DM PatheticWretch presents Wounded Wisp (Inactive)

Game Master PatheticWretch


151 to 200 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

The front door is securely locked. Ilarien determines that there are several moderate auras inside, but can't determine much more than that.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Uncomfortable with the idea of barging in when he'd seen the gnome only moments before, Ísvindur moves back around to the window. He steps up to it and bangs on the window itself.

"MASTER FIMBRIK!" he yells through the glass, "WE NEED TO SPEAK WITH YOU! IT HAS TO DO WITH YOUR FRIEND EYLYSIA!"

Sovereign Court

3.1

Sara walks around the house slowly, inspecting every nook and cranny to see if there is any other method of entry (windows, balconies etc...)

taking 20 to search in case there are hidden entrances or what not


The gnome raises a hand and waves at Isvindur, then goes back to reading his book.

Sara finds no entrances other than the front door and windows.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Ísvindur glowers, then pounds on the window ... this time more insistently.

"FIMBRIK! WE'RE FROM THE SOCIETY! WE'RE LOOKING INTO ELYSIA'S WORK! CAN WE TALK WITH YOU FOR FIVE MINUTES?"

Does the gnome have any unusual reaction to the mention of his work with Elysia?
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3; sigh.

Sovereign Court

3.1

Sara suspects something is amiss considering that the gnome seems rather nonchalant despite the fact that the group has been calling loudly and hammering at the door. She uses her spear butt to break one of the windows to climb into the house.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"That sounds like some sort of programmed illusion. There's probably nothing in there."


Sara breaks a window with her spear, and is able to unlatch the window. The gnome does not react at all.

Sovereign Court

3.1

Sara climbs into the house, keeping an eye out for anything suspicious
perception: 1d20 + 5 ⇒ (3) + 5 = 8

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha cringes at the sound of breaking glass, then looks around the street to see whether the noise drew any attention. "You're probably right, Ilarien," she says, clearing away broken glass shards around the window frame.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Can you open the door? The prospect of climbing through a window does not appeal."

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Ísvindur frowns at the non-responsive gnome, then waits to see if Stonetree is able to get the front door open.


Sara climbs into the broken window after clearing the glass away. It seems not to have drawn unwanted attention.

Once inside, she finds herself in a well-appointed study with the gnome, who continues to peruse his books, not paying attention to her.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Ísvindur quickly pokes his head around the front of the house, "Sara has ... made entry." He waves the group to follow, then hustles through the window, not willing to let his pathfinder risk the gnome's house alone.

Once inside, he begins a slow circuit of the room, making his way over the gnome and ... if Fimbrik doesn't show any response to their presence ... poking him on the shoulder.

Sovereign Court

3.1

"Beware fellows, a gnome like Fimbrik would surely have other illusions about the house."

Sara starts to slowly survey the rest of the house to spot any traps or illusions.

taking 20 to scan through the house.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles shrugs. Break and Entering made him uncomfortable but if something bad had happened to Fimbrik it was only neighborly to aid him in whatever way possible. He gingerly went through the window frame, avoiding shards of glass and opened the front door from the inside.

perception: 1d20 - 1 ⇒ (10) - 1 = 9


Some enter through the study window and open the front door for the others.

Upon leaving the non-responsive gnome in the study (who doesn't even respond when Isvindur pokes him in the shoulder), the group enters the living room.

A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers.

DC 14 Perception or Survival:
While examining the room, you note that despite the
lack of dust on many surfaces, no one has been here for
years.

DC 15 Perception:
You see a faint circle of chalk in the middle of the room.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Perception, DC14: 1d20 + 0 ⇒ (14) + 0 = 14
Perception, DC15: 1d20 + 0 ⇒ (14) + 0 = 14

Sven walks into the main room, giving the place a long, slow look. He eyes the statues and strange furniture arrangement, "Is this how all southlanders decorate their houses?"

Then, frowning, he steps over to the back of the couch, wiping it a few times. "This house is very clean." He holds up the finger, "No dust."

With a shrug, he considers the whole house, "We should search the whole place. IF we can't find Fimbrik, hopefully he will have left something we can use to learn about his part in this whole thing."

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Perception check: 1d20 + 2 ⇒ (14) + 2 = 16

Ilarien sets a hand on Svin's shoulder before he can walk into the center of the roo. "Wait. It looks like someone drew a chalk circle on the floor here. That suggests magic, hm?" The witch casts a familiar cantrip and concentrates. Casting detect magic.

Spellcraft check: 1d20 + 8 ⇒ (14) + 8 = 22
Applicable Knowledge check (Arcana, Planes): 1d20 + 8 ⇒ (6) + 8 = 14


Ilarien stopes Isvindur from walking into a summoning circle...likely some kind of trap should intruders enter the home.

Aside from the study, there are two additional doors from the living room: double doors to the west, and a single door to the northeast.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

þakka þér,” Svin says to the smaller woman, ”I doubt that would have been good.”

þakka þér = “Thank you” in Skald

He nods through the double doors, ”I’ll search in there.” Once in the room, he’s thorough in his investigation.

Taking 20 on Perception for a total of 20.

Grand Lodge

M Human Brawler 4 | HP40/40 | AC 21; Tch 14; FF 17 | F +6; R +6; W +2 | CMB +8; CMD 22 Trip(11/25) | Init +2 | Perc +8

"I will keep watch at the door, in case any heard the business with the window." Stonetree informs the group.


Isvindur checks the double doors. Once opened, he sees a bed and desk occupying this room.

A gnome in a brightly-colored night cap sleeps peacefully in bed, while two muscle-bound men standing watch. None of them react when the door opens.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Ansha waits until the front door is open before advancing into the gnome's residence. Once inside, she likewise spots the faint chalk outline. Curious about the magic it likely indicates is present, she murmurs her own cantrip and studies the circle.

Knowledge (arcana): 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien follows the magus and, standing on tiptoe, peers over his shoulder. Does the gnome in bed look like the one out in the other room?


I'm realizing I didn't roll a save when Isvindur touched the guy in the next room, so to move this along...

Ansha's magic reveals some illusion magic in this room. That, along with the fact that this gnome looks just like one in the next room, and that neither the gnome nor the guards react to any interaction, leads the group to believe these are illusions programmed by the home's occupant to scare off intruders.

Sovereign Court

3.1

Seeing Isvindur and Ilarien searching the west room, Sara decides to investigate the room in the northeast instead.

Taking 20 on Perception for a total of 25

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

Chortles heads to the basement to check for further mischief among the periodical towers.

Take 20 Perception = 19


Chortles finds the basement packed completely full of old newspapers, with hardly any room to get around.

Sara enters a chamber that contains enough chairs, pillows, and desks
to accommodate at least six visitors. The same gnome as the other rooms sits in a chair to read a newspaper. He smiles and gives a tip of his hat to Sara before continuing to read.

An examination of the table in the southwest corner reveals a neatly penned letter.

Neatly-Penned Letter:
Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions
to discourage the curious. But you just had to break in. I respect your gumption and
assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however,
I’ve attached the name of a particular Pathfinder you’ll want to investigate at the
Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll
leave you to figure out why.
Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where
to use it.
—The Illustrious Fimbrik

Underneath the letter is a hastily scrawled note in similar handwriting, which simply says "Hollis 'Evil Grin' Thorne."

Sara also discovers two potions sitting on the northwest windowsill.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Eventually, Ísvindur makes his way down to the basement, finding Chortles and his found note. He claps the man on the back. "Well done."

He takes his own look at the note, shaking his head at the gnome's antics. "I guess we go to the Wall."

"WALL! WALL!" cries the raven.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

I think Sara found the note.

Ilarien nods. "What an interesting day this has turned out to be." She glances over at Svin. "Except for the part where you were stung by cave scorpions, of course."

ETA:

"Oh, the potions. Yes. Let me have a go."

Spellcraft check #1: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft check #2: 1d20 + 8 ⇒ (5) + 8 = 13

Hopefully between Svin and Ilarien we've got them sorted.

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Ah, right. Then switch that 'congrats' to Sara, instead. :)

Sovereign Court

3.1

Thanks Ilarien. No worries Isvindur =)

Sara nods at her companions who enter the room and as they read the contents of the letter and note. In the meantime, she attempts to identify the potions she finds on the windowsill before putting both the notes and potions in her pouch.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Svin tries to help with the potions.

Spellcraft/Arcana, pot 1: 1d20 + 7 ⇒ (5) + 7 = 12
Spellcraft/Arcana, pot 1: 1d20 + 7 ⇒ (14) + 7 = 21


The group identifies the potions as cure moderate wounds and lesser restoration.

One vote for the Wall of Names...any others?

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Yes, the Wall of Names would seem to be the logical next step."

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

"Those scorpions weakened me," the tall man says, eyeing the Restoration potion, "Mind if I use this?"

If no one objects...
Lesser Restoration, Strength: 1d4 ⇒ 4

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha seems unusually quiet as she shrugs in response to the suggestion to go to the Wall of Names.


Created in 4330 AR, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy
for those visiting the wall to remember fallen comrades.

Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.

Isvindur is restored. :)

Grand Lodge

M Human Brawler 4 | HP40/40 | AC 21; Tch 14; FF 17 | F +6; R +6; W +2 | CMB +8; CMD 22 Trip(11/25) | Init +2 | Perc +8

"To the wall than!" Stonetree boomed.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

"What was the name, again? Hollis Thorne?" Ansha muses aloud, scouring the Wall for that name.

Take 20 for 21 on Perception.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien wanders along the wall, occasionally pausing to read a name. "Chalfon Dalsine seems to have been responsible for a great many of these more recent deaths. I wonder how that happened?"

Sovereign Court

3.1

Sara stands in front of the monument, then fishes out the notes she took from Fimbrik's house. She reads through it again, then looks for the name Hollis 'Evil Grin' Thorne.

Taking 20 on perception for 25

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

As the team begins looking for one name, Ísvindur looks back at the second note they pulled from the basement.

”Doulgonlir Caskmail and Karina Clamp were the other two names,” he announces, moving methodically along the wall to find them … hoping for another clue.

Also taking 20 for these two names, total of 20 for both.

Silver Crusade

Male Kitsune Bard 4 | HP 31 | AC 16/17; Tch 13; FF 13/14 | F +2; R +6; W +2 | CMB 0; CMD 13 | Speed 30 ft | Init +5 | Short Bow: +7 (1d6+1) | Perc -1

"Ah, the tales these names tell! If only to have the magic to place them all in my head."

Chortles takes 20 on wistful thinking

Also, on the way back through the city, Chortles would like to pick up a new bow.


At the wall of names, the Pathfinders carefully examine the engraven names, in particular looking for the names they had encountered previously.

They find the following entries as they search:

Doulgonlir Caskmail, Deceased 4332 AR, Survived the horrors of
Nemret Noktoria. Returned to rot from the inside.

Hollis “Evil Grin” Thorne, Deceased 4331 AR, Fought up all but one step
of the Storval Stairs. Blade shattered at an inopportune moment.

Karina Clamp, Deceased 4330 AR, Enjoyed the many excesses of Katapesh.
Ended by a drug-induced hallucination.

Some of the words, curiously, seem to be underlined. Words in italics above

DC 15 Knowledge (history, local,
or religion):
You recognize that the underlined
portions of each inscription refer to failed aspirants.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Knowledge (History) check: 1d20 + 8 ⇒ (14) + 8 = 22

Once the three names have been found Ilarien stops and twirls a pen in one hand as she stares off into space. "That's interesting...the underlined parts appear to be references to three who tried the Test of the Starstone and failed. I suppose it would be too much to hope for that saying 'wiffle' here will open whatever it was that Fimbrik was talking about." She looks expectantly at the wall.

Sovereign Court

3.1

Sara thinks for a moment, then digs through her pouch to retrieve a parchment which she scribbled the message which they obtained earlier from Arkath's coin and reads it aloud "The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."

Sara rolls up the parchment and keeps it while musing aloud "This doesn't seem right...We have the names and the password...but the message refers to a nameplate? This is but a wall, is there anywhere we should be investigating?"

knowledge local: 1d20 + 1 ⇒ (15) + 1 = 16

Silver Crusade

Lvl 1 N Outsider (Native) :: HP 10/10 :: AC 16 CMD 15 :: Fort +3 Ref +2 Will +2 :: Perception +0 Initiative +2

Ísvindur nods along, but—just to be sure—moves to each of the three names, whispering 'wiffle' into each one.


Voicing the word "Wiffle" does not seem to have any effect.

151 to 200 of 278 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM PatheticWretch presents Wounded Wisp All Messageboards

Want to post a reply? Sign in.