The door comes off its hinges and Mark is greeted with a giant frog setting on a slimy sarcophagus. The frog shoots its tongue out at mark attempting to grab him.
1d20 + 5 ⇒ (8) + 5 = 13 Mark the tongue wraps around you wet and slimy but your strength is such you break the hold. (CMD 16)
Kierra goes first. Everyone post your round 1 actions and update the map if you can. if not reference it so we can move for you.
Mark B16
Yorn and Maggie B15 (The map is small you can share a space to stand but not make standard or full round actions)
Shalee is in B14
Nalun is in C14
Kierra is in D14
So Kierra could say I will move to A16 and cast bless. Then someone can move her token there. I think this will be pretty cool! I am excited to try it at least.
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Nalun moves into the room and fires a web bolt at the frog
Reflex DC 17
Web Bolt:
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. If the creature saves or breaks free of the webbing, the remaining webs dissolve and the square is not considered difficult terrain. The spell has no effect if the target is not on or adjacent to a solid surface that can support the webbing.
Yes, I could have tried to break free or attack - you can do that while grappled. The wise thing to do would have been to break the grapple but I thought that Yorn would probably try to hack his way out first, then calm down and try and escape. Note: You can escape a grapple with either CMB vs CMD or with Escape Artist vs CMD.
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Grappled Condition:
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.
Normally, the frogs would gain this condition as well, but their sticky tongue special ability means only the PC is considered grappled. Grappled
creatures cannot take any action that requires both hands to perform.
So only Yorn is Grappled.
You will not be able to swing your great axe so I can only see Yorn trying to escape. So just do that on round 2
Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11
Nalun waves his wand of magical missiles! AGATHA CHRISTIE! upon the exclamation of the command word a bolt of energy strikes the frog for mm:1d4 + 1 ⇒ (4) + 1 = 5
Kierra races in after her sister, and runs up to the Frog. She lets go of her spear briefly with one hand and shouts as she thrusts her hand at the monster.
Yorn scouting is difficult in the water but you do the best you can. You see nothing to attack you but you never can tell in this place...
This large chamber is partially flooded, with the south end just
barely rising out of the stagnant water. A large wheel is set
into the floor of the dry area, attached to chains that rise up
into the ceiling. A thick layer of slick, black mold covers the
carvings on the walls of this chamber.
Yorn you can just barely make out through the scummy water that there is a small underwater path in the center of this room. If you were to cross the room the wrong way you would plunge into the water. Yuck!
You are just about to tell everyone about the Pits when you see six skeletons rise up from the water! They bring rusted javelins out from the pool of water and ready them to throw at the party.
Round 1: Post your action we are scrapping initiative.
"HEY! What the...huh?! OH! OH I'M BIG! IIIII HAAAAAVE THE POWAAAAAAHHHHH!!" Mark roars.
He's within range of skeleton 1 right now with his enlarged reach, so he's gonna smash it. Can we travel on the right side of the path or are those both water traps?