DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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Jessamy searches the mirrored room high and low but finds nothing of interest save a few chunks of broken sculpture that seem to softly glow with various colors - perhaps a remnant of the powerful spirit that was previously trapped within.

There's also a hallway that leads further into the wing.

Did anyone want to question the spirit before it takes off for parts unknown?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Um, how was he trapped in a prison? What's he doing here?" Jessamy asked.

Let's see if we can get some more info here. What, if anything, do we need to know?


A mortal, corrupted by power and twisted by vanity, lured this form with powerful magic and trapped it within enchanted stone. When he learned that my power was beyond his reach, even with his prison, he kept this form as a trophy. I do not revel in death but news that he had withered with age until life fled his body brought me no grief. His apprentice rules this domain now but the apprentice is just as cruel and foolish as his master. I would see him join his master in death.

The spirit's powerful voice echos through the heroes' thoughts.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok nods, his eyes burning with anger. "We'll do it," he states with finality. "He deserves a lot worse than death, for what he did."


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Can you tell us anything else about the master or his apprentice? We've killed some pretty scary things already in here, and we're kind of looking for more," Jessamy asks.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun nods to the peacock totem. "Indeed, brother spirit. We will see this arrogant one laid low. What will you do now that you are freed?"


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad shrugs. "...alrighty then."


The apprentice is a mortal spellcaster, as his master was. The wardens you destroyed to free this form were shadows of his true form. He will be a challenging foe but I am confident you will defeat him.

From him, you must claim the essence of his sin - his greed and hatred made manifest. You must collect essence from all the masters of his twisted place. With them, on a forge at this plane's heart, you will forge mighty weapons that will prove vital in battling the darkness that is to come.

Now go heroes! It has been too long since this form has returned to the sky...


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok watches, still wide-eyed with wonder, as Jess addresses the spirit, and it answers, and as Krojun calls it 'brother'. As it prepares to depart, the dwarf quickly reverses his grip, grasping the blade of his katana with both hands and holding the hilt to his forehead. I don't know how to thank you for all you've taught me. I hope... I hope maybe to see you again, someday, if you're... bored... or...


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"So ... it sounds like we might need to backtrack a bit too, to get the essence of their sins? Um, can you tell us how to do that before you go?" Jessamy asks.


The massive colorful spirit glances at Pirknok again before bowing slightly to Siolad.

The elf has the gifts and training to detect the items you seek. Move swiftly heroes. There are forces moving against you that could bring ruin to the world of mortals if you are not prepared to face them in time.

With that final warning, the Great Peacock turns to mist and rapidly fades from view.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok shakes his head in wonder, staring at the air the peacock spirit occupied moments before. After a few seconds, he lets out a long breath. "That was..." he begins, but trails off with a shake of his head, unable to produce the word for what he wants to say. Amazing? Wonderful? Stronger than that. I never would have imagined it in all my life... and I don't think I'll ever forget it.

"We should go, then," he says, instead.

Onward!


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Yeah, we need to find this apprentice and collect his sin..." Jessamy agrees.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

The dwarf nods, though a frown knits his eyebrows together for a moment. "How do you even 'collect' someone's 'sin'?" he wonders aloud.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun shakes his head. "I daresay I don't really wish to know."


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"He said Siolad would know," Jessamy says, glancing over at the elf.


I forgot to mention that Jessamy spotted a hidden door on the eastern side of the room. We'll assume that's the way the party goes.

After verifying that the secret door is safe, the party ventures eastward.

Bookcases full of tomes and scrolls line this cozy chamber’s walls and a reading table with several matching chairs sits atop a thick rug in its center. A peacock made of gold sits upon the table, holding a single stick of incense cleverly positioned in its tail feathers. A heavy wooden door exits the room through the wall to the northwest. A figure lies slumped in the chair in the far corner — the body of a man wearing rich robes and a cloak made of peacock feathers. An elegant mirror is clutched in his hand, and a book and quill sit on the table before him.

In addition there's doors to the south.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

"I suppose he was referring to my magical and research expertise." Siolad shrugs.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun nods to Jessamy and raises his axe, stalking toward the corpse to check if it lives or not.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"So is that the apprentice, you think?" Jessamy asks, hands twitching to grab her daggers. "He's got lots of peacock stuff."

Perception (+3 vs. traps): 1d20 + 15 ⇒ (9) + 15 = 24

--

Ensu, meanwhile, intones a quick orison to his uncaring god and check for magic.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok's posture is wary; he holds his ebon katana up and ready, as if the indolent figure may spring up and attack at any moment.


With a couple well-placed pokes, Krojun confirms that this man is well and truly dead. How he died remains a mystery.

Jessamy spots a couple items of value on the verified corpse. A thick journal and a softly glowing ring. The journal is written in Thassilonian and quite dense, though a few loose pages seem to be of immediate interest.

I've added a couple handouts to the map link. Siolad is able to identify the ring as a ring of wizardry II.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Huh," Jessamy says after the journal's translated. "That all doesn't sounds good. Guess that's what it means about getting the essences. Maybe we should go back and get everything and make sure we've searched everything well?"

I think we still have one tunnel to go through (plus I know there's another door in this area that DM Feral mentioned). Can we figure out which of those mentioned folks we might've already seen? (Sorry that I can't tell myself for sure, but we've been down here for more than a year in real time.)

Ensu frowns. "Once we've done that, I think we might need to go to this place. But we should also probably warn others. Perhaps I should take care of that -- my uncaring master's power will let me travel quickly and safely -- even though it means leaving you." Just trying to set up his departure.


Once we're done with this wing, I'll direct you guys through the backtracking.

Through the doors to the south the party finds a long disused bedroom and a storeroom piled high with unused supplies. Nothing in either of these rooms appears to be of particular value.

During his sweep of the chambers, with a detect magic cantrip, Siolad notes a magic aura coming from the mirrors Pirknok smashed near its entrance. Despite the mirrors being destroyed, the fragments of broken glass glow with a powerful unique aura.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Oh noes! Not a powerful aura...


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Ensu Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26

Ensu tries to determine what the aura is.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Spellcraft?: 1d20 + 20 ⇒ (5) + 20 = 25

Siolad ponders the aura as well...


I hope everyone had a Merry Christmas/Monday!

Siolad and Ensu struggle to determine the specifics of the aura. In fact, it's not a purely magical aura at all. A sweep with detect evil confirms that the aura has alignment properties as well.

The casters believe this might be one of the 'essence of sins' the spirit was talking about.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Ensu wracks his brain to determine if there's a way to collect it. Had they found any magical receptacles that the gnome disregarded at first, but now might be of note? Anything else he can think of...


The aura is coming from the shards of broken glass. You can physically carry them around.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Ensu will collect the shards, being careful not to make skin contact as he puts them in a satchel before indicating they should move on.


With something of a goal forming in their minds, the party backtracks through the bizarre and unnerving wings of the Runeforge and picks up assorted other items bearing the same sort of strange aura found on the glass shards. Soon the heroes bear bits and pieces from each of the wings they've conquered - crusted bodily humor, droplets of elemental arcana, etc. Each wing of the Runeforge is accounted for minus the 'Iron Cages of Lust' they abandoned earlier.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Hrm... what were the circumstances under which we abandoned that wing?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Jessamy keeps an eye out as they retrace their steps, trying to make sure there's nothing they missed along the way.

Perception (+3 vs. traps) if needed: 1d20 + 15 ⇒ (9) + 15 = 24

Ensu nods in pleasure as he collects the bits of arcane detritus, sure he is pleasing his god.

Good question from Pirknok.


I'd have to dig back several pages but I believe the party wasn't interested in confronting the mysterious voice that claimed the wing as her domain.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
DM Feral wrote:
...the party wasn't interested in confronting the mysterious voice...

That doesn't sound like us...

I'll look back and try to find it this evening if no one already has by then. :)


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Maybe this mysterious voice was intimidated by our obviously lustful nature and didn't want to share power?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Looks like here is where we retreated.

Maybe make some preparations and go back in? Protection from evil at the very least (which of course Ensu didn't prepare. Stupid gnome! Though I guess we could re-prepare if we want to spend another day...


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Thanks, Jess! I ended up hyperextending my elbow last night and not posting.

Pirknok grips his katana and growls in a low voice, as if remembering, "She said she ate their souls."

After a few moments of silence, he turns to Krojun with a troubled expression. "The Elders speak of soul-eaters, but in their stories it's only the worst of souls that get eaten. Those men didn't seem evil. Do the spirits really allow... that... to just regular souls?"


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

"The spirits allow men to make their choices. I must believe these men made poor choices. But still, I do not believe their souls deserved such a fate. Perhaps the spirits sent us to punish the wicked?" Krojun murmurs.


After some much needed rest the party returns the Iron Cages of Lust.

The area is unchanged since the party departed. The cages that once held insensate prisoners are still empty.

The large pavilion of opaque sheets still remains at the chamber's center. No mysterious voice beckons the party to enter this time.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Jessamy looks around and shrugs.

"Maybe she's gone?" she says hopefully and continues on.

Perception (+3 vs. traps): 1d20 + 15 ⇒ (12) + 15 = 27

Hurrah; let's see if we can get back to some regular posting on this bad boy.


Jessamy does a circuit of the chamber. She spots nothing dangerous or valuable among the empty iron cages. From within the pavilion she detects no movement or sound.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok glowers at the shrouded pavilion, drawing his sword as the group approaches. "Well," he says, breaking the silence, "Don't see much reason to leave that standing..."

Unless someone objects, he's gonna make with the swordy-swordy.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Jessamy nods in approval, ready to leap in if needed.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Prep casting: 1 Stoneskin, 1 Magic Circle vs. Evil. Using my bonded casting to imbue Pirknok's sword with Frigid Touch.

Siolad watches and prepares a magical incantation.


As the party approaches the pavilion, a cold feminine voice finally answers. "You should not have returned mortals. You have run me out of patience."

Krojun: 1d20 ⇒ 12
Jess: 1d20 + 7 ⇒ (10) + 7 = 17
Pirknok: 1d20 + 2 ⇒ (10) + 2 = 12
Siolad: 1d20 + 5 ⇒ (12) + 5 = 17
Badguys: 1d20 + 6 ⇒ (3) + 6 = 9

The party is up. We're on map tab #2.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"An' you've run us out of patience, too," replies the dwarf in a low growl, raising his sword and striding bravely forward. 15', just into the doorway...


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun unslings his axe and follows Pirknok, beginning to chant the Litany of Heroes Who Fought the Unknown. Inspire Courage +2!


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Status:

HP 93/93
AC 26, touch 17, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
Touch of good: 1/5; Hunter's Howl: 0/3
Effects: +4 to rolls for 1 round (touch of good)

Jessamy uses her beneficial touch on herself, and then moves in to the room, swords drawn.

Following right behind Pirknok, one square to the northeast.

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