GM Fez's Hell' Rebels (Inactive)

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


5,351 to 5,400 of 5,737 << first < prev | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | next > last >>

Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Will someone place me on the map? I assume we head straight to the monster.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I placed everyone. Feel free to adjust slightly if needed.

Lirotha mentally directs everyone to continue back the way we came, keeping an eye out for surprises and sneak attacks from the ooze or some other denizen.

Perception(w/Alertness): 1d20 + 13 ⇒ (3) + 13 = 16


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Position looks good! Will drop Magic Fang on Oren before we round the bend to head to the tunnel where we found the globster.

Shadow Lodge

MAP

3 minutes have passed

Feeling ready to face it in combat, the Silver Ravens bravely swim towards the slumbering mass of acidic slime and half digested dead matter and engage it...

Initiative check:
Initiative check (Elurius): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative check (Lirotha): 1d20 + 3 ⇒ (18) + 3 = 21
Initiative check (Oren): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative check (Rocco): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative check (Valrani): 1d20 + 1 ⇒ (19) + 1 = 20
The GLOBSTER: 1d20 - 3 ⇒ (11) - 3 = 8

Round 01 - Bold may act

Lirotha
Valrani
Oren
Elurius
Rocco

The Globster


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Can I assume I have Barkskin, bulls strength, cats grace and magic fang all precast?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Wielding her new Lesser Rod of Reach, Lirotha begins casting in Draconic, the words having a sibilant and shadowy sound...

Vampiric Touch (Touch Attack)- No Save.:
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. You can’t gain more than the subject’s current hit points + the subject’s Constitution score (which is enough to kill the subject). The temporary hit points disappear 1 hour later.

Ranged Touch Attack(Metamagic Modified Vampiric Touch): 1d20 + 5 ⇒ (2) + 5 = 7

Damage(Magic): 3d6 ⇒ (4, 2, 5) = 11


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I'm going to assume the precasts/shapechange to keep things going

Valrani-shark swims forward rapidly, sinking her teeth into the rotting thing!

attack,SC,BS,MF,Prayer,haste,charge: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 + 2 ⇒ (14) + 8 + 1 + 2 + 1 + 1 + 1 + 2 = 30
damage, SC,BS,Prayer,MF: 2d8 + 1 + 3 + 1 + 1 ⇒ (4, 3) + 1 + 3 + 1 + 1 = 13


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren swims forward and slashes with her magical klar.

Buffed Attack with magic klar 1d20 + 15 ⇒ (13) + 15 = 28

Damage 1d6 + 7 ⇒ (2) + 7 = 9


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius had you covered on the bull's Strength and most of the same bonuses as Oren!

Elurius pulls out her rod of extend and casts her prayer over the group and on the ooze as well!

She then disappears and swims in behind the shark that is Val.

Extended prayer active +1 to hit damage and saves and - 1 penalty to the ooze on the same. She is invisible and in place to heal if needed.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco reads off his scroll, and a shadowy, incorporeal hand materializes in the water nearby. Even as it fades into existence, Rocco's face seems to pale.

Spectral hand damage: 1d4 ⇒ 4

The halfling swims over to drift behind Lirotha.

Shadow Lodge

MAP

Most of the Silver Ravens attacks seem to somehow hurt the globster. In turn the fluid mass of foul liquids attacks Oren...

The Globster SLAMS!: 1d20 + 11 ⇒ (18) + 11 = 29Damage roll: 2d6 + 11 ⇒ (3, 2) + 11 = 16Grab?: 1d20 + 17 ⇒ (9) + 17 = 26Constrict: 2d6 + 9 ⇒ (4, 6) + 9 = 19 Also if hit the target needs to make a DC 20 Fortitude save to avoid being nauseated for 1 round

And the fearsome creature manages to wrap its coils on Oren starting to constrict the Tian warrior

Round 02 - Bold may act

Lirotha
Valrani
Oren
-35hp, grappled, DC20 fortitude save
Elurius
Rocco

The Globster -26hp, grappled


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Due to Shield other, only 18 of that damage is to Oren. The other 17 comes to Elurius. Which is not good. Also prayer adds a penalty to the oozes attacks and damage rolls, jic it wasn't added.
Elurius feeling Oren's pain wracking her, slaps hersoef across the leg, throwing some healing back into her body.

Healer's Way: 3d6 ⇒ (5, 2, 2) = 9 Elurius is at -8 hp

Brething a little easier she then takes the scroll she'd been carrying and tries to get it to work for her.
UMD Emulate ability score, DC28: 1d20 + 16 ⇒ (20) + 16 = 36
UMD, Activate scroll, DC 25: 1d20 + 16 ⇒ (9) + 16 = 25
As the magic sigils lift off the page and float around the room they light on Elurius's companions and seem to quicken their movements, making them move faster and quicker!

Haste and Prayer are Active! Swift action to heal standard to use the scroll in hand.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

If there is a negative for the prayer spell not included, that means that the creature JUST missed on its grab, as it hit Oren exactly.

Fort, if necessary 1d20 + 11 ⇒ (7) + 11 = 18


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Gritting her teeth, Lirotha again chants in Draconic, raising the Rod again...

Metamagic Modified Inflict Moderate Wounds - Ranged Touch Attack!: 1d20 + 5 ⇒ (13) + 5 = 18
Magic/Negative Energy (Will DC17 for 1/2 dam): 2d8 + 6 ⇒ (4, 2) + 6 = 12

Did my previous attack hit? Oozes usually have pretty bad touch AC.

Shadow Lodge

MAP

@Lirotha: nope, your attack missed, this guy is better than your average globster

@Oren: I'm afraid prayer is not enough to turn a 29 into a 25

@Elurius: duly noted, thanks

Elurius boosts her companions while Oren struggles with the foul liquid coils wrapping around her and feels a wave of nausea overcoming her. Meanwhile Lirotha tries to cast a second spell, and this time she hits and damages the creature!

Round 02 - Bold may act

Lirotha
Valrani
Oren -18hp, grappled, nauseated 1
Elurius -8hp
Rocco

The Globster -38hp, grappled


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

The slam attack would have still hit, but the grab attempt would have just missed, correct?

Shadow Lodge

MAP

@Oren: nope, the penalty for Prayer is -1 so grab gets to 25 (instead of 26) but your CMD is 24 so it still works


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Aha, good point. I’m terrible grabbing, grappling, combat maneuver rules.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Your CMD needs to include any Miscellaneous modifiers too: "A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD." On all those spells cast on you pre-fight...did any give you AC bonuses like that?


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Not enough to beat a 25. He’s got me, it appears


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Although haste gives a +1 bonus to AC as well remember..

Sharkani, smells blood in the water. The normally somewhat placid druid feels primitive emotions surge through her at the same time as the enchanted speed offers her enhanced body still more power.

The taste excites her as she sinks her teeth into the disgusting mass, taking bite after bite from it..

attack, SC,BS,MF,Prayer,haste: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 ⇒ (17) + 8 + 1 + 2 + 1 + 1 + 1 = 31
hasted attack, SC,BS,MF,Prayer,haste: 1d20 + 8 + 1 + 2 + 1 + 1 + 1 ⇒ (7) + 8 + 1 + 2 + 1 + 1 + 1 = 21
bite damage,SC,BS,MF,pryaer: 2d8 + 6 + 1 + 3 + 1 + 1 ⇒ (6, 3) + 6 + 1 + 3 + 1 + 1 = 21
hasted bite damage,SC,BS,MF,pryaer: 2d8 + 6 + 1 + 3 + 1 + 1 ⇒ (6, 7) + 6 + 1 + 3 + 1 + 1 = 25

NB I didn't include my base str damage bonus from my first attack, so I should have done an extra 6 damage in the first round.

Shadow Lodge

MAP

The creature smells horrible and tastes even worse. Even so, in her shark form Valrani has no problem tearing to pieces with a fearsome display of animal savagery, freeing Oren in the process.

In a matter of seconds the feared globster is no more. All that's left is just traces of disgusting goo and half digested remains floating into the waters...

Combat over. What's next?


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

.... Dang we might have overbuffed for this.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Mentally to everyone...:
"Everyone look around. See if that thing had any trash that has value."

Lirotha then immediately moves to the 'holes' in the wall and places the missing large ring back on the wall in the appropriate slot...


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Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Sharkani, her blood sense up continues to savage the horrid gobster. It takes a minute or two for her rational brain to return to a more normal state.

After while, another red tint, not blood this time, rises to the sharks face.

A blushing shark?

Shadow Lodge

MAP

You are in the room with the strange holes in the walls. You can search it using perception or do something else or move away and continue your exploration


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Perception: 1d20 + 14 ⇒ (20) + 14 = 34


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Shark-ani sniffs around... what else can be found?

percpetion: 1d20 + 13 ⇒ (18) + 13 = 31 Nothing that Lirotha missed!

Shadow Lodge

MAP

Lirotha and the friendly shark search the room again but besides the remains of the dead globster nothing seems to have chanced, the holes in the wall are still there and so is the mysterious room on the other side. Your other option seems to be swimming into the flooded room from where the globster came. And of course, the missing space where a ring of some kind could be placed is still there.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

I think Lir said up above she was putting the ring in the slot..


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Yeah, Lirotha placed the ring in her 11:03 am post yesterday. If nothing happens, Oren will try to look where the lobster came from,


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

With her invisibility and haste still up (only used 2 of 3 rounds on flicker) Elurius takes the chance to do some more reconnaissance, backing out of the cave and taking a sharp right to explore the eastern end. She sings along the telepathy lines ♫"I'm going to check out the rest of the caves while I'm still near impossible to find!"♫

With the speed boost from Haste and freedom of movement effect from Free Swim, she can move 80 feet this round I believe. If Flicker ends at the end of her current turn instead of right before her next turn, she'll use another use of the ability to stay out of sight.

Shadow Lodge

MAP

The ring fits perfectly into the hole. Unfortunately nothing seems to happen... is it possible that something else needs to be activated for this strange contraption to finally work?

Meanwhile Elurius swims impossibly fast to the room where the globster came from. She finds it empty but then notices what looks like some sort of well on the ceiling and swims up into a new room, one that looks like some sort of sumberged and abandoned torture chamber!

The low, seven-foot-high ceiling in the completely flooded torture chamber gives it a claustrophobic feel. Two whipping posts are positioned to north and south, while narrow, rusty cages sit against the walls. A partially collapsed rack slumps in the center of the room, while a low stone well sits in an alcove to the west.

GM stuff:
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (7) + 8 = 15

1d20 + 16 ⇒ (16) + 16 = 32
1d20 + 16 ⇒ (19) + 16 = 35

Elurius please roll a DC32 perception check. Also, please roll stealth including invisibility (for how long does it last btw?)


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

....She's never gonna make that DC! That's 13 over her highest possible roll. The Flicker effect lasts for 1 round per level (for some reason I thought it was 1/2 round per level) but it doesn't specify if it ends at the end of her turn or just before the beginning of her next. She also should have Negate Aroma active

Elurius scans around the room, curious as to what might be in this sealed off chamber for who knows how long. She telepaths back, <<♫Interesting abandoned torture chamber here. Gives me the shivers. Oh, another well. I'm gonna take a quick look. Be back soon!♫>>

Stealth, Invisibility, Cloak of Elvenkind: 1d20 + 20 + 5 + 1 ⇒ (16) + 20 + 5 + 1 = 42

She takes a moment to walk to the other well, curious as to what it might have been. Assuming she still has movement left for this turn, she'll go check the other well, and maybe come back?


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco grins madly as Sharkani shreds the globster. "Well, it's a shame we burned all those resources, but at least it was fun to watch our girls do their thing," Rocco muses telepathically with the group.

Still curious about the contraption connected to the big ring, Rocco swims toward the fissures in the rock that open into the chamber where the device is held.

Does it seem like it would be possible for a small sized creature to swim through the cracks into the other room?

Shadow Lodge

MAP

@Rocco: Tiny and smaller could possibly do it. Small is still too big to fit in

@Elurius: just to be clear where are you going? I'd say you have 3 more rounds of invisibility, keep that in mind


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

No chance anybody has Reduce Person prepared, right? :D


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Nope. Sorry Rocco.

Lirotha will turn away from the holes and rings, taking the strange ring back if she can (assuming it is not stuck back on). Mentally to the others...

"Everyone quickly fan out. Check for anything out of the ordinary! We need to make sure this place is clean before we assume anything. Remember the damnable Imp? We thought we were safe in our current lair and look what happened there! OH...Don't go alone anywhere either. Find a buddy and stick to them like a barnacle. Rocco? Stay with me."

Shadow Lodge

MAP

Lirotha is able to retrieve the metal ring without much of a problem.

I need to know what you do next, and Elurius should specify where she wants to go from where she is, as I said she's got 3 more rounds of invisibility


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I was waiting on Elura to finish her rounds before moving.

Oren waits for her invisible group member, planning to stay with her in case trouble breaks out.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Valrani continues to swim in circles in the area with the dead Glob.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Grabbing Rocco, Lirotha swims to check out the area the Globster originally came from, casting dancing lights ahead of them to illuminate everything.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco casts a Light on his armor and swims along with Lirotha, checking for anything interesting in the globster's former lair. As they search, he also uses his magic to enhance his perceptiveness.

Heightened Awareness

Perception, HA: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Oppps! I forgot I still had actions and rounds, sorry. It sounded like there was a second well in the room that Elurius found. If there's not she's going to look at any parts of the room she can't see.

Elurius gives any branches off the room or other possible exits from the torture chamber a light check to make sure there's nothing else to see up here.

If there's nothing else interesting in the room, she'll head back down into the first well.

Shadow Lodge

MAP

As Lirotha enters the submerged torture chamber the shells covering the floor suddenly coalesce into a couple of mishappen creatures vaguely resembly a cross between a frog and a squid. Their “heads” are a tangle of long limbs composed of razor-sharp edges, and their bodies seep with foamy, toxic-looking slime...

Knowledge(arcana) to identify

Initiative:
Initiative check (Elurius): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative check (Lirotha): 1d20 + 3 ⇒ (13) + 3 = 16
Initiative check (Oren): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative check (Rocco): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative check (Valrani): 1d20 + 1 ⇒ (9) + 1 = 10
Initiative check (things x2): 1d20 + 12 ⇒ (9) + 12 = 21

The two monstosities advance on Lirotha and attack with their extremely sharp appendages!

Attack (blue vs Lirotha): 1d20 + 10 ⇒ (10) + 10 = 20Damage roll: 1d6 + 2 ⇒ (3) + 2 = 5 If wounded applies bleed 1 and applies poison requiring a DC13 fort save

Attack (black vs Lirotha): 1d20 + 10 ⇒ (15) + 10 = 25Damage roll: 1d6 + 2 ⇒ (1) + 2 = 3 If wounded applies bleed 1 and applies poison requiring a DC13 fort save

Both attacks hit causing excruciating pain to the varisian fortuneteller!

Round 01 - Bold may act

Shell thing (blue)
Shell thing (black)

Oren
Rocco
Lirotha
-8hp Bleed 1, 2 DC13 fort saves
Valrani
Elurius


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Know(Arcana) - Identify: 1d20 + 12 ⇒ (18) + 12 = 30

Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 4 ⇒ (18) + 4 = 22

If we got the protection from Evil spell, then I MIGHT have passed the first roll...

Trying to get out of reach, Lirotha immediately tries to heal her suddenly painful wounds!

Healing Hex: 2d8 + 5 ⇒ (8, 3) + 5 = 16

Healing Hex!:
Healing hex used Today!:
1. Lirotha
2. Elurious
3. Rocco
4. Oren
5. Talon
6. Valrani
7. Kurglunn


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Assuming Oren is notified of the attack through the mental link, she moves forward as quick as she can to defend her friends.

Would someone move me, please?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Sharkrani likewise stops circling, and swims up, directly toward the action!


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco swims for all he's worth toward the action. Popping up into the area Elurius had first discovered, he moves to give Lirotha some support and draws his kukri.

If I'm not mistaken, I think I have a magically-granted 10ft swim speed? If so, then this is a double move plus drawing a kukri.

Shadow Lodge

MAP

@Rocco: Yes you have swim speed

@Lirotha: Don't you have a resistance bonus already? If so the +2 from PfE doesn't stack

Lirotha:
These are shell sentinels constructs composed entirely of razor-sharp shells, and the binding matrix that holds its form together and gives it its rudimentary but foultempered intelligence is a slithery black sludge distilled from the rotted flesh of unwanted slaves.

You've got 2 questions

Lirotha swims away from the strange creatures and heals herself, Valrani, Oren and Rocco, cover the distance hoping to help.

Round 01 - Bold may act

Shell thing (blue)
Shell thing (black)

Oren
Rocco
Lirotha 1 DC13 fort save (result depends on answer)
Valrani
Elurius

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