Vesta Shadowbane |
Vesta pulls out a piece of cloth that is black as night. She flips onto the ground and it opens into a decent sized pit.
"DO Not get into this pit if you carry an extradimensional space, like a bag of holding. Give the bag to Gathroc, Euridice, or Damon to hold." Vesta says this very sternly and raises her voice somewhat. As she does so the "skin" on her face briefly melts away showing an empty skull with glowing red eyes for a moment and her hair moves in a much angrier manner. Her face shifts back to it's normal appearance as quickly as it changed.
The then continues is a much sweeter voice,
"Sorry Murmur, You'll have to ride in the hole just for a moment. There should be lots of friends where we're going, but we can't leave until we can all get there. Please get in the pit. We'll let you out in a few seconds. Also, Gabriel, if you would please." (I assume Gabriel counts as a person even though he is Tiny)"Gathroc, Euridice, and Daemon will take the trip. Please join hands once the extras are in the pit and we'll be on our way. We'll let everyone out moments after we arrive. Our time is short. We need to get out of here before the sun rises." Vesta then points at the sunrise coming.
I don't thinnk I forgot anyone, but if I did I'll ask them to get in the pit also.
_Murmur |
Murmur's eye sockets stop glowing, leaving nothing but darkness. "Do not condescend to me, ghost. All you have said is to get in your extra-dimensional hole, without bothering to explain this spell you will be casting. I am no servant waiting to take orders." The voice is cold and hard.
Murmur just wants an explanation here. All he's been told is that there's an underground chamber, that Vesta has "a way" to get us there, and that he'll have to surrender his gear when he gets into the bag.
Vesta Shadowbane |
Murmur's eye sockets stop glowing, leaving nothing but darkness. "Do not condescend to me, ghost. All you have said is to get in your extra-dimensional hole, without bothering to explain this spell you will be casting. I am no servant waiting to take orders." The voice is cold and hard.
Murmur just wants an explanation here. All he's been told is that there's an underground chamber, that Vesta has "a way" to get us there, and that he'll have to surrender his gear when he gets into the bag.
"Oh"Vesta says sounding legitimately surprised "I thought I had explained. We'll be teleporting through the ether. It's a short distance translocation spell."
After the explanation vesta looks at the little undead (Murmur) cocking her head slightly,
"You're an odd little creature, you know that?. You're behavior confuses me. I meant no offense."
Vesta Shadowbane |
"Well why didn't you say so in the first place?" The voice is bright and cheerful. Murmur hands his Efficient Quiver and Handy Haversack to Gathroc and steps into the hole.
Yes, Murmur is a very odd creature, but a fun one to roleplay.
Player is not confused. Character is. ;-)
DM - Voice of the Voiceless |
Assuming full assent on the bag and dimension door plan
The party teleports the short distance underground into the laboratory mentioned by Vesta. Those stored in the extradimensional spaces are quickly returned to the same plane as the others.
The laboratory is a large room rendered in worked stone. The design is neat, tidy and functional - though lacks any aesthetics that would allow once to describe it in florid tones. The workspace is dominated by a large central table upon which currently rests a large block of unworked clay.
The walls are limned with all manner of crafting tools - from the blades used to score leather through to chisels for stonework as well as some items that would commonly be found in a smithy. You cannot discern any other entities in the room, nor any containers or the like.
The only exit from the room is a iron barred door that lacks any internal workings.
Daemon Son-of-none |
"I do believe we should proceed through that Iron barred door since most of us are not incorporal." I state matter of factly. Not realizing I am not answering her question at all.
Knowledge(arcana) 1d20 + 18 ⇒ (5) + 18 = 23 to try and tell what the room is for
Perception 1d20 + 25 ⇒ (4) + 25 = 29 to see anything that may be of use in the room
what pathetic rolls
Gathroc The Betrayer |
Gathroc unsheathes his sword which dances with frost along the blade and strides confidently to the door. He pauses a moment about ten feet from it, trying to sense if there's anything on the other side before continuing on.
Does Blindsight penetrate stuff like walls?? neither it's description nor Blindsense's says one way or another.
Vesta Shadowbane |
Gathroc unsheathes his sword which dances with frost along the blade and strides confidently to the door. He pauses a moment about ten feet from it, trying to sense if there's anything on the other side before continuing on.
Does Blindsight penetrate stuff like walls?? neither it's description nor Blindsense's says one way or another.
I think it's blocked by any solid object including something as flimsy as paper. I imagine it as being able to "feel" everything in range.
DM - Voice of the Voiceless |
Aye - blindsight is limited to line of sight. I've assumed that is the case for the group's myriad of harmful auras as well.
DM - Voice of the Voiceless |
You can't determine any way to open the door from the inside, and some of the brickwork around the portal shows signs of being beaten upon. The hinges are not visible, but you're fairly sure the door opens inward. Maybe this was a safety measure to ensure his newly created golems could not escape before he had a chance to ensure their loyalty.
Vesta Shadowbane |
Vesta turns invisible puts her face through the door Stealthily to see what awaits them on the other side as well as seeing where handle is.
Assuming it's safe Vesta will reaches her gloved (ghost touch) hand through the door and pulls the handle open on the other side.
If there are creatures on the other side vesta will report what they are and wait for the others to prepare before she opens the door.
Stealth 1d20 + 43 ⇒ (10) + 43 = 53
DM - Voice of the Voiceless |
Vesta - no issues and no sight of creatures
The door is drawn open by Vesta reaching through it to turn the handle. Despite the size and weight of the door it opens silently and smoothly on oiled hinges.
The door opens into the side of a straight corridor, with a similar door directly across from it. To the left the corridor leads away from the tower on a downward slope, while to the right it is flat. At each end of the corridor lies a iron-shod door.
Vesta Shadowbane |
"Vesta, see what is beyond this door in front of us. We can make our decision once we know what's on the other side."
Door is open, per DM Voice;
DM Voice - "The door is drawn open by Vesta reaching through it to turn the handle. Despite the size and weight of the door it opens silently and smoothly on oiled hinges.The door opens into the side of a straight corridor, with a similar door directly across from it. To the left the corridor leads away from the tower on a downward slope, while to the right it is flat. At each end of the corridor lies a iron-shod door."
Gathroc The Betrayer |
Gathroc The Betrayer wrote:"Vesta, see what is beyond this door in front of us. We can make our decision once we know what's on the other side."Door is open, per DM Voice;
DM Voice - "The door is drawn open by Vesta reaching through it to turn the handle. Despite the size and weight of the door it opens silently and smoothly on oiled hinges.
The door opens into the side of a straight corridor, with a similar door directly across from it. To the left the corridor leads away from the tower on a downward slope, while to the right it is flat. At each end of the corridor lies a iron-shod door."
Yea, I meant the door that is directly across from us. Not the one you just opened
Vesta Shadowbane |
Yea, I meant the door that is directly across from us. Not the one you just opened
Oh. lol
Vesta does as instructed and invisibly puts her head through the door stealthfully.
Stealth1d20 + 43 ⇒ (7) + 43 = 50
Vesta spends most of her time invisible. She'll still talk to her companions, because she's not trying to hide from them.
Daemon Son-of-none |
I will listen for any sounds on the other side that would indicate something there.
Perception (Hearing) 1d20 + 25 ⇒ (20) + 25 = 45
I can just imagine a ghost that is used to passing through things at will "bumping" her nose into a "solid" wall XD thanks for that mental image
Daemon Son-of-none |
"I can hear no sound of anything alive on the other side of the door, though there does seem to be some sort of reactive liquid, something is fizzling."
With that I open the door a crack and look into the room. If it does not appear to be dangerous I will open it fully.
DM - Voice of the Voiceless |
Cautiously opening the door, Daemon opens up a chaotic vista. The room is roughly circular, with a slight dipping towards the center where a 5ft wide pit lies. Both the walls and floor show deep scarring, with both gouges and impact craters evident.
The floor is covered with remnants of glass and a variety of alchemical liquids. A cloying sweet smell fills the air and the fizzing seems to be coming from the well in the center of the room. Apart from the damage, the walls are relatively clean.
Vesta Shadowbane |
Vesta figures that a necromancer is going to have incorporeal protections. She's more cautious here than elsewhere and always 'tests" by trying to put a finger through a solid object before putting her head through. Though it's possible she forgets to test and bumps her head more than once. ;-)
Once Vesta discoveres the door's solidity she listens at the door a moment then sidesteps, pressing herself against the corridor wall and turing invisible, to allow others to pass.
Perception 1d20 + 10 ⇒ (12) + 10 = 22
Stealth1d20 + 63 ⇒ (11) + 63 = 74
DM - Voice of the Voiceless |
You cannot identify any of the chemical residues, but you believe they may have been destructive potions.
No other doors
Gathroc The Betrayer |
Gathroc scans the room, trying to determine if there might be a secret door leading out. 1d20 + 23 ⇒ (6) + 23 = 29 Perception check
If there is he will attempt to open it, if there is not he will move back up the corridor to the passageway going right.