
'Sunny' |

Using the capstan to heave the heavy nets aboard, Bonden looked at Sunny with embarrassment as the sailors spilled everything out of the nets as well as Sunny's Bag of Holding and Efficient Quiver.
"Sorry Miss Sunny, I didn't really have a lot of time, so I just threw everything in I could get my hands on."
A damp Sunny gives Mister Bonden a freindly, if damp, hug.
"Ye be done great." She reassures him, letting him know his efforts aided in recovering the haul spilled out on deck were very handy/helpful indeed.
Sunny does little more than poke through the scattered stuff with only a couple of things catching her eye. She's happy to share and contrast all the shiny, sparkly stuff with the other lasses of the voyage.
The boxes she moves aside so as to thoroughly check them over and unlock later. The icky looking (Asmodian symbols) she possibly sets aside for 'Carving practice' later as well.
Oooo.... that whistle flute is going to possibly have people not happy with Sunny tootling away at it if people let her get her hands on it. XD

Bryson Deepwinter |

Bryson puts his all into saving Annie (and Cody). He'll cast Remove Disease on each of them starting the next day.
Caster Level: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 include Aid from Urol and Burian
Heal: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 include Aid from Urol and Burian
Caster Level: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 include Aid from Urol and Burian
Heal: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 include Aid from Urol and Burian

'Sunny' |

Eventually...
Trap checking:
Perception:1d20 + 9 ⇒ (3) + 9 = 12
1)Small Iron Box (1 gp, 20 lb)
Perception:1d20 + 9 ⇒ (17) + 9 = 26
2)Small Iron Box (1 gp, 20 lb)
Perception:1d20 + 9 ⇒ (17) + 9 = 26
3)Small Iron Box (1 gp, 20 lb)
Perception:1d20 + 9 ⇒ (16) + 9 = 25
Small Wooden Chest (1 gp, 10 lb)
Perception:1d20 + 9 ⇒ (4) + 9 = 13
Tiny Lead Box (1 gp, 5 lb)
Perception:1d20 + 9 ⇒ (17) + 9 = 26
Tiny Wooden Box (5 sp, 1 lb)
Lock Picking:
Disable Device:1d20 + 9 ⇒ (12) + 9 = 21
1)Small Iron Box (1 gp, 20 lb)
Disable Device:1d20 + 9 ⇒ (4) + 9 = 13
2)Small Iron Box (1 gp, 20 lb)
Disable Device:1d20 + 9 ⇒ (4) + 9 = 13
3)Small Iron Box (1 gp, 20 lb)
Disable Device:1d20 + 9 ⇒ (4) + 9 = 13
36. Small Wooden Chest (1 gp, 10 lb)
Disable Device:1d20 + 9 ⇒ (6) + 9 = 15
37. Tiny Lead Box (1 gp, 5 lb)
Disable Device:1d20 + 9 ⇒ (20) + 9 = 29
38. Tiny Wooden Box (5 sp, 1 lb)
Sunny has a fun day tucked away on deck (Probably the sterncastle) working at (A) Making sure all the boes are saffe to open and (B) findin' out what's be'in in'a boxes?
(^_^)

'Sunny' |

Ah... Oopsie!
Well.. they's rilly safe now, huh?
Continues to skip about between chores, checking on Annie and Cody and other wise just being freindly with peoples.
(^_^)

Ghirrak Ironfist |

Ghirrak alternates between checking in on the still injured or sick crew members, making sure the treasure haul is properly cataloged and sorted, and getting them back on course.

Burian Faldaeral |

Burian spends most of his time with repair work and maintenance on the ship, but routinely checks in to see if aid is needed by the afflicted or their caregivers.
shipwright: 1d20 + 8 ⇒ (19) + 8 = 27
second heal aid another if needed: 1d20 + 5 ⇒ (11) + 5 = 16

DM-Camris |

With the return of the Captain and ships partners, the mood of the ship brightens and the crew sets to work repairing the ships deck and spars from salvaged lumber. It takes several days, but finally the ship is under sail again (though slowly). Fortunately the winds are light and the deep ocean swells gentle; most people go shirtless and brown under the strong sunlight.

DM-Camris |

After several weeks of doldrums, stuck in one place without air, finally the winds pick up and progress is made. The stars at night are brilliant, and a great swath have never before been seen by any sailor present.
With the deep ocean swells acting like a vast hypnotic metronome, Ghirrak concentrates on keeping course as well as he can with the notes that Lavinia left him.
Whoever is acting as navigator, I need five Knowledge:Geography rolls please.

'Sunny' |
1 person marked this as a favorite. |

Sunny doesn't ahve 'Knowledge: Geography' :(
She does have 'Profession:Navagator' though. (^_^)
Profession,Navigate 1:1d20 + 5 ⇒ (20) + 5 = 25
Profession,Navigate 2:1d20 + 5 ⇒ (14) + 5 = 19
Profession,Navigate 3:1d20 + 5 ⇒ (12) + 5 = 17
Profession,Navigate 4:1d20 + 5 ⇒ (19) + 5 = 24
Profession,Navigate 5:1d20 + 5 ⇒ (11) + 5 = 16
Sunny enjoys scampering around pretty much like every one else... Or pretty much that every one else is scampering around just like she does. (^_^)
She does her best in using her skills to aid others in their chorse and tasks about ship. From easily climbing and swinging through the rigging to working at the repairs of the ship's timbers to helping keep the ship upon the course that's been set. Her days and nights are full.
In those timse between resting and working she does enjoy interacting playfully with every one.
Dance:1d20 + 8 ⇒ (10) + 8 = 18
She happily greets the return to health of Annie and Cody with much hugging and happyness. (^_^)

Ghirrak Ironfist |

Ghirrak leans on Sunny's vast knowledge of the sea, to aid in their navigation, working off of Lavinia's notes and motivating the crew by example, his powerful shirtless form in constant activity pm deck into all hours of the night.

Bryson Deepwinter |

Bryson is overjoyed with Annie's return. He moves to hug her, but thinks better of it and awkwardly stands there for a while.
To prove to Annie that he's ok, Bryson starts to help with the ship again. He helps with the navigation automatically making the Aid Another check with Knowledge (geography), flies around the area to scout, casting Read Weather once a day to give advance notice of any atmospheric trouble, and Wood Shape to help with any repairs.

'Sunny' |

Does best to help keep Captain Ghirrak standing up as he leans on Sunny while she helps with the navigating.
*Uff* "We's got railin's an' stuffs, y'know..."
:P
XD

DM-Camris |

During the initial two weeks of recovery and repair, Bryson can sense the future becalming, and won't initially know it will let up after ten days.
The weeks following vary between partly cloudy and sunny, moderate to light winds and back again.
.
Both Annie and Cody are able to get up after a couple of days, and are back to normal after a week. But they retained a light green tinge to their skin ever after.

'Sunny' |

Sunny finds Annie's and Cody's new 'Look' rather fetching...
Though Sunny continues to scamper her tanned, brown self all over the place.
(^_^)

Bryson Deepwinter |

Bryson will come into Ghirrak's cabin unbidden and plop down on the floor. "Ya should have killed me that day. Ah can feel the corruption spreading. It hawnts mah dreams and Annie is jus as scared of me as she is for me. Ah don' wanna become like that thing we fawght." For a moment, Bryson's youth shows through his abyssal form. His wings hug him as he sits there sulking nearly to tears as smoke wafts from his mouth and small tendrils continually shift beneath his clothes. "Promise that you'll put me down. Promise that you won' let me hurt Annie."

Ghirrak Ironfist |

Ghirrak is silent for a long moment before letting out a deep sigh. He knew that this was coming.
"I promise that if it comes to that, I'll stop you.....whatever it takes. But I also promise to do every damn thing in my power to help you beat this" he says crouching down in front of his friend. "You're stronger than this...whatever it is that's happened, the good in you is stronger, or you wouldn't even be here right now."

'Sunny' |

Sunny happily continues to skip about and be freindly with every one. (^_^)
Diplomacy:1d20 + 4 ⇒ (14) + 4 = 18

Bryson Deepwinter |

Knowing that his captain... his friend means what he says, Bryson can only manage a small nod of his head to Ghirrak's comments. He's stays there quietly for much of the night until he goes to check on Annie again.
The next morning, Bryson goes up to Ghirrak. "I sense a storm a'comin. We sure ought to prepare fer it."
Bryson goes to see Marius. "You the smartest on the ship. Can you help me? With this?" He indicates his appearance.
"Hey, Burian. Ah notice that Welt kinda stays in your pocket sometimes. Would be ok if'n he came with me fer a swim sometime? Ah'd keep good watch over 'im and we'd stay close to ship, ah swear."
"Skald!" Bryson sneaks up behind the ranger trying to scare him a bit. Then he talks conspiratorially with him. "Ah know you up to no good. You gonna tell me what you about or ahm'a make you mah project. Ah figure you won't like that. Not one bit."
Finally, Bryson will get into the liquor stores and take a couple bottles to Avner for the two of them to drink. (Bryson is immune to poison which makes him immune to alcohol, I think)

Marius Hawk |

Marius treated Bryson's question with the seriousness it deserved. He couldn't simply magic away the problem, of course, but talking it through might help, and he'd seen enough to have a sense of Bryson's worries.
"I have some knowledge which may be relevant," he said, "But it only goes so far - my studies have focused on the layout of the planes, their inhabitants and some of their history, rather than on the process of corruption. Given time and the opportunity for research, I might have better answers for you. Unfortunately, I don't see us visiting any libraries in the near future."
"That said, I believe there are things you can do to improve your situation. You've been infused with energies which are amplifying your darker impulses, but your better instincts still exist. You're familiar with the story that there are two wolves inside us all, and the one which wins is the one you feed?"

DM-Camris |

Next morning, the rose blood red in a wrack of clouds. The winds died down almost to nothing, and the seas turned into a weird short chop.
The passengers saw only something exotic, while the old sailors murmured fearfully.
After Bryson and Booker consulted with Captain Ghirrak, he gave the order to rig for heavy weather. The sailors burst into frantic activity. Anything loose, equipment, lines, everything that could be borne away by wind are carried below and stowed. Anything that could not be stowed are tied, cinched and battened down. All canvas but a scrap of topsail are furled and struck below. A sea anchor is thrown out to keep the bow aligned to the waves.
Only a skeleton crew are left on deck. Who among you are going to stay on deck?

'Sunny' |

Sunny is happy to stay on deck... Or be bellow being freindly and comforting to folks.
We've been through storms before, right?
(^_^)

DM-Camris |

The hurricane rages for the next three days.
Whoever is at the helm has to make two checks per each shift; morning, evening, night, so nine checks total.
One check is Profession:Sailor or Knowledge:Geograpy to maintain course.
The other check is Profession:Sailor to avoid rolling or washing when a huge wave inevitably comes at the ship. Whoever is on deck not at the helm can make Profession:Sailor checks to Aid Another to the helmsman.

'Sunny' |

Eeep!
As the ship rises and falls amongst the mountainus, roiling waves. Sunny innitially does her best to help thoe now trapped below decks deal with the tumulous state of affiars.
Diplomacy:1d20 + 4 ⇒ (6) + 4 = 10
Acrobatics:1d20 + 8 ⇒ (3) + 8 = 11
While normally quite lithe and agile Sunny finds the cramped spaces, now crammed full with every one not needed to be on deck, the extremely rough weather leaving the tanned Elf a little worse for wear herself.
It takes a little while for the claustaphobic conditions to drive Sunny up and out into the raging torrents.
Profession(Sailor):1d20 + 5 ⇒ (17) + 5 = 22 (To stay on the ship)
Once free of the below deck confines the pucky lass easily scampers about in the lashing waves.
Profession(Sailor):1d20 + 5 ⇒ (4) + 5 = 9 (To 'Aid another')
Sunny tries to help keep the wheel firm and the ship steady. Her nature seeming quite at ease with the deck awash of storm and sea.
(^_^)

Ghirrak Ironfist |

Ghirrak takes the helm, throwing himself fully into his role as captain and literally taking his crew's lives in his hands. He battles the elements valiantly
Morning
Profession Sailor: 1d20 + 8 ⇒ (12) + 8 = 20
Profession Sailor: 1d20 + 8 ⇒ (10) + 8 = 18
Evening
Profession Sailor: 1d20 + 8 ⇒ (7) + 8 = 15
Profession Sailor: 1d20 + 8 ⇒ (10) + 8 = 18
Night
Profession Sailor: 1d20 + 8 ⇒ (7) + 8 = 15
Profession Sailor: 1d20 + 8 ⇒ (18) + 8 = 26

'Sunny' |

Sorry, mussread how many dice rolls I has ta' make.
Morning
Profession(Sailor):1d20 + 5 ⇒ (5) + 5 = 10
Profession(Sailor):1d20 + 5 ⇒ (2) + 5 = 7
Evening
Profession(Sailor):1d20 + 5 ⇒ (11) + 5 = 16
Profession(Sailor):1d20 + 5 ⇒ (7) + 5 = 12
Night
Profession(Sailor):1d20 + 5 ⇒ (11) + 5 = 16
Profession(Sailor):1d20 + 5 ⇒ (16) + 5 = 21
(^_^)

Burian Faldaeral |

Burian stays up throughout the grueling battle against the storm.
Morning
aid another sailor: 1d20 + 6 ⇒ (11) + 6 = 17
aid another sailor: 1d20 + 6 ⇒ (18) + 6 = 24
Evening
aid another sailor: 1d20 + 6 ⇒ (15) + 6 = 21
aid another sailor: 1d20 + 6 ⇒ (15) + 6 = 21
Night
aid another sailor: 1d20 + 6 ⇒ (4) + 6 = 10
aid another sailor: 1d20 + 6 ⇒ (4) + 6 = 10

Ghirrak Ironfist |

So far with aid another efforts
Morning
Profession Sailor: 1d20 + 8 ⇒ (12) + 8 = 20 +2 (Bryson) +2 (Sunny) +2 (Burian) =26
Profession Sailor: 1d20 + 8 ⇒ (10) + 8 = 18 +2 (Bryson) +2 (Burian) =22
Evening
Profession Sailor: 1d20 + 8 ⇒ (7) + 8 = 15 +2 (Bryson) +2 (Sunny) +2 (Burian) =21
Profession Sailor: 1d20 + 8 ⇒ (10) + 8 = 18 +2 (Bryson) +2 (Sunny) +2 (Burian) =24
Night
Profession Sailor: 1d20 + 8 ⇒ (7) + 8 = 15 +2 (Bryson) +2 (Sunny) +2 (Burian) =21
Profession Sailor: 1d20 + 8 ⇒ (18) + 8 = 26 +2 (Bryson) +2 (Sunny) +2 (Burian) =32

'Sunny' |

Yay! I is helpin'! (^_^)

'Sunny' |

(<_<)
(>_>)
Were is every body go?

DM-Camris |

By noontime, the sky had turned black again and the rain suddenly came down in a torrent. Then the wind strengthened. Then by 2pm the full fury of the storm hits.
Rain flies horizontally across the decks, enormous waves heave the ship up to dizzying heights, then down into the yawning depths then back up again.
Downbelow, the passengers are challenged with violent seasickness, and need to tie down anything that breaks free.
The most heartstopping moments are when the ship slides up the face of a large swell, only to snap roll when it reaches the top and starts down the reverse face. Captain Ghirrak is able to control the yaw enough to keep the ship from rolling over completely, despite what your stomach says.
But as the storm roared on endlessly, Ghirrak’s endless endurance began to flag, then fatigue, then he began to lose feeling in his hands.
It is then that, at the bottom of a mountainous swell, he is a little slow at the wheel and is unable to turn the ships prow in time, and the ship plows headfirst into the mountainous wave.
An enormous chest deep wash sweeps over the deck, subjecting everyone above deck to maybe being swept overboard.
All on deck (and not tied down) must make a DC15 Acrobatics or DC15 Strength check to avoid being swept to the back railing. Those who are swept back may make a last ditch Reflex save DC20 to grab the railing to save themselves from being swept overboard.

Bryson Deepwinter |

As the storm rages on, Bryson rages back at the storm.
Strength: 1d20 + 5 ⇒ (16) + 5 = 21
Bryson's clawed taloned feet and otherworldly strength allow him to keep hold as the ship fights against the wave

'Sunny' |

Perception:1d20 + 9 ⇒ (15) + 9 = 24
Sunny easily sees the water comming and...
Acrobtics:1d20 + 8 ⇒ (12) + 8 = 20
Seems to simply 'swim' through the great wash of water that careens along the deck.
Perception:1d20 + 9 ⇒ (20) + 9 = 29
She looks about for any one fo the crew not so lucky/skilled/fotunate enough to have made it through unscathed. Ready as always to leap to theiur aid/defence/assitance.
(^_^)
With the ship awash Sunny seems to be having more fun than should be possible amidst the howling rage of the storm.

Burian Faldaeral |

The massive wave slams into Burian with more force than he'd expected. He gets knocked to the back rail, and slips. He almost catches himself, but the rail slips through his fingers... he goes over side with a surprised yelp.
Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10
Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Bryson Deepwinter |

What would it take to rescue Burian?
I may not see him go overboard due to the horrid weather.
Perception: 1d20 + 21 ⇒ (20) + 21 = 41
I could toss him a rope.
Tie a rope around myself and dive in after him.
Go after him, wild shape and try to get both of us back to the ship.

Ghirrak Ironfist |

Ghirrak stands like a titan on deck, immovable other than his control of the wheel. Looking at the massive wave, the captain braces himself, silent and resilient, the rock against which all waves must crash.
Bastion stance "If the monk starts and ends his turn in the same space, he cannot be knocked prone or forcibly moved until the start of his next turn, except by mind-affecting or teleportation effects."

'Sunny' |

I feel thoroughly vindicated in my decision not to go on deck.
But... you iz missin' out on all'a mostest fun stuffs!
The massive wave slams into Burian with more force than he'd expected. He gets knocked to the back rail, and slips. He almost catches himself, but the rail slips through his fingers... he goes over side with a surprised yelp.
Oh NOES!
Sunny looks about the water washed deck for ropes to throw for Burian's aid.
Profession(Sailor):1d20 + 5 ⇒ (7) + 5 = 12
But innitially doesn't see anything to hand...

'Sunny' |

♫ We is sailin' ♪ We is saailin' ♫ We is sailin' stormy waaaters ♪ To be wiff folks ♫ To be free....♪
Wishin' every one all'a very bestest! (^_^)