth as much as I had hoped so keeping them is not a problem if we think we may need them.
| DM Under a Dark Sun |
Now that the House Tsalaxa agents are gone, what do you want to do? What is the consensus on selling or keeping the four remaining kanks? Here are the options that have been identified so far - let me know what each character wants to do:
* Make contact with the Veiled Alliance and give them the carved box. Durwadala's instructions were: "In the city's Warrens, under the shadow of Kalak's ziggurat, you will find a place called Shadow Square. There is a wine-shop there called the Drunken Giant. Tell the bartender you are in town selling faro blossoms and would like to buy three kanks. Tell him where you are staying and someone will come to you. Your contact will be wearing a jade pendant in the shape of a half moon and will claim to have met you when your aunt died."
* Find someplace to sell your surplus metal weapons. The guide pointed out Grik's, a weapon-seller on Caravan Way, but there may be others, including the Elven Market.
* Find someplace to sell the surplus kanks. You likely can get 25-30 silver pieces for the lot of them at the stable near the Caravan Gate.
* Nnn'tkklik'l wants to visit the local psionic academy, the School of the Mind, to ask about his crystal reliquary.
* Däina wants to buy spell-scribing supplies, which likely requires a visit to the Elven Market. The guide told her to see Ta'albis at the Red Kank (a tavern in Shadow Square) or the tattooist Ris.
* Safia wants to track down an undertaker, near the brickyards, to try to track down or get word to her father.
* Other shopping or selling? Exploring the city?
| Grit |
We really do not know if we will need the Kanks until we make contact with the Veiled Alliance. So selling is not a priority for now, at least to Grit. His recommendation is to do the contact first as doing anything else could make making contact more dangerous, if we were to draw attention to ourselves. Thoughts?
| Raun |
Raun is happy to just wander around the city gawking like a tourist for a little while. The only thing she wants to do right now is work on her armor so grit can masterwork it :)
| Gorkhan Trask |
Gorkhan would want to keep tabs on the fellow with his bard's friend.
Gorkhan watches the agents of House Tsalaxa leave, his gaze focused on the one with his old weapon, an dangerous look in his eyes. I wonder if that House is behind it or if he is just a mercenary that was hired previously. I shall have to ask him...
| Raun |
So I'm hearing we keep kanks, sell excess weapons everyone agrees, then I'd say go to the alliance and then individual activites.
| Grit |
I am an outsider in this city. Both my race and my ways will draw attention to me. Raun and Nnn'tkklik'l are in similar positions. If we do not wish the attention of other we need to not be seen often.
From what he has seen in the city so far is there some animal that moves freely through the streets that would likely draw little attention?
| DM Under a Dark Sun |
I am an outsider in this city. Both my race and my ways will draw attention to me. Raun and Nnn'tkklik'l are in similar positions. If we do not wish the attention of other we need to not be seen often.
From what he has seen in the city so far is there some animal that moves freely through the streets that would likely draw little attention?
I didn't mean to give the impression that muls or half-giants were rare - the House Tsalaxa half-elf was just being a jerk. Muls and half-giants are both relatively common, especially as guards and laborers. Freemen of those races are somewhat rare, which is why you both purchased the markers at the gate. Even thri-kreen are not unknown - a bit unusual, but there are stranger folk walking the streets. You'd be in far more danger wandering around in an animal's shape, as every child and vagrant in sight would be trying to trap you for dinner. There's a decided lack of vermin on the streets.
EDIT: Also, work is a little crazy this week but I will get a post up later today.