DM Rah's "Quest for Perfection - Part I" PFS (Inactive)

Game Master Kobash

==COMBAT MAP==


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Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Gurau touches Chamius on the shoulder and intones a request to the spirits.
CLW+SpiritThingy: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

"The weather was colder than we wanted. From last night's chill may you no longer be haunted." Gurau then casts another spell on the bard which takes the bite from the wind.

Endure Elements on Chamius. If I have a winter blanket and the cave, I should be fine without Endure Elements on me. I've got a feat that boosts that check.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra withdraws his healing wand and offers it to whomever may need it.


I miscalculated Gurau's saves slightly. She's fine.

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Who's scared of a little snow? ;)

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

I don't know. :p

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius grins as the healing energy spreads through his body. "Fair warms the cockles of my heart, it does. Not to mention my fingers, toes, ears, nose, feet,...."


As Raul leads the group up the stairs a creature rises from hiding atop the wooden scaffold. It stands like a man, yet it is covered with a coat of thick white fur. Before anyone can react it leaps down upon the group and rakes a claw at Jonterra, but by dumb luck it only tears a few rips in his clothes.

Knowledge Nature DC 12:
This is a Yeti. Mysterious and rarely seen (save by victims), it is a denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of “abominable snowmen” who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow.

Knowledge Nature DC 17:
A yeti's body generates intense cold, dealing cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.

Knowledge Nature DC 22:
A Yeti can paralyze creatures within 30 feet that meet its gaze. This paralysis only lasts 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day.

GM ROLLS:

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
PERCEPTION
Klaidingo: 1d20 ⇒ 17
Raul: 1d20 + 4 ⇒ (14) + 4 = 18
Gurau: 1d20 + 3 ⇒ (20) + 3 = 23
Chamius: 1d20 + 4 ⇒ (18) + 4 = 22
Barley: 1d20 + 6 ⇒ (2) + 6 = 8
Jonterra: 1d20 + 7 ⇒ (1) + 7 = 8

INITIATIVE
Klaidingo: 1d20 + 3 ⇒ (3) + 3 = 6
Raul: 1d20 + 2 ⇒ (13) + 2 = 15
Gurau: 1d20 + 1 ⇒ (14) + 1 = 15
Chamius: 1d20 + 2 ⇒ (8) + 2 = 10
Barley: 1d20 + 2 ⇒ (14) + 2 = 16
Jonterra: 1d20 + 2 ⇒ (6) + 2 = 8
Enemy: 1d20 + 2 ⇒ (10) + 2 = 12

Target 1-Barley 2-Jonterra 3-Raul: 1d3 ⇒ 2
Claw: 1d20 + 5 ⇒ (5) + 5 = 10

INITIATIVE
Barley 16 <=Up
Raul 15 <=Up
Gurau 15 <=Up
Creature 12
Chamius 10
Jonterra 8
Klaidingo 6

MAP UPDATED

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Gurau draws her greataxe and quickly moves past Klaidingo and Chamius to find somewhere to fight next to the creature.

moved: S, S, SE, NE ... I'd fight, but I don't have a +1 BAB yet to move and draw at the same time. I still hate that rule.

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Know Nature: 1d20 + 8 ⇒ (9) + 8 = 17

"Careful guys, Yeti's are colder than a white witch's breast is a brass breastplate."

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Untrained Knowledge (Nature) check: 1d20 + 2 ⇒ (17) + 2 = 19

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

thanks for flanks!
Raul draws his greatsword and fluidly swings it in a wide arc at the monster.
hard hit: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10, damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I still managed to forget to add flanking to that roll, but with a 7 it probably just doesn't matter

-Posted with Wayfinder

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

"I have two flasks of fire." Jonterra utters tiredly.

Silver Crusade

Ninja 5

"Ah yes-", Barley says, summoning up his courage against the fatigue, " Shang Xu's minion - you shall make a fine recipe for my granduncles's dish.". He pulls out his kusarigama and tumbles into position.

Acro: 1d20 + 8 ⇒ (10) + 8 = 18


Stepping away from Gurau the yeti's eyes flash with a frightful yellow glare.

Everyone Must make a DC 11 will save for Frightful Gaze (Su) Creatures within 30 feet that meet a yeti’s gaze must succeed at a DC 11 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day.

It then claws viciously at Raul.

Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage+cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Damage+cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7

INITIATIVE - Round 1 - Party up!
Chamius <=Up
Jonterra <=Up
Klaidingo <=Up
Barley <=Up
Raul <=Up
Gurau <=Up
Creature 12

MAP UPDATED

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Will: 1d20 + 5 ⇒ (13) + 5 = 18

Jonterra reaches into his bandolier and pulls out a flask. Stepping to the south, Jonterra hurls is at the yeti! My apologies if any gets on you Master Raul.

RTA: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Damage: 1d6 ⇒ 2 And on fire!

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

The bard is unmoved by the wave of terror that emanates from the yeti. He tries to entangle the creature's legs with his whip, but the crafty creature is too quick for him.

DC 11 Will save: 1d20 + 2 ⇒ (15) + 2 = 17

Trip attempt: 1d20 + 2 ⇒ (11) + 2 = 13

Silver Crusade

Ninja 5

Wil: 1d20 + 2 ⇒ (15) + 2 = 17

Silver Crusade

Ninja 5

"Hoo, that's ugly!", Barley winces at the yeti's features then throws his chained-blade.

Kusarigama, flank: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 ;1d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

will: 1d20 + 6 ⇒ (10) + 6 = 16

-Posted with Wayfinder

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul catches himself, laughs off the yeti's gaze, and swings again.
big hit: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20, damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13

-Posted with Wayfinder

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Will: 1d20 + 2 ⇒ (9) + 2 = 11

Klaidingo will cast Mage armor on himself

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Will: 1d20 + 7 ⇒ (14) + 7 = 21

Gurau heaves her greataxe into the air and brings it down at the yeti.

Attack+flank: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d12 + 3 ⇒ (8) + 3 = 11


Chamius lashes his whip at the Yeti's feet, but isn't strong enough to pull it down.

Jonterra goes into his pack for alchemist fire while Klaidingo cast a spell of armoring.

Barley whirls his Kusarigama, but the yeti dodges. But it fails to avoid Raul's slash and howls as blood seeps through its white fur. A surge of frost races up his sword, burning his arms with cold.

Then Gurau comes up behind the yeti and plants her axe deep in the its back. Icy cold bites into her as the snow creature falls to the ground, shudders, then goes still.

Cold Damage Raul: 1d6 ⇒ 5
Cold Damage Gurau: 1d6 ⇒ 6

COMBAT OVER

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Here, we'd best be moving on sharpish. Much to do, and not much of breath to do it with, hey? North stairs first?"

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Yes let's move on.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

It deals cold damage on melee weapon attacks, not just natural or unarmed attacks?

-Posted with Wayfinder


Oops. Raul is correct. I misread the cold ability. Ignore the last cold damage.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Raul takes out his wand and patches up his wounds.


Ascending the northern stairs you come to a walkway overlooking the entrance courtyard. The main structure of the monastery has three entrances from the walkway. Two smaller doors at either end and one large set of double doors in the center.

Silver Crusade

Ninja 5

”I hope this creature hasn't eaten all the brothers.”, Barley turns his attention to inspect the temple bell.

Perc: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

"Perhaps that was one of the brothers..." Raul whispers eerily before surveying the situation.

"I think we should go in through the front door!" he suggests with his greatsword at the ready, poised for battle.

-Posted with Wayfinder


Inside the bell Barley finds the remnants of a sort of nest that the yeti was living in. The nest is empty, as the creature did not apparently collect possessions.

1d20 ⇒ 11

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Gurau looks at Raul and says, "A true warrior knows when to stay still. Opponents who hear you coming are harder to kill."

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Since we're closest to it, let's start with the north door, hey? And stop the arguing--we don't have the breath to spare, I'm thinking."


I'm guessing the holidays are slowing down posts? You've got suggestions to go through different doors and I can't post until that is resolved or someone makes a move.

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Kladingo agrees with the north door

Silver Crusade

Ninja 5

Still fatigued, Barley follows Raul's lead without question.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

As Raul leads the party to the center door, Chamius gives the wood wizard a wink and opens the north door as he goes by it.


Chamius opens the northern door and looks in on old ruined mattresses and a few aged and cracked pots. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.

Further along the walkway Raul, with Barley close behind, opens the double-doors at the center and climbs a short flight of steps. At the top hey only have a moment to take in the view beyond - an exercise yard beyond, with the remains of wooden training dummies, cracked mosaic tiles, and another yeti, larger than the one faced before, waiting for them with angry glowing eyes. It roars a challenge and prepares to charge!

Anyone meeting the gaze of the Yeti needs to make a will save vs DC 12 or stand paralyzed in fear for 1 round.

GM ROLLS:

INITIATIVE
Klaidingo: 1d20 + 3 ⇒ (8) + 3 = 11
Raul: 1d20 + 2 ⇒ (2) + 2 = 4
Gurau: 1d20 + 1 ⇒ (3) + 1 = 4
Chamius: 1d20 + 2 ⇒ (20) + 2 = 22
Barley: 1d20 + 2 ⇒ (12) + 2 = 14
Jonterra: 1d20 + 2 ⇒ (16) + 2 = 18
Enemy: 1d20 + 1 ⇒ (6) + 1 = 7

INITIATIVE - Round 1
Chamius 22 <=Up
Jonterra 18 <=Up
Barley 14 <=Up
Klaidingo 11 <=Up
Enemy 7
Raul 4
Gurau 4

MAP UPDATED - Some PCs locations are guessed at. Raul, Barley, Chamius, and Klaidingo are pretty much set, but if you would be somewhere else, please let me know.

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Hearing the roar Klaidingo double moves to the space behind the one in which Jonterra started.

Sounds like that Half Ogre mercenary that had her way with me, followed me all the way here for round 2

"Coming babe."

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Will: 1d20 + 6 ⇒ (9) + 6 = 15

-Posted with Wayfinder

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

I'll be traveling tomorrow. Move me as appropriate and let me hit that thing a couple times for good measure.

Silver Crusade

Ninja 5

Wil: 1d20 + 2 ⇒ (20) + 2 = 22

Ah, this ninja is ready for you this time my fine flocked friend, Barley averts the gaze and readies a bag of caltrops. "I suggest we draw it back through this corridor and not fight in it's open advantage.

Sovereign Court

Male Human Bard/5 HP 10/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Bother." The bard races back towards the sounds of combat. "It blocks the way that we would go/Come, my friends, dash through the snow! (Man.)" Inspire courage; +1 to hit, to damage, and on saves vs. fear.

DC 12 Will save, when applicable, incl. inspire courage: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Ah, well. Next round the inspire courage will go down when Chamius rounds the corner and sees the yeti. See if you can kill it before then, hm?

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra moves up and throws his alchemist's fire.

RTA, Inspire: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Hearing the roar of another enemy, Chamius hurries to join the group and begins an inspiring performance.

Klaidingo arrives behind Jonterra just as the oread hurls his alchemist fire, which bursts on the Yeti's arm and sets it afire.

Barley retrieves caltrops and suggests a retreat.

The Yeti, further enraged by the burning alchemist fire, charges Raul and tears into him with a freezing claw.

Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Claw Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Cold Damage: 1d6 ⇒ 4

INITIATIVE - Round 2 - Party Up!
Group Effects - Bardic Courage
Raul <=Up
Gurau <=Up
Chamius <=Up
Jonterra <=Up
Barley <=Up
Klaidingo <=Up
Yeti

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul takes a huge swing before stepping back to clutch his wounds in pain.
big hit: 1d20 + 4 - 1 + 1 ⇒ (20) + 4 - 1 + 1 = 24, damage: 2d6 + 4 + 3 + 2 ⇒ (4, 4) + 4 + 3 + 2 = 17
Probably want to move action back after this, provoking, but not risking a full attack at least.
confirm: 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22, damage: 2d6 + 4 + 3 + 2 ⇒ (6, 6) + 4 + 3 + 2 = 21
EDIT: maybe it doesn't even matter

Liberty's Edge

Male Tiefling (Grim Spawn) Wood Wizard 2 |HP 13/15|AC 15 *19* |T 13| FF12| CMD 13| F:+2| R:+3| W:+1| Init+3| Perc +0| Sense Motive +0 l DR 1/Cold iron

Klaidingo does the scooby doo retreat and returns rigjt back where it started from last round.

Silver Crusade

Female Half Orc Shaman 1 |HP 10/10|AC 16|T 11| FF 15| CMD 13| F:+3 R:+1 W:+5 | Init +1 | Perc +3| Sense Motive +3

Gurau draws her greatsword and moves forward.

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