| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Continue to attack.
To hit: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d8 + 1d6 + 20 ⇒ (3) + (1) + 20 = 24
Haste To hit: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 1d6 + 20 ⇒ (2) + (5) + 20 = 27
Iterative To hit: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 1d6 + 20 ⇒ (3) + (5) + 20 = 28
| DM NomadSage |
Malnival strikes, once again landing two solid hits. Even so, his blade passes right through and it is difficult to tell if any damage was done.
The two remaining wraiths attack with shadowy tendrils, persistent on their chosen targets as they feed on your life's force.
SW1 vs Harlan (touch): 1d20 + 16 ⇒ (12) + 16 = 28; Negative Damage: 3d6 ⇒ (1, 6, 3) = 10 plus Con Drain: 1d8 ⇒ 2
SW3 vs Malnival (touch): 1d20 + 16 ⇒ (2) + 16 = 18; Negative Damage: 3d6 ⇒ (4, 6, 2) = 12 plus Con Drain: 1d8 ⇒ 4
DC 21 Fort saves, as before.
Initiative Order: (Round 4)
[23] Shadow Wraiths
[17] Heng <<<
[16] Harlan/Skygni
[11] Kiyomi
[09] Parity
[07] Malnival
At Heng's action...
Heng
|
Round 4
Touch AC: 28, hp:78/110, Ki 8/10, Stun 11, Fire 10, dragon style, hasted
A vision of Harlan pale and drained from the wraith's touch flashes before Heng's eyes and the monk yells out a warning (again) and interposed between halfling and the wraith.
attack: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
damage: 2d8 + 6 + 2 + 2 ⇒ (4, 1) + 6 + 2 + 2 = 15 + cold: 1d6 ⇒ 5
yikes! Not sure what CON Harlan has left. I'll give him another reroll should he fail.
| Harlan Starshine |
Round 4 Init 16
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 1/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 2/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 5/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = -2 Con
Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Harlan withers a little under the attack.
No worries Heng, I'm heal tanking! And only down the 2 Con.
Harlan quickly steps away from the wraith again, confirming Skygni is not being attacked.
"Skygni, help Heng, distract the wraith."
Having Skygni attack to Aid. 1d20 + 10 ⇒ (9) + 10 = 19. +2 on your next attack Heng.
He then solidifies the wraith in order to aid his companions.
Casting Ghostbane Dirge on it. Will DC 17 to resist. Failure means it takes full damage from magic sources and half from normal.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity, feeling somewhat lucky that he's yet to be sucked dry, slashes away at the remaining wraith.
To hit: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d8 + 1d6 + 20 ⇒ (6) + (5) + 20 = 31
Haste To hit: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 1d6 + 20 ⇒ (8) + (5) + 20 = 33
Iterative To hit: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 1d6 + 20 ⇒ (8) + (5) + 20 = 33
Iterative Crit?: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 1d10 + 22 ⇒ (2) + (7) + 22 = 31
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Not sure if it was luck or some other sort of reason, but they didn't attack me at all,"
Parity ponders Suishen a moment and then shrugs, "Let's take another gate. Harlan is off gate choosing duty. Heng suggested the green one ... let's do that."
| Harlan Starshine |
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 0/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 2/3—mass cure moderate wounds, greater dispel magic, heal
5th 5/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 5/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = -1 Con
Channel: 6d6 ⇒ (3, 1, 4, 5, 4, 3) = 20
CLW Mass: 1d8 + 13 ⇒ (6) + 13 = 19
39 back to everybody, anybody been Con drained let me know.
"Lead the way Heng!"
Harlan beams at not having to take the lead on this one.
| DM NomadSage |
Following Heng through the gate, you find yourselves transported into a nearly identical chamber. This one also has four opposing frames in the corners, though the shape and forms are different.
All four are triangular, six feet per side, point on the floor.
Northeast: Covered with a curtain of wooden beads.
Northwest: Covered with a curtain of wooden beads.
Southwest: Covered with a curtain of wooden beads.
Southeast: Covered with a curtain of wooden beads.
In the color-washed shadowlight, each of the frames appear identical.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
You say shape and form is different then you say they're identical?
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Someone with eyes look and see if they are the same material and same number of beads
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
/follow
| DM NomadSage |
The third portal leads you back into a shadowy corridor, much like from before. As you progress down this path, however, color begins to return to you senses. The corridor opens into a chamber up ahead, light coming from within.
At the opening, you find a large room. It is dry and comfortable, illuminated by a hanging lantern and furnished with carpets, tapestries and cushions. A life-sized statue of an eight-armed female humanoid sits in the lotus position on a platform in the northwest corner. The statue holds a strange string instrument and several sets of hand cymbals.
Near the middle of the room, two women kneel on the floor, facing each other, and as immobile as the statue. One of the women looks mature and elegant, wearing a rich, multi-layered kimono that spreads on the floor, as does her very long hair. The other woman is younger, equally graceful and very beautiful, and is dressed like a geisha.
The third inhabitant is a dark, shadowy cloud hovering near the women. As you enter, the sound like a growl emits from it. A second later, the cloud coalesces into the form of a massive tiger, but with a rabid monkey's head and a venomous serpent for a tail. It emits a screeching roar and leaps to attack.
Please roll initiative!
| DM NomadSage |
Okay, if you're happy with it, I'll go back to group rolls...
Heng: 1d20 + 6 ⇒ (10) + 6 = 16
Kiyomi: 1d20 + 4 ⇒ (7) + 4 = 11
Malnival: 1d20 + 6 ⇒ (5) + 6 = 11
Parity: 1d20 + 2 ⇒ (9) + 2 = 11
Tosakage: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative Order: (Round 1)
[21] Tosakage
[16] Heng
[14] Harlan
[11] Kiyomi
[11] Malnival
[11] Parity
Before you can react, the creature pounces past the two women and attacks Heng.
Bite (monkey): 1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 {miss}
Bite (snake tail): 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42; Damage: 1d4 + 10 ⇒ (2) + 10 = 12
Claw: 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42; Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Claw: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37; Damage: 1d8 + 10 ⇒ (8) + 10 = 18
The snake bite is also poisonous... DC 23 Fort save or take 1d4 Str damage per round for 6 rounds.
Heng's action!
Heng
|
Round 1
Touch AC: 28, hp: 76/110, Ki 8/10, Stun 11, Fire 10, dragon style
fort: 1d20 + 13 ⇒ (20) + 13 = 33
Heng staggers back from the furious (not quite 5, maybe 3-in-1?) assault and gives a draconic roar as he assumes his stance and returns the attack.
Flurry 1: 1d20 + 16 ⇒ (4) + 16 = 20 (stun DC 18, prob missed)
damage: 2d8 + 6 + 2 + 2 ⇒ (4, 5) + 6 + 2 + 2 = 19 + cold: 1d6 ⇒ 6
F2: 1d20 + 16 ⇒ (3) + 16 = 19
damage: 2d8 + 6 + 2 + 2 ⇒ (6, 4) + 6 + 2 + 2 = 20 + cold: 1d6 ⇒ 4
F3: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 2d8 + 6 + 2 ⇒ (4, 6) + 6 + 2 = 18 + cold: 1d6 ⇒ 4
F4: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 2d8 + 6 + 2 ⇒ (5, 4) + 6 + 2 = 17 + cold: 1d6 ⇒ 1
F5: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 2d8 + 6 + 2 ⇒ (1, 8) + 6 + 2 = 17 + cold: 1d6 ⇒ 2
F4 crit?: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 2d8 + 6 + 2 ⇒ (3, 7) + 6 + 2 = 18 + cold: 1d6 ⇒ 1
| Kiyomi Matsumata |
"That creature is a Nue, the spirit of a cursed child who is changed to bring fear and terror to those who knew him! We must end his suffering, for the sake of his soul, or else he will kill again and again." Kiyomi sounds terribly saddened by the suffering of the child-spirit, but suddenly adds, " Oh! That is O-Sayumi, there! The younger woman!"
| Harlan Starshine |
Round 1 Init 14
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 0/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 2/3—mass cure moderate wounds, greater dispel magic, heal
5th 5/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 5/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = -1 Con
Bah, read Heng's post then forgot I was next. Sorry guys!
Harlan recoils as the thing attacks, then listens to Kiyomi's words.
"Alright, let's end it then."
With a quick prayer he allows his friends to strike quickly and true.
Blessing of Fervor, one of the following each turn.
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
| Kiyomi Matsumata |
Kiyomi begins to sing a song of hope, of childhood and of love. Inspiring courage +3 as a move action. She then raises her bow and fires a single shot at the Nue, using Harlan's +2 to attacks!
Arrow!: 1d20 + 14 + 3 + 2 ⇒ (18) + 14 + 3 + 2 = 37 for 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7 and 1d6 ⇒ 1 acid damage!
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity steps forward and lunges, still using his blade 2-handed, swift casting a true strike along the way and then charging his blade with acid and empowering it with arcane energy.
Swift: Swift spell true strike, Move: Arcane strike 4th level spell (force damage), Standard: Channel Belker's, Free: Lunge 10 foot reach, No action: 5-foot step
Belker's Claw Channel: 1d20 + 20 + 12 + 2 - 2 + 3 ⇒ (8) + 20 + 12 + 2 - 2 + 3 = 43
Damage: 1d8 + 1d6 + 15 + 3 + 5 + 4d6 + 2d6 ⇒ (4) + (4) + 15 + 3 + 5 + (2, 1, 4, 4) + (5, 6) = 53 + (recurring 2d12 per round damage for the next 4 rounds)
| DM NomadSage |
Kiyomi begin her inspiring song and pierces the nue's hide with an arrow.
Malnival charges in, and the creature snaps at him as he nears.
Tosakage AoO bite vs Malnival: 1d20 + 23 ⇒ (11) + 23 = 34; Damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15 and DC 19 Fort save or take 2 levels energy drain
Despite the beast's bite, Malnival strikes... but his scimitar glances off the nue's thick hide.
Parity lunges in, hitting the monster with a powerful imbued attack. It roars, making your ears ring painfully, and its image shimmers momentarily.
The nue continues to attack Malnival with bites and claws. More startlingly, the nue's shadow breaks rank and attacks of its own volition. The shadow nue is wispy and indistinct, but its attacks harm Heng all the same. Together, they step back, opening space between you but still in range of their attacks.
Tosakage bite (monkey) vs Malnival: 1d20 + 23 ⇒ (18) + 23 = 41; Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12 and energy drain, as above
Tosakage bite (snake) vs Malnival: 1d20 + 23 ⇒ (4) + 23 = 27 {miss}
Tosakage claw vs Malnival: 1d20 + 23 ⇒ (17) + 23 = 40; Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Tosakage claw vs Malnival: 1d20 + 23 ⇒ (10) + 23 = 33; Damage: 1d8 + 10 ⇒ (8) + 10 = 18
Shadow Nue bite (monkey) vs Heng: 1d20 + 23 ⇒ (15) + 23 = 38; Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14 and energy drain, as above
Shadow Nue bite (snake) vs Heng: 1d20 + 23 ⇒ (1) + 23 = 24 {miss}
Shadow Nue claw vs Heng: 1d20 + 23 ⇒ (7) + 23 = 30; Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Shadow Nue claw vs Heng: 1d20 + 23 ⇒ (10) + 23 = 33; Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Initiative Order: (Round 2)
[21] Tosakage/Shadow Nue
[16] Heng <<<
[14] Harlan
[11] Kiyomi
[11] Malnival
[11] Parity
Heng's turn...
Heng
|
Round 2
Touch AC: 28, hp: 24/34/110, Ki 6/10, Stun 11, Fire 10, dragon style
condition: two neg levels.
fort: 1d20 + 13 ⇒ (1) + 13 = 14
mystic insight reroll: 1d20 + 13 ⇒ (3) + 13 = 16
Heng gasps in pain and fury under the shadow's assault. He feels a twinge of pain from the mystic tattoo upon his head, but there is nothing he can do as the creature of darkness sups on his life force. Battered and grievously injured, he staggers back away from it seeking cover. "Harlan, I fear there is little else I can do against these spirit foes!"
| Harlan Starshine |
Round 2
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 24/35
Speed = 15'
Channel = 0/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 2/3—mass cure moderate wounds, greater dispel magic, heal
5th 5/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 4/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 6/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = -1 Con
"Don't worry Heng, we got this."
Harlan green flag touches his monk friend.
Heal.
"Keep it busy so I can try to solidify it!"