DM Carpe's Serpents Skull

Game Master Byden

The merchant ship Jenivere has embarked upon a voyage from Magnimar to distant Eleder, in a land of jungles and ancient ruins. Our heroes have been picked up at one of the many ports along the way, and now head for the myth shrouded Mwangi expanse.


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Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

No prob, Alexite. Healers heal the tanks, and tanks kill the baddies that would otherwise kill the healers. ;) Go forth, noble tank, and chop up the baddies!


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Dragolan:
As Dragolan reaches the top of the first flight of stairs he sees an open doorway that leads to a room furnished with battered looking old furniture which probably came from the Thrune's Fang. It looks like this is where the chieftain lived, with the women, and there is a large crudely made bed which must have slept them all. There is an ancient much abused footlocker sitting at the end of the great bed.

There is a pained screech from outside as Quinta's eagle dies. A cannibal rushes forward only to be cut down by Alexite before he can act, but another hurls himself forward over the bodies of his comrades snarling in rage! Alexite, tries to take advantage as he scrambles over the bodies, but still putting all his power into his swings he just misses his mark. Ishirou's blade sinks itself in this one's side, but fails to down him and he swings his blade at Alexite gauging a jagged cut down the ranger's calf.

Joll casts his spell and his targets face goes from snarling fury to cringing terror in an instant.

Sasha weaves her blades again and slashes at her foe, slashing at the wound Ishirou made and tearing it further apart with both blades and downing another cannibal. Jask hurries into the room with the figurehead and moves back against the far wall before channeling again to heal Alexite and Sasha.

Jack's gaffaws wind down to giggles and titters and he is able to gain control of himself again.

Alexite takes 8 damage. Alexite and Sasha heal 6 damage.

Dragolan and Jack are up! And Jack is able to act again.

Joll do you want to use your Cause Fear on the injured guy, or on the guy behind him?

8 cannibals killed - includes the women.

Init Order:

Sasha
Jask
Jack
Dragolan
Malikadna
Quinta
Alexite
Ishirou
Cannibals
Joll

1d20 + 2 ⇒ (6) + 2 = 8 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (2) + 2 = 4 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (14) + 2 = 16 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (1) + 2 = 3 1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (16) + 2 = 18 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (2) + 2 = 4 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (10) + 2 = 12 1d4 + 2 ⇒ (3) + 2 = 5
1d8 + 4 ⇒ (8) + 4 = 12
Cannibal vs Alexite: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Cannibal Will: 1d20 + 3 ⇒ (10) + 3 = 13
Alexite aoo: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 2d4 + 9 ⇒ (2, 1) + 9 = 12
Sasha vs Cannibal: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sasha vs Cannibal: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Jask Channel: 1d6 ⇒ 6

MAP

Done.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

The one behind him. Why waste a spell on someone who might be dead pretty soon? Also, the spell affects him as if cast by a level 4 caster.

The flood of cannibals is as much disgusting as it is frightening but Joll holds his ground and braces himself. Until the others are up the stairs he will stand fast and look for opportunities to flank the enemies. Thankfully, some of the lowly beasts can still be turned back by the power of Asmodeus. Unfortunately, the others will have to be laid low with steel.

"Is the witch dead?"

Is it possible to tell how many cannibals are in the room now? Roughly a dozen? Half-dozen?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

"I can't see her!" Jask calls back to Joll.


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

"I doubt it! That was my summoned eagle I just heard!" Quinta shouts. She then raises her voice in song:
"Raise your steel and let it fall
Without a head, no man stands tall
Be they gentle, be they beast
Without a head, they're a crow's feast!
So raise your steel and let it fall!
"

Inspire courage +1!


Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 23 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8

Slashed by a cannibal but healed by his 'little sis', the ranger continued his grisly work. "Is there no end to them? Can someone sneak out the building and flank them from the other side?"

Alexite's falchion impaled another man and split another skull. "I don't see any arrows sticking from them. C'mon, this can't go on forever!"

Alexite power attack with falchion, bless, favored enemy, inspire courage
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 1 ⇒ (20) + 5 + 1 + 2 + 1 = 29
power attack, falchion damage: 2d4 + 7 + 2 + 1 ⇒ (1, 1) + 7 + 2 + 1 = 12

Alexite power attack with falchion, bless, favored enemy, inspire courage, CONFIRM CRITICAL
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 1 ⇒ (13) + 5 + 1 + 2 + 1 = 22
power attack, falchion damage: 2d4 + 7 + 2 + 1 ⇒ (1, 4) + 7 + 2 + 1 = 15

Alexite power attack with falchion, bless, favored enemy, inspire courage, CLEAVE
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 1 ⇒ (13) + 5 + 1 + 2 + 1 = 22
power attack, falchion damage: 2d4 + 7 + 2 + 1 ⇒ (3, 3) + 7 + 2 + 1 = 16


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Jack stumbles out of the "closet" and draws back his bowstring. When the two cannibals are dropped by Alexite's sword, the rogue launches a projectile over Ishirou's head at the cannibal horde beyond.

*

Archery wrote:

Move: H8

Attack (H12): 1d20 + 5 + 1 + 1 - 2 ⇒ (12) + 5 + 1 + 1 - 2 = 17
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Jack pushes himself up off the floor and moves out into the main room drawing his bow. Quinta sings out and then Alexite guts another two cannibals, including the one terrified by Joll's spell, sending them down to the abattoir-like floor.

Ishirou waits to strike at the onrushing cannibals again, and as they hurl themselves forward slides his blade into ones shoulder. The first cannibal simply has his leg chopped off just below his groin by Alexite's blade and falls instantly. Slipping on the blood and entrails of their comrades the cannibals cannot manage to get their broken blades anywhere near Alexite or Ishirou! Another flings a javelin, but so poor is the aim it never even enters the lighthouse.

Still need Dragolan's actions for this round - but he cannot really effect the combat - and Joll is up.

Not sure where you are getting -2 from Jack its -4 for cover from a person. You will need to delay to go after Alexite, and I'm afraid I don't count rising from prone as a regular move action in which you can draw a weapon. So no attack this round.

11 cannibals killed.

Ishirou vs Cannibal: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Alexite aoo: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15
Cannibal vs Ishirou: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Cannibal vs Alexite: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Cannibal Javelin vs Ishirou: 1d20 - 5 ⇒ (2) - 5 = -3 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

MAP

Done.


Damn, how many cannibals are there? :)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

You know this IC, 25 including Klorak and the witch. A total of seventeen have died including Klorak, the guards, the women, and this lot. So there are actually two too many on the map now I do the math - had forgotten to include the guards.


DM Carpe wrote:
You know this IC, 25 including Klorak and the witch. A total of seventeen have died including Klorak, the guards, the women, and this lot. So there are actually two too many on the map now I do the math - had forgotten to include the guards.

My question was purely 'ooc' but the info 'ic' could be very beneficial... I don't want to sound stupid but how do know this IC? The dryad?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes, she communed with nature.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Seeing the cannibals slip unsteadily on the bloody floor gives Joll renewed confidence. "Hold them at the door! The blood and the bodies will hinder their advance! We can push them back!


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

On my turn:

Quinta utters a musical whoop, then jabs a finger at the foremost cannibal and utters a single Word: "Frigis!"

A chill, blue ray shoots from the Chelishgirl's finger, but regrettable overshoots its target by several inches.

"Bother!"

Ranged touch attack: 1d20 + 3 ⇒ (2) + 3 = 5 for damage 1d3 ⇒ 2. Looks like I'm soaking up the bad rolls...


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Is there anything upstairs?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

There was a spoiler for you with that info in my last, but onbe post Dragolan, I'll repost it here.

Dragolan:
As Dragolan reaches the top of the first flight of stairs he sees an open doorway that leads to a room furnished with battered looking old furniture which probably came from the Thrune's Fang. It looks like this is where the chieftain lived, with the women, and there is a large crudely made bed which must have slept them all. There is an ancient much abused footlocker sitting at the end of the great bed.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Oops, missed that. Any windows on this level? Or signs of ways to get higher up?


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Sorry, I did not see that it was my turn.

Joll utters a short, sharp prayer to give him the strength of the inflexible law of Hell. Divine Favor

I can move through an ally's square but cannot stay there. Is it possible to move to H9 and attack the cannibal and then, if he is killed, hold that square and threaten anyone else who comes to the door? I am looking for ways to get into melee with the cannibals.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Not really Joll. Your best bet is probably to have Ishirou steps back after he attacks and take his place, but that the kind of thing you would really need to communicate IC.

Dragolan sees that the stairs continue upwards.

Sasha attacks the cannibal before her with her blades, stabbing him through the throat and then in the belly to send him down permanently.

Jask uses another burst of healing energy as he prays.

Alexite and Sasha heal 3 hp.

Jack, Dragolan, and Quinta are up.

18 dead cannibals.

Init Order:
Sasha
Jask
Jack
Dragolan
Malikadna
Quinta
Alexite
Ishirou
Cannibals
Joll

Sasha vs Cannibal: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sasha vs Cannibal: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Sasha vs Cannibal: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Channel Energy: 1d6 ⇒ 3

MAP

Done.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Jack shoots and misses.

Combat wrote:
Attack: 1d20 + 5 - 8 ⇒ (11) + 5 - 8 = 8


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

I already posted - and missed as well. ^^;


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

No obvious windows at this level?


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

You could check the footlocker


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

I was actually trying to find a place I could shoot the witch from. If there are no windows, Dragolan will return to the stairs down, finding a place low enough that he can shoot into the doorway if any of the party there falls.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Have Sasha and Ishirou donned their armor again?


Alexite goes after Quinta so...

Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 26 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8

There seemed to be no end in sight to the cannibals but there also was no where for the ranger to go. He would either fall to one of the rusty blades or kill everyone of the brutes that showed his face. Looking at his companions, he showed a grim, determined smile; the funnel they had set seemed to be working well.

The gore-spattered ranger continued to wield his blade with deadly efficiency. He punched his blade through a man's torso and loped off another man's head.

Alexite power attack with falchion, bless, inspire courage, favored enemy
power attack, falchion to hit: 1d20 + 5 + 1 + 1 + 2 ⇒ (17) + 5 + 1 + 1 + 2 = 26
power attack, falchion damage: 2d4 + 7 + 1 + 2 ⇒ (1, 1) + 7 + 1 + 2 = 12

Alexite power attack with falchion, bless, inspire courage, favored enemy
power attack, falchion to hit: 1d20 + 5 + 1 + 1 + 2 ⇒ (7) + 5 + 1 + 1 + 2 = 16
power attack, falchion damage: 2d4 + 7 + 1 + 2 ⇒ (4, 2) + 7 + 1 + 2 = 16


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

They have not donned there armor, Ishirou began to but was interrupted and had to throw it off.

Dragolan cannot see any windows, but on the other side of the room he can see a curtained doorway, that leads out onto a crude wooden balcony.

It would take a double move to get out onto the balcony.

Ishirou stabs at the cannibal injured by Alexite, almost cutting his head clean off, but instead merely severing half his neck and killing him. The Tian then steps back beside Jack and behind Sasha so Joll can potentially get into combat.

The remaining cannibals surge forward and for the first time the group can see an end to them as Alexite drops one, and Sasha skewers another on her rapier.

One cannibal slashes at Jack while the other targets the armorless Sasha, but neither can touch their nimble foes.

Joll is up!

21 cannibal down, only three and the witch to go!

Ishirou vs Cannibal: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Ishirou vs Cannibal Conf: 1d20 + 7 ⇒ (1) + 7 = 8 Extra Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Alexite aoo: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Sasha aoo: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Cannibal vs Jack: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Cannibal vs Sasha: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

MAP


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

When Joll sees Ishirou retreat from the enemy ranks he throws himself into the gap and at the cannibal closest at hand. Pass Sasha and into H9 His morningstar lands on the savage's torso with a wet sound.

Attack
1d20 + 6 ⇒ (10) + 6 = 16

Damage
1d8 + 5 ⇒ (7) + 5 = 12


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

The cannibals actually filled the gap Joll, I'll just assume you are squeezing with Sasha and have her move back, so you are in I9.

Joll steps forward beside Sasha and cuts down the cannibal she wounded. Then Sasha stabs the penultimate cannibal warrior in the eye and slashes his arm with her kukri before stepping back,

"I'll leave the rest to you boys!"

Jack and Dragolan are up.

1 cannibal and the witch left!

Sasha vs Cannibal: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Sasha vs Cannibal: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Sasha vs Cannibal Crit Conf: 1d20 + 4 ⇒ (10) + 4 = 14 Extra Damage: 1d6 + 4 ⇒ (5) + 4 = 9

MAP

Done.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Jack casually shoots the last cannibal in the face, killing him instantly.

*

*

No Scope wrote:

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Critical Confirmation: 1d20 + 6 ⇒ (14) + 6 = 20
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Seeing the last cannibal go down, the ranger wasted little time in barking orders again. "We need to make sure this place is clear of people; we'll come back to loot later. Did anyone check upstairs to make sure no one ambushes us from behind?"

tag?

Still panting from the exertion, he looked at the rogue, "Jack, what we did before, that's what we need to do to finish exploring this place. Let's be careful, the witch is still out there. Does anyone if this is the same woman we met before with the undead?

tag?


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

"No one is upstairs. At least in the living quarters; I did not go above that. There is a balcony door as well."


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

"I never saw her in either case. I thought she was inside that room with Quinta and Jack" Joll says while pointing to the adjacent chamber. "She is probably outside, directing her attacks through windows."

Then he calls into the other chamber. "Jask. In here, don't get separated."


Alexite cleaned off the blood from his blade on the savages before sheathing it. He then grabbed his longbow and set an arrow.

He turned to Jack, "Are you ready to continue our job? If so, maybe we should get the large hut north of here, yes?"

tag?

The ranger then patted Ishirou and Sasha on their shoulders, "Good job, both of you, we couldn't have done without you. But... put your armor on; this isn't over yet."

Alexite then spotted the shiny falchion the chief almost cut his off with. Tempted for a second he stepped towards it only to recoil quickly. He turned to the rest of the group, "If we're ready, we should go now. The sooner this is over the better."

I propose having Jack lead us with Alexite following closely on his heels and the rest behind but ready to act.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Joll grabs the falchion off the floor. "No use leaving it for an enemy to gain" he says.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Still in combat guys!


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

As a sudden silence falls it is broken by a shriek of anguish, and skeletons burst round the corner as the witch moves into view and thrusts a finger out at Alexite calling,

"Gargrak sprock tragg budumsh bum bum!"

But drenched from head to toe in the life blood of his foes is in no mood for mirth and effortlessly fends off the spell that felled Jack previously.

Skeletons offer up an opening to Joll who swings his mace and shatters the first's skull into powder. The second claws at the inquisitor, while the last goes for Alexite. Both of the undead strike home their bone fingers tearing into flesh and leaving behind bloody lines.

Joll takes 5 damage, and Alexite takes 4 damage.

Quinta, Alexite, and Joll are up!

Init Order:

Sasha
Jask
Jack
Dragolan
Malikadna
Skeletons
Quinta
Alexite
Ishirou
Joll

Alexite Will DC 17: 1d20 + 4 ⇒ (20) + 4 = 24
Joll aoo: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Skeleton vs Joll: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton vs Alexite: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

MAP

Done.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Joll's AC is 20 from Shield of Faith as long as it is still in effect. And it is a MORNINGSTAR! not a mace. Huff!


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Just as Joll is about to be clawed the creature strikes a shimmering magical field around him and is turned aside.

Alexite:
Can you please put your info in the classes line, its getting irritating having to go to your character sheet constantly. Posting your vital statistics occasionally doesn't seem to be cutting it.


Shaken but not toppled by the witch's spell, rage surged inside the ranger. He stepped up right in front of the witch hoping to thwart her spells and kill her quickly.

The ranger quickly discarded his bow and in fluid motion whipped out his falchion. The blade fell on the woman with a meaty thud.

5' step to H11
Alexite power attack with falchion, favored enemy, bless, inspire courage
power attack, falchion to hit: 1d20 + 5 + 2 + 1 + 1 ⇒ (6) + 5 + 2 + 1 + 1 = 15
power attack, falchion damage: 2d4 + 7 + 2 + 1 ⇒ (1, 3) + 7 + 2 + 1 = 14

I'm thinking that's a hit but adjust otherwise

The ranger then turned around and struck at the skeleton behind him.

Alexite power attack with falchion, bless, inspire courage
power attack, falchion to hit: 1d20 + 5 + 1 + 1 ⇒ (20) + 5 + 1 + 1 = 27
power attack, falchion damage: 2d4 + 7 + 1 ⇒ (1, 3) + 7 + 1 = 12

Alexite power attack with falchion, bless, inspire courage CRITICAL CONFIRMATION
power attack, falchion to hit: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
power attack, falchion damage: 2d4 + 7 + 1 ⇒ (3, 2) + 7 + 1 = 13

Oh... I should have attacked the skeleton first...
Fixed the stats block, sorry 'bout that.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

You cannot five foot around corners Alexite, so your actions are invalid I'm afraid. You can of course keep the rolls.


DM Carpe wrote:
You cannot five foot around corners Alexite, so your actions are invalid I'm afraid. You can of course keep the rolls.

OK then Alexite will attack the skeleton in H9 (with flank bonus) and then H10.

Not that I want to argue (I DM my own games) but why can't you take 5' step when corners are involved? Are you considering it 'difficult terrain'?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Its a rule, you can't move diagonally through there either. A corner like that of a doorway, or a wall is a "hard corner". I knew it from 3.5 and thought for a minute it had gone in PF, but searching the forums here convinces me it is still the correct ruling.

Core Rulebook wrote:

Chapter 8 > Movement. Position, and Distance > Measuring Distance (it's on page 192-193 for me.)

"Diagonals: When measuring distance, the first diagonal
counts as 1 square, the second counts as 2 squares, the third
counts as 1, the fourth as 2, and so on.
You can’t move diagonally past a corner (even by taking a
5-foot step)
. You can move diagonally past a creature, even
an opponent.
You can also move diagonally past other impassable
obstacles, such as pits."


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Alexite misses the skeleton, his blow just being turned aside by its armor.

Afraid there's no flank there. Jack would need to be in G8.


DM Carpe wrote:
Core Rulebook wrote:
Chapter 8 > Movement. Position, and Distance > Measuring Distance (it's on page 192-193 for me.)

Thanks! I was just on that page too. :)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

It would be helpful if they mentioned it in the 5ft steps rules, took me ages to find!


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

The organization of the Core Rulebook is sometimes rather arcane.

ETA: And seldom qualifies as divine ;-).


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

"Nisil mors, nisil vivens, terminus est!" Quinta chants, levelling her arm at the skeleton closest to the door. A ray of golden light blasts from her hand, crackling over the monstrosity's bones.

Quinta casts Disrupt Undead (I knew it would be useful!). Ranged touch attack: 1d20 + 3 ⇒ (11) + 3 = 14 for damage 1d6 ⇒ 5.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Firing into combat through cover Quinta's golden ray misses the mark.

I'm afraid you are at a -8 on that Quinta. -4 for cover from your team mates, and -4 for combat.

Joll is up!


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

Well, bleep. :( I'm saving my last two eagles for the Witch...

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