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Gurau touches Chamius on the shoulder and intones a request to the spirits.
CLW+SpiritThingy: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
"The weather was colder than we wanted. From last night's chill may you no longer be haunted." Gurau then casts another spell on the bard which takes the bite from the wind.
Endure Elements on Chamius. If I have a winter blanket and the cave, I should be fine without Endure Elements on me. I've got a feat that boosts that check.

DM Rah |

As Raul leads the group up the stairs a creature rises from hiding atop the wooden scaffold. It stands like a man, yet it is covered with a coat of thick white fur. Before anyone can react it leaps down upon the group and rakes a claw at Jonterra, but by dumb luck it only tears a few rips in his clothes.
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
PERCEPTION
Klaidingo: 1d20 ⇒ 17
Raul: 1d20 + 4 ⇒ (14) + 4 = 18
Gurau: 1d20 + 3 ⇒ (20) + 3 = 23
Chamius: 1d20 + 4 ⇒ (18) + 4 = 22
Barley: 1d20 + 6 ⇒ (2) + 6 = 8
Jonterra: 1d20 + 7 ⇒ (1) + 7 = 8
INITIATIVE
Klaidingo: 1d20 + 3 ⇒ (3) + 3 = 6
Raul: 1d20 + 2 ⇒ (13) + 2 = 15
Gurau: 1d20 + 1 ⇒ (14) + 1 = 15
Chamius: 1d20 + 2 ⇒ (8) + 2 = 10
Barley: 1d20 + 2 ⇒ (14) + 2 = 16
Jonterra: 1d20 + 2 ⇒ (6) + 2 = 8
Enemy: 1d20 + 2 ⇒ (10) + 2 = 12
Target 1-Barley 2-Jonterra 3-Raul: 1d3 ⇒ 2
Claw: 1d20 + 5 ⇒ (5) + 5 = 10
INITIATIVE
Barley 16 <=Up
Raul 15 <=Up
Gurau 15 <=Up
Creature 12
Chamius 10
Jonterra 8
Klaidingo 6
MAP UPDATED

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Gurau draws her greataxe and quickly moves past Klaidingo and Chamius to find somewhere to fight next to the creature.
moved: S, S, SE, NE ... I'd fight, but I don't have a +1 BAB yet to move and draw at the same time. I still hate that rule.

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thanks for flanks!
Raul draws his greatsword and fluidly swings it in a wide arc at the monster.
hard hit: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10, damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
-Posted with Wayfinder

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"Ah yes-", Barley says, summoning up his courage against the fatigue, " Shang Xu's minion - you shall make a fine recipe for my granduncles's dish.". He pulls out his kusarigama and tumbles into position.
Acro: 1d20 + 8 ⇒ (10) + 8 = 18

DM Rah |

Stepping away from Gurau the yeti's eyes flash with a frightful yellow glare.
Everyone Must make a DC 11 will save for Frightful Gaze (Su) Creatures within 30 feet that meet a yeti’s gaze must succeed at a DC 11 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day.
It then claws viciously at Raul.
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage+cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
Claw: 1d20 + 5 ⇒ (11) + 5 = 16
Damage+cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7
INITIATIVE - Round 1 - Party up!
Chamius <=Up
Jonterra <=Up
Klaidingo <=Up
Barley <=Up
Raul <=Up
Gurau <=Up
Creature 12
MAP UPDATED

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Will: 1d20 + 5 ⇒ (13) + 5 = 18
Jonterra reaches into his bandolier and pulls out a flask. Stepping to the south, Jonterra hurls is at the yeti! My apologies if any gets on you Master Raul.
RTA: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Damage: 1d6 ⇒ 2 And on fire!

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The bard is unmoved by the wave of terror that emanates from the yeti. He tries to entangle the creature's legs with his whip, but the crafty creature is too quick for him.
DC 11 Will save: 1d20 + 2 ⇒ (15) + 2 = 17
Trip attempt: 1d20 + 2 ⇒ (11) + 2 = 13

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Raul catches himself, laughs off the yeti's gaze, and swings again.
big hit: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20, damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
-Posted with Wayfinder

DM Rah |

Chamius lashes his whip at the Yeti's feet, but isn't strong enough to pull it down.
Jonterra goes into his pack for alchemist fire while Klaidingo cast a spell of armoring.
Barley whirls his Kusarigama, but the yeti dodges. But it fails to avoid Raul's slash and howls as blood seeps through its white fur. A surge of frost races up his sword, burning his arms with cold.
Then Gurau comes up behind the yeti and plants her axe deep in the its back. Icy cold bites into her as the snow creature falls to the ground, shudders, then goes still.
Cold Damage Raul: 1d6 ⇒ 5
Cold Damage Gurau: 1d6 ⇒ 6
COMBAT OVER

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"Perhaps that was one of the brothers..." Raul whispers eerily before surveying the situation.
"I think we should go in through the front door!" he suggests with his greatsword at the ready, poised for battle.
-Posted with Wayfinder

DM Rah |

Chamius opens the northern door and looks in on old ruined mattresses and a few aged and cracked pots. A section of the ceiling has collapsed in the northwestern corner of the room, causing the wind to howl eerily as it blows over the building. A series of images has been carved into the still-standing sections of the room’s walls, each image indicating a humanoid in a series of different positions and stances.
Further along the walkway Raul, with Barley close behind, opens the double-doors at the center and climbs a short flight of steps. At the top hey only have a moment to take in the view beyond - an exercise yard beyond, with the remains of wooden training dummies, cracked mosaic tiles, and another yeti, larger than the one faced before, waiting for them with angry glowing eyes. It roars a challenge and prepares to charge!
Anyone meeting the gaze of the Yeti needs to make a will save vs DC 12 or stand paralyzed in fear for 1 round.
INITIATIVE
Klaidingo: 1d20 + 3 ⇒ (8) + 3 = 11
Raul: 1d20 + 2 ⇒ (2) + 2 = 4
Gurau: 1d20 + 1 ⇒ (3) + 1 = 4
Chamius: 1d20 + 2 ⇒ (20) + 2 = 22
Barley: 1d20 + 2 ⇒ (12) + 2 = 14
Jonterra: 1d20 + 2 ⇒ (16) + 2 = 18
Enemy: 1d20 + 1 ⇒ (6) + 1 = 7
INITIATIVE - Round 1
Chamius 22 <=Up
Jonterra 18 <=Up
Barley 14 <=Up
Klaidingo 11 <=Up
Enemy 7
Raul 4
Gurau 4
MAP UPDATED - Some PCs locations are guessed at. Raul, Barley, Chamius, and Klaidingo are pretty much set, but if you would be somewhere else, please let me know.

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Hearing the roar Klaidingo double moves to the space behind the one in which Jonterra started.
Sounds like that Half Ogre mercenary that had her way with me, followed me all the way here for round 2
"Coming babe."

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"Bother." The bard races back towards the sounds of combat. "It blocks the way that we would go/Come, my friends, dash through the snow! (Man.)" Inspire courage; +1 to hit, to damage, and on saves vs. fear.
DC 12 Will save, when applicable, incl. inspire courage: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Ah, well. Next round the inspire courage will go down when Chamius rounds the corner and sees the yeti. See if you can kill it before then, hm?

DM Rah |

Hearing the roar of another enemy, Chamius hurries to join the group and begins an inspiring performance.
Klaidingo arrives behind Jonterra just as the oread hurls his alchemist fire, which bursts on the Yeti's arm and sets it afire.
Barley retrieves caltrops and suggests a retreat.
The Yeti, further enraged by the burning alchemist fire, charges Raul and tears into him with a freezing claw.
Claw: 1d20 + 12 ⇒ (18) + 12 = 30
Claw Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Cold Damage: 1d6 ⇒ 4
INITIATIVE - Round 2 - Party Up!
Group Effects - Bardic Courage
Raul <=Up
Gurau <=Up
Chamius <=Up
Jonterra <=Up
Barley <=Up
Klaidingo <=Up
Yeti

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Raul takes a huge swing before stepping back to clutch his wounds in pain.
big hit: 1d20 + 4 - 1 + 1 ⇒ (20) + 4 - 1 + 1 = 24, damage: 2d6 + 4 + 3 + 2 ⇒ (4, 4) + 4 + 3 + 2 = 17
Probably want to move action back after this, provoking, but not risking a full attack at least.
confirm: 1d20 + 4 - 1 + 1 ⇒ (18) + 4 - 1 + 1 = 22, damage: 2d6 + 4 + 3 + 2 ⇒ (6, 6) + 4 + 3 + 2 = 21
EDIT: maybe it doesn't even matter