DaWay's PFS Rats of Round Mountain (Inactive)

Game Master DaWay


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Lantern Lodge

Male

My best guesstimate is 5 hours between travelling a couple miles in the underdark and excavating the tunnel.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Cool, so I still have Flame arrow up.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Ragnar was finishing casting his spell when the creature striked Junichiro

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Sovereign Court

Male Human Samurai 10

HP: 62/85

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

I assume the creature's attack was the surprise round, and that we are now in normal initiative.

The samurai is taken by surprise and takes a serious wound. If possible, he 5ft-steps in such a way as to provide Ragnar the opportunity to flank. (Or steps up to it if it has reach) As a swift action he challenges the monster, and the draws his blades.

Katana: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 16 ⇒ (6) + 16 = 22
threat!
Wakizashi: 1d20 + 14 ⇒ (20) + 14 = 341d6 + 16 ⇒ (2) + 16 = 18
threat!

to confirm: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 16 ⇒ (3) + 16 = 19
to confirm: 1d20 + 17 ⇒ (16) + 17 = 331d6 + 16 ⇒ (3) + 16 = 19 On top of "anatomist" Junichiro also gains a +2 to confirm with his wakizashi b/c of the "weapon expertise" class feature.

Katana: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 16 ⇒ (2) + 16 = 18
Wakizashi: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 16 ⇒ (1) + 16 = 17

I hope this is the last surprise buried here for us. Is anyone familiar with such a creature?

Thanks, Ragnar

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Junichiro : the damage bonus from the challenge is doubled in a case of a critic. It's not precision nor additional damages.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Initative: 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge something): 1d20 + 11 ⇒ (15) + 11 = 26 (Add another +9 if Arcane, Religion or Planes)

"I think it's called a Gug"

(Going to assume that tossing a fireball right now would still be a bad idea and that the knowledge check didn't tell me it's immune/resistant to fire)

Ceric touches the amulet hanging around his neck and draws on the magical energies contained within (using arcane bond to cast a flaming sphere, using my rod of lesser metamagic, dazing at the same time) Ceric will summon a sphere made of flames around the creature.
Fire damage: 3d6 ⇒ (2, 1, 2) = 5 Reflex save DC 19 to negate, if any damage is taken also dazed for 2 rounds

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4
Ceric - Eric de Vries wrote:
+11 Add another +9 if Arcane, Religion or Planes)

Show off :P

Lantern Lodge

Male

Awveyen 23
Ragnar 13
Junchiro 9
Ceric 7
Gug 5

Awveyen backs away and focuses his magic.
Ragnar finished with his magics.
Junchiro takes a step forward on the large creature and unleashes a devastating combo. (78 Damage)
Ceric summons a flaming sphere. reflex: 1d20 + 6 ⇒ (2) + 6 = 8 and the creature is dazed (5 damage, dazed for 2 rounds)

You guys are up.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Moving around the creature Awveyen draws back an arrow and lines up a clean shot. As the creature freezes form the bast of fire Ceric conjured Awveyen lets loose the arrow.

+1 Longbow w/ Point Blank, Arcane Strike, Focused shot, Deadly Aim, Flame Arrow, Gravity Bow
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 1d6 + 13 ⇒ (5, 5) + (2) + 13 = 25

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

No more tired and able to fight, Ragnar asked Ceric what the creature was and what the fire did to it.

After Ceric's answer he decided to use the time he bought them to improved his fighting capacity.

He call for Gorum to give him more power Divine Favor, then he moved to be able to flank with Junichiro.

कृपया Junichiro, मुझे इसे का एक टुकड़ा है! (Celestial):
Please Junichiro, let me a piece of it !

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Junichiro, Ragnar would like a chance to get a swing in on this creatures.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric nods at Ragnar, contend to let Ragnar have some fun.

(Just letting the sphere turn in place for now)
Fire damage for the Gug: 3d6 ⇒ (1, 5, 6) = 12 Reflex save DC 19 to negate, if any damage is taken also dazed for 2 rounds (so in this case, reset the dazed condition to be 2 rounds again)

Sovereign Court

Male Human Samurai 10

Nodding, the samurai 5ft-steps to a place where he can provide Ragnar with an opportunity to flank. (If that is not possible, he 5ft-steps in such a way that he can reach a better position to flank next round.)

That seems wise.

Katana: 1d20 + 15 ⇒ (6) + 15 = 211d8 + 16 ⇒ (3) + 16 = 19
Wakizashi: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 16 ⇒ (3) + 16 = 19
threat!
to confirm: 1d20 + 17 ⇒ (10) + 17 = 271d6 + 16 ⇒ (5) + 16 = 21

Katana: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 16 ⇒ (2) + 16 = 18
Wakizashi: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 16 ⇒ (3) + 16 = 19

Be mindful of its freakishly long arms, Ragnar, just in case it wakes up

Lantern Lodge

Male

And that will finish it. Combat over.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric makes little tssking noises

"Junichiro.., Awveyen just asked you to let Ragnar get a hit in. You have to learn to share."

says Ceric with a grin on his face.

Sovereign Court

Male Human Samurai 10

Forgive me, honored colleagues. I will strive to do better next time...

says Junichiro and he shows one of his rare smiles, that soon turns in to a wince.

Ouch. I will need to take care of some injuries before we continue. Some of the blood covering me right now is mine. That was a nasty bite. I hate to think what would have happened if the creature could have used all its claws and even its mouth on me... I owe you one, Ceric.

The samurai cleans and stows his blades and finds a spot to sit down to catch his breath.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric will tap Junichiro with a wand of infernal healing (giving him fast healing 1 for 10 rounds)

"Are you feeling better now?"

(Assuming nothing will jump us in the next 20 rounds Ceric will do it again to give Junichiro a total of 20 hp back)

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

An angry Ragnar turn to Junichiro and said He ! I asked you to let me have a little fun ! but his broad smile negate his angry tone.

Well, now I'm your nurse Ju' he said asking Gorum for his healing powers.

Cure Moderate Wounds: 2d8 + 7 ⇒ (8, 3) + 7 = 18

Any one need to be cured from his fatigue ? he asked after healing Junichiro

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

We should keep moving, the Aspis already have a head start on us.

Sovereign Court

Male Human Samurai 10

Thank you comrades.

The Aspis agents were here before us, and indeed, we should pursue. Can we learn anymore from this one that fell to the cave-in or Gug?

While the healing magic does its work, Junichiro also studies the agent's corpse in detail.

take 20 perception = 20

Is there an opening yet, or do we still have to dig?

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

I'll take 20 as well for a 41

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric wheezes a bit.

"If it isn't too much trouble I could use something to get my energies up a bit..I seem to have gotten a bit winded lifting all those rocks around"

Lantern Lodge

Male

Posting from my phone and away at the in-laws. I will post more Sunday night but for now the gig was nice enough to wait for you to exhaust yourself by clearing the tunnel. No equipment of note.

Next week the final battle and hopefully part 2 of the game.

Sovereign Court

Male Human Samurai 10

Looking forward to it. Enjoy your weekend!

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Have a nice weekend everyone, see you Monday ;)

Lantern Lodge

Male

At the center of Round Mountain is a great cavern nearly a half-mile across and 1,0000 feet tall. The governing ratfolk have built a massive, 7-story pagoda here, signifying this as their central seat of power. The Sundered Path enters this central cavern several hundred feet above the base of the pagoda and is only reachable by climbing the stairs that spiral along the cavern’s outer wall. Forty feet directly below the exit of the Sundered Path is a small perch carved into the wall.

The twisting tunnels of the Sundered Path give way to Round Mountain’s great central chasm. From the top of a large stone landing, a massive seven-story pagoda can be seen at the cavern’s center. Torches illuminate a set of worn steps, carved from bedrock and nearly ten feet wide, spiraling down the edge of the chasm toward the pagoda’s entrance hundreds of feet below.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Ragnar used his powers to restore the stamina of his comrades before continuing their journey.

--------------

In front of the lit cavern and seeing the giant pagoda Ragnar said

That's quite an impressive building ! I've never know the ratfolk were such builder ! What now ? Do you think we will be able to confront the aspis here and convince the ratfolk to join the society rather than the aspis ?

Sovereign Court

Male Human Samurai 10

Junichiro cleans the dust, blood and other dirt of his armor as well as the circumstances allow, this is a diplomatic mission first and foremost, after all.

Let us hope so. With a bit of luck that agent back there was the only one to get this far, but I would not count on it. I would not be surprised if Aspis personnel collapsed the tunnel in order to hinder others to follow them, and that one of them was caught in it, or was intentionally left to die.

If their agents made it this far, a confrontation is likely. Even if we meet the ratfolk peacefully, ambushes and assassination attempts by the consortium should be expected, or they could even challenge us openly, who knows?

And then we should consider negotiations with the ratfolk themselves. Let's review what we know about them, so we are prepared.

He looks around for signs of life and checks for apparent danger. He also takes a moment to admire the tien architecture of the Pagoda

Perception: 1d20 ⇒ 20

(If there is a welcoming party, he will formally greet them in Tien)

If he is satisfied that the situation is safe, he starts the decent down the stairs.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Before Junichiro engage himself on the way he stopped him.

Junichiro, you seem the best men for the negociations. Please, use my wayfinder to help you in the next discussion with the ratfolk.
And yes, you're right. We must expect lies, trichery and deceit from the Aspis' men.

my inherited bone wayfinder have enhanced diplomacy as a second power with it

Then he followed Junichiro

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Sovereign Court

Male Human Samurai 10

Thank you Rangnar, this will be most useful

says the samurai while bowing deeply.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Did the Aspis agent we found in the rubble have anything on them? documents or maps? Any info on the rest of the group there were with or tactics they might use?

Awveyen moves to the edge path and studies the remaining length looking for dangers.
Perception: 1d20 + 21 ⇒ (11) + 21 = 32

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric will cast detect magic to take a look around while following the rest of the party towards the pagoda.

Lantern Lodge

Male

no documents on the dead aspis agent though you suspect that of Lialda Longsarrow, a former pathfinder who became Shadow Lodge before finding a home in the Aspis Consortium.

As you approach the edge of the landing and the massive stone steps the ground beneath begins to tremble softly; a rumbling sound slowly growing louder and more violent until the ground erupts in a shower of rock and debris.

You have 12 seconds (2 rounds) to make an preparations as whatever is coming to you burrows to the surface.

Knowledge Arcana 21:

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Arcana: 1d20 + 17 ⇒ (11) + 17 = 28
Initiative: 1d20 + 5 ⇒ (1) + 5 = 6

Awveyen stedies himself and calles to the rest of the party Dragon! before the creature can fully surface he cast a few preparatory spells.

How long since the started and how long since the last fight?
Cast:
Extended Gravity Bow
Named Bullet (dragon)

Lantern Lodge

Male

6 hours total, 1 hour since the last fight.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

Know. Arcana: 1d20 + 8 ⇒ (14) + 8 = 22

ईविल ड्रैगन ? (Celestial):
Evil Dragon ?

if the response is yes Ragnar becan casting Magic Circle against Evil then Divine Favor

if the respnse is no Ragnar will cast enhanced diplomacy

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Sovereign Court

Male Human Samurai 10

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Junichiro drops a potion of fly from one of his spring-loaded wrist sheaths into his hand and drinks it, then, he takes to the sky while drawing his blades. He moves 40ft into the cavern, hovering in midair, preparing to challenge and charge the beast as soon as it appears.

We can force the beast to stay above ground if we are in the air. Also, it would be wise to take some measures against falling to your death in case it wants to throw us over the edge here.

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Knowledge Arcana: 1d20 + 20 ⇒ (2) + 20 = 22

Ceric nods at Ragnar

Celestial:
"Yes, evil dragon"

(I'll assume I know the dragon will use fire against us from my knowledge roll.)

Ceric will cast resist energy communal (for resist 20 fire lasting 20 minutes on everyone and 40 minutes for myself).

Ceric will then cast overland flight on himself.

Celestial:
"Ragnar, Junichiro thinks it's a good idea to be able to fly ..stay close to me and and I can cast a spell that will allow you to do so"

"Everyone try to stay within 30ft of Ragnar (and me) if you can"

Ceric will also stow his lesser rod of metamagic, dazing and wield his Staff of the Master.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

आमतौर पर एक ड्रेगन फ्लाई नहीं करता है? लेकिन हाँ, मैं तुम्हें Ceric के करीब रहना होगा!:
A dragon does not fly usualy ? But yes, I will stay close to you Ceric !

Said Ragnar who stay close to Ceric.

Sovereign Court

Male Human Samurai 10

The Samurai moves a bit closer again.

How close can we be together without exposing too many of us to its breath weapon?

Lantern Lodge

Male

And in a great burst the creature burst forth from the earth and takes flight. She takes a quick look at each one of you and then speaks, My, my, my. You certainly are different than the ratlings that scurry about. Tell me what tribute have you brought forth for the great Xiangnuer of the futsanglungs?

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Great Xiangnuer of the Futsanglungs, we are travelers on a diplomatic mission to the pagoda. We did not know to bring you tribute and so have nothing to offer except that The information we bring could prevent disaster to this mountain realm. Awveyen give the Dragon a respectful bow.

Aid Junichiro's Diplomacy: 1d20 - 2 ⇒ (20) - 2 = 18
Told you, I always roll well for Diplomacy

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

अजगर हम पर आक्रमण नहीं करता? क्या अजगर कहा था? (Celestial):
The Dragon doesn't attack us ? What did the dragon say ?

Asked Ragnar a little bit confused by the dragon's attitude.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

In Celestial: The Great Dragon requires tribute. Junichiro and I will attempt to gain passage through its realm with diplomacy.

Sovereign Court

Male Human Samurai 10

Please allow me to introduce ourselves

I am Junichiro Goemoto. These are my colleagues and companions Ragnar, Ceric and Awveyen.

We represent the legal owners of this demiplane, the Pathfinder Society, and we are tasked with keeping it safe from threats from within and out. Especially against agents of the Aspis consortium.

We are authorized to negotiate on behalf of the Society, but did not expect to specifically treat with you. As my colleague here has said, we did not bring tribute. Whatever we can work out depends on how well your intentions align with those of the Pathfinders. What do you desire?

The samurai's tone is courteous enough, but he stays on his guard, not taking his eyes of the dragon as he bows slightly.

Diplomacy with aid from Awveyen: 1d20 + 14 ⇒ (1) + 14 = 15

Junichiro's mental reserve against treating with the creature whose authority over this lands he vehemently disputes may have shone through in his words and gestures.

We might be doing the ratfolk a big favor by ridding them of an evil dragon that has probably been extorting them for tribute... Junichiro, LG as he is will however not be the first to attack a creature that is still just talking. That does not mean he likes negotiating with evil dragons, and should the situation require it, he will gladly attempt to take it down. For now, he is gritting his teeth.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

If you want Junichiro, I could give you my +4 shirt reroll

The Exchange

Male Elf Hps 57/57 (+0 temps) AC 14 (17) touch 12 FF 12 (15) CMD 14 Fort +5 Ref +5 Will +7 Init +4 Perc. +0 Sense motive +0 lvl 11 Elf Conjurer
Spells active:
Mage armor, Ablative barrier,

Ceric bows respectfully towards the dragon.Aid on diplomacy, just in case: 1d20 ⇒ 19

Sovereign Court

Male Human Samurai 10

Thank you for the offer, but I don't know if we can do that. For the same reason that you can only use the physical player character folio and not the PDF. At a physical table, we do stuff like borrowing each others shirts and whatnot all the time, however. If it would work, I think the bonus would be my own single star in any case.

The Exchange

HP75/75 AC27 (FF26/T14) (Darvision 60ft. Perception +12; +1 Init; Fort +10, Ref +6, Will +11)
Remaining Ressources:
Spells level 1 : 7/7 level 2 : 7/7 level 3 : 6/6 level 4 : 3/3 | Alter Self(Sp) 1/1

If I give you my shirt re-roll you will use my stars bonus, not yours. You can let your own re-roll but in any case you can't benefice from more than one re-roll

Ragnar a little confused by the situation said or do nothing, waiting for the inevitable fight but hoping for a peaceful conclusion for their mission.

Lantern Lodge

Male

ultimately while I have no problem of you loaning him your shirt for the reroll it will be with his bonus not yours since it is not your reroll. More to come in a little bit.

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