Ísvindur
|
Uncomfortable with the idea of barging in when he'd seen the gnome only moments before, Ísvindur moves back around to the window. He steps up to it and bangs on the window itself.
"MASTER FIMBRIK!" he yells through the glass, "WE NEED TO SPEAK WITH YOU! IT HAS TO DO WITH YOUR FRIEND EYLYSIA!"
Ísvindur
|
Ísvindur glowers, then pounds on the window ... this time more insistently.
"FIMBRIK! WE'RE FROM THE SOCIETY! WE'RE LOOKING INTO ELYSIA'S WORK! CAN WE TALK WITH YOU FOR FIVE MINUTES?"
Does the gnome have any unusual reaction to the mention of his work with Elysia?
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3; sigh.
Ansha Saeralyan PFS
|
Ansha cringes at the sound of breaking glass, then looks around the street to see whether the noise drew any attention. "You're probably right, Ilarien," she says, clearing away broken glass shards around the window frame.
Ísvindur
|
Ísvindur quickly pokes his head around the front of the house, "Sara has ... made entry." He waves the group to follow, then hustles through the window, not willing to let his pathfinder risk the gnome's house alone.
Once inside, he begins a slow circuit of the room, making his way over the gnome and ... if Fimbrik doesn't show any response to their presence ... poking him on the shoulder.
Chortles
|
Chortles shrugs. Break and Entering made him uncomfortable but if something bad had happened to Fimbrik it was only neighborly to aid him in whatever way possible. He gingerly went through the window frame, avoiding shards of glass and opened the front door from the inside.
perception: 1d20 - 1 ⇒ (10) - 1 = 9
| DM PatheticWretch |
Some enter through the study window and open the front door for the others.
Upon leaving the non-responsive gnome in the study (who doesn't even respond when Isvindur pokes him in the shoulder), the group enters the living room.
A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers.
lack of dust on many surfaces, no one has been here for
years.
Ísvindur
|
Perception, DC14: 1d20 + 0 ⇒ (14) + 0 = 14
Perception, DC15: 1d20 + 0 ⇒ (14) + 0 = 14
Sven walks into the main room, giving the place a long, slow look. He eyes the statues and strange furniture arrangement, "Is this how all southlanders decorate their houses?"
Then, frowning, he steps over to the back of the couch, wiping it a few times. "This house is very clean." He holds up the finger, "No dust."
With a shrug, he considers the whole house, "We should search the whole place. IF we can't find Fimbrik, hopefully he will have left something we can use to learn about his part in this whole thing."
Ilarien
|
Perception check: 1d20 + 2 ⇒ (14) + 2 = 16
Ilarien sets a hand on Svin's shoulder before he can walk into the center of the roo. "Wait. It looks like someone drew a chalk circle on the floor here. That suggests magic, hm?" The witch casts a familiar cantrip and concentrates. Casting detect magic.
Spellcraft check: 1d20 + 8 ⇒ (14) + 8 = 22
Applicable Knowledge check (Arcana, Planes): 1d20 + 8 ⇒ (6) + 8 = 14
Ísvindur
|
”þakka þér,” Svin says to the smaller woman, ”I doubt that would have been good.”
þakka þér = “Thank you” in Skald
He nods through the double doors, ”I’ll search in there.” Once in the room, he’s thorough in his investigation.
Taking 20 on Perception for a total of 20.
Ansha Saeralyan PFS
|
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Ansha waits until the front door is open before advancing into the gnome's residence. Once inside, she likewise spots the faint chalk outline. Curious about the magic it likely indicates is present, she murmurs her own cantrip and studies the circle.
Knowledge (arcana): 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
| DM PatheticWretch |
I'm realizing I didn't roll a save when Isvindur touched the guy in the next room, so to move this along...
Ansha's magic reveals some illusion magic in this room. That, along with the fact that this gnome looks just like one in the next room, and that neither the gnome nor the guards react to any interaction, leads the group to believe these are illusions programmed by the home's occupant to scare off intruders.
| DM PatheticWretch |
Chortles finds the basement packed completely full of old newspapers, with hardly any room to get around.
Sara enters a chamber that contains enough chairs, pillows, and desks
to accommodate at least six visitors. The same gnome as the other rooms sits in a chair to read a newspaper. He smiles and gives a tip of his hat to Sara before continuing to read.
An examination of the table in the southwest corner reveals a neatly penned letter.
I’m not here anymore, and my house is filled with an incredible array of illusions
to discourage the curious. But you just had to break in. I respect your gumption and
assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however,
I’ve attached the name of a particular Pathfinder you’ll want to investigate at the
Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll
leave you to figure out why.
Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where
to use it.
—The Illustrious Fimbrik
Underneath the letter is a hastily scrawled note in similar handwriting, which simply says "Hollis 'Evil Grin' Thorne."
Sara also discovers two potions sitting on the northwest windowsill.
Ísvindur
|
Eventually, Ísvindur makes his way down to the basement, finding Chortles and his found note. He claps the man on the back. "Well done."
He takes his own look at the note, shaking his head at the gnome's antics. "I guess we go to the Wall."
"WALL! WALL!" cries the raven.
Ilarien
|
I think Sara found the note.
Ilarien nods. "What an interesting day this has turned out to be." She glances over at Svin. "Except for the part where you were stung by cave scorpions, of course."
ETA:
"Oh, the potions. Yes. Let me have a go."
Spellcraft check #1: 1d20 + 8 ⇒ (11) + 8 = 19
Spellcraft check #2: 1d20 + 8 ⇒ (5) + 8 = 13
Hopefully between Svin and Ilarien we've got them sorted.
Sara Laerdes
|
Thanks Ilarien. No worries Isvindur =)
Sara nods at her companions who enter the room and as they read the contents of the letter and note. In the meantime, she attempts to identify the potions she finds on the windowsill before putting both the notes and potions in her pouch.
perception: 1d20 + 5 ⇒ (20) + 5 = 25
Ansha Saeralyan PFS
|
Ansha seems unusually quiet as she shrugs in response to the suggestion to go to the Wall of Names.
| DM PatheticWretch |
Created in 4330 AR, the Wall of Names resides on the grounds of the Grand Lodge in Absalom. The monument is a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy
for those visiting the wall to remember fallen comrades.
Carved into the wall are the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction, and most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.
Isvindur is restored. :)
Ansha Saeralyan PFS
|
"What was the name, again? Hollis Thorne?" Ansha muses aloud, scouring the Wall for that name.
Take 20 for 21 on Perception.
Ilarien
|
Ilarien wanders along the wall, occasionally pausing to read a name. "Chalfon Dalsine seems to have been responsible for a great many of these more recent deaths. I wonder how that happened?"
Ísvindur
|
As the team begins looking for one name, Ísvindur looks back at the second note they pulled from the basement.
”Doulgonlir Caskmail and Karina Clamp were the other two names,” he announces, moving methodically along the wall to find them … hoping for another clue.
Also taking 20 for these two names, total of 20 for both.
Chortles
|
"Ah, the tales these names tell! If only to have the magic to place them all in my head."
Chortles takes 20 on wistful thinking
Also, on the way back through the city, Chortles would like to pick up a new bow.
| DM PatheticWretch |
At the wall of names, the Pathfinders carefully examine the engraven names, in particular looking for the names they had encountered previously.
They find the following entries as they search:
Doulgonlir Caskmail, Deceased 4332 AR, Survived the horrors of
Nemret Noktoria. Returned to rot from the inside.
Hollis “Evil Grin” Thorne, Deceased 4331 AR, Fought up all but one step
of the Storval Stairs. Blade shattered at an inopportune moment.
Karina Clamp, Deceased 4330 AR, Enjoyed the many excesses of Katapesh.
Ended by a drug-induced hallucination.
Some of the words, curiously, seem to be underlined. Words in italics above
or religion):
portions of each inscription refer to failed aspirants.
Ilarien
|
Knowledge (History) check: 1d20 + 8 ⇒ (14) + 8 = 22
Once the three names have been found Ilarien stops and twirls a pen in one hand as she stares off into space. "That's interesting...the underlined parts appear to be references to three who tried the Test of the Starstone and failed. I suppose it would be too much to hope for that saying 'wiffle' here will open whatever it was that Fimbrik was talking about." She looks expectantly at the wall.
Sara Laerdes
|
Sara thinks for a moment, then digs through her pouch to retrieve a parchment which she scribbled the message which they obtained earlier from Arkath's coin and reads it aloud "The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."
Sara rolls up the parchment and keeps it while musing aloud "This doesn't seem right...We have the names and the password...but the message refers to a nameplate? This is but a wall, is there anywhere we should be investigating?"
knowledge local: 1d20 + 1 ⇒ (15) + 1 = 16