
"The Mariner" |
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perception: 1d20 + 6 ⇒ (9) + 6 = 15
”Smells fine”, the Mariner says earnestly against his own cologne called Hint of Brain that he's wearing, ”-but no sign of life. That rat, Mun, stinks all the way down here. ” He kicks loose a few stones, inspecting the area.
track: 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (dungeoneering): 1d20 + 7 ⇒ (18) + 7 = 25

DM Rah |

The Watchmen can’t see it, but something unseen looms over them, then strikes, lashing out with a tentacle!
Surprise attack vs Mariner: 1d20 + 16 ⇒ (12) + 16 = 28
If hit, grab: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Something big lurks in this room. Even though it has obviously attacked the Mariner it remains almost impossible to see, just vague glimpses of teeth and eyes and shadowy tentacles.
Before anyone can react more of those teeth and tentacles are lashing about and biting furiously.
This thing has a sort of natural invisibility. It’s attacks are against your flat-footed ACs. Attacks against it are at 50% miss chance.
Bite vs Mariner: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Tentacle vs Mariner: 1d20 + 16 ⇒ (10) + 16 = 26
If hit, grab: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Tentacle vs Cats: 1d20 + 16 ⇒ (8) + 16 = 24
If hit, grab: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Tentacle vs Fearless: 1d20 + 16 ⇒ (6) + 16 = 22
If hit, grab: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Tentacle vs Butterfly: 1d20 + 16 ⇒ (9) + 16 = 25
If hit, grab: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
INITIATIVE Brother Butterfly: 1d20 - 1 ⇒ (10) - 1 = 9 Cats: 1d20 + 6 ⇒ (8) + 6 = 14 Fearless: 1d20 + 5 ⇒ (10) + 5 = 15 The Mariner: 1d20 + 2 ⇒ (20) + 2 = 22 Monster: 1d20 + 6 ⇒ (8) + 6 = 14
INITIATIVE
PCs are up!

"Fearless" |

As the tentacle lashes out at Fearless his mind reflxively springs forth a mental barrier that blocks the tentacle from reaching him. The tentacle slams inot the barrier shattering it apart in an instant. As it breaks the barrier swirls and forms inot 5 spheres that strike back.
[ooc]Immediate action cast Mental Barrier 3.
Magic Missile: 5d6 + 5 ⇒ (5, 2, 3, 4, 2) + 5 = 21
HP 74/74
AC 21 (25 w/ Mental Barrier)
Spells: 1st 1/7 | 2nd 5/5 | 3rd 3/4 | 4th 1/2
Inspiration 9/9
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 0/4
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (48/50)
Ring of Tactical Precision (Cats, Brother Butterfly)

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Awe Damn! Something just grabbed me! Whatever it is, it's got good taste!
BB thinks that he's the target, so he doesn't understand that the creature was targeting everyone. He assumed it was his premium, choice blood that the tentacled thing wanted. Being that it was/and still is invisible - BB doesn't yet understand that this is an equal opportunity blood sucker. If he did, he'd be offended.
Maybe he'll perceive how this wants to dine "on the low brow" once he notices others entwined.

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Brother reaches out towards Cats, and a loud BAMPH sound emits. Butterflies and Rainbow images emit from the spots that BB and Cats used to occupy.
They reappear in space on the floor 10 feet further back and to the left.
Eat a swarm of swords you invisible thing from the nether planes!
Jasper prays to Desna.
Turbine, Pendulum, Roadblock
BB brings into being a wall of blades between his party and the creature. He hopes that the blades actually land on this creature, and harm it.
Blade Barrier Damage: 11d6 ⇒ (2, 4, 2, 6, 3, 1, 6, 4, 5, 4, 6) = 43 Reflex Save DC 22 to avoid the wall and jump to the other side.
Dimensional Hop -4/22 , Channels: 4/7,89/94 HP

"The Mariner" |
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The Mariner had fallen into a pod of jellyfish before, the invisible sting here was familiar but far more painful. He knew enough to wrench away with brute strength.
”Seagulls poking at my head!”, he shouts.
The Mariner then hears Cats get snatched up with a yelping meow, rushes over and tries to free him.
what's the mechanics to break grapple on an ally? Rolling sword in cse no other choice. Take the first d20 otherwise.
rage,sword: 1d20 + 15 ⇒ (15) + 15 = 301d8 + 12 ⇒ (2) + 12 = 14
rage,sword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 12 ⇒ (4) + 12 = 16
confirm: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 12 ⇒ (8) + 12 = 20

"Cats" |

Round 1
"Ooh, thanks Catterfly! I almost regret those things that Catless said about you!" Cats steps safely away and lets loose with a volley. Smite.
Rapid:
1d20 + 17 ⇒ (13) + 17 = 30 to hit; (+PBS, deadly aim, smite)
1d8 + 14 ⇒ (4) + 14 = 18 damage. Double if undead or outsider or dragon.
1d8 + 14 ⇒ (7) + 14 = 21 damage. Double if undead or outsider or dragon.
1d20 + 17 ⇒ (19) + 17 = 36 to hit; (PBS)
1d8 + 14 ⇒ (3) + 14 = 17 damage.
1d20 + 9 ⇒ (7) + 9 = 16 to hit; (PBS)
1d8 + 14 ⇒ (2) + 14 = 16 damage.
Melee Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
[ dice]1d20+13[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
Vorpal Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] damage.
AC: 24
HP: 80/80
LoH: 2/4 used (2d6)
0/1 used Hero's Defiance
0/10 boots of speed
[ dice]1d20+12+11d6d6d1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 damage.
Rapid:
[ dice]1d20+171d6d6d1d8 + 14 ⇒ (1, 6, 7, 1) + 14 = 29 damage.
[ dice]1d8+141[/dice] damage.
[ dice]1d20+17[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
[ dice]1d20+9[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.
+8 Bab +7 Dex +1 magic +1 PBS -2 DA -2 Rapid= +13/+13 to hit
+3 Str +1 magic +4 DA +1 PBS = +9 damage

DM Rah |

Fearless’ psychic powers shield him from harm. Looking. For a target, he doesn’t immediately find one until Brother Butterfly unleashes a blade barrier in the room, then enough blood and ichor can be seen to target something.
Monster Reflex vs Blade Barrier: 1d20 + 8 ⇒ (8) + 8 = 16
Fearless Spell Pen: 1d20 + 12 ⇒ (14) + 12 = 26
Fearless’ missiles strike into the nearly invisible monster as the Mariner hacks off pieces that become visible as spider like limbs with teeth at the joints.
Cats vs Concealment: 1d100 ⇒ 94
Cats vs Concealment: 1d100 ⇒ 62
It roars, but is then struck by multiple arrows bearing the holy light of Cats’ goddess.
A horrifying mass of tentacles, limbs, and teeth wavers into sight as it collapses to the floor, twitching in death and quickly being turned into a Cthulhu protein smoothy by the blade barrier.
Combat over. Wow, that was fast.

"Cats" |
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Yeah, wow. We got lucky. What was that thing? Holy cat. I was crapping my litter box.
Cats fires a few more arrows at the creature, just to be sure (and not to let a good smite go to waste).
”Thanks Catterfly. You really saved my tuna.” Cats will look around for the things lair, or whatever might be interesting in the area.

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"I think we just got a little lucky there.
But luck is the domain of my Goddess! So... is it REALLY luck? Philosophers and clergy debate this all the time!
I give praise to Desna for saving Kast's "tuna" and for bringing the *luck* when it was needed. I can not take any of the credit. All of it goes to Her.
But really, deep inside, BB is absorbing all the glory for himself. He says the words aloud for window dressing, and Patron honoring. There's not a moment of his life where he doesn't think that it's his smart brain and keen wisdom that makes the wins happen.
While he says the words, his body language and face say what's in his head and feeding his huge ego.

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Brother B drops the barrier of blades so that we can inspect this room further.
I think we are supposed to go through the statue in this recess. I think we need to turn it's head or something. This is the fifth statue on the level and the largest. It's going to be the way into the inner sanctum.
If we do get it open, are we ready to proceed down? Anyone hurt and need the healing of Desna?
BB does take a moment to look at the dismembered ex-creature. What was it? He wonders.
planes: 1d20 + 11 ⇒ (1) + 11 = 12
he stares at the remaining mess..
Well, I sure don't know what this thing was. It's all mouths, tentacles, and iccur. At first I thought it was extra-planar. Like from Fearless's shattered mind.

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While waiting to see the effect of turning the statue head - or to get an update on how injured people are/might be.
Brother asks an academic question.
So Fearless - I've been thinking about it. You can't fire warning shots with your magic missiles. Can you? Inquiring minds want to know.
He awaits Fearless's thoughts on the subject while looking for bite marks and blood stains on his companions.
perception: 1d20 + 22 ⇒ (12) + 22 = 34
If someone's injured, he'll sacrifice a first level spell to give a cure.

DM Rah |

That was a spawn of yog-sothoth. Nasty thing.
The angelic statue stands before you, open to the next level down in the Mysterium - the Cipher Obscura.
This level of the Mysterium holds some of the library’s most enigmatic and rare texts, though over the years it has also turned into a place to store older, less referenced texts. Unlike on other levels of the Mysterium, the bookshelves in this level are contained within rooms instead of cluttering the hallways. This level is carved out of Katheer’s bedrock like the level above, and its walls hold the same style of carvings of angelic beings that appear unsettling when not viewed directly. The ceilings in this level are 15 feet in height, and the halls are dark, though lanterns and oil lamps, as well as a handful of tindertwigs to light them, are available to provide illumination.
As you arrive in a hallway Cats and Brother Butterfly hear a sticky unearthly sound from around a nearby corner to the north and recall the many mouthed goo monsters you encountered right before meeting Mun. Butterfly’s find the path spell leads away from it though and the group quickly traverses empty halls, finding three of the four angels needed to open the way deeper. Occasionally you spy the horrific slurping oozes behind you, but they aren’t fast enough to catch up.
Eventually you find yourselves at a door leading into one of the central library rooms. According to Buttetfly’s spell, the last statue lies beyond.
New Map. Red line indicates direction. Beware the proto shoggoths!

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BB sacrifices a Shield of Faith and a Ghost Bane Dirge (2nd), and a Bears Endurance. I have a mass ghostbane dirge on standbye, just in case. These are dropped to help heal Mariner.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11 and CMW: 4d8 + 10 + 10 ⇒ (2, 6, 5, 6) + 10 + 10 = 39
Mariner gets back 46 of his missing 60!
He will also actually cast Aid on him to give him bonuses prior to going through the door. aid: 1d8 + 10 ⇒ (6) + 10 = 16
After you Mariner. Desna has granted you her boon. May your sword swing with greater speed and higher accuracy.
BB will help by opening the door, but only as soon as Mariner is prepared to take a step inwards.

"The Mariner" |
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The Mariner thankfully watches the wounds close up by Desna's power.
”Hurt and Rescue”, he winks at Brother then nods ready, ”You heal, I'll deal.”. He slides his favorite pillaging helmet over his head, and raps the sword twice on the shield.
perception: 1d20 + 10 ⇒ (1) + 10 = 11
-great, now I can't see a gawddamn thing.

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"Either way I am probably going to get killed with you lot."
Jasper nods his head in agreement. His face showing a slightly painful grimace but he's still nodding his head in agreement that Fearless is prognosticating his own death-happening in the short term.
Oh! You just reminded me, I have a new painting for you. I got it done just when we pulled into port. I don't know if I have it with me in my bag, or at the Sullen Starling.I'll get it to you.
Soon.
If you are still alive after we open this door.

DM Rah |

The door seems safe and the Watchmen open it to reveal a square chamber walled floor to ceiling with books. In the far corner the last angel statue stands, but is damaged, its head missing. Between you and it stand four clockwork figures. Dressed in metallic robes, they have four thin arms and heads that appear to be glass orbs protected by metal hoods.
With the ooze horrors closing in you have little choice but to press forward, and as soon as the Mariner steps foot in the room the clockwork figures turn to face him, their hands raising into the complex patterns of spellcasting!
INITIATIVE
Brother Butterfly: 1d20 - 1 ⇒ (1) - 1 = 0
Cats: 1d20 + 6 ⇒ (5) + 6 = 11
Fearless: 1d20 + 5 ⇒ (11) + 5 = 16
The Mariner: 1d20 + 2 ⇒ (17) + 2 = 19
Clockwork mages: 1d20 + 4 ⇒ (8) + 4 = 12
INITIATIVE
Mariner
Fearess
Clockwork Mages
Cats
Butterfly

"The Mariner" |

”What the hell are these things?!”, the Mariner charges in without hesitation, dropping the shield and grasping the broadsword with both hands, ”We're getting flanked - watch the rear!”.
Must mechanical flesh lights maybe
can't see map but hoping narrations means they are side by side for a nice lunging 10' great cleave, muhbe disrupt some spells, rolling four cleaves
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 15 ⇒ (7) + 15 = 22
improved crit confirm: 1d20 + 19 ⇒ (10) + 19 = 291d8 + 15 ⇒ (3) + 15 = 18
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (4) + 19 = 231d8 + 15 ⇒ (3) + 15 = 18
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (17) + 19 = 361d8 + 15 ⇒ (7) + 15 = 22
improved crit confirm: 1d20 + 19 ⇒ (10) + 19 = 291d8 + 15 ⇒ (4) + 15 = 19
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 15 ⇒ (5) + 15 = 20

"Fearless" |

Fearless gets a bit nervous, "We are gonna need to move quick. Those oozes are coming on our rear."
Cast Haste.
HP 74/74
AC 21 (25 w/ Mental Barrier)
Spells: 1st 1/7 | 2nd 5/5 | 3rd 2/4 | 4th 1/2
Inspiration 9/9
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 0/4
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (48/50)
Ring of Tactical Precision (Cats, Brother Butterfly)

DM Rah |

The Mariner moves in and cleaves into two of the clockwork mages while Fearless hastes the group.
The mages cast spells of their own, one hasting the others while two attack with fire and grease. The last one prepares for battle with a shield spell.
Mages 5’ step back
Everyone save vs Fireball - Reflex DC 14: 9d6 ⇒ (2, 2, 1, 2, 3, 1, 4, 3, 6) = 24
Grease under Mariner Reflex DC 13
INITIATIVE
Party up!
Clockwork mages (orange -48, red -18)
All mages hasted, Red shielded

"Cats" |

1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32 Reflex - Cats evades the fire damage entirely.
Round 1
Cats opens up on the yellow mage.
Rapid:
1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18 to hit; (+PBS, deadly aim)
1d8 + 10 ⇒ (7) + 10 = 17 damage.
1d8 + 10 ⇒ (8) + 10 = 18 damage.
1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 to hit; (PBS)
1d8 + 10 ⇒ (6) + 10 = 16 damage.
1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 to hit; (PBS)
1d8 + 10 ⇒ (1) + 10 = 11 damage.
Haste: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30 to hit; (PBS)
1d8 + 10 ⇒ (6) + 10 = 16 damage.
Melee Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
[ dice]1d20+13[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
Vorpal Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] damage.
AC: 24
HP: 80/80
LoH: 2/4 used (2d6)
0/1 used Hero's Defiance
0/10 boots of speed
[ dice]1d20+12+11d6d6d1d8 + 8 + 1 ⇒ (3, 5, 4, 5, 4, 3, 5, 4, 7, 8, 5, 4, 6, 5, 1, 1, 4, 1, 7, 1, 4, 8, 2, 2, 2, 2, 3, 1, 6, 2) + 8 + 1 = 124 damage.
Rapid:
[ dice]1d20+17[/dice] to hit; (+PBS, deadly aim, smite)
[ dice]1d8+14[/dice] damage.
[ dice]1d8+141[/dice] damage.
[ dice]1d20+17[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
[ dice]1d20+9[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.
+8 Bab +7 Dex +1 magic +1 PBS -2 DA -2 Rapid= +13/+13 to hit
+3 Str +1 magic +4 DA +1 PBS = +9 damage

"Fearless" |

Reflex DC 14: 1d20 + 14 ⇒ (17) + 14 = 31
Fearless dives to the ground avoiding most of the flames. He keeps an eye out for the oozes and where they might have disappeared to. "Shit, are they all going to explode?"
Delay.
HP 62/74
AC 21 (25 w/ Mental Barrier)
Spells: 1st 1/7 | 2nd 5/5 | 3rd 2/4 | 4th 1/2
Inspiration 9/9
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 0/4
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (48/50)
Ring of Tactical Precision (Cats, Brother Butterfly)

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reflex: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 DC 14
BB has never been known for quick movements, and this is a prime example. He doesn't even get a chance to move out of the way. Part of it might have been because he wasn't worried about blasting fire.
His Goddess has his back when it comes to fire,
I cast Protection from Fire 96/120 Fire Prot left.
He decides that he's happier with fireballs than tendrills and he moves forward.
He reaches out and asks Desna to bless his companions.
Who gets luck: 1d2 ⇒ 1 1=Cats , 2=Mariner.
Whoa, tight quarters in this room. Come on in Fearless and move past the mage with the orange amulet around it's neck. I'm keeping it back with my shield.
I'm actually moving and trying to provoke from Orange to give Fearless space to move into this room. Taking the AoO in order to give him space. Also, it looks like Cat's can reroll his arrow misses.

"The Mariner" |

vs Fireball: 1d20 + 6 ⇒ (2) + 6 = 8
vs Grease: 1d20 + 6 ⇒ (14) + 6 = 20
Sure-Footed (Ex) Ignore all penalties from slick surfaces.
The Mariner takes the inferno full in the face like an exploding smoking pipe. Then steps back into the melee.
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (5) + 19 = 241d8 + 15 ⇒ (2) + 15 = 17
rage,pwrattk,furious,lunge,grtcleave: 1d20 + 19 ⇒ (3) + 19 = 221d8 + 15 ⇒ (1) + 15 = 16

DM Rah |

Thr Watchmen get singed by fire, but press in to clear the room.
Cats stats putting arrows into one in the back, and the Mariner swings at those before him, but his weapon stops short against the first clockwork mage’s metal body.
Butterfly moves in..
AoO: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The mages cast spells more spells.
The red tinted clockwork mage slams with four fists.
Slam vs Mariner: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam vs Mariner: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Slam vs Mariner: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam vs Mariner: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Haste Slam vs Mariner: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
The orange mage steps back and casts a spell, conjuring a stinking cloud around the Mariner and Cats (Obscured area and Fort save DC 14 or nauseated).
Yellow peppers Butterfly with magic missiles.
Magic Missiles: 5d4 + 5 ⇒ (1, 1, 1, 4, 3) + 5 = 15
Blue slams into Butterfly!
Slam vs Butterfly: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Slam vs Butterfly: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam vs Butterfly: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam vs Butterfly: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Haste Slam vs Butterfly: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grease blocks the door under Mariner and Cats. DC 10 acrobatics to cross.
INITIATIVE
Party up!
Clockwork mages (orange -48, red -18, yellow -22)
Fearless: since you were delaying take 2 actions.

"The Mariner" |

vs Stink: 1d20 + 14 ⇒ (16) + 14 = 30
The Mariner reverses the broadsword against the mages,holding ground until Cats and Fearless move through.
rage,pwrattk,furious,grtcleave: 1d20 + 19 ⇒ (20) + 19 = 391d8 + 15 ⇒ (6) + 15 = 21
confirm: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 15 ⇒ (2) + 15 = 17
rage,pwrattk,furious,grtcleave: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 15 ⇒ (3) + 15 = 18
confirm: 1d20 + 19 ⇒ (19) + 19 = 381d8 + 15 ⇒ (4) + 15 = 19

"Fearless" |

Fearless looks back, expecting to get attacked from behind at any moment, he looses his magical dagger into the room.
Covering Fire; PBS: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Covering Fire, +4 to Cats and BB AC vs Red.
Covering Fire; PBS: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Covering Fire, +4 to Cats and BB AC vs Red.
HP 62/74
AC 21 (25 w/ Mental Barrier)
Spells: 1st 1/7 | 2nd 5/5 | 3rd 2/4 | 4th 1/2
Inspiration 9/9
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 0/4
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (48/50)
Ring of Tactical Precision (Cats, Brother Butterfly)

"Cats" |

Round 2
1d20 + 13 ⇒ (4) + 13 = 17 Acrobatics
With orange down, Cats opens up on the yellow mage.
Rapid:
1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27 to hit; (+PBS, deadly aim)
1d8 + 10 ⇒ (6) + 10 = 16 damage.
1d8 + 10 ⇒ (7) + 10 = 17 damage.
1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27 to hit; (PBS)
1d8 + 10 ⇒ (2) + 10 = 12 damage.
1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 to hit; (PBS)
1d8 + 10 ⇒ (8) + 10 = 18 damage.
Haste: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 to hit; (PBS)
1d8 + 10 ⇒ (8) + 10 = 18 damage.
Melee Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
[ dice]1d20+13[/dice] to hit;
[ dice]1d10+15[/dice] slashing damage.
Vorpal Curveblade:
[ dice]1d20+18[/dice] to hit;
[ dice]1d10+15[/dice] damage.
AC: 24
HP: 80/80
LoH: 2/4 used (2d6)
0/1 used Hero's Defiance
0/10 boots of speed
[ dice]1d20+12+11d6d6d1d8 + 8 + 1 ⇒ (7, 2, 7, 6, 2, 7, 3, 1, 4, 1, 7, 7, 3, 4, 7) + 8 + 1 = 77 damage.
Rapid:
[ dice]1d20+17[/dice] to hit; (+PBS, deadly aim, smite)
[ dice]1d8+14[/dice] damage.
[ dice]1d8+141[/dice] damage.
[ dice]1d20+17[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
[ dice]1d20+9[/dice] to hit; (PBS)
[ dice]1d8+14[/dice] damage.
Catrenrae’s Gift: 0/2 used.
Mini Smite: 0/1 used: Once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.
+8 Bab +7 Dex +1 magic +1 PBS -2 DA -2 Rapid= +13/+13 to hit
+3 Str +1 magic +4 DA +1 PBS = +9 damage

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@ Cats. You have luck, so you get to reroll all those shots. Plus the Acrobatics roll. I gave you luck last round. see above.
Brother has stepped into the thick! He's getting battered, but still has some energy and the blessings of Desna to put things right.
Desna! Bring your energies to the forefront!
He channels and leaves out the surviving mages.
channel: 8d6 ⇒ (1, 2, 2, 6, 6, 6, 4, 1) = 28
Fearless, if you are still near the door, do you mind closing it- so the glob-u-lets don't overrun us?
Everyone take 28 healing. 78/94 HP. Used 5/7 channels. AC 22. AC 26 vs Red.

"Cats" |

Yeah sure. Sorry.
Round 2, re-rolls of luck
1d20 + 13 ⇒ (8) + 13 = 21 Acrobatics
With orange down, Cats opens up on the yellow mage.
Rapid:
1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 to hit; (+PBS, deadly aim)
1d8 + 10 ⇒ (5) + 10 = 15 damage.
1d8 + 10 ⇒ (7) + 10 = 17 damage.
1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 to hit; (PBS)
1d8 + 10 ⇒ (4) + 10 = 14 damage.
1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 to hit; (PBS)
1d8 + 10 ⇒ (4) + 10 = 14 damage.
Haste: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36 to hit; (PBS)
1d8 + 10 ⇒ (7) + 10 = 17 damage.

DM Rah |

Cats: orange isn’t down yet. Also stinking cloud fort save, I’ll expedite here..
Cats fort vs cloud: 1d20 + 12 ⇒ (14) + 12 = 26
Success.
I’m going to assume you all move out of it to avoid the risk of nausea and concealment misses.
The Mariner and Cats damage the mages further as Fearless works to cover them and Butterfly heals.
The red tinted clockwork mage slams again with its four fists.
Slam vs Mariner: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam vs Mariner: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Slam vs Mariner: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam vs Mariner: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Haste Slam vs Mariner: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
The orange and blue mages flank Butterfly and pummel him mercilessly.
Orange vs BB
Slam vs Butterfly: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam vs Butterfly: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Slam vs Butterfly: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam vs Butterfly: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Haste Slam vs Butterfly: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Blue vs BB
Slam vs Butterfly: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Slam vs Butterfly: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Slam vs Butterfly: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Slam vs Butterfly: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Haste Slam vs Butterfly: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Yellow peppers Butterfly with magic missiles again.
Magic Missiles: 5d4 + 5 ⇒ (4, 2, 4, 3, 4) + 5 = 22
Meanwhile, Fearless spots the eldritch oozes slide into the hall to the north and begin to close in.
Grease blocks the door under Mariner and Cats. DC 10 acrobatics to cross.
[ooc]INITIATIVE
Party up!
Clockwork mages (orange -80, red -52, yellow -22)

DM Rah |

Regarding Fearless’ covering fire, I think it was meant for orange, which might help BB out a little.
Also, 2 critical threats vs BB
Crit Confirm vs Butterfly: 1d20 + 18 ⇒ (6) + 18 = 24
Crit Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Crit Confirm vs Butterfly: 1d20 + 18 ⇒ (7) + 18 = 25
Crit Damage: 1d4 + 3 ⇒ (2) + 3 = 5

"Cats" |

How is yellow only at -22 after Cats last few rounds? How much DR are we talking about? He has Cloistered Shots (so DR is only applied once per round) and so I’m going to hold off posting for the moment as I am confused and might need to change tactics.
Cats ponders his options.

DM Rah |

Sorry Cats. Looks like a couple misunderstandings. You said you shot at yellow because orange was down, but it hadn’t fallen yet, so I was going to apply damage to orange, but I think you really meant yellow, and in the end I was confused and didn’t apply it anywhere. Also forgot you had clustered shot, so adjusted last round (this is only the second volley of shots from Cats). This round it looks like damage after clustered shot will be 58. Can you confirm a target again?
Status update after clustered shots:
Clockwork mages (orange -80, red -52, yellow -27)

"Cats" |

Thank you for clarifying. I don’t expect you to remember that Cats has clustered shots, and if we were around the table, it would be easy to fix and mention and do. Sorry, I’ll make it more clear.
Cats would like to shoot at orange until it’s down, then switch to yellow.

"Fearless" |

Fearless tosses his dagger into the room once more. "Those Ooze are back. They are getting closer!"
Covering Fire; PBS: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Covering Fire, +4 to Cats, Mariner, and BB AC vs Red.
HP 62/74
AC 21 (25 w/ Mental Barrier)
Spells: 1st 1/7 | 2nd 5/5 | 3rd 2/4 | 4th 1/2
Inspiration 9/9
Tactician 1/1 (Rounds 3/3)
Challenge 1/1
Phrenic Pool 0/4
Wand of Magic Missile (3rd) 14 charges remaining
Wand of Unnatural Lust (48/50)
Ring of Tactical Precision (Cats, Brother Butterfly)