DaWay's PFS First Steps (Group 2) (Inactive)

Game Master DaWay


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Sovereign Court

Male Human (Ulfen) Fighter 1

"Looks like we have to head back. This is a dead end" Torgil reasons.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Oh, now that's handy!" Skipper says of the scroll they find. "Perhaps we should hold onto it in case we find more of that writing-- the enchantment is limited in duration."

He nods at Torgil's words. "Back to the other passage it is. Gosh, I feel like a real Pathfinder and everything now-- excavating ancient ruins and crypts, fighting the undead... exciting!"

Scarab Sages

Azizi kicks at a few of the scattered bones as he trudges back to the previous room.

These ruins are not so old. Azizi has been in tombs that were ancient before the founding of Absolom.

Osirion is an ancient empire. The oldest of all those still in existence.

Lantern Lodge

Male

Map

You are currently in the small room in the middle on the left most section of the map. You may head north or you can work some of the other rooms. I just wanted to get a better idea before I posted the next action.

Skipper:
the writing in one of my previous posts has kellish writing.
Moving into the passage to the northeast you come to a crossroads of stairs has one dominant feature: a crumbled statue in the southeast corner, once the image of a proud warrior chiseled roughly in granite. The statue’s helmeted head now rests on the floor, its lifeless stone eyes gazing toward the south. On the helmet, a single Kelish word is carved in the stone. The wide stairway to the north leads to a passage that ends in a cave-in ten feet past the foot of the stairs.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

I say we keep going north if there is mroe exploring we can do there. Skipper will wait to use the Comprehend Languages scroll until they either find more Kelish writing or until they double back going the other way-- since it only has a ten minute duration, most likely, he wants to try and make sure he can translate as much as possible using it.

Scarab Sages

North will be fine

Lantern Lodge

Male

Heading north you step into a rather large rectangular room, measuring about 25' by 20'. There is another collapsed tunnel to the north and a door on the SE wall. THis room would appear to be a storeroom of useless crap. Things are either rusted or rotten. You may search to see if anything is useful in the room if you wish.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper will scan the room with Detect Magic and also glance around in the rubble, poking about.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Entering the room, Azizi carefully searches the debris for anything of value.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Seeing everyone else search, Johender moves in and carefully searches as well.

Take 20 on Perception for 24

Lantern Lodge

Male

Among the mostly worthless junk the kobolds have amassed, you find four vials of alchemist’s fire hidden in a bag of weevil-infested flour. The labels on the bottles—which contain the sort of spirits one might find in a mining village tavern—read “Gurk’s Fire Juice” in Draconic.

where to?

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Seems like the door to the SE is unexplored yet, if I am understanding the room we are in correctly. Skipper will give it a perception check and if he sees/senses nothing dangerous, he opens it.

1d20 + 5 ⇒ (2) + 5 = 7

Scarab Sages

Seeing Skipper inspecting the door, Azizi will allow him the honor of opening it.

Lantern Lodge

Male

This large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove
beyond the broken wall.

A group of four kobolds great you with spear and club.

1d20 ⇒ 20Modifier withheld (Stealth)

Perception and Initiatives please.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Perception:1d20 + 3 ⇒ (1) + 3 = 4
Initiative:1d20 + 3 ⇒ (2) + 3 = 5

well that's 2 bad rolls out of the way

Scarab Sages

Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

The dice roller is very streaky if you submit all rolls simultaneously.

Sovereign Court

Male Human (Ulfen) Fighter 1

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Blind as a bat, but fast as a lightning.

Lantern Lodge

Male

1d20 ⇒ 20 modifier withheld.

Initiative Order
Torgil, Johender, Kobolds, Skipper, Azizi, Kazuo

The groups sees nothing save for four armed kobolds bearing down on them with the tips of their spears.

Torgil and Johender you are up.

Lantern Lodge

Male

Torgil and Johender awaiting your actions. If I don;t see them by the morning I will assume you delay.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender steps up and casts Color Spray (DC 14) at the kobolds.

Lantern Lodge

Male

Johender I am assuming that Torgil will delay and will say that you are able to catch three of them.

1d20 - 1 ⇒ (12) - 1 = 11
1d20 - 1 ⇒ (20) - 1 = 19
1d20 - 1 ⇒ (19) - 1 = 18

Sovereign Court

Male Human (Ulfen) Fighter 1

Torgil moves up to the enemies and swings his axe in a mighty arc.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

Male

A flash of vibrant color spring forth from Johendar's finger tips causing one of the kobolds to drop to the ground, unconscious. Meanwhile, Torgil raises his axe and brings it crashing down on the skull of one of the kobolds. It falls, lying in a thick pool of crimson, unmoving.

Kobold 1 (Unconscious but unharmed)
Kobold 2 attacks Torgil 1d20 + 1 ⇒ (1) + 1 = 2 1d6 - 1 ⇒ (2) - 1 = 1
Kobold 3 attacks Torgil 1d20 + 1 ⇒ (4) + 1 = 5 1d6 - 1 ⇒ (1) - 1 = 0
Kobold 4 (Bleeding Out)

The two kobolds that remain standing move to engage Torgil, but there efforts are crippled by the sight of the Ulfen prowress with an axe.

Pathfinder you're up.

Sovereign Court

Male Human (Ulfen) Fighter 1

Deflecting the feeble blows of the kobolds easily, Torgil bellows out: "That's right! It's your friend down there with his skull split. Who's next?!"

In case I am out of sync with the rest when my turn comes up, Torgil will engage the nearest Kobold still standing and attack.
Attack, Damage: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Seeing two of the kobolds easily felled, Skipper will back off out of melee range. He will hold off on buffs for the moment and ready to channel, excluding as many wounded kobolds as he can (two), on a trigger of 'if a party member is hit'. (He himself still has some light damage from entering the caves, and I think someone else did too.)

Channel #2 of the day, only if triggered by party injury: 1d6 ⇒ 5

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Seemingly dumbstruck by the presence of the reptilian humanoids, Kazuo is finally spurred to action by Torgil's bravado.

Kazuo draws his other wakizashi while moving up to strike with the first.

1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Male

Torgil makes another attacks but his axe misses his mark, making a large clang against the cold stone floor.

Skipper heals the party.

Kazuo draws a sword, and moves to strike barely missing the creature.

Everyone else, I am saying you are delaying till after the kobolds.

Kobold 1 (Unconscious but unharmed)
Kobold 2 attacks Torgil 1d20 + 1 ⇒ (3) + 1 = 4 1d6 - 1 ⇒ (2) - 1 = 1
Kobold 3 attacks Kazuo 1d20 + 1 ⇒ (12) + 1 = 13 1d6 - 1 ⇒ (2) - 1 = 1
Kobold 4 (Bleeding Out)

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Sorry, clarifying here: did someone in the party take damage to trigger my readied action? It doesn't look to me like any of those kobold attacks hit, but you said that Skipper heals.

Sorry if I'm being nitpicky, heals are just my primary resource as a cleric, so I want to make sure I'm marking them off appropriately.

Lantern Lodge

Male

no, sorry, my post was eaten a couple times and I was attempting to paraphrase and forgot to include that part.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used
DaWay wrote:
no, sorry, my post was eaten a couple times and I was attempting to paraphrase and forgot to include that part.

No problem! Was just checking.

Sovereign Court

Male Human (Ulfen) Fighter 1

Frustrated by missing the little bugger, Torgil attacks again, hoping to be more accurate this time. With a mighty "Yaaargh!" he brings his axe down.

Attack, Damage: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 3 ⇒ (4) + 3 = 7

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Bringing both blades to bear, Kazuo slashes with the right followed by a thrust from the left.

1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (13) + 2 = 151d6 + 0 ⇒ (5) + 0 = 5

Scarab Sages

Seeing the kobold's successfully evading him companions attacks, Azizi circles around behind them, moving to flank Torgil's adversary.

Attack with quarterstaff

Attack: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Take that you filthy vermin.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender casts Daze (DC 13) at one of the kobolds.

Lantern Lodge

Male

Torgil brings down his act in a dramatic fashion connecting solidly with the stone floor. There might be a chip in his axe.

Kazuo slashes at the the kobolds bringing the two creatures down in a flourish of steel.

Azizi beats the last, with a stick. Making sure he doesn't wake.

That's the end of combat.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Phew!" says Skipper, peering around blinking. "Wasn't expecting a load of them."

He nudges one with a toe, shrugs to himself not terribly bothered by the fates of those who would interrupt his own Journey-- now they are on the road to Pharasma, and she can judge them.

He looks around the room, casting Light if necessary to see.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Nobody's hurt, right..?"

Lantern Lodge

Male

besides the most crude equipment imaginable on the kobolds the only other thing of note is a dragon figure in a corner of the alcove of this room. A single word on the statue reads

Tine, if you can read Kelish:
Fire

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper will use the Comprehend Languages scroll for this one.

"...Fire," he reads aloud, and looks quizzical. He promptly glances around for any signs of such.

"I don't see any signs of fire."

Lantern Lodge

Male

Speaking the word, a gout of fire spews forth from the statue, surely to roast anyone directly in front of the statue.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

No idea where we were standing in relation to it. I guess Skipper was probably pretty close to it if he was reading the text.

Lantern Lodge

Male

I am not going to do you harm for discovering one of the secrets of the ruins. It was only something that the skulk would have used if he reached here

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Fair enough.

It sounds like we have hit a dead end if I'm tracking where we are on the map correctly? If so, we turn around and go back to the unexplored chambers.

Lantern Lodge

Male

The room makes a loop around. I will continue clockwise to the SW

This long, narrow room is choked with webbing. Within the webs are a number of what appear to be small, dead humanoids with dark, scaled skin, each wrapped in a cocoon of sticky webbing.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Webs," Skipper says with an expression of infinite distaste. "Where there's smoke, there's fire, and where there's webs... there tends to be spiders. Iiicck."

Perception vs Spiders?: 1d20 + 5 ⇒ (2) + 5 = 7

He makes no move to step into the room yet, though he might transfer his light cantrip to one of his arrows and chuck it by hand into the room.

Scarab Sages

Skipper is right. Azizi will look for spiders.

Drinking from a small flask, Azizi peers carefully surveys the room from the doorway.

Crypt Breaker's Draught

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Kazuo will also peer into the room assisting with his low light vision.

"Indeed, pay attention above and below. If one gets inside your clothes the venom may get you before we can even remove your gear."

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Lantern Lodge

Male

Azizi sees, hiding in the southeast corner a spider the size of a man, eagerly waiting to pounce any prey that enters like the unfortunate kobold that is dead in its webbing now, still holding unto a small purse.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender readies his crossbow to fire at the spider when it moves.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d8 ⇒ 7

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