DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

saving level one spells, so longbow at it hit: 8 + 1d20 ⇒ 8 + (9) = 17 doublechecking my modifier please wait, okay it has been fixed

dmg: 1d8 + 1 ⇒ (6) + 1 = 7


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun aims, fires, and squarely hits the plant monster. He begins reloading.

light crossbow 1d20 + 10 ⇒ (14) + 10 = 241d8 + 1 ⇒ (5) + 1 = 6 Much better!


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Perception:1d20 + 8 ⇒ (5) + 8 = 13

Suny bounces to attention and scampers to join the Captain at her orders.


Male Human Expert 1 Warrior 1

The gun crew finishes loading the cannon and a loud report rings out.
cannon: 1d20 + 5 ⇒ (9) + 5 = 143d10 ⇒ (9, 7, 1) = 176d6 ⇒ (3, 3, 5, 6, 4, 3) = 24
The cannon ball rips through what remains of the foliage.
I have never seen something of this CR taken out mostly by magic missile :)

Kyranda is unceremoniously dropped once more.
1 boat, 2 water: 1d2 ⇒ 2 Taking Non lethal: 1d3 ⇒ 1

Kyranda tucks into a cannon ball and splashes in the water next to the boat.

Noro Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Kyranda Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Dimitrious Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Jax Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Arjun Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Arjun and Jax notice some movement below just in time to warn the others.

*************

Meanwhile back on the ship,
Suny, Calah and Sarah rush below decks only to find them sloshing with water. It seems as if someone is scuttling the ship.

DC20 Profession Sailor or DC10 Profession Carpenter:
The holes in the hull seem to have been made from the outside in, and are definitely bellow the water line.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

I make the boat move as fast as possible, to the nearest piece of land


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Profession Sailor:1d20 + 6 ⇒ (5) + 6 = 11

Craft Carpentry:1d20 + 5 ⇒ (7) + 5 = 12

"Here! Some one's bin makin' holes in'a Captain's boat!" Suny peers at said leaks for a moment.

"Tha' todgers be outside!" So saying she scampers back up on deck and peers over the railings to try and garner a look-see at whatever/whomever might be making like a wood worm.

Perception:1d20 + 8 ⇒ (6) + 8 = 14

Also, does Mistress Kyranda need a helping hand to get back to the boat?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

prof sailor: 1d20 + 14 ⇒ (15) + 14 = 29

"Bloody heck, someone is scuttling the ship. We have company lads, some swimmers in the water." Calah calls out.

For now she tries to close the holes by using the warp wood spell, but she sends over the carpenter to get reinforcements.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny has orders to give the crew on deck, but will await more information from DM and indication that she's caught up with the 'time' to do it etc.


Male Human Expert 1 Warrior 1

@Calah, damage control on a ship is not about 100% solutions. Usually an 80% solution is enough to keep the ship out of danger. Between your profession sailor and the warp wood spell you think you have bought enough time for your crew to get down here and go about saving the ship. It still needs work but you think they can handle it from here.

@Suny, if you head up now, it will take you one turn to get to the edge of ship and one turn to swim "run" to the jolly boat.

@Jax, are you waiting for Kyranda to get in or are your just paddling?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

I do have 10 bags of foaming powder below


Male Human Expert 1 Warrior 1

Thank you Dimitrious
As the water hits the foam they begin to mix. A mass of foam fills the hold and begins to solidify. The foam blocks the remaining holes ensuring the safety of the ship.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

ok to be clear, from Noro's spot, is the plant thing dead? and does she have any idea what is going on elsewhere?


Male Human Expert 1 Warrior 1

@Noro, the Canopy Creeper moves no more. As far as what is going on below, you can tell something is amiss based on Jax's reaction.


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"Who can go underwater!?"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny bounces to attention at Master Arjun's question. (^_^)

At work. Read about Cleric falling into row-boat, good-o no immediate needs for rescuing them quite yet. Suny has an idea or two too help. Will await her 'turn' and such.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah returns to the upper deck of the ship and jumps into the water, looking around for any dangerous creatures about trying to sabotage her ship!


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro moves as fast as she can to the deck of the Ship. as she heads down she tries to get a view of what the trouble is.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny gives orders to crew as she can,

"Break out the netting! If'n we dun't has a lot, break out canvas!" She calls, beginning to point to masts, jibs, stays and ropes.

"We rig up somat ta' catch them's below iwth. MOst crew can't get ta' them? Right enough! We be bringinnin' some of 'em ta' US!"

(So, plan is to make a sling/net/big piece of canvas of netting supported by ship's masts/rigging/spars to go trawling for them what's makin' holes in tha' boat)

Know engineering:1d20 + 5 ⇒ (9) + 5 = 14

Profession Sailor:1d20 + 6 ⇒ (12) + 6 = 18

Craft Carpentry:1d20 + 5 ⇒ (4) + 5 = 9

Profession Fisher-folk:1d20 + 5 ⇒ (9) + 5 = 14


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

How long will it take the rest of us to get back to the ship

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

I meant to say, make the ship move as fast as possible, the main ship, that is before it sinks. It is like the Titanic, it took 4 hours for that to sink, so this is a race to get it to land before it sinks.

Sczarni

Female Human 5th Cleric

Ploping in the water next to the boat I get up and quickly get inside the little boat and just relax for a moment before helping paddle


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
Jax Kraven wrote:
I meant to say, make the ship move as fast as possible, the main ship, that is before it sinks.

I don't think there's anything shallow enough to count as a beach around the place. :(

Still, Dim's got things controlled for now. Later we can wrap sails and what-not over the holes to slow the leaks enough for the pumps to keep ahead. *Fun fact, the Titanic sank because her boilers became flooded and she couldn't keep pumping water out. .


Male Human Expert 1 Warrior 1

To clarify the situation Calah and Sunny are at the ship. If they want to get to the jolly boat they are one turn away by a run action while swimming. The whole in the boat seems to have been a distraction as the Jolly Boat is now surrounded. Luckily the group had high enough perceptions to make out the movement below, this allowed Kyranda to get back into the jolly boat. It also prevented a surprise round.

Jax Init: 1d20 + 11 ⇒ (10) + 11 = 21
Noro Init: 1d20 + 2 ⇒ (11) + 2 = 13
Calah Init: 1d20 + 4 ⇒ (15) + 4 = 19
Kyranda Init: 1d20 + 2 ⇒ (10) + 2 = 12
Suny Init: 1d20 + 4 ⇒ (9) + 4 = 13
Arjun Init: 1d20 + 7 ⇒ (12) + 7 = 19
Dimitrious Init: 1d20 + 7 ⇒ (5) + 7 = 12
Hammerhead Shark Init: 1d20 + 5 ⇒ (16) + 5 = 21
Hammerhead Shark Init: 1d20 + 5 ⇒ (17) + 5 = 22
Hammerhead Shark Init: 1d20 + 5 ⇒ (20) + 5 = 25
Sahuagin Init: 1d20 + 1 ⇒ (17) + 1 = 18
Sahuagin Init: 1d20 + 1 ⇒ (17) + 1 = 18
Sahuagin Init: 1d20 + 1 ⇒ (8) + 1 = 9

Order:
Shark
Shark
Jax
Shark
Arjun
Calah
Sahuagin
Sahuagin
Suny
Noro
Dimitrious
Kyranda
Sahuagin

The water burst forth as a pair of sharks jump up from the water, snapping at Arjun and Dimitrious.
Bite at Arjun: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 4 ⇒ (4) + 4 = 8
Bite at Dimitrious: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 4 ⇒ (1) + 4 = 5
**************************
Jax is up

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

hit: 8 + 1d20 ⇒ 8 + (7) = 15 with my longbow +1 to attack and dmg if I'm within 30 giving me 16 attack and 3 dmg respectivly, as I have point black shot, keep forgetting about it too
dmg: 1d8 + 1 ⇒ (1) + 1 = 2 masterwork composite longbow that is against a shark.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

I believe you know my action ;) run towards the jolly


Male Human Expert 1 Warrior 1

The third shark lunges for Jax, eager to take a bite.
bite: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 4 ⇒ (8) + 4 = 12

Arjun is up

Calah swims with great haste back toward the jolly.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Trying to rig up a giant net ta' be catchin' tha' fishes!


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun shoots at the nearest shark.

light crossbow 1d20 + 10 ⇒ (16) + 10 = 261d8 + 1 ⇒ (3) + 1 = 4


Male Human Expert 1 Warrior 1

The Sahuagin swim over to the side of the jolly, their tridents thrusting toward Arjun and Dimitrious.
trident on Arjun: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 4 ⇒ (8) + 4 = 12
trident on Dimitrious: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (7) + 4 = 11
The Sahuagin both miss terribly.

************************
Suny
Noro
Dimitrious
Kyranda

Sorry for the slow posting, life was keeping me pretty busy. I will try to keep the speed up so we can get through this fight.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny continues to organize the crew with 'netting' tactics.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

@DM No worries on the posting. I will be incommunicado from fri aftenoon til sunday pm PST.

Dimitrious will cast fly on himself and move up out of range 15' ?


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro, still flying spies the fish people trying to get into the long boat.

She turns toward them and flies in to come in behind the own that attacked Dimitrious.

OK by the rules cannot charge and grapple, but that is sooo uncool...but dems da rulz

attack: 1d20 + 16 ⇒ (3) + 16 = 19 -- (+2 if charge is possible)
unarmed damage: 1d6 + 10 ⇒ (1) + 10 = 11

grapple attempt if grapple is possible: 1d20 + 20 ⇒ (11) + 20 = 31


Male Human Expert 1 Warrior 1

@Suny, roger on the netting.
@Dimitrious, sounds good with the fly.

Noro flies down punching and grappling one of the Sahuagin.

The last Sahuagin fires a crossbow at Dimitrious.
crossbow: 1d20 + 3 ⇒ (15) + 3 = 181d10 ⇒ 5

Two sharks continue their attacks on Arjun and Dimitrious.
bite on Arjun: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 4 ⇒ (5) + 4 = 9
bite on Dimitrious: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 4 ⇒ (1) + 4 = 5
Both bite nothing but air.
*****************************
Kyranda and Jax are up.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6 to the closer shark, add 1 extra damage if within 30 feet


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Jax Kraven wrote:
[dice=magic missile]2d4+2 to the closer shark, add 1 extra damage if within 30 feet

Magic Missiles do not get precise shot damage (no sneak attack either.

Sczarni

Female Human 5th Cleric

I am going to smack the nearest shark with my mace

attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Expert 1 Warrior 1

The third shark swims away, leaving his companions behind, disappearing below the waves.

The Sahuahin lose their looks of confidence, seeing one of their pets swim away.

Arjun and Calah are up.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

At noro, point blank shot


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Jax Kraven wrote:
At noro, point blank shot

not that either, only attacks that require attack rolls. Rule of thumb i use, if it can crit then everything else applies

it is up to the dm in the end


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"We got them on the run boys. Let's punish them for trying to sink our lovely ship!" Calah shouts over the water.
She swims back to the jolly with the others.
kinda delay not a lot she can do besides waste spells.

-Posted with Wayfinder


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun fires again, aiming for the vile creature's eye.

light crossbow 1d20 + 10 ⇒ (19) + 10 = 291d8 + 1 ⇒ (6) + 1 = 7 Critical threat
light crossbow 1d20 + 10 ⇒ (19) + 10 = 291d8 + 1 ⇒ (3) + 1 = 4 Critical confirmation


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

With the threat gone Dimitrious will fly back to the ship.


Male Human Expert 1 Warrior 1

The remaining Sahuagin slip back beneath the waves, their sharks in tow.

head toward the skull like rock formation:

A narrow earthen opening ascends into the cliff above. The cave mouth is a tight fit behind the screening vines and roots, but it looks accessible with a little effort. As you head up you pass a wooden boom, rotten after years of not being used in the damp jungle. It looks like it could have been used to hoist a decent amount of weight when it was built.

head back to ship:

Down in the hold, the crew has already begun chipping away at some of the hardening foam. Some of the crew seems Leary after seeing you attacked by a large plant creature. Others seem to be in good spirits having seen the Sahuagin driven off below. As you climb back aboard Shabe hands you a bottle of Whisky he had picked up in port. You all look like you could use a quick swig. I have never seen a thing like that. I guess it shows that we have good luck to have beaten it.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Thank you, Shabe. But I must pass on the whiskey. I ...Well lets just say liquor and I don't get along. Dimitrious says allowing himself a brief grin he adds Oh by the way I would'nt call it luck that we overcame the beast

He will then begin spamming mending wherever needed


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny continues to both attempt to rig more anti-fishy traps as well as begin to work on fixing leaks.

Knowledge Engineering:1d20 + 5 ⇒ (8) + 5 = 13

Craft Carpentry:1d20 + 5 ⇒ (6) + 5 = 11

Profession Fisherman:1d20 + 5 ⇒ (16) + 5 = 21

She awaits the captain's new orders. (^_^)


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

wait a sec, Noro was grappling one of the Sahuagin


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Awesome! Noro has caught some bait! (^_^)


Male Human Expert 1 Warrior 1

Oh shoot you are right, thank you Noro!
CMB to escape: 1d20 + 4 ⇒ (17) + 4 = 21
The Sahuagin struggles against Noro's grip but to no avail.
You may take him captive if you like, or kill him or let him go.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Seeing the remainder of his kind fleeing, Noro shows compassion, She releases her grip and lets him go.

She stays long enough to watch him swim away, then she swims back to the long boat.

Sorry Sunny


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

After making sure to have left word on the ship for a guard in the lower levels in case the fismen try something like that again, Calah joins the others ashore. She heals up her companion from the wounds he received from the giant plant. 4 charges of the CLW wand if you are ok with taking 5 on those
"Let's head into the skull cave guys. Beware of any traps and ambushes. I'm fear there might be more Sahuagin about and they have just been warned of our arrival."

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