DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

I'll take the hint on the backside and leave it alone.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge calls down.
Starting to really like this dragon, we could have been friends. He coated the walls in green slime. Will have to use this around my home, makes for a great party trick.

Hey all, watch as the good Lord Pain-in-the-Butt is dissolved.


I assume the Judge is hanging on the phylactery.

Any other probing or poking you want to do here? I will note that once treasure moves off the front page, people tend to forget about it until it's time to cash in.

I will also note that Talingarde's economy is the tiniest bit disrupted at the moment, what with the ongoing monster invasion, the plague that killed a third of the population in the last two years, and oh yes the recent murder of the King. So converting magic items to cash may not be easy for a little while. Presumably things will stabilize once the reins of power, now flopping around rather slackly, are once again held in firm hands.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

no ulp has it


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp also has a link to our loot sheet in his profile.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax whistles when Edmins curse is lifted.Is that it then? Can that pillar do anything else?

The trifling steps forward, wondering if more power can be eeked out of the pillar.


Jax Naismith wrote:

Jax whistles when Edmins curse is lifted.Is that it then? Can that pillar do anything else?

The trifling steps forward, wondering if more power can be eeked out of the pillar.

It's discharged for now. (Maybe forever -- the dragon damaged it, and that may have been its last hurrah.)


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

We can try. I need some of your blood.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Why is it that the lizard boy never asks me for any of my blood?

Oh, and you all do realize that I could REALLY use some blood after the past few days of repast. So, constantly cutting yourselves may not be the wisest choice.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

If you want I can summon something mundane for you to suck on?

Dren lets out a small snicker...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge glares back at Dren:
Mundane. That is like gruel for you warm blooded types. No, I need something with sustenance, something I can corrupt and then make realize the err in her way as I take enough to enjoy. And then I shall send her one her way to spend the rest of her days with remorse and nightmares of what she did.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin smiles at Ulp and nods his head. " It seems to have worked dragonborne. Good job. Now let's gab as mach ad we can take and get the hells out of here.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will shake his head at Ulp.

"No..I think I'll hold on to my own blood for now. Well, now we have the phylactery. Let's return to civilization and start hunting for the Cardinal."

Jax waves to Zoren and the two of them start loading up bags with the richest magic items. After that, they'll gather the party into a circle and teleport...somewhere. What city has the group been using as a base of operations, if any?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

send seevants back to fill bags of holding and get our other treasure!

Ulp says excitedly. He moves back to his room which he has decorated to look like a cave and re supplies his materials


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge pulls out his bag of holding (Type III).
Should be able to get a fair amount of the dragon's wealth in here.

Holds 1000lbs. There is a coffin in there, but should hold a fair amount more.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin gathers as much as he can and then recovers the skull in its in closure.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Just realized the pillar gave wish..the one thing Jax needs to resurrect Irin :(


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

we can go back. Give ulp some blood. We have thebanility to teleport


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

DMDM said that the obelisk is currently drained. Who knows how long it might take to recharge.

In 2 or 3 levels, Dren should be able to get Miracle. We won't get Wish as our witch (wizard) seems to have abandoned us.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Assuming we have moved to this stage we would have some type of hideout or stronghold that we have protected against him with Private Sanctum. Otherwise he would just move against as he wished.


Judge Tohram Quasangi wrote:

The Judge pulls out his bag of holding (Type III).

Should be able to get a fair amount of the dragon's wealth in here.

Holds 1000lbs. There is a coffin in there, but should hold a fair amount more.

Yes. The coffin is 50 lbs (not really, but it's bulky) but that still leaves plenty of room.


Jax Naismith wrote:
Just realized the pillar gave wish..the one thing Jax needs to resurrect Irin :(

You don't say.


Dren of the Dark Tapestry wrote:
Assuming we have moved to this stage we would have some type of hideout or stronghold that we have protected against him with Private Sanctum. Otherwise he would just move against as he wished.

You've taken over the (late) copper dragon Eiramanthus's island, and his inner stronghold is underground. You haven't had time to properly redecorate yet, though.


I assume teleporting away is the last thing that happens, after everyone has stuffed as much treasure as possible in their bags of holding and whatnot.

The obelisk is indeed discharged, for some unknowable period of time if not forever.

If anyone has a line to Kate, give it a try. I sent her an e-mail a while back but never got a response.


Edmin Al'Roth wrote:
Edmin gathers as much as he can and then recovers the skull in its in closure.

Options:

1) Take the crystal vessel (containing the floating skull) and also the stone pedestal it stands on. The pedestal has a bronze-inlaid top with hours marked around it, like a sundial, although it has no pointer. Ancient spidery lettering around the edge of it says "SON OBSERVE THE TIME AND FLY FROM EVIL". The pedestal weighs 200 lbs and might be worth 200 gp to an antiquarian, or a bit more if it really is a sundial and you can find or make a pointer. It does not radiate magic.

2) Take only the crystal vessel and the skull. The crystal vessel itself would be worth at least 500 gp intact, just for the craftsmanship. It weighs about 100 lbs. As noted, it radiates powerful abjuration magic.

3) Open the vessel (it's not clear how, but you could try just lifting the top off) and just take the skull. The skull looks like it should weigh about 5 lbs. The gems on the skull -- if they're real -- would be worth tens of thousands of gold pieces. The eye gems, in particular, are crown jewel type things, so huge it might be hard to find a buyer.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

You can always find a buyer. The question is how much they are willing to pay.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Take it all


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

agreed it takes a few trips but there are vampire thralls and nights who can do the leg work. Probably takes a few days but who cares. Ulp has the phylactery


Edmin Al'Roth wrote:

Take it all

As soon as you lift the crystal vessel to move it, you begin to hear something.

It's singing. It doesn't seem to come from a magic mouth spell that you can see... it doesn't seem to come from anywhere at all. It's faint and distant, as if far away, but you can understand the words clearly enough.

It's children singing. Their voices are ragged and halting, as if they're hurt or frightened. There's a chorus of boys, and a chorus of girls. They're singing a sort of singsong chant, like a nursery rhyme.


Boy's voices

You are the town and we are the clock.
We are the guardians of the gate in the rock.
The Two.
On your left and on your right
In the day and in the night,
We are watching you.

Girl's voices

Wiser not to ask just what has occurred
To them who disobeyed our word;
To those
We were the whirlpool, we were the reef,
We were the formal nightmare, grief
And the unlucky rose.

Both together

This might happen any day
So be careful what you say
Or do.
Be clean, be tidy, oil the lock,
Trim the garden, wind the clock,
Remember the Two.


The singing fades away into silence.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Just Edmin hears it or we all do?


All of you.

A moment passes, and then the skull speaks. (It doesn't move or anything, but somehow you know it's the skull.)


Who? Who disturbs the One? The voice is faint and tiny, as if coming from a vast distance.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Which one might you be? Ulp asks, then he promptly goes invisible.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge simply stands to the side watching with his arms crossed before him.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"I am Sir Edmin Al'Roth. Champion of the Dark Prince, Lord of Hell, Asmodeus. Who do I speak with?


Hey Judge? You recognized a few bits of that song. A couple of verses, greatly distorted, were still being sung as nursery rhymes back when you were a kid yourself. (Hard to imagine, I know, but the Judge was a child once. A pale, sullen, lonely one.)


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

just think if the other boys had only let judge play in their games...he could be a devout mitran now, and not an undead monstrosity, I do hope that one of his thralls is someone that was a bully to him as a child


Edmin Al'Roth wrote:
"I am Sir Edmin Al'Roth. Champion of the Dark Prince, Lord of Hell, Asmodeus. Who do I speak with?

The voice is still tiny and distant, but it becomes noticeably firmer and more engaged. Servant of Hell? Servant of the upstart boy Havelyn?


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Servant of Hell yes. Servant of Havelyn no longer."


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge looks to the others:
Haven't heard that song in many years. Part of a nursery rhyme from my youth. May those who sung it's souls rot in Hell. This version seems much older though.

Always thought the "Two" were the sun and the moon, who watch over us like a clock. Unsure about the other parts.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren stands back about 40' in darkness, prepared to try and counter anything the skull tries to do...

Ready action for greater dispel.


Servant no more, you say. And the dragon is dead. The voice grows thoughtful. You seek his soul-talisman. Or have you already claimed it?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp rains silent and he listens, curious what Edmin will say


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

"You ask many questions. Information should be shared likewise, hm? We'd like to ask again. Who are you?"


A twistling? In my time we bred your kind for servants. Not as strong as orcs, but more amusing. The faint voice grows thoughtful. So you have it then. If you did not, you would be clamoring to know where it is. But do you know what comes next?


Hm, murmurs Brink, I think I like this fellow.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Tell us then. What do you think we should do next? You seem to think you know what we intend, tell us who you were and how you became trapped in this place."


There's silence for a time. Then the voice comes faintly again.

Havelyn tricked and imprisoned us. We wish to be free again. Free me, and we shall help you against him. I will ally with you, and tell you what you need to know. Once he is destroyed, we will go our separate ways.

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