DM Puppet Master: Dragon's Demand (Inactive)

Game Master Anon A Mouse

Map of Belhaim
Map of Belhaim Environs


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M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

I agree, you can go Sesserak.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
7d20 ⇒ (6, 19, 9, 20, 13, 10, 11) = 88
7d2 ⇒ (1, 2, 1, 1, 2, 2, 2) = 11

I've decided to add an open quests section of the campaign tab to remind people of quests they've uncovered/current goals. This may also be beneficial for Aki, who doesn't know about your current task.

Also remember that there's a loot spreadsheet you can use to keep track of things.

Sesserak happily scrambles away, heading in the opposite direction from the kobold lair. It's now getting fairly late in the day, maybe around 6pm. Although since it's summer, there's still a couple of hours of daylight left. There are some tracks along the path down to the lake, but that's about it.

After walking a couple of hundred feet down the path, you come to a fifty-foot-wide strip of shore stretching between the lake’s edge and the forty-foot-high quarry wall. It’s strewn with stony debris—the result of centuries of rockslides. Several larger boulders stand against the middle of the quarry wall. Next to them, you can see two cave openings. Most likely these lead to the kobold's lair. There's about 30 feet between the entrances. If you choose to head towards the caves, please specify the North or South one.

Here's a map of the general area.

Perception checks. Just check the spoiler for the highest DC that you make.

DC11:
You see a lone kobold guard around the North cave entrance.

DC15:
You see four kobold guards. Two near the North cave and two near the South.

DC18:
You see five kobold guards. Two near the North cave and three near the South.

DC25:
You see seven kobold guards. Three near the North cave and four near the South.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"I see five on guard."


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Perception: 1d20 + 1 ⇒ (1) + 1 = 2 Too dark to see anything. Objections to north?


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Probably Tiger sees more than I do right now. Either North or South is fine with me.

Is this the start of a new dungeon, should we go back to town and level up first?


female halfling ninja {HP:16/18, AC:19, touch:15, FF:15, fort:0, ref:8, will:-1, init:5, perception:5, sensemotive:3, stealth:13}

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Two are to the north and 3 to the south. Could I get one of those healing potions?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

This is the start of a completely different dungeon. Going back to town to complete your original quest, so you get enough XP to level would not be a bad idea.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

ok if this is a good breaking point let's go back to town and rest/level up.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

After doing some asking around once you get back in town, you're able to find the mansion where Lady Devy lives. After a brief wait, the butler ushers you in to a warm, nicely furnished living room. The chairs look plush and soft and there's a large fireplace, currently unlit in the summer heat. There are a number of book cases along the walls filled with old, well-used tomes on various subjects. Lady Devy glides in, looking tired. Most likely from a day spent calming citizens and reassuring them about the day's unusual events.

She gracefully sits in one of the chairs, the butler pouring several cups of tea. She takes one and offers you each one of your own, gesturing for you to sit. "Tell me, what have you to report? Did you find out why the tower collapsed and what the kobolds had to do with it?"


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

We found a number of strange things in the tower, my lady. It seemed an evil place, with torture chambers and evil creatures--an imp and a ghoul. There were also two rooms protected by enchantments and a golem. As to the demise of the tower, the kobolds knocked it down by their own admission. We also found spades on several of their bodies, presumably dying in the collapse they caused. One of the kobolds claimed that Hunclay hired them to destroy the tower. Hunclay himself lies dead in the tower. We don't know why he went inside before the collapse.

If we have enough money, I'd suggest investing in a wand of cure light wounds. So we have reasonably priced healing in situ.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Lady Devy looks thoughtful as she listens to Sir Florace speak. Half to herself, she murmurs, "I always knew Hunclay wanted that tower gone. Never thought he'd go as far as to do this though..."

She then shakes herself out of her thoughts, waving her butler over. He's carrying a small leather pouch that jangles as it moves. "Here is your payment. 625 gold, as promised." She hands it over to Sir Florace. "I wonder though, would you be interested in earning a fair bit more? I've long been suspicious of a local kobold tribe living near the flooded quarry to the east. Thus far they had never caused any problems, so we left them alone. Clearly, those times have changed." She pauses to take a sip of her tea. "I would like for you to drive the kobolds out of the region. Killing their chieftain would certainly be one option, but really, any method that drives them away is fine with me. In return, I will give you a fifteen amethysts worth 100 gold each. What say you?"


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Florace takes the gold, murmuring his thanks. As it happens I believe we already have a lead for that. That's where I believe we were heading anyway. Sir Florace looks to his companions inquiringly.

Turning back to Lady Devy, he says, I must ask, my lady, what was the purpose of this "witch's tower" to the town? With its dungeons and torture chambers it seemed rather out of place.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Lady Devy purses her lips at the topic. "The tower was built ages ago. At least a couple of hundred years. From what you say, I would guess that it was originally meant for exactly what it appeared to be. It's been abandoned for as long as I've been alive though."

Sense Motive DC15:
There's a noticeable strain in Lady Devy's voice as she talks about the tower.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Sense Motive: 1d20 - 2 ⇒ (2) - 2 = 0 Well that was unfortunate


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sense Motive: 1d20 - 1 ⇒ (4) - 1 = 3


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20

"Your voice seems strained, my lady. Is there anything else that you know about the tower?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Lady Devy sighs sorrowfully. "If you must know, my fool of a husband lost his life poking around in that damnable tower several years ago. I had come to think of it as his memorial. But, what's done is done. At least now no one else will likewise lose their life."

She banishes any sign of her sorrow as she gets back to business. "Anyway, if there was nothing else, perhaps you should all return to your lodgings to rest for the night; you all look tired." It's clear from her tone of voice that this is meant as a dismissal.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

The group heads to the inn that they had found on first arriving that day. Along the way, Arden remarks "She sounds very arrogant, especially the way she dismissed us. It's like she didn't respect us. And we're the ones volunteering our lives to do things no one else will."

"If no one has any objections, I'll check us in at Talia's inn. Get anything you need from town before we turn in for the night."


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

This happens before Arden's post, obviously.

Florace gives her a small bow. Of course, my lady. I hope our investigation has brought you some kind of solace. We shall begin our work to clear out the kobolds on the morrow.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

"Yes, thees sounds fine."


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Assuming we're selling everything except the healing potions, we should be getting 472.8 gp each.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

If you wanted to pool for a wand of cure light wounds that would be 150/person. Let me know if you wanted to do that.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

It's probably worthwhile.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Agreed on the 150g for the wand.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Arden wrote:
She sounds very arrogant, especially the way she dismissed us. It's like she didn't respect us. And we're the ones volunteering our lives to do things no one else will."

Yes, because who wouldn't want to continue talking about their dead husband to complete strangers? And if you're volunteering, that means she doesn't have to pay you, right? ;-P

Back at the inn, you all rest up. Talia provides you with another tasty meal and shows you to your rooms. They're not luxuriously quarters, but they're clean and the bed is comfortable. The night passes without incident.

The next morning Talia gives you all breakfast. If anybody tries to skip the meal, she gives that person a glare along with a short lecture on how breakfast is the most important meal of the day.

I assume you're all going back to the kobold's lair now? I will edit this post in a bit once I have the map all set up.

DM:

Tiger: 1d20 + 5 ⇒ (12) + 5 = 17
Arden: 1d20 + 2 ⇒ (6) + 2 = 8
Sharpe: 1d20 + 7 ⇒ (2) + 7 = 9
Florace: 1d20 + 0 ⇒ (3) + 0 = 3
Aki: 1d20 + 5 ⇒ (15) + 5 = 20
Kobolds: 1d20 + 1 ⇒ (1) + 1 = 2

To Hit: 1d20 + 3 ⇒ (15) + 3 = 18
To Hit: 1d20 + 3 ⇒ (5) + 3 = 8
To Hit: 1d20 + 3 ⇒ (3) + 3 = 6
To Hit: 1d20 + 3 ⇒ (2) + 3 = 5
To Hit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 2d3 - 2 ⇒ (2, 3) - 2 = 3

As the group approaches the kobold lair, the guards you had noticed before start to pelt rocks while hissing and yelling at the intruders.

Draconic:
For the most part, they seem to be saying things along the lines of "Go away huuumansssss." You also hear a few not-so-nice comments about your parentage.

Most of the rocks go wide, landing far from the group, but a couple manage to hit Tiger. 3 damage

Everybody can act before the kobolds. Because the map entrance is so small, I'll say the rocks just count as difficult terrain, so you don't need to go around it. They also do not affect line of sight for ranged attacks.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden moves to attack the first kobold, with the thrown insults still on his mind. He does not notice the thrown rocks at Tiger however.

To Hit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Arden hisses back at the kobolds, 'khlakhll hlkahlh halkhalhlkah alk'

Draconic:
"You will regret you ever said that about my mother!"


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

"Go away!" Tiger shouts back, not understanding, and accompanies this shout with a flung javelin (at one who Arden's not in melee with).

To hit: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

We won't let let you harm the town any more!
ai to seigi no... :P

Sir Florace goes up to the nearest kobold and attacks. To Hit: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d20 + 4 ⇒ (18) + 4 = 22


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

You may want to move your character.

And also, to confirm the critical
Confirm Crit: 1d20 + 3 ⇒ (14) + 3 = 17
Additional Damage: 1d8 + 3 ⇒ (7) + 3 = 10

So the total damage to the kobold infront of Arden is 19 if critical confirmed, or 9 if not.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

sorry moving my character doesn't work on my phone. It drags the screen. Also I attack the other one instead if Arden kills the first.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I moved Sir Florace next to the kobold that Arden didn't attack.

Arden nimbly strikes at the nearest kobold. "「ステーギアウト!」" (phonetically: suteegi outto) it screams at it falls to the ground, dead.

Draconic:
"Stage out!"

The second kobold manages to nimbly dodge first Tiger's spear and then Sir Florace's sword swing.

Sharpe and Aki are up

Init
Tiger, Sir Florace, Arden
Aki, Sharpe <<<
Kobolds


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

I'll chip in for the wand.

Sharpe steps forward and shoots past his allies at the nearest kobold, then loads an alchemical cartridge.

To Hit: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 touch
Damage: 1d12 ⇒ 4


female halfling ninja {HP:16/18, AC:19, touch:15, FF:15, fort:0, ref:8, will:-1, init:5, perception:5, sensemotive:3, stealth:13}

i'd go for the wand too

Aki moves forward and shoots at the kobold.

To Hit: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage: 1d4 + 1d6 ⇒ (1) + (2) = 3


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (1) + 3 = 4 1d2 ⇒ 2

As the combined efforts of Aki and Sharpe take down the second kobold, a third, unseen one pops up near Arden and attempts to stab him with his spear. Unfortunately, his footing seems bad, and he misses. Following their comrade's example, the other three kobolds continue to miss with their rocks.

Party is up again.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Florace rushes to Arden's defence, To Hit: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d10 + 4 ⇒ (4) + 4 = 8 but seems to make a botch of it.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden counter attacks.

Spell Strike and Spell Combat
First attack
To Hit: 1d20 + 1 ⇒ (1) + 1 = 2
Confirm Fumble: 1d20 + 1 ⇒ (19) + 1 = 20

Arden makes a severe misstep, but manages to regain some of his balance as he casts a strange spell with his longsword.

Arcane Mark and second attack
Concentration: 1d20 + 7 ⇒ (10) + 7 = 17 DC 15
To Hit: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

However it appears that Arden is still not quite balanced.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger will keep moving forward, draw another spear and fling it.

To hit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Just a note, I prefer it if you let the dice roller do the math. If you have 1d20+5-4, it's a lot easier to see that you did indeed remember, for example, the penalty for shooting into melee than if you did the math yourself and just typed 1d20+1.

Florace Confirm: 1d20 + 6 ⇒ (12) + 6 = 18

While both Sir Florace and Arden miss their target, both manage to hold on to their weapons without accidentally hitting an ally.

I'm assuming from his movement that Tiger was throwing his spear at one of the lower 3 kobolds.

Like a might Olympic javelin hurler from some other dimension, Tiger manages to turn one opponent into a kobold-a-bob. However, he gets the distinct impression that the skewered lizard would not be that tasty.

Aki and Sharpe still have their actions.

Init
Arden, Tiger, Sir Florace
Aki and Sharpe <<<
Kobolds


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

To Hit: 1d20 + 9 ⇒ (3) + 9 = 12
Sharpe shoots at the closest kobold but his gun jams, these new-fangled guns and their alchemical ammo are pretty unreliable. He uses some grit to clear the jam.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger's finally close enough to close to melee, which he will do, charging with his mace.

(-2 AC)
To hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Also, kobold kebab sounds like something Tiger would actually try, if he didn't know they were capable of speech.


female halfling ninja {HP:16/18, AC:19, touch:15, FF:15, fort:0, ref:8, will:-1, init:5, perception:5, sensemotive:3, stealth:13}

Aki takes a five foot step dropping her bow and slashing at the nearest kobold.

To Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d3 ⇒ 1
To Hit: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d3 ⇒ 1


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

My bad guys, I posted out of turn! That'll be my next round I guess.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 + 1 ⇒ (14) + 1 = 15 vs 19
To Hit: 1d20 + 3 ⇒ (5) + 3 = 8 vs 18
To Hit: 1d20 + 3 ⇒ (7) + 3 = 10
To Hit: 1d20 + 1 ⇒ (18) + 1 = 19 vs 15
1d6 - 1 ⇒ (2) - 1 = 1

While Sharpe fiddles with his gun, Aki swings at the kobold, but only manages to land a single, glancing blow. The kobold retaliates, missing the agile Aki.

The two kobolds by the Southern-most exit both continue to sling rocks at Tiger, but they only bounce off of the man's armor. In frustration, they drop their slings to pull out their spears. Meanwhile, unnoticed by Tiger, a third kobold comes up behind him and stabs him in the back with its spear. 1 damage With a roar, more of anger than pain, he creates yet another kobold-a-bob as the newcomer is struck dead.

Everybody except Tiger is up.

Init
Aki, Arden, Sharpe, Sir Florace <<<

Kobolds
Tiger


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden makes another attempt at the kobold in front of him.

Spell Strike and Spell Combat
First attack
To Hit: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9 I presume I missed

Arcane Mark and second attack
Concentration: 1d20 + 7 ⇒ (10) + 7 = 17 DC 15
To Hit: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21
Normal Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Confirm Critical: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Additional Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Arden, with the edge of his longsword, inscribes his father's family's sigil on the kobold's scales.

I just realized I forgot to update the to hit on my character.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

While his first strike misses, Arden's second strikes true; he cleanly slices off the kobold's head.

Init
Aki, Sharpe, Sir Florace <<<

Kobolds
Tiger, Arden


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sir Florace charges to the nearest kobold and attacks. To Hit: 1d20 + 6 ⇒ (1) + 6 = 7

To confirm fumble (really?) To Hit: 1d20 + 6 ⇒ (13) + 6 = 19


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Sharpe walks towards the kobolds and loads a bullet.


female halfling ninja {HP:16/18, AC:19, touch:15, FF:15, fort:0, ref:8, will:-1, init:5, perception:5, sensemotive:3, stealth:13}

Aki moves forward and shoots at the kobold.

To Hit: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
Damage: 1d4 ⇒ 2


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Does Aki have multiple bows? Last I checked she dropped her bow earlier to go into melee. Either way, that wasn't enough damage to drop the kobold.

As the party moves in closer, the two remaining kobolds realize the futility of their efforts, and run yelling back into their hideout through the Southern entrance. Withdraw actions, so no AoO.

There are two entrances to the kobold lair. If you choose the Northern one, I will assume you're not pursuing the running kobolds. If you choose the Southern one, you should state if you're remaining in init to chase them or not.

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