Torgil Ragnarsson
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"Fine establishment indeed!" Torgil laughs aloud. "I don't think I've seen a fancier orphanage, ever. But you are right, let us talk to the mistress and take a look around the house. Targ and Skipper, being men of cloth I presume you could even oversee the application of the medicine for the sick children?"
Skipper Daytripper
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"Like you?" Skipper echoes the child's question, smiling slightly as he plucks up the die. "I'm your height and I enjoy marbles and dice and honey-bread and catching lizards and I absolutely hate having to take a bath, so I think we have quite a bit in common."
He makes his first cast-- it's a poor one-- and Skipper cheerfully digs out another copper from his pouch to add to the 'stakes' in the center of the ring.
"But I don't have to do what Auntie Baltwin tells me, so there's that. Does she make you take many baths? Or anything else wretched?"
Skipper's tone is light but he studies the children carefully as he jokes with them.
(Another Diplo if needed.) 1d20 + 5 ⇒ (5) + 5 = 10
****
"Aye, I can go look at the sick upstairs if needed," Skipper says to Torgil's question once the Pathfinders are reunited. "If I have a stepstool, anyway."
DaWay
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The kid wipes his nose against his sleeve and shoots another marble into the center of the ring, Baths aren't so bad, mister. Sometimes they feel good after a day's work.
Technically you can only do one diplomacy roll on a target per day unless you have a feat/ability that allows you to reroll. So I am still running off your first one.
Skipper Daytripper
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"Day's work?" Skipper asks innocently, continuing to pop marbles. "And what sort of work is one so strong," he winks at the kids, "doing to help out?"
Ah, so. That's fine then! And you can feel free to waive the rest of the chat with Skipper and the kids if you want, I don't want to bog down the whole thread with those tag. But yeah, if he finds out that the kids are being forced to work that would be something he would gently question them about and then relate to the others. I'll mark off a total of 5 copper spent in 'gambling' with the kids.
Targ Starksson
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"I was at sea on a raiding ship by the time I was twelve years old. But that is not what childhood should be. These children are supposed to be here getting well, not working."
Skipper Daytripper
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Skipper follows his taller colleagues with a frown.
"Is there anything gained by confronting her?" he asks, although he doubts he can stay Torgil's anger. "We were told to find out whether she is worth the temple's aid.... I think that what we have learned would be at odds with the front she has presented. Reporting it to Saranrae's servants might be the simplest route... I'm not up enough on Absalom's laws to know if she is actually in any legal violation, I fear."
Still, he doesn't argue beyond that with Torgil's desire to see this woman.
Torgil Ragnarsson
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"Not going to happen" Torgil tells the woman in a tone that doesn't leave much room for argument. "We were tasked to evaluate your... worthiness for this aid and what we've seen and heard so far doesn't look promising. Let us in, let us see these sick children and then maybe, just maybe we will give you the package."
DaWay
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Look her message boy, I was told that a dumb brute was going to be delivering me some more medicine for the poor sick children. Now hand it over. She senses your agitation and then speaks up once more Oh, what's the matter are you going to hit a poor old lady? I am sure that would go over well with your Venture Capt.
Skipper Daytripper
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"There will be no striking," Skipper says soberly. "If you care for these sick children at all, you will let us administer this medicine to them-- and if you show that decency, I will tell as much to the servants of Saranrae.
"But either way they will be told of what else we have seen, madam. I do not think you will have the care of these children-- or line your pockets with their labor-- much longer. You ought to think about what left of the report we carry you can influence, madam."
Targ Starksson
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Targ kicks a bottle into a corner and tries to swallow his anger.
He turns to the old woman and says in a low, dangerous, voice, "You were supposed to be a caretaker."
Kazuo Kuroba
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Kazuo whispers to Targ and/or Skipper,
"Is there any way you'd be able to tell if these children have been properly been given their medicine? That talk of shady men makes me wonder if she's been selling it off."
DaWay
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ok, we will say everyone gives their report, moving on to your way back to the Grand Lodge: A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
In the alley you notice the four that have been stalking you all day. And then a shroud of mist erupts obscuring all with in it. The citizens flee the area leaving the alley as a stand off between your two groups
Initiatives:
Azizi 1d20 + 3 ⇒ (7) + 3 = 10
Johender 1d20 + 3 ⇒ (9) + 3 = 12
Kazou 1d20 + 3 ⇒ (7) + 3 = 10
Skipper 1d20 + 2 ⇒ (16) + 2 = 18
Targ 1d20 + 0 ⇒ (20) + 0 = 20
Torgil 1d20 + 6 ⇒ (12) + 6 = 18
Deandre 1d20 + 1 ⇒ (17) + 1 = 18
Halli 1d20 + 2 ⇒ (7) + 2 = 9
Larkin 1d20 + 3 ⇒ (15) + 3 = 18
Ledford 1d20 + 2 ⇒ (13) + 2 = 15
Targ, Skipper, Torgil you may go
Deandre, Larkin, Ledford
Johendre, Azzi, Kazou
Halli
Targ Starksson
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Is there a map? What do these people look like? Races and weapons and armor and so on?
Targ casts shield of faith on himself, raising his AC to 19 for the next ten rounds. Then he moves to engage the most dangerous looking foe.
DaWay
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I am still having trouble with the maps, but I have given description previously but I can post them again...
Deandre Dulay, an ambitious cleric of
Norgorber, has assembled a band of outcasts as her first
fledgling thieving group, hoping to lead a cell of criminals
in the near future. To achieve her aim, her band needs
income, and that’s where robbing Pathfinders comes in.
Young and lithe, with red hair hanging in ringlets that
just brush her shoulders, Deandre doesn’t immediately
appear as dire a threat as she actually is. She wears a long
skirt, embroidered with silver and black thread and a
high-necked woolen blouse, its stout fabric concealing
her chain shirt.
The team’s not-quite-insane arcanist Halli Fosta does
not interpret the world like other people. She approaches
everything with curiosity, passion, and a cruel streak
a fiend would appreciate. Deandre is uncertain how
having a sociopath in her fledgling group will work out,
but isn’t afraid to kill the girl if she gets too crazy. Full
golden blonde hair frames Halli’s healthy, smiling face,
punctuated with steely blue eyes and thick red lips. Halli
wears a well-made, green silk dress in the most current
fashion with a shimmering black scarf draped across her
shoulders, and fidgets as the moves, a nervous habit she
picked up as a child trying to hide the extra digit on each
of her hands from casual acquaintances.
The anarchist comedian Larkin Waever, a Galtan
refugee, has a scathing wit he focuses on authority figures.
He began working with Deandre for extra money and the
chance to sow a bit of chaos when his political humor
failed to support his lifestyle. With a face you could easily
forget or miss in a crowd—short-cropped light brown
hair, light complexion, and forgettable brown eyes—
Larkin wears rumpled worker’s clothing with a
heavy coat over his chain shirt.
Rounding out the team, the halfling
brawler Ledford more than makes up for
his short stature with his uncontrollable
energy and rampaging anger. A former
circus performer and underground fighting
champion, Ledford hopes he can make
enough money through an alliance with
Deandre to retire to his homeland of Cheliax
with a manor and slaves of his own, while
Deandre simply hopes she can redirect his
rage to take out her enemies instead of causing
any collateral damage on the rest of her team.
With his comical handlebar moustache,
Ledford is an easy face to remember, but
when madness fills his eyes, he’s a sight
one soon wants to put as far from memory
as possible.
Skipper Daytripper
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"This looks like trouble!" Skipper calls, and backs away to the rear of the group, murmuring invocation to Sinashakti as he goes, and requesting aid against those who would interfere with the journey at hand.
Casting Bless. +1 to attacks, +1 on saves vs fear.
Torgil Ragnarsson
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Torgil readies his shield and weapons, ready to confront the enemies.
If the distance between Torgil and the closest enemy is 20 ft or less, Torgil will just step in between his group and the enemy. If they are further away, he will move forward so that the distance is 20 ft
DaWay
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ok so the alley is only so wide: I am imagining that layout looks something like
xxxxxxxxxxxxxx - - OM
Jo Az Ta - - - - - OM
Sk Ka - To - - - - OM
xxx - -
Where anywhere there isn't a dash or your character is walls in the alley.
Deandre rushes to the front of Torgil. Ledford charges Targ heaving the mighty great axe above his head 1d20 + 5 ⇒ (13) + 5 = 18 1d10 + 4 ⇒ (10) + 4 = 14. Larkin moves into position to attack Torgil putting his rapier into the warriors belly. 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 1d6 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
xxxxxxxxxxxxxx - - OM
Jo Az Ta Le La - - - OM
Sk Ka - To De - - - OM
xxx - -
DaWay
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everyone has been questioning me on this:
from the PRD:
Gang Up (Combat)
You are adept at using greater numbers against foes.
Prerequisites: Int 13, Combat Expertise.
Benefit: You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.
Normal: You must be positioned opposite an ally to flank an opponent.
Kazuo Kuroba
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Seeing no room to maneuver into fighting position with his swords, Kazuo draws his short bow waiting for the opportunity to fire. Seeing Torgil twist out of the way of a savage thrust he looses at the attacker.
1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 181d6 ⇒ 5
Maybe Sinashakti deserves some study after this is over he muses.