Dance with the Devil by the Pale Moons Light - Once Upon a Time in Talingarde

Game Master baron arem heshvaun


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Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Once early on a bluff chance

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

As decided before Cudjit and me get weapons from the viel, then with Khasa assist we will attempt the cell door. With M/W picks she is +10 so as long as she doesnt botch she assists me


I am become Death, the destroyer of worlds

You earned another Notch.

Khara passes the sharpened dagger to someone who wants it, as she peels a second sharpened dagger from The Veil.

The daggers are +1 damage for the first hit, possibly more.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

I will make my roll assist if possible being as stealthy as possible


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
As decided before Cudjit and me get weapons from the viel, then with Khasa assist we will attempt the cell door. With M/W picks she is +10 so as long as she doesnt botch she assists me

Fair. But the weapon is not Halfling sized.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

dagger=short sword for a halfling


I am become Death, the destroyer of worlds

Khara roll to assist

1d20 + 8 ⇒ (20) + 8 = 28

Nat 20, I'll rule that the door opens!

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

I look at the lock how tough does it look

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Sweet i was about to blow all my nochs

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak whispers Time to sneak, Sir C you said one of he cells has a prisoner,perhaps a ally if we free them


I am become Death, the destroyer of worlds

Smoak stands by the lock, carefully examining it and intently studying the device.

The Halfling says "By the looks of it, I think the lock is tougher than the manacles so ..."

"I've seen one of these before" meows the lady next to him.

click

Khara is smiling as she picks the lock.

I will let the others catch up.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak stealthy peers out of the cell to see if the coast is clear, he is prone
stealth: 1d20 + 15 ⇒ (14) + 15 = 29


I am become Death, the destroyer of worlds

The guards have a chance to hear the door being unlocked but since it was a Nat 20 +8, even if they rolled a Nat 20 they could not match it, so no check, the door is open.

Reminder, Khara is wounded. Also, I need some form of marching order.


Female Beastbrood Tiefling Bard 1 (HP 9/9, AC 13/13/10, CMD 13, Fort +0, Ref +5, Will +2; Init +3, Perception +4; Darkvision 60ft)

there is a pouch patch there. Guessing spell c9mponents? Also potion. Guessing healing. Enosh can heal me. If we get spell components, Khara whispers
These human guards should be ridiculously susceptible to darkness. I can try to weave an illusion of darkness to blind them. You'd know it's an illusion, so you should be able to see through it easily.
depending on GM ruling, I'd make an illusion of black cover stuck on walls that hides all light sources and entrences. They don't interact with the cover so no save. If GM rules it won't affect lighting, then illusion of black mist that blocks all sight. They get save but Troup gets +4 because I told them about the illusion


I am become Death, the destroyer of worlds

I am having a little trouble with that because in essence you are making a 1st Level spell (Silent Image) more powerful and a 2nd Level spell (Darkness) as it now only affects your enemies and not your allies.

I'm going to have to say no to that, but thumbs up for the effort.

Brody does he remind you of a young Vince?


Male Half-elf Hungry Ghost Monk 1 (HP 10)/10; AC 15/15/13; CMD 19 [21 against grapple]; Fort+4, Ref +4, Will +5, Init +6, Perception +12, Low Light Vision)

"Ahhhhh, thank you friend"

That familiar sly smile spreads across his wiry, pale face

"Today is a great day for violence"


I am become Death, the destroyer of worlds

The cell door is open.

Only the lock picks and two daggers have been pulled from the Veil. What are your actions?

I need some form of marching order.


Male Half-elf Hungry Ghost Monk 1 (HP 10)/10; AC 15/15/13; CMD 19 [21 against grapple]; Fort+4, Ref +4, Will +5, Init +6, Perception +12, Low Light Vision)

Smoak in front for skill purposes? I'll be second (or first if Smoak wants to hang back)

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Right now Smoak is peeking out of the cell while prone to see what the situation is down the hall.and yes very Vince like


I am become Death, the destroyer of worlds

Smoak Perception 1d20 + 8 ⇒ (15) + 8 = 23

"Shhh"

Five more cells are adjoining your own cell. Most have their doors slightly open; one other door to the west is clearly shut.

The guardroom to the south is separated from the cellblock by a door which is open and a gate of iron bars, which is [you want me to roll high] 1d100 ⇒ 81 also open.

Light can be seen coming from the guardroom and there are voices from that direction.


I am become Death, the destroyer of worlds

DM

Spoiler:
1d20 ⇒ 12

1d20 ⇒ 6

1d20 ⇒ 15

Smoak you had a good Stealth roll, you can go explore in one direction of you like.


Female Changeling Rogue (Charlatan) 1 (HP 9/9; AC 12/11/11; CMD 12; Fort +0; Ref +3 Will +1; Init +1; Perception +5; Darkvision 60 ft)

"I thank ye for freeing myself little one, now what say ye all to a bit o wetwork as we leave this god forsaken prison and maybe by chance burn it to the ground?" Anastasia says with a smile as her fingernails slowly grow into talons as she flexs her hands slowly. "Now how do we go about reliving our lovely hosts of there lifeblood? Shall the stealthy amongst us clear the few from the waiting room outside, or do we wait for them to come to us?"

As a heads up I doubt I'll be able to post until late tonight as I have to finish my second shift at work and then kill our DM in the opening session of an AP tonight before coming back into work again.


Female Changeling Rogue (Charlatan) 1 (HP 9/9; AC 12/11/11; CMD 12; Fort +0; Ref +3 Will +1; Init +1; Perception +5; Darkvision 60 ft)

Nevermind this post

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Can I see into the guard room from here or do the open doors provide some cover? How long is the hallway to those open doors?
I would like to if possible sneak up to a point where I can see how may guards are in the room and if I can see where the horns are, on them, on their chairs etc.

Smoak whispers I'll go ahead and see how many guards they are . I will hold up my fingers to you with the number. While I am gone see if there is anything else useful in the viel. I recommend the sneakist crawling after me once I get a look. I would not mess with the window patch it looks like it may be bulky

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak whispers, Khara don't forget the keys, we may need a place to hole up for a few days while the law tries to track us down.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

I then Grinch my way down the hall


I am become Death, the destroyer of worlds

1:03 AM

Smoak, you can not see the guards at all from here, even the actual guard room is obscured because of the angle, the iron bar gate leading to the guardroom is 60 feet away, the door to the guardroom is just over 30 feet after that.


I am become Death, the destroyer of worlds

DM

Spoiler:

1d100 ⇒ 28

1d100 ⇒ 95

1d100 ⇒ 30


I am become Death, the destroyer of worlds

The Halflings's movements are almost elegant. A moment ago, he was his usual self, quiet, reserved and thoughtful. Then he crouches down low to the stone floor, almost on all fours. As slowly and carefully as a cat stalking a bird, he glides out the open door and down the hall.


I am become Death, the destroyer of worlds

Smoak

Spoiler:
You make your way to the iron bar gate that leads to the guardroom.

The room contains a large table with five chairs and a kettle for making tea. On the wall is a pegboard with keys. Next to it hangs a signal horn.

There is a very large fireplace -- quite surprising in its size for the room, it fills an entire wall -- but no fire is currently lit. The room is considerably warmer than your cells, though -- the warmth seems to be coming up through the floor.

A staircase descends down from the room. It is covered by a grating of iron bars, which is 1d100 ⇒ 49 shut -- you can't tell if it's locked or not.

You can continue to the actual guardroom.

Roll Perception please.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

perception: 1d20 + 8 ⇒ (8) + 8 = 16 additional+1 to spot traps


I am become Death, the destroyer of worlds

Smoak

Spoiler:

There are three guards in the room. Two are talking to each other in a relaxed manner but still seem alert. The third guard appears to be asleep, face down on the table.

The shorter of the two guards is talking.

"That weasel Blackerly is definitely rigging those games."

"Yet for some reason you keep finding yourself back at the table at the gatehouse."

"Guess I am a glutton for punishment, and I'll take a beer where I can,"

Your sharp eyes notice that the shorter guard carries a signal horn, while the taller of the two does not. So, two horns -- one on him, one on the wall.

The sleeping guard makes a muffled snorting sound but does not raise his head from the table. From this angle you can not tell if the sleeping guard has a horn as well.


I am become Death, the destroyer of worlds

The group watches Smoak blend through shadows while tracing the prison wall for a few tense heartbeats.

He stops just outside the guard room, and you clench your fists in anticipation.

The Halfling raises his unarmed hand and you count him signaling you with three fingers.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak takes two fingers and passes them across his neck


I am become Death, the destroyer of worlds

1:04 AM

Smoak you read the spoiler right?

I can hit the 'pause' button to have everyone catch up.


I am become Death, the destroyer of worlds

What are your group's actions?

Grand Lodge

Male Human Fighter (HP 15; AC 11/10/10; CMB +5; CMD 16; Fort +5, Ref +1, Will +1 [+1 vs mind-affecting], Init +1, Perception +1) Skills: Climb +4, Knowledge (Nobility) + 3, Ride +1, Survival +5
Old School Dungeon Master wrote:


What are your group's actions?

I motion to my manacles for Smoak to pick them and also point to myself and then ahead of Smoak hopefully have him understand I'm to take point for the escape.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Everyone is out of their manticles at this point

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

How wide is the 60 foot hall?, how wide is the 30 foot area that leads to the guard room.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

How big is the guard room?


I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:
I motion to my manacles for Smoak to pick them and also point to myself and then ahead of Smoak hopefully have him understand I'm to take point for the escape.

Sir Cudjet, you and your fellow prisoners are free of your manacles and you have a sharpened manacle (+1 to damage) in your hand.


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
How wide is the 60 foot hall?, how wide is the 30 foot area that leads to the guard room.

The hall is not a straight line, it is more of an upside down 'L' and is 10 feet wide, there are several cells lining the walls. The area from the gate to the guard room is 30' by 30' wide room (you are in this room looking into the guard room), and the stairway leading down.

The guard room itself is 20' by 30' feet long, with a common table and some chairs.


I am become Death, the destroyer of worlds

Guys getting a consensus from six posters can take a while, so why don't we do this, the next couple of posters say "Okay, now I think we should..." and I'll put together your actions from that.

Note that it's good -- preferred, actually -- to indicate how strongly you feel about a plan. "I'm firmly committed to X," "I really, really think we should do X," "either X or Y is fine by me", etc.


I am become Death, the destroyer of worlds
Old School Dungeon Master wrote:
Sir Cudjet, you and your fellow prisoners are free of your manacles and you have a sharpened dagger (+1 to damage) in your hand.

Grand Lodge

Male Human Fighter (HP 15; AC 11/10/10; CMB +5; CMD 16; Fort +5, Ref +1, Will +1 [+1 vs mind-affecting], Init +1, Perception +1) Skills: Climb +4, Knowledge (Nobility) + 3, Ride +1, Survival +5

I take point to move up through the hallway unless Smoak wants to sneak ahead. I definitely take the lead to eliminate any guards and do so quickly and efficiently.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak continues to listen to the guards speak


I am become Death, the destroyer of worlds
Sir Cudjet Swearoath wrote:
I take point to move up through the hallway unless Smoak wants to sneak ahead. I definitely take the lead to eliminate any guards and do so quickly and efficiently.

That's fine but please realize that will require a Stealth check, let me know if that is what you want to do.

Smoak is past the hallway and in the gate room next to the guard room peeking in.


I am become Death, the destroyer of worlds
Smoak Shadow wrote:
Smoak continues to listen to the guards speak

You can make hand signals to the others.


Female Beastbrood Tiefling Bard 1 (HP 9/9, AC 13/13/10, CMD 13, Fort +0, Ref +5, Will +2; Init +3, Perception +4; Darkvision 60ft)

Unless someone comes up with a better idea, Khara would whisper her suggestion that we all sneak to the guard room, then jump the guards with the horns. If anyone hears the guards noticing us, we run forward to battle.
Also, Khara will appreciate some healing before that- either the potion in the veil or a spell from Enosh, whatever you guys think is best.
Khara also suggests that she'd charm one of the horn wielders- it would be great if it works, but it depends if she overcomes the magic-inhibitor thing, and if the guard saves. Again, your call.

Dark Archive

Male Halfling Rogue1 HP 10/10 AC 15 /11/15 CMD 10 Fort 2 Ref 6 Will 2 Init+4 Perception+8

Smoak hold up one finger and puts his other hand over his head.
He then holds up one finger and puts his other hand under his head.
He then puts up one finger and then puts both his hands together side ways and rests his head on them.
He then takes one hand and puts it under his head and puts a fist to his mouth.

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