| _Murmur |
Murmur stamps his foot in agitation. Stupid mage that made this place must be dreadfully boring, disliking illusions so much. Maybe there's something in the room more interesting that the metal doll.
Murmur's completely useless against this guy, so he'll search the room, being sure to stay out of the golem's reach.
Perception check: 1d20 + 18 ⇒ (9) + 18 = 27
Inspire Courage lingers for two rounds.
| DM - Voice of the Voiceless |
Also, the door that leads outside seems strange to you. You are not sure why, but you get a sense it would be wise to not approach it.
The rest of the room is depressingly empty.
| Gathroc The Betrayer |
Now that he's in close, Gathroc lays into the golem with Zhennuelge. 1d20 + 28 ⇒ (18) + 28 = 46 Primary attack 1d20 + 28 ⇒ (12) + 28 = 40 Crit confirm 2d10 + 32 + 1d10 + 2d6 + 2 ⇒ (2, 9) + 32 + (10) + (6, 3) + 2 = 64 Critical damage 1d6 ⇒ 6 Viciousness damage to Gathroc
1d20 + 23 ⇒ (3) + 23 = 26 Secondary attack
168/190 HP
| Daemon Son-of-none |
Stealth 1d20 + 23 ⇒ (16) + 23 = 39
Knowledge (arcana) 1d20 + 18 ⇒ (12) + 18 = 30 along with detect magic to figure out if the gnome is an illusion, scrying spell, etc.
Knowledge (religion) 1d20 + 18 ⇒ (5) + 18 = 23 to see if the gnome actually is a ghost
| Euridicea, The Hollow Maiden |
Round 1: Init: 23, AC: 39 (43 vs AoO), HP: 134/148
Euridicea tsked as her dress got ripped, not even paying any mind to the wounds already beginning to seal from the golem's strike. She jumped back several feet from out of the construct's reach as she started to rip a ruined section of her dress from around her midriff. Her eyes narrowed as she started to recall a spell to cast upon the golem to show her ire.
Full round action: Withdraw from the Golem's 10ft reach. No AoO. Next round she will be casting Call Lightning on the Golem. Its time for him to sloooow down.
| DM - Voice of the Voiceless |
The image has not seemed to notice your approach.
Vesta's spell takes hold on the creature and it's movement slow while Gabriel and Gathroc continue to wail upon the creature.
Will update a full attack from Ignac later on.
Am finding the image of a huge iron golem getting smacked around by a human sized crawling hand patently hilarious...
Action Tracker (Round 3): Euridicea, Daemon, Murmur, Gabriel, Vesta / Ignac / Gathroc, Iron Doll
Damage Tracker: 159
| Vesta Shadowbane |
Round 3
Vesta waves her arms and says something arcane.
"Com a velocidade de morte!""with the speed of death ;-) "
Several (if not all) party members feel as though every muscle (or whatever serves the same function) is brimming with electricity.
Targeting as many party members as possible within 30 feet of each other, definitely those attacking the golem. Everyone else is a secondary concern. Those affected are hasted. See spell description in spoiler for effects.
Haste
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonus es.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow .
| Vesta Shadowbane |
Round 1: Init: 23, AC: 39 (43 vs AoO), HP: 134/148
Euridicea tsked as her dress got ripped, not even paying any mind to the wounds already beginning to seal from the golem's strike. She jumped back several feet from out of the construct's reach as she started to rip a ruined section of her dress from around her midriff. Her eyes narrowed as she started to recall a spell to cast upon the golem to show her ire.
Full round action: Withdraw from the Golem's 10ft reach. No AoO. Next round she will be casting Call Lightning on the Golem. Its time for him to sloooow down.
** spoiler omitted **
Note that Vesta just hit it with lightning, which I'm sure you noticed. No need to waste your spell.
| Gabriel Helminth |
Heh. What's not to love? ;-)
Round 3:
155/180 hp, Haste
Experiencing a sudden electric thrill, even as he notes the doll's movements slow down, Gabriel continues to slap the huge construct silly!
+1 Adamantine Brass Knuckles: 1d20 + 24 + 2 + 2 + 1 ⇒ (5) + 24 + 2 + 2 + 1 = 34, for 1d1 + 10 + 2 + 5d6 ⇒ (1) + 10 + 2 + (5, 5, 1, 1, 6) = 31 Magical Adamantine Bludgeoning damage.
+1 Adamantine Brass Knuckles, iterative: 1d20 + 24 + 2 + 2 + 1 ⇒ (14) + 24 + 2 + 2 + 1 = 43, for 1d1 + 10 + 2 + 5d6 ⇒ (1) + 10 + 2 + (2, 4, 2, 1, 4) = 26 Magical Adamantine Bludgeoning damage.
+1 Adamantine Brass Knuckles, Haste: 1d20 + 24 + 2 + 2 + 1 ⇒ (10) + 24 + 2 + 2 + 1 = 39, for 1d1 + 10 + 2 + 5d6 ⇒ (1) + 10 + 2 + (5, 2, 6, 5, 5) = 36 Magical Adamantine Bludgeoning damage.
| _Murmur |
Murmur glances at the battle, noting that the hand seems to be quite more powerful than it looked at first glance, then returns his attention to what caught his eye. He casts Detect Magic.
Murmur will scan both the gnome figure and the door, looking for magical auras.
Inspire Courage lingers for 1 more round.
| DM - Voice of the Voiceless |
It's a wash anyway as Gabriel will knock over the Golem this round without the hasted attack anyway.
I did miss the Golem's attack though:
Gabriel Attack: 1d20 + 28 - 1 ⇒ (15) + 28 - 1 = 42 for 2d10 + 16 - 1 ⇒ (5, 6) + 16 - 1 = 26
The golem collapses motionless to the floor as Gabriel strikes it once more with his enchanted brass knuckles.
| Gabriel Helminth |
Ah, never mind.
Gabriel starts to methodically look around for (secret) doors that do not lead back outside the tower...
Perception: 1d20 + 20 ⇒ (19) + 20 = 39.
EDIT: For the record, Gabriel has a climb speed, so he is perfectly capable of going all over the walls, and even the ceiling, if necessary :-)
| Vesta Shadowbane |
"The wizard has left a trick on the door. Transmutation and Abjuration magic, so be careful unless you want him-" Murmur points to the image of the gnome, "to have his fun."
Examining the door with detect magic to determine what spells are active
spell craft 1d20 + 14 ⇒ (14) + 14 = 28
| DM - Voice of the Voiceless |
Vesta - the roof does not resist the probe of your finger, do you attempt to rise through?
As Daemon moves to approach the door to study it, it deforms around it's hinges and seeks to engulf him.
Slam Attack: 1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (7) + 5 = 12 if a hit, then Initiate Grapple: 1d20 + 8 ⇒ (9) + 8 = 17
There is no treasure present in the room, but will resolve searches for doors, etc - after the danger is past.
| Gabriel Helminth |
Noting the door trying to eat Daemon, Gabriel abandons his search for the moment, to come to the aid of the Lich!
+1 Adamantine Brass Knuckles: 1d20 + 24 + 2 + 1 ⇒ (3) + 24 + 2 + 1 = 30, for 1d1 + 10 + 5d6 ⇒ (1) + 10 + (3, 1, 1, 2, 3) = 21 Magical Adamantine Bludgeoning damage.
| Vesta Shadowbane |
I'm not sure if I can do this, but vesta will attempt to telekinetically grapple the door. She wants to force it open so Deamon can escape. I think it'd be considered a pin. At the very least give him a bonus to escape.
telekinetic Cmb 1d20 + 17 ⇒ (4) + 17 = 21
| DM - Voice of the Voiceless |
Was pausing to allow the other party members to declare actions
Daemon is able to wrest himself free from the door with Vesta's disembodied assistance and stumbles back from the portal. The door returns upon its hinges and sits motionless again.
Gabriel - you can still assault the door if you like?
| Vesta Shadowbane |
"hummm... Vesta thinks
Vesta stares at the door a moment from a distance then she steels herself before throwing her arms forward making a grasping motion toward the door
She is attempting to reach out telekinetically to grapple the door and either throw it to the floor or hold it against the wall in the open position
CMB 1d20 + 17 ⇒ (3) + 17 = 20
| DM - Voice of the Voiceless |
Vesta - I'll let you grapple the door this round and can attempt to force it open by 'pinning' it next round. But the door just leads to the bridge outside.
Gabriel resumes his methodical search of the room for secretive ways and means.
| Vesta Shadowbane |
** spoiler omitted **
Vesta - I'll let you grapple the door this round and can attempt to force it open by 'pinning' it next round. But the door just leads to the bridge outside.
Gabriel resumes his methodical search of the room for secretive ways and means.
Oh, I thought the door led to the next area
Vesta just wanted to see if she could, which she can so she'll watch to see what the others are doing.
| Vesta Shadowbane |
Just reminding that the ghostly figure noticed by some is still there is you want to attempt to interact with it / do something to it.
Vesta is going to run her hand along/through the wall as she floats towards the apparition. She'll cast detect magic at 60' away, but move to within 5 feet if she sees nothing to raise alarm.
Spellcraft 1d20 + 14 ⇒ (9) + 14 = 23
She's still looking for secret doors etc
perception 1d20 + 10 ⇒ (14) + 10 = 24
| Vesta Shadowbane |
** spoiler omitted **
The gnome image replies "That is a curious question to ask the owner of the tower that you have just assaulted. What purpose do you abominations have in my home?"
"He definitely know's we're here Vesta says sardonically
| Daemon Son-of-none |
"We have been sent here on an errand to recover an item from you, if you are agreeable we will take the item and leave without further fuss. If however you refuse I believe that you can see that we have no issues with tearing this tower down around your ears as we search for it."
Intimidate 1d20 + 16 ⇒ (7) + 16 = 23
Sense Motive 1d20 + 25 ⇒ (6) + 25 = 31
| DM - Voice of the Voiceless |
The gnome laughs at your attempted intimidation "Such a powerful lich to be insulting shadows. Why I have many 'items' that you may take. I have not yet emptied my chamber pot this morning, perhaps that will sate your desires?"
Role call - are Euridicea and Ignac out there?
| Vesta Shadowbane |
The gnome laughs at your attempted intimidation "Such a powerful lich to be insulting shadows. Why I have many 'items' that you may take. I have not yet emptied my chamber pot this morning, perhaps that will sate your desires?"
** spoiler omitted **
Role call - are Euridicea and Ignac out there?
In her hollow far away voice Vesta responds to the apparation,
"If you'll show us to your bed chamber we'll be happy to inspect that particular item and let you know if it is sufficient." Vesta says with a hint of venom and sarcasm in her voice.Edit: Woot! 300 Posts!