DaWay's PFS First Steps (Group 2) (Inactive)

Game Master DaWay


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The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

You know, Skipper does have a point

Sovereign Court

Male Human (Ulfen) Fighter 1

Torgil frowns at Skipper's explanation, clearly not following it all through. Scratching his head and looking puzzled, he says: "Well I suppose you might have a point." Turning back to the merchant, he points at him with his finger. "This better not be some kind of ploy to get us into trouble. We will be back, you hear?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ eyes the shopkeeper suspiciously, listening to the halfling's rationalization. He remembers his obligations to the Society, and is heartened when Torgil agrees to go along.

"Very well," he grumbles. "If this turns out to be petty larceny, then Iomedae have mercy on all of us."

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Kazuo sighs...

"Alright, but I refuse to fight any guards; we do our best to escape with the item if that's what it comes to. Agreed?"

Scarab Sages

Azizi waves dismissively.

Yes, yes, always safest to avoid confrontation. That is why we use the back door.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Of course, we wouldn't fight the upstanding members of Absalom's fine upstanding constabulary! Skipper promises breezily. "Unless they were corrupt, I suppose."

He nods at Azizi's words of the back door, and heads for the door of this shop, giving Karela a jaunty salute.

Perception as they go along to see if they are still being followed: 1d20 + 5 ⇒ (19) + 5 = 24

Lantern Lodge

Male

Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.

Called pelican warehouses, these buildings perch at the end of piers,
allowing a ship to load and unload farther out from the busier docks.
Many of them either accommodate smaller vessels that are in a hurry or larger ships unable to find an open dock. Rare these days, most pelican warehouses lie in disrepair, withered from storms and salt, and every year it seems another one falls into the harbor. An increased tax on this type of property keeps many of the owners from rebuilding and some have even relinquished the titles to their small warehouses, allowing them to fall into the hands of squatters and smugglers—or into the bay itself.

Smugglers sometimes use small boats to slip under the warehouse, sawing a hole in the floor or prying boards in the night, and sneaking in to loot the place or just drop a crate into their boat from above and paddle away in the night.

The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below.

The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope. The warehouse’s heavy wooden front door is locked and the loading door is barred from the inside.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ strides to the front door and knocks heavily.

"Hello? Anyone in there?"

Scarab Sages

While Targ announces his presence to the world, Azizi carefully surveys the building, starting with the front door and working his way around. He will also stick his head over the side of the pier and check for anything beneath the pelican.

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Could you yell a little more subtly please. I'm not used to doing this above ground.

Lantern Lodge

Male

Azizi:
You spot a key nestled inbetween the door jab and the main structure of the building

Scarab Sages

Reaching up, Azizi retrieves a rusty key from its hiding place and unlocks the door.

Azizi apologizes for not smashing the door or making as much noise as seems to be the preferred method.

Sovereign Court

Male Human (Ulfen) Fighter 1

Torgil chuckles heartily at Azizi's discovery and his comments. "Worry not, my little friend" he booms. "You will find sooner or later that you are happy to have our 'preferred methods' at hand! Now, let's see what's inside..."

The big warrior readies his shield and opens the door to the warehouse, peeking inside.

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Kazuo furtively looks around for any sign of the authorities as Azizi opens the door.

" Well at least now we can't be accused of breaking in..."

and follows in behind Torgil.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ looks around the docks briefly to see who might be watching them, shrugs, draws his sword, and enters the "pelican."

Lantern Lodge

Male

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle—the very crate the you have come to find. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the
crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.

A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.

Sovereign Court

Male Human (Ulfen) Fighter 1

Torgil lights a torch and takes a looks around in the warehouse, being careful not to approach the broken floor in the middle. He looks at the crane and says: [b]"This could be of help to secure the crate. We don't want to have to fish it from the bay if it falls through the floor."

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

"So we're looking for a crate marked with 3 crows right?"

Perception : 1d20 + 3 ⇒ (10) + 3 = 13

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender follows the group into the warehouse. Casting a spell upon his quarterstaff, it begins to glow with a bright light.

Sovereign Court

Male Human (Ulfen) Fighter 1

"It's right there! Are you blind?" Torgil says at Kazuo, pointing directly at the big crate barely dangling in the middle of the gaping hole on the floor.

Scarab Sages

Carefully approaching the hole, Azizi inspects the area for guards or traps.

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Kazuo rubs his eyes...

"Apparently so...
Does anyone know how to work a crane?"

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ looks up at the rail-mounted crane and shrugs. "We can probably figure it out. Slide the crane along this rail to above that box, tie off the rope, then heave on the trailing rope across those pulleys. Somebody will have to clamber out there and secure the crate, though. And I'm afraid that's not something I'm very good at."

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

What kind of check is that?

Scarab Sages

Usually anything mechanical is disable device. Not sure if it is specifically labeled something else for this scenario.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Gen. Int. check: 1d20 + 3 ⇒ (9) + 3 = 12

Johender stands and studies the workings of the crane.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3
Kazuo Kuroba wrote:
What kind of check is that?

Heh, I haven't a clue. I just made all that up, as I don't know a thing about cranes as used in pre-industrial, pre-powered equipment days. I would imagine it's either simply a pulley system that can be moved back and forth along a rail or a system of locking gears that can be maneuvered with a lever to crank loads up. But that's pure speculation.

Lantern Lodge

Male

I don't have the scenario in front of me but I think it's a knowledge engineering check.

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Nice, that was pretty convincing stuff Targ /golfclap.

"Well, as far as the clambering part goes at least I'm envisioning having to actually stand on top of the box in order to secure it and having to possibly contend with the stilts breaking under our weight.

In which case I would guess either Skipper or I would would be the lightest among us. I'm certainly willing to try however...I must admit I am not particulary skilled at climbing."

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper nods at Kazuo. "You or I would likely weight the least. Hey, I've always wondered-- is it true tengu have hollow bones?"

He studies the crate's precarious position. "I'm not the best climber either, I fear, but we should be able to make do. I'm more worried about not being a great swimmer-- if I topple down into the drink you might all lose my smiling face. Perhaps whether it's me or Kazuo on the crate, we could have a rope looped round our waist?"

Lantern Lodge

Male

As the group decides what to do while investigating and debating the workings of a crane. Three rats the size of small dogs come out attacking Kazuo, Targ, and Torgil.

Kazuo attack: 1d20 + 1 ⇒ (9) + 1 = 10
Targ attack: 1d20 + 1 ⇒ (10) + 1 = 11
Torgil attack: 1d20 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"Blessed Iomedae!" Targ shouts. "Look at the size of the filthy beasts!

With that, he brings his sword down hard on the rat attacking him.

Attack: 1d20 + 3 ⇒ (20) + 3 = 23

That's an automatic hit and a critical threat! Rolling to hopefully confirm the critical.

critical confirmation: 1d20 + 3 ⇒ (20) + 3 = 23

Woohoo!

"Take that, filthy thing!" Targ roars.

damage once: 1d8 + 3 ⇒ (6) + 3 = 9
damage twice: 1d8 + 3 ⇒ (4) + 3 = 7

Sixteen points of damage to the rat attacking Targ!

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

"Actually yes, because of that we are able to glide short distances. And if the stories are true, a rare few of us are able to grow real wings!

Clearly excited about the subject Kazuo prepares to launch into a lengthy discourse about mythical flying tengu , and perhaps only thanks to sheer luck sidesteps an attack from a giant rat.

"Erm, maybe we'll talk more later!"

Kazuo draws both his blades and slashes at the nearest one.

1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (5) + 1 = 6

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Johender raises his crossbow and fires at the rat near Torgil.

Attack: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Damage: 1d8 ⇒ 5

Sovereign Court

Male Human (Ulfen) Fighter 1

Seeing the crossbow bolt sail past him by an inch, Torgil yells: "Hey watch where you're shooting that thing!" He draws his axe and takes a swing at the rat at his feet, or the nearest one he can reach.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

"Now that is just fascinating," Skipper responds to his feathered colleague, casually notching an arrow and letting fly at one of the half-as-big-as-he-is rats.

"Halflings can glide too! One of my uncles managed ninety-four airborne feet with a couple of grocery sacks sewn to his sleeves and some Gnomish firecrackers for lift! That said--"

(Vwip goes an arrow)

"--you and your people probably do it more gracefully!"

1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 Shooting at the one engaged with Kazuo

Scarab Sages

Signing, Azizi moves into position to flank the rat attacking Torgin.

I concede Torgil: sometimes "I hit it with my axe" actually is the best answer.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Male

With a longsword filleting one of them and a crossbow bolt piercing the spinal cord at the neck to of the vermin lay motionless on the ground the last of the brethren continues it's assualt on the mighty Torgil.

bite torgil: 1d20 + 1 ⇒ (11) + 1 = 12

Sovereign Court

Male Human (Ulfen) Fighter 1

Deflecting the rodent's fierce attempts to sink it's teeth into his flesh, Torgil brings his axe to bear again and smashes it down onto the rat, but the small devil seems to be too quick for the warrior's mighty swings.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Did you add your flanking in Torgil?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

Targ moves into a position from which he can attack the final monstrous rat...

attack: 1d20 + 3 ⇒ (20) + 3 = 23

ZOMG! Rolling to confirm!

critical confirmation: 1d20 + 3 ⇒ (1) + 3 = 4

Hah! Had to end sometime, and it might as well end in a spectacular fashion. Still, automatic hit, so here's the damage.

damage: 1d8 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 241d6 + 1 ⇒ (4) + 1 = 5

Kazuo joins Targ slaying the final rat.

Lantern Lodge

Male

And all the rats have been slain. Now what to do about this pesky crate.

Sovereign Court

Male Human (Ulfen) Fighter 1

Torgil seems seriously annoyed by his obvious blunderings in combat so far. He feels ashamed in front of the rest of the party and, especially, in the eyes of his brutal God. Muttering something inaudible from between his teeth he hangs his axe back on his belt, shoulders his shield and turns to the task at hand.

"What was there supposed to be in that crate anyway? Do we risk ruining the merchandise if the crate falls to the water?" he asks, looking at the crate, then the crane and finally Skipper and Kazuo.

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

"There was a boat tethered outside. Perhaps it belongs to one of those fishermen we saw and we could ask to borrow it. Maneuver it under the warehouse to a spot beneath the hole, so just in case our plan to use the crane goes awry it might drop into the boat instead of into the bay?"

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

How large is this hole in relation to the crate/stilts? If not overly large could we theoretically build a either a staircase of crates or cover the hole?

Silver Crusade

Male Human (Ulfen) Cleric (Crusader)/1 | AC 17/Touch 10/Flat Footed 17 | HP 13 of 14 | Fort +4: Ref +0: Will +5 | Init: +0 | Perception +3

That could work, maybe, though I'm not quite sure what you mean by a staircase. leading from where to where? We're above water, right? The area around the hole might be weak, but there are timber planks and coffins (presumably empty, sheesh) among the sundries in the warehouse. Maybe we could "bandage" the hole?

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

I was thinking something like
crate
>crate
>>crate

Presuming the hole wasn't so wide everything would just topple in before we got high enough.

Lantern Lodge

Male

I think you are a little confused you are above water and the crate is about your size at your level. The hole is about a 15' diameter with the crate about 10' from the edge. I will post a map when I get done with work.

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

oh aha, when stilts were mentioned I imagined it was raised up higher like there was going to be a huge drop. Ok. In which case the boat idea sounds way better than mine.

Lantern Lodge

Male

Stilts are used to support the building above the water and the structure of the building itself.

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