DM Salsa Presents: The Jade Regent (Inactive)

Game Master AdamWarnock

Map of Brinewall Village
Map of Brinewall Castle


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Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh casts a final forlorn look at where the small pyre stands smouldering, then follows his companions deeper in the castle complex.

As he goes the alchemist downs one of his extracts which sharpens his awareness

Heightened Awareness - 30mins:

You gain a +2 competence bonus on Perception checks and on all Knowledge checks that you are trained in.

If this spell is active when you have to make an initiative check, you can instantly dismiss this spell and gain a +4 bonus on that check.

With his senses more acute, he watches and listens with renewed clarity;

Perception: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi continues down the hallway and checks, rather recklessly, behind the next door while Soli and company careful listen and open the first one.


Kassen Battle Maps

The first door is easily opened, revealing a sparse room beyond.

Several bunk beds lean precariously against the walls in this
cramped chamber.

Meanwhile, Emi finds her door not so obliging. It takes a few tries, but the door finally gives way to Emi's ministrations and reveals what it had hidden.

Filaments of white, fibrous mold grow all along the walls and
across the bunk beds in this room, giving the room a foul,
musty stink. Here and there, thicker mounds of fungus grow
in nauseating colors.

So, who's first. :D
Randal? Are you opening that door you're in front of?


Inactive

Soli pauses, having clearly found what must've served for barracks. She peers into the room, hoping to make out any potential hazards before she tries waltzing inside.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Randal listens at the door, but holds off on opening it until he is sure the rooms the ladies checked out are clear.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh too pauses with a scowl at the second doorway;

"Alas molds and their fungal ilk are beyond my knowledge..."

He focuses his stare at Emi, then shakes his head with an awkward smile;

"Ach. I am not able to glean anything from your thoughts either..."


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny peers into the room over Soli's shoulder.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19


Kassen Battle Maps

Vigny:

You spot, thanks to Soli pointing something out, a loose stone in the wall. Perhaps there's something behind it.

Emi and Jerukh, are you going to try looking through the room or identifying the fungus and mold?


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi cringes in disgust at room full of mold. Taking a step back away from the door she asks, ”Soliana, do you hafe any idea vhat this mold is? It is only in this vun room, so vhatefer is causing it must be in there...”

I hope it’s not another corpse...


Inactive

Turning her head, Soli steps away from the doorway she'd been peering through and moves to look at the moldy room. Her eyes widen and her nose wrinkles in disgust as she has a look.

Kn. Nature: 1d20 + 7 ⇒ (7) + 7 = 14


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

When Soli moves over to check out the gross moldy room, Vigny tells her "Hey, when you're done in there come back. I think there's something up with the wall in here."

Vigny doesn't wait though, and goes on in the see if the loose looking stone in the wall will move.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Did have a post trying to ID the mold - but believe its a Knowledge (Dungeoneering) check rather than Nature? If not Jerukh will also have a closer check on the stuff...


Kassen Battle Maps

Roll Nature. At the least, it should tell you if it's natural or not.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh eyes the mold, attempting the discern its nature from a safe(r) distance;

Knowledge (Nature): 1d20 + 9 ⇒ (16) + 9 = 25


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

As he hears the others talk, Randal's curiosity is piqued. He leaves the door where he was listening and joins them at the smelly grow room.


Kassen Battle Maps

Jerukh:

The mold is mostly harmless, and it might be possible to synthesize some useful reagents from it. It's certainly pervasive enough that it could, in theory, hide a corpse.

Randal:

You hear something small go "Nyar!" just as you pull your ear from the door.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Anything on Vigny's loose wall stone?


Kassen Battle Maps

Sorry, yes!

Vigny:

Behind the stone is secreted several pieces of slightly tarnished fine silver. A little polishing and they could fetch hundreds of crowns.


Inactive

Soli, unsure of what the mold and fungus could be, glances at Jerukh, waiting to hear his input. Then she glances back over her shoulder towards the room she and Vigny had been examining; knowing that Vigny wanted her to have a look at something.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

With a wide grin Vigny picks all the pieces out of the wall cubby. She goes to the other room to show them off to the others.

"Hey! Look what I found in the wall!"


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HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi’s eyes light up as she spins to see what Vigny has found. When she sees it her shoulders slump, her excitement fades to a frustrated frown, and she mumbles, ”oh good, dirty silfervare... surely that vill cure Ameiko...”


Inactive

Soli gives Emi a pat on the shoulder and her best attempt at a smile - even though she's not feeling particularly cheery herself.

Don't worry, we'll find something to help if we keep looking.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Well no, it won't help with that. I just thought it was a neat find" Vigny replies in a slightly pouty voice.


Inactive

Soli mimics the action of polishing the tarnished silver and then gives the others a questioning look. She had no idea how much it would be but she knew that genuine silver would surely have *some* value.

Appraise: 1d20 + 1 ⇒ (4) + 1 = 5


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

”Any idea vhat to do here, cousin?” Emi asks moving closer to the door again and looking in at the mold. ”I do not think mold here could effect Ameiko so far avay, but there could be something hidden in it...”


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh shrugs;

"The mood is benign... but could hide something more sinister..."

The healer moves to enter the room;

"Best ware as we search it..."

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny nods vigorously at Soli to signal her agreement. She keeps forgetting that Soli can't talk rather than isn't talking.

She stows the silver in her belt pouch


Inactive

Given Jerukh's tentative go-ahead to search through the fungus-room, Soli follows after her companion and begins looking around as best as she can, using her glaive to help move some of the fungus aside as she does.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Ewwww, it touched my arm!


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

Emi wraps one of her scarves around her face and gets out her starknife. Using one of the knife’s blades, she tentatively begins scrape away mold to see what lies beneath it.
perception: 1d20 + 1 ⇒ (19) + 1 = 20


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

"We should make quick work of this search." Randal says, helping the effort, "I heard some noises coming from the room I had my ear to."

perception: 1d20 + 7 ⇒ (16) + 7 = 23


Kassen Battle Maps

Underneath the mold are the headless skeletons of several of the castle's staff. Their limbs bear the scars of heavy slashing weapons, like axes. Further checking of the room reveals nothing of value beyond a few trinkets and coins worth 15 crowns all told.


Inactive

Soli recoils at the sight of the skeletons, immediately hefting her glaive...but then slowly lowers it again when it seems apparent that these skeletons are truly dead.

With a sigh, she looks at her companions.

I guess that explains where the mold came from, maybe.


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny stays at the door, watching in case something tries to sneak up on them. The mold is nasty.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Once the mold is upturned, Randal goes back to the door he heard voices from. As the others collect the few valuables, he listens at the door again.

perception: 1d20 + 7 ⇒ (7) + 7 = 14


Kassen Battle Maps

Vigny:

A chill runs down your spine as you feel like you're being watched by something with too many eyes.

Randal:

Your hair stands on end as you feel like something with too many eyes and legs is looking upon you. You press your ear against the door and hear the bone-chilling call of "Nyar!"


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

Vigny makes soft humming noises for a moment as she thinks about it, then decides to tell the others, even if they think she's being foolish.

"You know, I really get the feeling we're being watched..."


Inactive

Soli blinks and looks around, grip tightening on her glaive.

Too many surprises here. I hate this place!

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh finishes gathering a sample of the mold, then looks up in concern when Vigny voices concern about the group being watched...

He eyes the room suspiciously;

"Could there be more spirits or fey abroad?"

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Kassen Battle Maps

Jerukh and Soli:

You feel as if ice water has been dumped over you as you look about for the source of your tension.


Inactive

Soli suddenly jumps, a soundless gasp escaping her lips as she looks up, down, and all around, frantic.

Something's here! But where!?


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

”I vonder vhat happened to their heads?” Emi remarks as she reaches her limit on searching through the mold and simply stops. ”Perhaps you could burn these as vell, cousin?”


Kassen Battle Maps

Going to give Randal a little more time to reply. I hope you guys have been enjoying this. I know that I've been having fun.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh also tenses suddenly in shock, and locks wide eyes with first Soliana, then Emiliana;

"Ach! W-What was that? Did you f-feel it too? So c-c-cold!"

At his cousin's suggestion to burn the mold, the alchemist nods with a shiver;

"Y-Yes. For warmth as much as c-cleansing the sp-spore..."

He roots into his pack for combustible compounds...


Male Azata-blooded aasimar Bard 3 arrowsong minstrel HP:20/25, percept +7, fort:2, ref:6, will:3, ac:18 To:14 FF:14 hero pt:1 Active:inspire courage (+1+1)(2 rounds used)

Randal has little experience with corpses, and prefers it that way. As the others deal with the mold room, he continues to monitor the door he is at.
"Guys, no rush, but there's definitely something angry in this one!"


Inactive

At that, Soli seems to snap out of her worried searching - though she still feels inexplicably chilled. She nods her head vigorously in agreement when Jerukh and Emi suggest just burning the mold and then moves to where she can try and keep an eye both on the mold room and Randal at the other door.


Half-Orc Alchemist Chirurgeon 3 | HP 2/25 | AC 16/12/14 | F+5, R+6, W+4 | Perc +8, Darkvision 60ft | Init +2 | Move: 30ft. , Hero Points: 1
Daily Alchemy:
Bombs: 3/5; Extracts 1st Level: 3/4

Jerukh pulls forth a flask of alchemical fire before nodding to the others;

"Anyone else have any fire or oil upon them? This is my last... the pyre expended much of what I had..."

The alchemist readies the flask with a tinge of melancholy as he remembers the last fire lit...


Female Ulfen Human Holy Knight 1 | HP: 13/13 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: +0, SM: -1 | Speed 30'

"Afraid not" Vigny answers Jerukh. Her hand feels sweaty and clammy gripping her sword in the diffuse eeriness, and she shifts over closer to Randal to wait.


HP 19/30 | AC 17 (t16/ff11) | F +5, R +4, W +4* | Perception +1 (lowlight vision), +3 initiative | hero points: 3 | active effects: --

”I am sorry, cousin, no...” Emi answers, ”but ve could grab the benches and table from the other room if you vant?”


Inactive

Soli also shakes her head, not having anything useful to help act as kindling. But when Emi suggests using some of the furniture they'd found, she nods and makes a flexing gesture - offering to help carry some of it over.
__________

And Soli will do exactly that, provided nothing else happens in the meantime!


Kassen Battle Maps

After a few minutes, the room filled with mold and the bones of the long dead is aflame. It takes a while for it to burn as the group of adventurers do their best to keep the flames from spreading and setting the whole castle alight, especially the wooden beams that support the ceiling. All the while, there's that eerie feeling of being watched as you maintain the funeral pyre.

The day is growing long when the last embers are burned out. Long shadows stretch to the east where sunlight shines through the windows. Just above the horizon are gathering storm clouds. There will be rain tonight or tomorrow.

Now, there's only the door where Randal heard something angry behind. Sweat, cold and clammy, begins to appear on foreheads and palms. The hair on the backs of your necks stands on end. What horrors lay behind this door? The only way to know, is to open it.

Do you dare open the door? >:D

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