
DM Sinvel |

Sorry for the delay again folks!
Karsielle, you can keep that roll for the healing, you'll just have to apply in round 6.
Mishael, I had to do a bit of retcon'ing here and keep you in H6 so that Bloody and Karsielle could move into position. It works out better for you since you're able to get healed next round. It also works out better for Suny this round. I guess H5 just wasn't meant to be!
Suny stars screaming as she reacts to being hit by the animated intestine that hangs from the creature's face. She stands and the intestine comes at her again. AoO:1d20 + 2 ⇒ (15) + 2 = 17 it hits for 1 point of damage and 1d4 ⇒ 2 points of Con damage!
As Silas continues to mutter strange sounds, Bloody moves into the fight. He swings his longsword at the creature attack Suny but is unable to make contact.
Mishael, finding herself in a desperate situation, attacks the new cultist. Her cutlass draws blood, but the cultist still seems determined to dine on her flesh.
Karsielle senses Mishael's plight and works her way down the hallway to lend aid. She passes by the disgusting humanoid and he is too distracted with Suny to attack the cleric.
The creature attacks Suny once more, perhaps sensing the elf's death. It raises its arm and attempts to slam Suny in the side.
1d20 + 4 ⇒ (20) + 4 = 24 it hits for 1d4 ⇒ 4 points of damage!!
Round 6
The cultist, inspired by the horrible sounds emanating from the hallway, tries to take down the fiery Azhari as he swings his bastard sword once more. 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 The swing goes wide as Mishael jumps out of the way of the blade.
Initiative Order:
Cultist 2
Suny
Silas
Bloody
Mishael
Karsielle
Thing
I finally got an updated map! Here is the link.
Suny! How you are getting pretty low on Constitution! You only have a 4 Con score right now.

Mishael |

Round 6
No question, H5 is much better for me :)
"Hang on Suny! We'll see if we can get that thing off you!" Mishael redirects her attention to the slimy, animated intestine monster. Taking a quick step between it and the cultist, she gets it between herself and Suny. Suddenly, she plunges her cutlass deep into the creature, stabbing it through its gruesome flesh and anything left of its organs in a wicked blow. 5-foot step to G7, Full round attack
Attack (+1 cutlass, flanking) 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Confirm (+1 cutlass, flanking) 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
If that didn't confirm, we're in big trouble, so I'll assume it did.
Damage (+1 cutlass, dirty fighting) 1d6 + 3 + 1d4 + 1d6 + 3 ⇒ (5) + 3 + (1) + (3) + 3 = 15 +2 more if this creature would be considered a cultist or +4 if that bonus is doubled on a critical hit. The trait description doesn't say if it is doubled or not.
hp 30/32

DM Sinvel |

Suny, your Con is down to 4, so you're total hit points has gone down from 21 to 9 and you have been hit for 9 points of damage so you are Disabled and are severely limited in what you can do. I rolled a percentile dice for you and you can act normally this round.
Silas stops his babbling and believes he sees an enemy directly in front of him. He swings his longsword and misses his good friend Bloody.
Bloody swings his sword at the monstrosity that just fell his friend and gashes it.
Mishael's eyes light up and she swings her cutlass with a determination that those in her party have never witnessed. Her swing strikes true as she decapitates the grotesque humanoid. It falls to the floor next to Suny, its open neck spilling blood quickly.
Karsielle, remember Mishael didn't get that healing spell last round because you had to do a full round movement. She is moving this round but I'll let you get off that healing spell before she does.
Mishael, you get healed for 18 points.
Suny, let me know what you will do and then I'll begin the next round.

Mishael |

Round 7
"Whew! Sorry it took so long Suny. Now to see about our cultist friend here." She whirls, eyes and blade flashing as one and slices her cutlass through the remaining cultist.
Attack (+1 cutlass) 1d20 + 7 ⇒ (7) + 7 = 14
Damage (+1 cutlass) 1d6 + 3 ⇒ (6) + 3 = 9

Mishael |

Mishael warms as the healing energy swims into her. Calistria's touch leaves her almost giddy with the influx of heat, but she quickly refocuses on the remaining cultist knowing more might lurk right around the corner. "Thanks Karsielle. That was a lifesaver. Now let's finish this fight."

DM Sinvel |

Suny gets a moment of clarity and realizes she is badly wounded. She retreats (to C5) as her mind begins to cloud again.
Round 7
Initiative Order:
Cultist 2
Suny
Silas
Bloody
Mishael
Karsielle
The remaining cultist doesn't phased by seeing his pet's head rolling on the floor. He swings once again at the Azhari, still grinning his evil grin as the horrible chanting remains emanating from the hallway. 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Suny & Silas, you'll be glad to know that this will be your last round of confusion. To speed things up I'll make your rolls for you. Suny: 1d100 ⇒ 70, Silas: 1d100 ⇒ 27

DM Sinvel |

Suny gets a moment of clarity and realizes she is badly wounded. She retreats (to C5) as her mind begins to cloud again.
Round 7
Initiative Order:
Cultist 2
Suny
Silas
Bloody
Mishael
Karsielle
The remaining cultist doesn't phased by seeing his pet's head rolling on the floor. He swings once again at the Azhari, still grinning his evil grin as the horrible chanting remains emanating from the hallway. 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 He misses and Mishael escapes with no damage taken.
Suny & Silas, you'll be glad to know that your confusion is over, you may act normally!
I assume Bloody is moving to G7 to perform his attack.
We're getting a little out of order on who is acting in which round. Bloody & Mishael have given me their Round 7 actions. I need Round 7 actions from Suny, Silas, and Karsielle. There is the cultist in H7 and someone doing the evil chanting down the secret tunnel who you can not see.

Karsielle |

Round 7
Karsielle taking out a dagger, moves into a position to strike at the cultist and tries to dazzle him.
Move to G6 or G7
Dazing Touch (melee touch attack) 1d20 + 2 ⇒ (12) + 2 = 14
Charm Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability 5 times per day equal to 3 + your Wisdom modifier (2).

DM Sinvel |

I hope everyone had a great holiday and a happy new year! My life has been very hectic and I've gone from doing 3 PbP's to just this one as I have had the most fun running it. We're getting close to the end though, but that likely means another two months of real world time!
Round 7 (continued)
As Suny retreats and moves away from any danger, Silas' head clears also. It takes him a moment to realize the situation [ooc](and thus I'll move him down in the initiative order since he didn't post any attacks and Karsielle did).
Bloody moves in to help Mishael and attacks the cultist. His blade swings true and he draws blood. However Mishael isn't able to make contact.
Karsielle joins the fray and touches the cultist with her hand. He seems to freeze in place for a moment as the cleric's magic overwhelms him.
Silas moves up to support his friends but is unable to find an open spot to get at the cultist.
Suddenly the evil chanting emanating from the secret tunnel stops.
Round 8
Initiative Order:
Cultist 2
Suny
Bloody
Mishael
Karsielle
Silas
[ooc]The cultist is dazed this round and is unable to take any actions!/ooc]

Mishael |

Round 8
"Uh oh, sounds like company might be coming. We better hurry up." Mishael sees the cultist dazed by Karsielle and swings again, hoping her next blow can finish him off.
Attack (+1 cutlass) 1d20 + 7 ⇒ (19) + 7 = 26
Confirm (+1 cutlass) 1d20 + 7 ⇒ (10) + 7 = 17
Damage (+1 cutlass, cultist) 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Extra Damage if confirmed 1d6 + 3 ⇒ (3) + 3 = 6

Karsielle |

Karsielle steps back behind Bloody, allowing Silas access to fight the cultist, if the cultist still stands after Mishael's ferocious attack. She looks down the passageway to see what dangers approach as she takes out her whip ready to defend herself, now with a whip and dagger ready.
Round 8
5ft step back F,7 or move action if no 5ft allowed.
Std action to get out whip.
Perception 1d20 + 4 ⇒ (20) + 4 = 24 to understand the danger approaching.

Kazmir "Bloody Flag" Voltiss |

Silas Vayn wrote:Karsielle has moved out of direct combat and given you an opening.Silas, seeing he has no hole to pierce enemy defenses, waits for the opportunity to do so.
Readying an action to attack the cultist if I gain an opening.
As did Bloody Flag.

Silas Vayn |

In that case, if DM Sinvel will allow me to adjust my actions...
Silas jumps into the hole that Flag and Karsielle leave, and slices viciously with his sword, aiming to cleave the cultist's head right off.
Longsword!:1d20 + 9 ⇒ (7) + 9 = 16
Damage w/2h:1d8 + 6 ⇒ (6) + 6 = 12

DM Sinvel |

Let me clarify a few things for Suny and Karsielle so that we can complete this round.
Suny: You spot a broken candleopera laying on the floor in front of you. You can try to throw a ranged improvised item into melee, but you know it'd be difficult to hit exactly who you'd want.
Karsielle: The cultist still stands after taking a hit from Mishael. You peer down the hallway. It is completely dark and you see nothing for a moment before a light at the end of the hallway, apparently from someone opening a door into better lit room, shows the silloutte of someone leaving the hallway and entering that room.

DM Sinvel |

Round 8
Suny searches for something on the floor to throw at the cultist, but doesn't find anything that looks threatening. Karsielle looks down the dark hallway and decides to investigate. As she passes by the cultist, blood begins to spill from his gut as he falls to the floor.
The falls silent as the combat comes to an end.

DM Sinvel |

OK guys, at this point Mishael has agreed to take over running the rest of the adventure. My job has been crazy lately (working about 70 hours this week!), and I just don't have the free time needed to devote to keeping this fun for all of you. Mishael was going to run the next adventure, so he is just stepping in a little early. I'll still be around, and will join the next adventure (or maybe sooner...)
Thanks to all, it's been a pleasure!

Karsielle |

We should thank you DM Sinvel, for putting together a really good game. Hope you get through your current work load and look forward to you getting time to join in Mishael's game as a player. It's been real fun. Good luck and Thanks.
As they say ... The DM is dead, long live the DM. Thanks to Mishael for taking us through to the end, looking forward to it.