| Oren Mitabu |
Will someone place me on the map? I assume we head straight to the monster.
| Lirotha Karsani |
I placed everyone. Feel free to adjust slightly if needed.
Lirotha mentally directs everyone to continue back the way we came, keeping an eye out for surprises and sneak attacks from the ooze or some other denizen.
Perception(w/Alertness): 1d20 + 13 ⇒ (3) + 13 = 16
| Rocco Hardweather |
Position looks good! Will drop Magic Fang on Oren before we round the bend to head to the tunnel where we found the globster.
DM Elan Morin
|
3 minutes have passed
Feeling ready to face it in combat, the Silver Ravens bravely swim towards the slumbering mass of acidic slime and half digested dead matter and engage it...
Initiative check (Lirotha): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative check (Oren): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative check (Rocco): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative check (Valrani): 1d20 + 1 ⇒ (19) + 1 = 20
The GLOBSTER: 1d20 - 3 ⇒ (11) - 3 = 8
Round 01 - Bold may act
Lirotha
Valrani
Oren
Elurius
Rocco
The Globster
| Lirotha Karsani |
Wielding her new Lesser Rod of Reach, Lirotha begins casting in Draconic, the words having a sibilant and shadowy sound...
Ranged Touch Attack(Metamagic Modified Vampiric Touch): 1d20 + 5 ⇒ (2) + 5 = 7
Damage(Magic): 3d6 ⇒ (4, 2, 5) = 11
| _Valrani |
I'm going to assume the precasts/shapechange to keep things going
Valrani-shark swims forward rapidly, sinking her teeth into the rotting thing!
attack,SC,BS,MF,Prayer,haste,charge: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 + 2 ⇒ (14) + 8 + 1 + 2 + 1 + 1 + 1 + 2 = 30
damage, SC,BS,Prayer,MF: 2d8 + 1 + 3 + 1 + 1 ⇒ (4, 3) + 1 + 3 + 1 + 1 = 13
| Oren Mitabu |
Oren swims forward and slashes with her magical klar.
Buffed Attack with magic klar 1d20 + 15 ⇒ (13) + 15 = 28
Damage 1d6 + 7 ⇒ (2) + 7 = 9
| Elurius Parthreon |
Elurius had you covered on the bull's Strength and most of the same bonuses as Oren!
Elurius pulls out her rod of extend and casts her prayer over the group and on the ooze as well!
She then disappears and swims in behind the shark that is Val.
Extended prayer active +1 to hit damage and saves and - 1 penalty to the ooze on the same. She is invisible and in place to heal if needed.
| Rocco Hardweather |
Rocco reads off his scroll, and a shadowy, incorporeal hand materializes in the water nearby. Even as it fades into existence, Rocco's face seems to pale.
Spectral hand damage: 1d4 ⇒ 4
The halfling swims over to drift behind Lirotha.
DM Elan Morin
|
Most of the Silver Ravens attacks seem to somehow hurt the globster. In turn the fluid mass of foul liquids attacks Oren...
The Globster SLAMS!: 1d20 + 11 ⇒ (18) + 11 = 29 → Damage roll: 2d6 + 11 ⇒ (3, 2) + 11 = 16 → Grab?: 1d20 + 17 ⇒ (9) + 17 = 26 → Constrict: 2d6 + 9 ⇒ (4, 6) + 9 = 19 Also if hit the target needs to make a DC 20 Fortitude save to avoid being nauseated for 1 round
And the fearsome creature manages to wrap its coils on Oren starting to constrict the Tian warrior
Round 02 - Bold may act
Lirotha
Valrani
Oren -35hp, grappled, DC20 fortitude save
Elurius
Rocco
The Globster -26hp, grappled
| Elurius Parthreon |
Due to Shield other, only 18 of that damage is to Oren. The other 17 comes to Elurius. Which is not good. Also prayer adds a penalty to the oozes attacks and damage rolls, jic it wasn't added.
Elurius feeling Oren's pain wracking her, slaps hersoef across the leg, throwing some healing back into her body.
Healer's Way: 3d6 ⇒ (5, 2, 2) = 9 Elurius is at -8 hp
Brething a little easier she then takes the scroll she'd been carrying and tries to get it to work for her.
UMD Emulate ability score, DC28: 1d20 + 16 ⇒ (20) + 16 = 36
UMD, Activate scroll, DC 25: 1d20 + 16 ⇒ (9) + 16 = 25
As the magic sigils lift off the page and float around the room they light on Elurius's companions and seem to quicken their movements, making them move faster and quicker!
Haste and Prayer are Active! Swift action to heal standard to use the scroll in hand.
| Oren Mitabu |
If there is a negative for the prayer spell not included, that means that the creature JUST missed on its grab, as it hit Oren exactly.
Fort, if necessary 1d20 + 11 ⇒ (7) + 11 = 18
| Lirotha Karsani |
Gritting her teeth, Lirotha again chants in Draconic, raising the Rod again...
Metamagic Modified Inflict Moderate Wounds - Ranged Touch Attack!: 1d20 + 5 ⇒ (13) + 5 = 18
Magic/Negative Energy (Will DC17 for 1/2 dam): 2d8 + 6 ⇒ (4, 2) + 6 = 12
Did my previous attack hit? Oozes usually have pretty bad touch AC.
DM Elan Morin
|
@Lirotha: nope, your attack missed, this guy is better than your average globster
@Oren: I'm afraid prayer is not enough to turn a 29 into a 25
@Elurius: duly noted, thanks
Elurius boosts her companions while Oren struggles with the foul liquid coils wrapping around her and feels a wave of nausea overcoming her. Meanwhile Lirotha tries to cast a second spell, and this time she hits and damages the creature!
Round 02 - Bold may act
Lirotha
Valrani
Oren -18hp, grappled, nauseated 1
Elurius -8hp
Rocco
The Globster -38hp, grappled
| Oren Mitabu |
The slam attack would have still hit, but the grab attempt would have just missed, correct?
DM Elan Morin
|
@Oren: nope, the penalty for Prayer is -1 so grab gets to 25 (instead of 26) but your CMD is 24 so it still works
| Oren Mitabu |
Aha, good point. I’m terrible grabbing, grappling, combat maneuver rules.
| Lirotha Karsani |
Your CMD needs to include any Miscellaneous modifiers too: "A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD." On all those spells cast on you pre-fight...did any give you AC bonuses like that?
| Oren Mitabu |
Not enough to beat a 25. He’s got me, it appears
| _Valrani |
Although haste gives a +1 bonus to AC as well remember..
Sharkani, smells blood in the water. The normally somewhat placid druid feels primitive emotions surge through her at the same time as the enchanted speed offers her enhanced body still more power.
The taste excites her as she sinks her teeth into the disgusting mass, taking bite after bite from it..
attack, SC,BS,MF,Prayer,haste: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 ⇒ (17) + 8 + 1 + 2 + 1 + 1 + 1 = 31
hasted attack, SC,BS,MF,Prayer,haste: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 ⇒ (7) + 8 + 1 + 2 + 1 + 1 + 1 = 21
bite damage,SC,BS,MF,pryaer: 2d8 + 6 + 1 + 3 + 1 + 1 ⇒ (6, 3) + 6 + 1 + 3 + 1 + 1 = 21
hasted bite damage,SC,BS,MF,pryaer: 2d8 + 6 + 1 + 3 + 1 + 1 ⇒ (6, 7) + 6 + 1 + 3 + 1 + 1 = 25
NB I didn't include my base str damage bonus from my first attack, so I should have done an extra 6 damage in the first round.
DM Elan Morin
|
The creature smells horrible and tastes even worse. Even so, in her shark form Valrani has no problem tearing to pieces with a fearsome display of animal savagery, freeing Oren in the process.
In a matter of seconds the feared globster is no more. All that's left is just traces of disgusting goo and half digested remains floating into the waters...
Combat over. What's next?
| Elurius Parthreon |
.... Dang we might have overbuffed for this.
| Lirotha Karsani |
Lirotha then immediately moves to the 'holes' in the wall and places the missing large ring back on the wall in the appropriate slot...
| _Valrani |
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Sharkani, her blood sense up continues to savage the horrid gobster. It takes a minute or two for her rational brain to return to a more normal state.
After while, another red tint, not blood this time, rises to the sharks face.
DM Elan Morin
|
You are in the room with the strange holes in the walls. You can search it using perception or do something else or move away and continue your exploration
DM Elan Morin
|
Lirotha and the friendly shark search the room again but besides the remains of the dead globster nothing seems to have chanced, the holes in the wall are still there and so is the mysterious room on the other side. Your other option seems to be swimming into the flooded room from where the globster came. And of course, the missing space where a ring of some kind could be placed is still there.
| Oren Mitabu |
Yeah, Lirotha placed the ring in her 11:03 am post yesterday. If nothing happens, Oren will try to look where the lobster came from,
| Elurius Parthreon |
With her invisibility and haste still up (only used 2 of 3 rounds on flicker) Elurius takes the chance to do some more reconnaissance, backing out of the cave and taking a sharp right to explore the eastern end. She sings along the telepathy lines ♫"I'm going to check out the rest of the caves while I'm still near impossible to find!"♫
With the speed boost from Haste and freedom of movement effect from Free Swim, she can move 80 feet this round I believe. If Flicker ends at the end of her current turn instead of right before her next turn, she'll use another use of the ability to stay out of sight.
DM Elan Morin
|
The ring fits perfectly into the hole. Unfortunately nothing seems to happen... is it possible that something else needs to be activated for this strange contraption to finally work?
Meanwhile Elurius swims impossibly fast to the room where the globster came from. She finds it empty but then notices what looks like some sort of well on the ceiling and swims up into a new room, one that looks like some sort of sumberged and abandoned torture chamber!
The low, seven-foot-high ceiling in the completely flooded torture chamber gives it a claustrophobic feel. Two whipping posts are positioned to north and south, while narrow, rusty cages sit against the walls. A partially collapsed rack slumps in the center of the room, while a low stone well sits in an alcove to the west.
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (19) + 16 = 35
Elurius please roll a DC32 perception check. Also, please roll stealth including invisibility (for how long does it last btw?)
| Elurius Parthreon |
....She's never gonna make that DC! That's 13 over her highest possible roll. The Flicker effect lasts for 1 round per level (for some reason I thought it was 1/2 round per level) but it doesn't specify if it ends at the end of her turn or just before the beginning of her next. She also should have Negate Aroma active
Elurius scans around the room, curious as to what might be in this sealed off chamber for who knows how long. She telepaths back, <<♫Interesting abandoned torture chamber here. Gives me the shivers. Oh, another well. I'm gonna take a quick look. Be back soon!♫>>
Stealth, Invisibility, Cloak of Elvenkind: 1d20 + 20 + 5 + 1 ⇒ (16) + 20 + 5 + 1 = 42
She takes a moment to walk to the other well, curious as to what it might have been. Assuming she still has movement left for this turn, she'll go check the other well, and maybe come back?
| Rocco Hardweather |
Rocco grins madly as Sharkani shreds the globster. "Well, it's a shame we burned all those resources, but at least it was fun to watch our girls do their thing," Rocco muses telepathically with the group.
Still curious about the contraption connected to the big ring, Rocco swims toward the fissures in the rock that open into the chamber where the device is held.
Does it seem like it would be possible for a small sized creature to swim through the cracks into the other room?
DM Elan Morin
|
@Rocco: Tiny and smaller could possibly do it. Small is still too big to fit in
@Elurius: just to be clear where are you going? I'd say you have 3 more rounds of invisibility, keep that in mind
| Lirotha Karsani |
Nope. Sorry Rocco.
Lirotha will turn away from the holes and rings, taking the strange ring back if she can (assuming it is not stuck back on). Mentally to the others...
"Everyone quickly fan out. Check for anything out of the ordinary! We need to make sure this place is clean before we assume anything. Remember the damnable Imp? We thought we were safe in our current lair and look what happened there! OH...Don't go alone anywhere either. Find a buddy and stick to them like a barnacle. Rocco? Stay with me."
DM Elan Morin
|
Lirotha is able to retrieve the metal ring without much of a problem.
I need to know what you do next, and Elurius should specify where she wants to go from where she is, as I said she's got 3 more rounds of invisibility
| Oren Mitabu |
I was waiting on Elura to finish her rounds before moving.
Oren waits for her invisible group member, planning to stay with her in case trouble breaks out.
| Lirotha Karsani |
Grabbing Rocco, Lirotha swims to check out the area the Globster originally came from, casting dancing lights ahead of them to illuminate everything.
Perception: 1d20 + 14 ⇒ (10) + 14 = 24
| Rocco Hardweather |
Rocco casts a Light on his armor and swims along with Lirotha, checking for anything interesting in the globster's former lair. As they search, he also uses his magic to enhance his perceptiveness.
Heightened Awareness
Perception, HA: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
| Elurius Parthreon |
Oppps! I forgot I still had actions and rounds, sorry. It sounded like there was a second well in the room that Elurius found. If there's not she's going to look at any parts of the room she can't see.
Elurius gives any branches off the room or other possible exits from the torture chamber a light check to make sure there's nothing else to see up here.
If there's nothing else interesting in the room, she'll head back down into the first well.
DM Elan Morin
|
As Lirotha enters the submerged torture chamber the shells covering the floor suddenly coalesce into a couple of mishappen creatures vaguely resembly a cross between a frog and a squid. Their “heads” are a tangle of long limbs composed of razor-sharp edges, and their bodies seep with foamy, toxic-looking slime...
Knowledge(arcana) to identify
Initiative check (Lirotha): 1d20 + 3 ⇒ (13) + 3 = 16
Initiative check (Oren): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative check (Rocco): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative check (Valrani): 1d20 + 1 ⇒ (9) + 1 = 10
Initiative check (things x2): 1d20 + 12 ⇒ (9) + 12 = 21
The two monstosities advance on Lirotha and attack with their extremely sharp appendages!
Attack (blue vs Lirotha): 1d20 + 10 ⇒ (10) + 10 = 20 → Damage roll: 1d6 + 2 ⇒ (3) + 2 = 5 If wounded applies bleed 1 and applies poison requiring a DC13 fort save
Attack (black vs Lirotha): 1d20 + 10 ⇒ (15) + 10 = 25 → Damage roll: 1d6 + 2 ⇒ (1) + 2 = 3 If wounded applies bleed 1 and applies poison requiring a DC13 fort save
Both attacks hit causing excruciating pain to the varisian fortuneteller!
Round 01 - Bold may act
Shell thing (blue)
Shell thing (black)
Oren
Rocco
Lirotha -8hp Bleed 1, 2 DC13 fort saves
Valrani
Elurius
| Lirotha Karsani |
Know(Arcana) - Identify: 1d20 + 12 ⇒ (18) + 12 = 30
Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 4 ⇒ (18) + 4 = 22
If we got the protection from Evil spell, then I MIGHT have passed the first roll...
Trying to get out of reach, Lirotha immediately tries to heal her suddenly painful wounds!
Healing Hex: 2d8 + 5 ⇒ (8, 3) + 5 = 16
1.
2. Elurious
3. Rocco
4. Oren
5. Talon
6. Valrani
7. Kurglunn
| Oren Mitabu |
Assuming Oren is notified of the attack through the mental link, she moves forward as quick as she can to defend her friends.
Would someone move me, please?
| Rocco Hardweather |
Rocco swims for all he's worth toward the action. Popping up into the area Elurius had first discovered, he moves to give Lirotha some support and draws his kukri.
If I'm not mistaken, I think I have a magically-granted 10ft swim speed? If so, then this is a double move plus drawing a kukri.
DM Elan Morin
|
@Rocco: Yes you have swim speed
@Lirotha: Don't you have a resistance bonus already? If so the +2 from PfE doesn't stack
You've got 2 questions
Lirotha swims away from the strange creatures and heals herself, Valrani, Oren and Rocco, cover the distance hoping to help.
Round 01 - Bold may act
Shell thing (blue)
Shell thing (black)
Oren
Rocco
Lirotha 1 DC13 fort save (result depends on answer)
Valrani
Elurius