DM Puppet Master: Dragon's Demand (Inactive)

Game Master Anon A Mouse

Map of Belhaim
Map of Belhaim Environs


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M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger shouts, and stabs at the thing with his trident.

To hit: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

From the map, I'm next to the elemental and everyone else is somewhat far away. And if I move I might get hit and die. By the way, can we move ourselves on the map?


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

You can take a withdraw action to move away without provoking AoO, although it keeps you from attacking.

Update: I miscounted, and am instead not close enough, so that will be drawing a trident and throwing it. Which will make that a 16 to hit, not a 22.


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Sharpe withdraws 30 feet away from the elemental.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Yes, feel free to move yourselves on the map. It's also fairly unlike that you would have died anyway since you need to reach -(10+Con) HP to die.

The trident whistles through the air, landing a solid blow on the elemental.

Init
Elemental (6 dmg)
Tiger and Sharpe
Florace and Arden <<<


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sir Florace swings at it with his bastard sword.

To Hit: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Extra Crit Damage: 1d10 + 4 ⇒ (5) + 4 = 9


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Sir Florace wrote:

Sir Florace swings at it with his bastard sword.

[dice=To Hit]1d20 + 5
[dice=Confirm Crit]1d20 + 5
[dice=Damage]1d10 + 4
[dice=Extra Crit Damage]1d10 + 4

Unfortunately, I don't think you can actually reach the elemental and attack on this turn. That can be your roll for your next attack though.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Floras also has a crossbow, with I believe the same crit range...


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden moves closer to the cloud.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

I should have been in the room with the elemental since I was trying to talk with it, so I should have reached it. I haven't been moving my person around on the map


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Sir Florace wrote:
I should have been in the room with the elemental since I was trying to talk with it, so I should have reached it. I haven't been moving my person around on the map

Ok. Next time remember to actually move yourself though otherwise you might just have to put up with where you are on the map.

With Sir Florace's mighty blow, the elemental seems to come apart, wisps of cloud gradually drifting away until they've all dispersed.

End of combat


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sir Florace checks to see what pulling the lever did. Perception: 1d20 + 1 ⇒ (18) + 1 = 19


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

It wound up the chain attached to it, which disappears into the bump on the ceiling. Past that, you can't see any changes.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Maybe we should see if there was any effect on the bump in the ceiling over by the acid pool. Sharpe, perhaps you could slip across the narrow strip of floor again, see if anything changed?

Florace walks over to the acid pool and looks to see if it had any effect over there.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sharpe doesn't even need to go across the narrow ledge, as the change is quite obvious. More walkway has appeared, widening the ledge into a normal, albeit a slippery, path.

It's still an acrobatics check to cross without slipping, but the DC is lower. It also extends all the way to the other side of the acid.


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Sharpe tells Sir Florace to hold on to one end of a rope, takes the other end and walks to the other side of the acid.

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger is at least willing to try, this time.

Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5

Edit: uh-oh


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Hopefully Tiger held on to the rope which could help him avoid falling?


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

If it's an option, reflex save to grab rope.

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sharpe successfully makes it across the ledge.

Sharpe Strength to hold onto rope: 1d20 ⇒ 1

Tiger manages to grab onto the rope. However, while Sir Florace has no problem holding on to his end, Sharpe is unable to take the sudden weight and drops his end of the rope. Tiger plops into the nasty acid, which luckily is only a couple of feet deep.

1 acid damage for Tiger. You can choose to either pull yourself up and try again, or you can try to dash through the acid, which counts as difficult terrain.

Also note that the path is long enough that you need to have 2 lengths of rope tied together (hopefully at least 2 people have rope). This should give you enough slack that Sharpe could pick up his end of the rope.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Climb (up the rope): 1d20 - 1 ⇒ (14) - 1 = 13


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden attempts his way across the path past the acid.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22 Skills!

While waiting for Tiger and Sir Florace to cross, Arden inspects the area and the door ahead.

Perception: 1d20 - 2 ⇒ (8) - 2 = 6


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Arden manages to zip along as Tiger climbs back up onto the walkway. On the other side he finds a door, but there doesn't appear to be anything remarkable about it.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sir Florace looks skeptically at the path and carefully takes off his armour, stowing it away. He then attempts the crossing. Acrobatics: 1d20 ⇒ 3

He splashes into the acid. He figures he better just make a run for it and wades across.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sir Florace falls in and then quickly slogs through to reach the other side.

3 points acid damage


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Once everyone has regained their composure, Tiger will open the next door. "Strange how well the engeeneering works after this collapse."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Behind the door reveals a hallway that turns before continuing onwards. A small, barred window pierces the iron door at the end of this hall, revealing a plain, ten-foot-square room with a windowless iron door on the opposite wall beyond.

The door seems to be locked.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Is there a lock which a key is supposed to fit in?

Perception: 1d20 - 2 ⇒ (16) - 2 = 14


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Sir Florace puts his armour back on after the acid incident.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

He then tries sticking all the key-like objects we found into any visible lock on the door.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

There does appear to be a keyhole. When Sir Florace puts the key from earlier that opened the prison cells in, it seems to fit. With a soft click, the door unlocks.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

It occurs to me that I should probably actually post what's in the next room as most likely you'll be entering it next.

To read when a character enters the room:
When you enter the room, a booming voice is heard. "Please close the door before proceeding with the pass phrase." The origin of the voice is unclear and the room itself appears small and empty. You can delete the orange (?) square for the next room on the map.

You are all effectively in combat now. You can go in any order you like, but you're being timed. Also, make sure to place yourself appropriately on the map.

After reading the above. (free action to make the check)

Arcana DC22:
The voice seems to have come from a magic mouth spell.

DC 27:
The spell seems to have been made permanent (so it wasn't necessarily cast recently).


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Arden enters the room once the door opens.

Arcana: 1d20 + 9 ⇒ (19) + 9 = 28

"It's a magic mouth spell, but it looks permanent so the caster may not be here anymore. Does anyone recall a pass phrase?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Oh, also, since you are effectively in combat for timing purposes, try to keep talking to a reasonable amount; Don't sit around having a 10 minute long conversation expecting no time to have passed while you were doing so just because talking is a "free" action in combat.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

"Pass phrase? I don't remember hearing one. I don't like thees."


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

"Come inside and close the door, I think I have the pass phrase. It was on a plaque where we killed the imp." Everyone enters and Arden closes the door behind them. He looks up and states the phrase. "Confession Cleanses the Soul-- Pain Clarifies the Mind."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

You all enter the room and close the door behind you, but nothing seems to happen when Arden speaks. The voice merely repeats its message.

Nice try though!


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Florace inspects the room. Perception: 1d20 + 1 ⇒ (16) + 1 = 17


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Spoken in Infernal:
"Please let us through?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The room is small but well built. The doors both look solid, although there's no obvious way to open them from this side. Otherwise the room looks completely empty.

Nothing happens when Tiger speaks either. Are there more attempts, or should I just move on?

Also, just realized that someone accidentally deleted too much from the map. The room you're in is 10x10 ft.


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

I'm a helper!

And I've got nothing on that password.


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Florace tries saying, Good Baron Sarvo wills it.

This being the only other conspicuous phrase I can think of


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

With a soft click the opposite door unlocks, moving to hang slightly ajar. The mysterious voice is quiet.

Good job; I wasn't actually expecting you to get it after killing the imp.

In the next room, a single iron lever protrudes from the wall next to the door in this otherwise empty chamber’s west wall. To the east, a ten-foot-wide hallway curves to the north.

A four-armed metal construct on three jointed legs blocks access to the eastern corridor. A large metallic key floats next to it. Shortly after entering, it speaks to you. "Please present the crest for passage."


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger holds up the knife with the strange designs. "This crest, or deed you want another?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The construct remains where it is, saying, "Invalid input. Please present the crest for passage."

Engineering DC 12:
This is a clockwork servant. As a construct, it is immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

DC17:
Clockwork servants are vulnerable to electricity and able to shoot nets out at enemies. They have small nanites that automatically repair them, and if that isn't fast enough, they are quite adept and manually repairing themselves if needed.


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

"Sharpe, any chance you know something about this construct?"


M Human Musket Master 2 {HP:13/24, AC:18, touch:16, FF:12, fort:5, ref:8, will:3, init:7, perception:7, sensemotive:2, grit:2/2}

Knowledge (Engineering): 1d20 + 4 ⇒ (3) + 4 = 7

"No idea. Perhaps someone should pull the lever?"


M Tiefling (Beastbrood) Swashbuckler 2
Vitals:
HP: 16/24 | AC: 18, T: 13, FF: 15 | Fort +2, Ref +6, Will +1 | Init +5 | Perception +5, Darkvision 60 ft

Tiger, newly remembering his resistance to electricity, gingerly steps forward and pulls the lever.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

When Tiger pulls the lever, the floor in the tiny intermediary room falls down, exposing a pit below.

Arden, make a Reflex save, DC20 or take Falling damage: 1d6 ⇒ 2


M Tiefling (Daemon Spawn) Magus 2
Vitals:
HP 10/18 | AC 14 (14); T 12; FF 12 | Saves: F 4; R 2; W 1 | Init 2 | Skills: Per 0 Darkvision 60 ft; SM -2 | CMD 16; CMB 4

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Arden falls into the pit and yells "Ouch!"

How deep is the pit? Can I climb out?

Climb: 1d20 + 7 ⇒ (10) + 7 = 17


M Half-Elf Hospitaler 2 (HP 20/26; AC17-T10-FF17)

Florace lets down a rope to help Arden climb up.

With this done, he removes his cloak, white with a stylized gold trillium on the back. He mutters, This will never work, and presents the cloak to the construct. Here is my crest, he says.

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