| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Or we could just run at x4
-Posted with Wayfinder
| DM NomadSage |
Shinju-no-Ie, the House of Pearls
By the time you return to the lagoon, the sun is only a glow on the western horizon. Shadows of twilight and evening mists have blanketed the area in a silent shroud. The rising moon provides ambient light enough to see by.
Invisible and air walking, you fly across the dark lagoon waters without trouble. Between the shore and island, you pass by a smaller jutting islet of bare stone. Closer to the main island, you begin to make out features more clearly. The manor house sits atop a manicured hill at the island's center, surrounded by pleasant gardens. On the north shore, you see a small village of a dozen or so huts. The barge dock -- Yugureda Shosaito's decorated barge is moored -- lies further west.
You can see some movement among the village huts, though there are no lanterns or fires. A few divers carrying baskets swim to and from the misty lagoon waters, apparently gathering pearls for their master even at this late hour.
As you reach the island, you see the manor and gardens are not so splendid. A plaster brick wall surrounds the house, with two gates, one to the north and one to the east. Paths lead from these gate to the docks and village, respectively. Both gates are hanging open, and the house beyond looks almost abandoned, dark and lifeless...
... until a blur of movement amid the mist catches your eye: two vaguely humanoid shapes flying through the fog. They pass out of sight, beyond the house.
The above knowledge DC is 22 for Kiyomi, if she makes the Perception.
Map of the island sent. I figure you a few hundred yards east of the house.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
I forget that Parity can actually see now
Perception: 1d20 + 23 ⇒ (16) + 23 = 39
-Posted with Wayfinder
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"Some foul, half dead flying women up ahead. No legs, but guts hanging out. Something isn't right about that.". Parity whispers through gritted teeth, drawing Suishen.
-Posted with Wayfinder
| DM NomadSage |
Both options will lead you nearer the manor, so...
You fly up the hillside, approaching the manor's outer wall, silent but for the creak and clink of leather and armor. Beside the eastern gate, a short flight of steps leads up to a raised sentry box, though no guard stands watch tonight. A hissing screech announces the arrival of another figure, and this time you get a close look at the horrible creature as she flies out of the courtyard. She stops a few paces outside the gate and scans the hillside, fangs dripping hungrily with saliva.
Picture here. (note, I forgot to mention the bat wings before. Anyone can make the Know (religion) check now).
She has not yet spotted you. Sent a situation map. Actions?
| Harlan Starshine |
Perception: 1d20 + 14 ⇒ (13) + 14 = 27
K. Religion: 1d20 + 15 ⇒ (20) + 15 = 35
Harlan shudders at the description.
"I was listening to some stories and one of them was about a manananggal. It's an undead that looks like a woman during the day, then detaches it's lower half and flies around at night looking for flesh. We need to hurry, that merchant probably has terrible plans if he's a necromancer."
Any weaknesses with that roll? Looking specifically for DR and regen.
| DM NomadSage |
clarification- Is this a third atrocity flying out of the house and over the wall? Are we still invisible?
Still invisible... It is the third one you've seen, though you cannot say it isn't one of the two seen previously.
*
@ Harlan: they have DR/silver or good, are sensitive to bright light, and are particularly vulnerable to light bladed weapons.
| Harlan Starshine |
"Ok guys, be careful with them. Hit them with silver or holy weapons. Sunlight if we have it, and daggers, stuff like that. I assume we're going to hit them instead of leave them behind us? Yeah, good plan. I thought so. Ok."
He doesn't sound nervous at all. Not. At. All.
On verbal confirmation Harlan will cast Blessing of Fervor on the group.
| DM NomadSage |
At the sound of spell casting, the manananggal spins towards your direction, but she still has not spotted you.
Harlan: 1d20 + 3 ⇒ (17) + 3 = 20
Heng: 1d20 + 6 ⇒ (7) + 6 = 13
Kiyomi: 1d20 + 4 ⇒ (7) + 4 = 11
Malnival: 1d20 + 6 ⇒ (10) + 6 = 16
Parity: 1d20 + 2 ⇒ (14) + 2 = 16
Manananggal: 1d20 + 9 ⇒ (13) + 9 = 22
Initiative Order: Manananggal (22), Harlan/Skygni (20), Malnival, Parity (16), Heng (13), Kiyomi (11)
Round One
The manananggal screeches in rage and flaps towards you. A few paces away, she screams again, this one augmented with fell power.
All: DC 20 Will save or become panicked. If you succeed, still shaken for 1 round.
Actions for Round 1?
| Harlan Starshine |
Round 1 Init 20
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 7/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Invisible, Blessing of Fervor
Harlan Will DC 20: 1d20 + 10 ⇒ (19) + 10 = 29
Skygni Will DC 20: 1d20 + 3 ⇒ (6) + 3 = 9 Took WW default
Harlan yelps as Skygni begins to bolt, attempting to jump off.
Ride DC 20 Rapid Dismount: 1d20 + 9 ⇒ (15) + 9 = 24
Sliding off his faithful friend he takes aim at the shrieking manananggal.
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Evil: 2d6 ⇒ (2, 2) = 4
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Evil: 2d6 ⇒ (6, 1) = 7
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Evil: 2d6 ⇒ (6, 4) = 10
+1 Holy X-Bow PBS RS BoF: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Evil: 2d6 ⇒ (2, 5) = 7
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Will Save: 1d20 + 11 ⇒ (20) + 11 = 31
The unflappable gladiator steels himself in the face of danger, however he waits for his companions to attack to see if its a necessary to drop his invisibility as well.
Delay
-Posted with Wayfinder
| DM NomadSage |
Round One
Initiative Order: Manananggal [22], Harlan/Skygni [20], Malnival, Heng [13], Kiyomi [11], Parity [10]
Harlan nimbly dismounts Skygni before he bolts. Panicked, Malnival and Kiyomi follow seconds later. All still invisible and air walking, they move east across the air at a run.
Harlan reappears as his chain of crossbow bolts slam into the manananggal. She continues to screech and howl as all but one of the holy bolts pierce deep.
Heng closes and swings, also becoming visible, but is off-center and unable to connect.
At Parity's action?
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Seeing Mal flee, Parity groans and rushes in channeling a corrosive touch w power attack.
To hit: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 15 + 5d4 ⇒ (2) + 15 + (1, 2, 1, 1, 3) = 25
that's a lot of 1s
-Posted with Wayfinder
| DM NomadSage |
Round One, continued...
Parity rushes in, becoming visible as he swings, missing wide with an off-balance attack.
The manananngal spits and retreats with a flap of her bat wings, withdrawing one hundred feet straight up.
You hear a howl of pain and hunger from within the manor, and another manananngal flies into view above the outer wall. More shrieks can be heard further away to the north.
Actions for R2? Malnival, Kiyomi and Skygni continue to flee.
| Harlan Starshine |
Sorry, I thought I'd posted my round but I guess not.
Round 2
HP = 87/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 31/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Invisible, Blessing of Fervor
"Don't worry Heng, we'll be fine."
The halfling looks about for any stone before firing off another volley at the first creature.
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Evil: 2d6 ⇒ (5, 1) = 6
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Evil: 2d6 ⇒ (1, 2) = 3
+1 Holy X-Bow PBS RS BoF: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Evil: 2d6 ⇒ (2, 6) = 8
+1 Holy X-Bow PBS RS BoF: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Evil: 2d6 ⇒ (1, 6) = 7
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
"I'm with the halfling. Our friends are safe and the fear will wear off eventually. Don't want these horrors alerting more than necessary."
Charge the approaching one.
Retain channeled spell: 1d20 + 20 ⇒ (12) + 20 = 32
To hit: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 1d8 + 15 + 5d4 ⇒ (8) + 15 + (4, 3, 3, 4, 3) = 40
Use BoF for to hit/AC ... Counteracts penalty from charge
-Posted with Wayfinder
Heng
|
Round 2
AC:28, hp:110, Ki 10, Stun 11, Fire 10, dragon style, shaken
Realizing that they have little chance off finding their invisible allies, Heng makes his stand with the others.
I don't think that I can manage 100 feet straight up. what's the distance to the others? I'll hang near Harlan and ready a charge against the one likely coming out of the house.
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Yes, 40 foot movement rate
-Posted with Wayfinder
| DM NomadSage |
Round Two
Initiative Order: Manananggal [22], Harlan/Skygni [20], Malnival, Heng [13], Kiyomi [11], Parity [10]
Harlan continues to pepper the first manananggal with holy bolts. Heng and Parity charge the new arrival, climbing and meeting her just inside the courtyard wall. Both attack but miss as she angle and dodges.
The first foe dives at Harlan, screaming as she digs her long nails into Harlan's arm, grabbing hold.
Manananggal A charge/claw vs Harlan: 1d20 + 16 + 2 ⇒ (11) + 16 + 2 = 29; Damage: 1d8 + 8 ⇒ (7) + 8 = 15 plus Grab vs CMD: 1d20 + 19 ⇒ (7) + 19 = 26
The second manananggal feints a lunge at Parity, but then twists her vector and claws at Heng's throat. He falls for the trick, but manages to deflect the blow.
Manananggal B feint vs Heng: 1d20 + 24 ⇒ (9) + 24 = 33
Manananggal B bite vs Heng: 1d20 + 16 ⇒ (3) + 16 = 19 {miss}
Some distance east, Malnival and Kiyomi continue to flee in terror.
I'll send an updated map out in a little while. Actions for R3?
Heng
|
my attacks count as light weapons, no?
Round 3
AC:28, hp:110, Ki 9/10, Stun 11, Fire 10, dragon style, shaken
Heng eyes the throatbound claw with surprise, but his instincts are faster than his thoughts and he dodges by reflex. Hearing Harlan's cries from behind, he assaults with barely controlled anger to finish this quickly. extra kik attack
Flurry 1: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 6 + 2 ⇒ (7, 2) + 6 + 2 = 17+ cold: 1d6 ⇒ 3
Flurry 2: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 2d8 + 6 + 2 ⇒ (7, 3) + 6 + 2 = 18+ cold: 1d6 ⇒ 4
Flurry 3: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 2d8 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15+ cold: 1d6 ⇒ 6
Flurry 4: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 2d8 + 6 + 2 ⇒ (5, 5) + 6 + 2 = 18+ cold: 1d6 ⇒ 1
Flurry 5: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d8 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13+ cold: 1d6 ⇒ 3
Ki bonus: 1d20 + 16 ⇒ (4) + 16 = 20
damage: 2d8 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15+ cold: 1d6 ⇒ 6
| Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)
Parity steps to the west to set up for the flank.
"Heng, let's surround it"
Concentration to Retain spell: 1d20 + 20 ⇒ (1) + 20 = 21
To hit: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d8 + 15 + 1d6 + 5d4 ⇒ (5) + 15 + (1) + (3, 1, 2, 2, 2) = 31
Iterative: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 1d6 + 15 ⇒ (4) + (6) + 15 = 25
BoF: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 1d6 + 15 ⇒ (6) + (2) + 15 = 23
[ooc]EDIT: all 3 are possible crits, I doubt they all hit though/ooc]
Crit confirm: 1d20 + 12 ⇒ (9) + 12 = 21
Damage: 1d8 + 1d10 + 17 + 5d4 ⇒ (8) + (7) + 17 + (2, 1, 3, 4, 4) = 46
Iterative Confirm: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 1d10 + 17 ⇒ (3) + (10) + 17 = 30
BoF Damage: 1d8 + 1d10 + 17 ⇒ (8) + (2) + 17 = 27
BoF Confirm: 1d20 + 12 ⇒ (4) + 12 = 16
| Harlan Starshine |
Round 3
HP = 72/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 27/35
Speed = 15'
Channel = 6/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Invisible, Blessing of Fervor
Harlan squeaks as he is grappled by the undead horror.
"Not sure that was a great idea lady."
Quickened channel to harm undead for 6d6 ⇒ (4, 4, 3, 5, 6, 2) = 24 DC 21 Will for half.
If the manananggal is still alive he will then transform into pure energy.
Standard action to turn into that. Every time she attacks me or grapples she'll take 1d6+12 damage unless she uses a weapon.
| DM NomadSage |
Round Three
Manananggal A Will save: 1d20 + 13 ⇒ (10) + 13 = 23
Harlan's blast of positive energy makes the undead woman scream and recoil. She releases her grasp as he shifts into life elemental form.
Heng and Parity team up and flank the second manananggal, cutting and slamming it with a barrage of hits. Parity senses that Suishen is not cutting as deep as it should.
The undead retaliates, clawing and biting viciously at Heng. She leaves some bloody marks and tries to latch on her grasp, but Heng twists away.
Manananggal B bite vs Heng: 1d20 + 16 ⇒ (15) + 16 = 31; Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Manananggal B claw vs Heng: 1d20 + 16 ⇒ (15) + 16 = 31; Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Manananggal B claw vs Heng: 1d20 + 16 ⇒ (9) + 16 = 25 {miss}
Grab vs Heng's CMD: 1d20 + 19 ⇒ (9) + 19 = 28 {miss}
Harlan's foe turns away from him and charges to her companion's aid, flanking Parity between them and attacking.
Harlan gains an AoO, but don't think you have a melee weapon handy, unless life elemental gives you some kind of touch attack.
Manananggal A claw vs Parity: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 {miss}
Actions for R4? I'll send a map tomorrow after I get off shift.
| Harlan Starshine |
Round 4
HP = 72/87
AC/T/FF = 22/14/19 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 27/35
Speed = 15'
Channel = 4/6 (6d6)
Energy Body = 10/11
Oracle Spells Known (CL 12):
Oracle Spells Known (CL 12th; concentration +17)
6th 3/3—mass cure moderate wounds, greater dispel magic, heal
5th 6/6—break enchantment, breath of life*, mass cure light wounds, wall of stone
4th 6/7—air walk, blessing of fervor*, cure critical wounds, holy smite*, restoration
3rd 7/7—cure serious wounds, dispel magic, invisibility purge, magic circle against evil, neutralize poison, stone shape
2nd 7/7—aid, cure moderate wounds, ghostbane dirge*, resist energy, lesser restoration, shield other, spiritual weapon
1st 8/8—bless, burning disarm*, command*, cure light wounds, detect evil, detect undead, sun metal*
0 (at will)—create water, detect magic, detect poison, guidance, light, mending, purify food and drink*, spark*, stabilize
* Save DC = 15 + Level
Status Effects = Blessing of Fervor
Far as I know it grants me an energy damage but no special ways to attack, so no AoO.
Harlan switches back to his normal form, eschewing the ability to heal himself in favor of helping Parity.
Free to switch, Rapid Shot Blessing of Fervor the grappler.
+1 Holy XBow RS #1: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Evil: 2d6 ⇒ (4, 4) = 8
+1 Holy XBow RS #2: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Evil: 2d6 ⇒ (2, 5) = 7
+1 Holy XBow RS #3: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Evil: 2d6 ⇒ (2, 6) = 8
+1 Holy XBow RS #4: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Evil: 2d6 ⇒ (5, 6) = 11
#2 Confirm: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3