DM Elanmorin's Hell' Rebels

Game Master Nathan Hartshorn

Kintargo has been taken over by the forces of Hell!
Barzillai Thrune has the city in his clutches, will heroes arise and suceed in guiding the resistance against the tyrant or will they fall as so many others before of them?

HELL’S REBELS REBELLION SHEET

Lootfinder by Veccio

Handouts

Initiative order:
[dice=Initiative check (Elurius)]1d20+4[/dice]
[dice=Initiative check (Lirotha)]1d20+3[/dice]
[dice=Initiative check (Kurglunn)]1d20+2[/dice]
[dice=Initiative check (Oren)]1d20+2[/dice]
[dice=Initiative check (Rocco)]1d20+3[/dice]
[dice=Initiative check (Talon)]1d20+4[/dice]
[dice=Initiative check (Valrani)]1d20+1[/dice]

Day Job checks:
Result: 5 -> 1 gp
Result: 10 -> 5 gp
Result: 15 -> 10 gp
Result: 20 -> 20 gp
Result: 25 -> 50 gp
Result: 30 -> 75 gp
Result: 35 -> 100 gp
Result: 40 -> 150 gp

Map of Kitargo

The wasp nest

Iudeimus Tenements

Lucky Bones - lvl 01

Lucky Bones - Undervater Level


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren swings at the remaining skum.

Attack with Banner and Prayer 1d20 + 15 + 1 + 1 ⇒ (18) + 15 + 1 + 1 = 35
Damage with banner and Prayer 1d8 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21

Shadow Lodge

MAP

Lirothha's spell and Oren's punch connect with the skum but he still stands, even if just barely.

Round 10 - Bold may Act

Active conditions: Prayer (1r)

Oren -7hp, slowed
Elurius slowed
Talon
Lirotha
Rocco slowed
Valrani -8hp, -2 to int, cha and wis

Cyan -82hp


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

I guess we can't use that amazing roll from last time, eh? well botting Rocco
Rocco having finally loaded his crossbow properly, winches up his arm makes a few minute adjustments and fires another bolt at the skrum.

Underwater X bow, Flag, Prayer, Guidance, into melee: 1d20 + 8 + 3 - 4 ⇒ (14) + 8 + 3 - 4 = 21
Damage, Pericing, Prayer, Flag: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Bot end

Elurius taps another guidance on Rocco.

I forgot, but Elurius has Shield Other up on Oren, meaning she should have 3 damage and Oren only 4 damage in addition to a +1 to AC and Saves

Shadow Lodge

MAP

Thanks to Elurius's magic Rocco manages to yet again graze the wizard from the depths...

The skum looks determinate in his desperation and keeps fighting like a fishman possessed...

Bite vs Val: 1d20 + 11 ⇒ (12) + 11 = 23Damage roll: 1d6 + 6 ⇒ (4) + 6 = 10

Claw 01 vs Oren: 1d20 + 11 ⇒ (8) + 11 = 19Damage roll: 1d4 + 6 ⇒ (1) + 6 = 7

Claw 02 vs Oren: 1d20 + 11 ⇒ (5) + 11 = 16Damage roll: 1d4 + 6 ⇒ (1) + 6 = 7

And again he's able to sink its fanged mouth into poor Val's shoulders!

Round 09 - Bold may Act

Oren -7hp, slowed
Elurius slowed
Talon
Lirotha
Rocco slowed
Valrani -18hp, -2 to int, cha and wis

Cyan -85hp


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren swings again at the remaining skum.

Attack with Banner and Prayer 1d20 + 15 + 1 + 1 ⇒ (2) + 15 + 1 + 1 = 19
Damage with banner and Prayer 1d8 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Swim: 1d20 + 3 ⇒ (14) + 3 = 17

Use Magic Device (Wand of MM DC20): 1d20 + 8 ⇒ (15) + 8 = 23
Damage:Magic/Force: 2d4 + 2 ⇒ (3, 3) + 2 = 8

"Another HIT!!"


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Seeing the battle continue to go more in his allies' favor, Rocco doesn't mess with success and reloads his crossbow.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val continues to smash away at the creature.
attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 8 ⇒ (3) + 8 = 11


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius keeps on mouthing her prayer adding in a silent prayer of her own that this thing would die soon. In a quick moment of pettiness she changes mouth movements for a second and performs a quick series of movements creating a small flow of water over the remaining skrum.

Gods, tell me this skrum doesn't have over a 100 hp. She doesn't have much else to do, so Elurius is casting Create Water over the skrum

Shadow Lodge

MAP

Lirotha's magic projectiles hit once again causing the skum wizard to relent for a second from attacking Valranin which takes the opportunity to finish the creature off slamming her staff into his skull and crushing it to mushy pulp.

Combat over!

Loot:
Provided you pass the appropriate checks you identify the following items the skum wizard was carrying with him: a wand of lightning bolt (12 charges), an amulet of natural armor +1, an headband of vast intelligence +2, a lesser extend metamagic rod, carving tools, a strange device resempling a big ring, aspellbook (a series of engraved clam shells that contains these spells. Dispel magic, displacement, hold person, slow, acid arrow, glitterdust, hideous laughter, mirror image, touch of idiocy, alarm, charm person, mage armor, reduce person, shield, Anticipate Peril, Silent Image, Ray of Enfeeblement, Long Arm, Resist Energy, Greater Detect Magic, Ghoul Touch, Fox’s Cunning, Protection from Energy, Arcane Sight, Heroism, Air Breathing)

Where next?


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val picks up the amulet which has a familiar look to it.

spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14

"Bahh, I'll need to look into that later."
Then she looks at the small rod the creature was holding and tries to work out what it does.

spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18
Yikes, are they really CL17 that seems stupid high for a lesser rod?


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Spellcraft(wand): 1d20 + 10 ⇒ (13) + 10 = 23

"Oooh. Me likey."

Spellcraft(amulet): 1d20 + 10 ⇒ (6) + 10 = 16

"Looks familiar."

Spellcraft(headband): 1d20 + 10 ⇒ (14) + 10 = 24

"Really likey!"

Spellcraft(rod): 1d20 + 10 ⇒ (15) + 10 = 25

"Not bad"

Spellcraft(big ring): 1d20 + 10 ⇒ (20) + 10 = 30

"What the heck..."

Spellcraft(anything else?): 1d20 + 10 ⇒ (19) + 10 = 29

Shadow Lodge

MAP

After searching the bodies of the dead skum guards and the rest of the cavern you discover another small stash of hidden treasure...

Additional loot::
Provided you can identify it you also discover a set of Trapspringer’s gloves, a Ring of swimming and a Wand of Owl's Wisdom (13 charges)


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Spellcraft (Gloves): 1d20 + 10 ⇒ (3) + 10 = 13

Spellcraft (Ring): 1d20 + 10 ⇒ (10) + 10 = 20

Spellcraft (Wand#2): 1d20 + 10 ⇒ (13) + 10 = 23

Should we assume all wands are at minimum level to cast unless you tell us otherwise? Are there any obvious exits from this chamber? Is there a passageway we have not searched yet? How much time do we have left?

Shadow Lodge

MAP

@Lirotha: Yes they are minimum level, of course... I wouldn't want to spoil my players TOO much... ;P

Shadow Lodge

MAP

I ask again... where next? :P


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I asked earlier...Are there any obvious exits from this chamber? (The map is obscured slightly still, so I'm double checking with you rather than assuming anything.) Is there a passageway we have not searched yet? How much time do we have left to our underwater magic?

Pocketing most of the magic trinkets from the Wizard Skum, Lirotha waves around.

"Let's make sure we have checked everywhere before we go."

Perception: 1d20 + 14 ⇒ (8) + 14 = 22


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Im with lirotha. Need to know a couple things before deciding where to go.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco tries to help out with identifying some of the more esoteric bits of gear recovered from the skum.

Gloves Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26
Amulet Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

"Oh! This amulet is just like the one Kurglunn wears when he's out with us. Helps toughen up your skin and stuff. That's all. There wasn't any other treasure here..."

Sleight of Hand: 1d20 + 9 ⇒ (4) + 9 = 13

Rocco attempts to be discreet about taking the gloves for himself, but the fact that he is slipping them onto his hands kind of ruins the effort.

"There was a side passage back along the way we came here," he says, paddling back toward the spot he is thinking of.

Shadow Lodge

MAP

The only ovious exit is the entrance tou used to get here. The Cavern ends here unless there's something you can't see or you can meld with stone

Lirotha considers the rock walls covered with strange aquatic moss: they seem extremely solid to her.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"There are a couple of side tunnels we could try" does the lawyer.

"Or failing that, two doors in that sunken room. How long do we have left on our enchantments?"

Marking the areas on the map with yellow circles.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

”Let’s go to the closest one then, and check it, assuming the spell has long enough left.”


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lorotha nods.

"Yes let's hurry and get out of here my pretties. I'm tired of swimming."

We'll check Valrani's side passages and head back out. Everybody roll Perception checks?

Perception (Side Passages): 1d20 + 14 ⇒ (16) + 14 = 30


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

As Lirotha leads the group in investigating the side tunnels, Rocco puts a spell on himself to sharpen his senses.

Perception, Heightened Awareness: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none

Elurius blinks through the muck at the bottom of the room and frowns at the griminess of the place, not aware of what's going on with her companions. As she starts to move out of the muck and grime and back into the hallway, she notices them moving on as well and decides to follow.

Not being in on the telepathy really limits Elurius's speaking ability.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 10 ⇒ (10) + 10 = 20


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

I was speaking out loud. I will spoiler when I'm using telepathy.


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val looks at the first of the soggy walls.

perception: 1d20 + 13 ⇒ (15) + 13 = 28

Shadow Lodge

MAP

By studying the walls near the larger area where the Silver Ravens confronted those skum warriors, Valrani notices an hidden passage and points it to the rest of her merry band!

Map updated: You can go north or west


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren votes to lead the group to the north.


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Moved everybody up in order on the map to get us moving. If you are somewhere else, then just change it. Can we see anything down each passage? Or is this a classic 'fork in the road' situation?


Female CG half-elf Oracle 7 | HP 47/47 | AC: 21 (+2 if both hands aren't in use), T: 14 FF: 20 (18 if both hands are in use) | Fort +4; Ref +4; Will +4 | Init: +4 | Perc: -1, SM: +3 | Speed 30ft | Spells: 1st 8/8 2nd 7/7 3rd 5/5 | Flicker 3/3 Healer's way 6/6 Counter-Song 7/7 Wand 41/50 | Active conditions: none
Lirotha Karsani wrote:
I was speaking out loud. I will spoiler when I'm using telepathy.

OH! For I thought being underwater made speaking an impossibility. Whoops. No worries then, Elurius will pipe up a bit more from now! Sorry.

Elurius follow along with everyone else, staying a bit quite for the woman and instead focusing on swimming. She does seem to cleave towards the north more than the east, however.


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco gestures with his crossbow that he also votes for heading north.

Shadow Lodge

MAP

North it is then

The eastern wall of the low-ceilinged cave you enter is riddled with one-foot-diameter holes, most of which are adorned with a circular ring of silvery metal etched with tiny runes...

There are six tubes in all, one of which has had its metal ring pried out.

Describe how you intend to explore this room please. Examining the rings requires spellcraft, spying through the holes requires perception


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Examining the holes directly, Lirotha appears very curious.

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18

If nothing explains itself, then she will look into one of the holes.

Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Shadow Lodge

MAP

Any of you can also attempt an intelligence or Knowledge(engineering) check

Lirotha cannot discern the use of the silver rings but she can does make out hints of a larger room behid the wall by spying through the holes. It's mostly in darkness but she seems to notice some sort of large machinery standing on the other side...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

Val will also look at the runes
spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Perception 1d20 + 10 ⇒ (13) + 10 = 23

Oren looks into one of the strange pipes, aiming to see what else was on the other side.

Shadow Lodge

MAP

Valrani has no better luck than Lirotha with the silver rings while Oren confirms Lirotha's impression: there's a room behind the wall, and it's connected to the place where the Silver Ravens are currently standing by the holes in the wall itself!


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha will attempt to try to cast Dancing Lights on the other side of the holes in the wall.

Shadow Lodge

MAP

Lirotha suceeds at casting the spell and illuminates the room's interior making it clear her first impression of the room was indeed correct, there's a machine of some kind on the other side of the wall, but what purpose it might serve is unknown to the varisian witch. The light allows Lirotha to discern another interesting detail though, the room seems to be sealed and she can see no obviouis way to enter it from the outside...


Booker: HP: 21/38; minor healing potion 3/5; AC: 20 (21 before first action); Fort +8; Ref +10; Will +7; Per +7

"Vampires?" suggests Valrani.

"They can become gas. I'm sure there are a multitude of other creatures that could do likewise. Although how that would work underwater I'm not too sure."


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Lirotha shrugs and speculates.

"My only guess would be a water machine maybe? To remove excess water from this area in the past? Maybe it is no longer working and that's why its flooded currently down here. But for all I know of this area it could just as easily be a poison machine or gambling machine...or both."

She turns away.

"We can let the professor take a look later. Maybe he can offer a supported argument. Let's keep moving."


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren will keep leading the group to the north, assuming the group can fit through the tunnel.

Shadow Lodge

MAP

The walls of the flooded cave Oren leads you into are encrusted with filth and sludge; a mound of awful sloppy mud, bones, and other refuse lies near the center of the cave, below a five-foot diameter hole in the ceiling...

... as you do a grotesque mass of blubber and rancid flesh comes floating through the water, moving towards you... as it does it opens itself showing some sort of vast maw filled with teeth!

Knowledge(Dungeoneering) to identify

Initiative:
Initiative check (Elurius): 1d20 + 4 ⇒ (18) + 4 = 22
Initiative check (Lirotha): 1d20 + 3 ⇒ (10) + 3 = 13
Initiative check (Oren): 1d20 + 2 ⇒ (6) + 2 = 8
Initiative check (Rocco): 1d20 + 3 ⇒ (19) + 3 = 22
Initiative check (Talon): 1d20 + 4 ⇒ (4) + 4 = 8
Initiative check (Valrani): 1d20 + 1 ⇒ (5) + 1 = 6
Initiative check (Blob thing): 1d20 - 3 ⇒ (12) - 3 = 9

Round 01 - Bold may act

Elurius
Rocco
Lirotha

Blob thing

Talon
Oren
Valrani


Female 1/2 Elf (Varisian) Witch 7 (Cartomancer) | HP 39/39 | Speed 30ft | AC 13 (17 w/Mage Armor), touch 12, flat-footed 11 | Fort +4 : Ref +5 : Will +7 | Hexes: DC18 | Init +3, Perception +15 (Low-Light) | Active: Mage Armor

Swim: 1d20 + 3 ⇒ (13) + 3 = 16

"Mother of Sunlight..."

She raises he wand again at the new target!

Use Magic Device (Wand of MM DC20): 1d20 + 8 ⇒ (8) + 8 = 16

And gets nothing.

"...and all that's holy!"

Shadow Lodge

MAP

Lirotha is unable to make her wand work this time. Not the best possible outcome with the shapeless monstrosity incumbent advance...

Round 01 - Bold may act

Elurius
Rocco

Lirotha

Blob thing

Talon
Oren
Valrani


Male Halfling Spiritualist 6/Rogue (Unchained) 1 | HP 45/45| AC:18 (22) | T:14 | FF:15 | cmd:16 | Fort +7 | Ref +8 | Will +10 | Init. +3 | Perc:+12 | Speed 20ft | Spells: 1st (5/5) 2nd (4/4) | Status: N/A

Rocco reaches through the water and lays a shimmering hand on Valrani. He nods toward the disgusting creature as if to say, "Go get 'em!"

Cast Aid on Valrani.

Shadow Lodge

MAP

Rocco empowers Valrani...

Thanks to its size the disgusting creature is able to attack oren from a distance...

Slam (Blob vs Oren): 1d20 + 11 ⇒ (1) + 11 = 12Damage roll: 2d6 + 11 ⇒ (3, 6) + 11 = 20Grab?: 1d20 + 17 ⇒ (16) + 17 = 33If successful the attack causes the target to take a DC20 Fortitude save or becoming nauseated for 1 round

Thankfully the disgusting slime creature misses the Tien brawler.

Round 01 - Bold may act

Rocco
Lirotha

Blob thing

Talon
Oren
Valrani

Elurius


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Oren takes a 10’ move south, wanting the beast to come to them, rather than be isolated against its long reach.

Can someone move me 10’ south?

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