DM Michael Cullen's Skull and Shackles

Game Master MichaelCullen

DM Mike Cullen's Skull and Shackles
Strategic Map

BATTLE MAP


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current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Rachel Riptide wrote:

The water elemental bobs around calmly touching the fire as he goes and extinguishes it in notime before dissapearing.

"Well that was curious. I wonder to which captain this nutjob belonged."

-Posted with Wayfinder

Noro stands over the bloody mess she created when Calah (or is it Rachel?) asks the question. Noro looks toward her captain. you. she says pointing at Calah. breathing a little heavy, its a bit tiring being a meat tenderizer.

probably burned 2 or 3 rounds of rage.


Male Human Expert 1 Warrior 1

On the man's body, which is curiously unburnt, you find a nice head band, a silver unholy symbol, a dager, and a chain shirt. In his cloak you find a strange green gem. It almost feels damp to the touch but if you try to wipe the water off you find it is dry. Most of the contents of this floor have been burnt, but you managed to keep the fire contained to just this floor and it was put out before the tower sustained to much damage.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah pats Noro on the shoulder.
"I was talking about the crazy one whose head you pummeled darling." She says as she pats the body down and removes anything useful for the group.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny helps get Arjun back inside before skipping off and poking all about the place.

Perception:1d20 + 5 ⇒ (10) + 5 = 15

Here? Whut be down'a stairs?

*Skippy, skippy, skippy, skip * (^_^)

Sczarni

Female Human 5th Cleric

I'd be interested in the nice headband if we find that it could be useful for me


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

Arjun finally makes it through the window, with all the grace of a broken puppet and covered in grease. He is seething, both at himself and at missing out on the fight entirely. He stifles it down and thanks Dimitrious and Suny for their help. "I am... not used to lacking competence. That was frustrating. Thank you for your assistance." Turning to Calah, he sighs. "Well, what did we find? Can we identify any of it?"


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny, seemingly not worried about the state Arjun is in, is happy to give him a comforting hug after his ordeal. (^_^)

Before skipping off and looking all about.

Much cheers ta' every one! (^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

jax examines the unholy symbol? Which God? Then he will be ready to move on. does not have religion, though the symbol itself may be common knowledge or something we can use untrained if the dc is low.

int: 2 + 1d20 ⇒ 2 + (8) = 10


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious. Will cast detect magic and heal whomever needs it,

Its too bad that window could not be saved it proved a mighty foe,


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"We still have some levels to go. Get ready guys" Calah says and get's ready for the next doors.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

I need to rest, I'm down to at wills, though I could use my ranger skills.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Calah, Would you like me and Arjun to go ahead, if there are more enemies perhaps we can get the jump on them?


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro smiles a wicked grin, I'll go, hehehe The look in Noro's eyes are like an animal on the prowl.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"If they haven't heard us before, they heard us during this fight. Let's stay together and work our way down."


Male Human Expert 1 Warrior 1

If you are heading down go ahead and move yourselves on the map. Whoever wants to be first can even enter the next room. Feel free to roll stealth sand perception.


Male Human Expert 1 Warrior 1

Jax, you are unsure of who's unholy symbol that is but it defiantly looks like the moon you are sure of that.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

stealth: 1d20 + 21 ⇒ (3) + 21 = 24

I will move myself on the map when i get home.

Noro. While your company is always appreciated. You are not very quiet. However I can assure you that if there is trouble, you will be the first one I call.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax will go to the top of the tower, he even try to get to the roof if there is a way, and he can snipe with his shortbow if they need him to.


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro is at a point now she is letting her emotions dictate her actions.

Not one to pass up a good intimidate. Noro grabs the cleric's corpse and drags it down the stairs. at the door on the bottom. she simply kicks it open and uses the cleric's corpse as a shield in case of archers.

Honey! I'm home!

her next action will depend on what is on the other side of the door. but hoping that if there are enemies there the grisly sight might put a little scare in them.

Dimitrius, I moved you down with me

perception: 1d20 + 6 ⇒ (13) + 6 = 19


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny will let Noro and others 'assault' down the stairs. She's happy to skip along and lend a hand when needed.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious will not in fact interfere with Noro's new plan and will follow behind using the barbarian as a distraction.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Expert 1 Warrior 1

for those entering the room:
Near the back of the room by the cistern you see a woman bound and gagged. She is somewhat beat up and appears to be knocked out. Her hair is brown and clothing is revealing enough to show that her skin is covered in a variety of tattoos, including a large snake on hip and midriff and what appears to be some sort of map on her shoulder and back.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Dimitrious having learned a lesson about approaching a seemingly lifeless body. Will report his findings to those above


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

"Oooo! Watch out fer them bein' fakin' it!" Suny warns people at Dim's comment/indications, also remembering the people back on the other island.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

"I don't think she will be much of a problem." Calah says and uses a healing wand on the bounded woman.
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (4) + 1 = 5
If she wakes up Calah will look for eyecontact and say "I'm captain Riptide, you're safe now. We killed the crazed priest in the other room and are clearing this place. If you understand nod and if you can be quiet I'll remove the gag." She studies the woman if she seems reliable before actually doing so.
sense motive: 1d20 + 12 ⇒ (10) + 12 = 22

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

With the touch of the healing spells the woman begins to stir. She has a look of fright on her face but it quickly fades. She nods to you to take off her gag.

Calah:
It is hard to pick up on her intentions with her in her current state but you can at least tell that she seems to be in control of her mind and is not afflicted by obvious insanity.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Calah takes the bond off gently and says "You can understand I won't remove your bonds right away, I don't know you and know not why you are held. Give me the truth and if I like it I will remove them and as for the rest, let's see. "

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

In a voice a little gruffer than one would expect from a woman of her beauty, The names Isabella Locke, I am here to hunt you down but ran into some trouble along the way. Judging from the sounds of the scuffle you've dealt with my captors?


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Hunt us down by whos order?


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

"My, my, so you were sent to hunt us? Do tell, who put out the order? And why do you proclaim it so easily. Surely you can expect us to just get rid of you after we know your motive Isabella? It would be a shame of such a pretty one like yourself, though. Perhaps we can strike an accord of sorts?" Calah flirts.
diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27
Perhaps I can get her tongue waggling and find out more. Though I wouldn't mind to waggle her tongue myself by the looks of her.

"As for the tower, so far we worked our way from top to bottom and cleared most, there might be a few in the lower levels though."

Calah studies the woman well. She doesn't want to free her if she will just stab them in the back.
sense motive: 1d20 + 12 ⇒ (19) + 12 = 31

Let me know if I have to keep rolling sense motive or if this roll will be enough for the rest of the chat


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro simply motions toward the dead cleric that she threw into the room then back at the "prisoner" I can make her look like him if ya want.

intimidate: 1d20 + 6 ⇒ (19) + 6 = 25

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

interesting, but Jax is at the top of the tower missing out on all of this.


Male Human Expert 1 Warrior 1

I cant ignore rolls that good!
After a few moments of thought, Isabella begins to speak,
We should come to an accord, I will tell you who sent me as a condition of my release. Thinking fora moment more she continues, But I know that my safety can not be assured after I tell you who sent me so I offer you this, once I am released I will tell you how I found you.

Calah or DC 25 sense motive:
You can tell that there is a lot of truth in what she is saying, but you can also tell that she is saying whatever she thinks she needs to in order to get out of her current predicament.

DC 15 perception:
The tattoo of a map on her shoulder appears to be of some local islands.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work. Not able to interact for hours. :(

Perception:1d20 + 6 ⇒ (4) + 6 = 10

I dun't be seein' nuffin' anywho.... :(


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

perception: 1d20 + 6 ⇒ (7) + 6 = 13

that sense motive is unobtainable for Noro

and apparently so is the perception.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Isabella, It would be for your benefit to speak the truth. Our captain is fair and just to friends and crew...but is an absolute terror to our enemies

Aid Another for diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-
Dimitrious Black wrote:

[dice=Perception]1d20+8

Isabella, It would be for your benefit to speak the truth. Our captain is fair and just to friends and crew...but is an absolute terror to our enemies

At that comment Noro simply shows the dead cleric, He wash my enemy. You wanna be like him?

dropping the bloody corpse back to the floor

She then moves over to the other door in the room, and checks to see if its locked.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

At work.

Suny will be her freindly self. Bein' tryin' ta makin' freindly wif tha lass


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

perception: 1d20 + 12 ⇒ (2) + 12 = 14 doh no map awareness for Calah.

"Look Isabella, I can tell you are mostly telling the truth, but you will also say whatever you need to get out of this predicament. I have a weak spot for women in trouble so unless you try something you needn't worry about yer life.
Let me ask you this. How loyal are you to your captain or employer? "

-Posted with Wayfinder


Male Human Expert 1 Warrior 1

Well I'm my own captain and my loyalty is to gold. I have no particular loyalty to Harrigan other than the bounty he placed on you and his ship. Rumors of a band of swabs overthrowing him have began to circulate and he would like them squashed.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny sits down besides the bound woman and listens.

"But.. them's whut done tha bad things bin done away with...? Right?" Suny asks, looking to Rachel (Wasn't it Calah?)

Diplomacy:1d20 + 4 ⇒ (2) + 4 = 6

"Asides. Cap'n Harrigan give his.. authority to a Mister Plugg an a Master Scourge. We in't seen 'em fer tha longest time." Suny also points out.

What tha fek is it with tha dice roller? (>_<)


Male Vishkanya Swashbuckler (Inspired Blade) 11 -- HP 123 : AC 26 CMD 26 TAC 20 FAC 17 : F+8 R+15 W+5 : INIT+8 Perception+16

"So it was Harrigan." Arjun walks over and sits cross-legged in front of the human woman. He takes a dagger from his belt, uses it as a pointer to emphasize his words. "That was sloppy, little assassin. Which I suppose is just the cherry on top, compared to being captured by mission ancillaries and rescued - rescued by your targets." He taps the flat of his blade on her cheek. "Sloppy. Sloppy. Sloppy.... What shall we do with you now, little assassin? Your only currency is sharing how you found us, but my dagger here will get that for us for free. Won't we, little dagger?" He traces the point up and down the woman's cheek. His voice is a high-pitched sing-song, as a parent would to a young child. "The little dagger will be used on the little assassin, until all of her secrets are shared. Then what? Will we kill her, little dagger? Will we keep her as a puppet in a cage? Will we do horrible, lurid things to her body and spirit? We will slice off little pieces and make her eat them?" He laughs a deep, belly laugh and smiles, his eyes wide with anticipation. "There are so many possibilities, little dagger! Perhaps we can have more than one? Yes.... perhaps we can have all of them. Perhaps we should start with the slicing. Yes, little dagger. Yes."

He leans in closely, staring into her eyes, and whispers. "Tell me how you found us, little assassin. Or I will make you eat your own ear."

Intimidate 1d20 + 10 ⇒ (15) + 10 = 25


current combat map Barbarian 11
Spoiler:
AC 17; FF 15; T 12 | HP 105/130 / (138/163) | Fort +9 (+12); Will +3 (+6); Ref +5 | Perc +13; Init +2; DR 2/-

Noro looks over toward the interrogation, Jusht remember, I'm the crazy one, hesh pretty normal.

She then goes back to checking the door.

perception: 1d20 + 6 ⇒ (6) + 6 = 12


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Calah places an hand on Arjun's shoulder and with the other hand she guides his dagger away from Isabella.
"No Arjun. She has done nothing to us and she is willing to strike a bargain. If it was Harrigan himself or any other who has harmed us strongly you could cut him up all you like. But I gave her my word I would not harm her. My word as a Captain should not be broken lightly.

I would rather see her become an ally Captain than a corpse. We will need allies if we are to strike at Harrigan. Because she is giving us information her contract is broken. She would benefit from us keeping our mouths about that. "

Calah turns once more towards Isabella a sweet honest smile on her face.
"What say you Isabella? You can trust us to keep your secret and I would truly like more captains as allies. I believe our alliance could be the start of a strong one. I am sure we could get other captains on our side with us two charming captains.

However, should you cross us. Well I have more than just these two I can send after you." Her face and smile remains the same as she shows the carrot and the stick.


Male Human Expert 1 Warrior 1

Wow Arjun that actually worked on me before the roll.
Abject fear crosses Isabella's face as Arjun plays with the knife. She begins to stammer a bit and is barely consoled by Calah's statement. She swallows hard saying I can tell you some more... I can tell you where Harrigan has buried his treasure. And that he has left it unguarded.


Spells Active: Darkvision(12 Hrs.), Mage Armor(12 Hrs.), Overland Flight(12 Hrs.), Penumbra, Prying Eyes: 14 Eyes(12 Hours) Halfling Shadow Sorceror(Umbral) 11 | HP 56/56 | AC 18(22) | T 15(19) | FF 13(17) | Fort 10 | Ref 14 | Will 14
Skills:
(3/Lvl)Diplomacy 18, Perception 17, Pro: Woodworker 12, Spellcraft 15, Stealth 34, UMD 19
| Init 7 | Move 30, Fly 40'

Treasure is nice, but truth is much more valuable,tell us what you know asks Dimitrious


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

The good cop bad cop routine :P
Placing a hand on her shoulder Calah tries to calm the woman somewhat. She nods to Jax to move away, his scaring of the woman has served it's purpose. Now she must be pulled in.
"It's all right Isabella, you needn't fear Jax'dagger if you tell us the truth now. Where did Harrigan leave his treasure, how did you track us down and where is your ship currently located. After that we can negotiate an alliance that benefits us both."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny as well tries to be her friendly self towards Isabella.

Diplomacy:1d20 + 4 ⇒ (15) + 4 = 19(Aid another)

(^_^)

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25
Calah Riptide wrote:

The good cop bad cop routine :P

Placing a hand on her shoulder Calah tries to calm the woman somewhat. She nods to Jax to move away, his scaring of the woman has served it's purpose. Now she must be pulled in.
"It's all right Isabella, you needn't fear Jax'dagger if you tell us the truth now. Where did Harrigan leave his treasure, how did you track us down and where is your ship currently located. After that we can negotiate an alliance that benefits us both."

Jax isn't anywhere near her, he is as the top of the tower on lookout.


AC 22/28 (T 12, FF 20). HP 57/33, Fort +8/9, Ref +5/9, Will +11/3 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 4/CMD 16, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +5, 1d6 18-20/x2, Quarterstaff +4, 1d6 20/x2, Sling +6 1d4 20/x2, Hydraulic Maneuver +11 bull rush/disarm/dirty trick(blind or dazzle)/trip | AC +9 1d6+7, 2x 1d4+7
Skills:
Diplomacy +11, Fly +4, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +14, Profession (cook) +9, Profession (sailor) +14, Sense Motive +13, Survival +13, Swim +16

Read that as Arjun

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