DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City
(Inactive)
Game Master
Camris
SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
We have a multitude of paladins descending upon us! Each one has its merits but I imagine we'll only select one of them. How many players are we looking to add at this point?
Doesn't look like Ibrahim is coming back. I'm thinking of taking three. Unless you are comfortable taking fewer, I like five for a party.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
Looks like we have one for a skill junky, Sirusk.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Heh, I think Cerastes is going to like Sirusk. I am good with both pallys also (one is an oracle/pally/cleric? - so some diversity there as well) if they don't cramp our looting style too much ;)
P.S. are we looking to increase our posting rate quite a bit with the new blood? I would definitely like too but it depends on Camris' RL obligations.
Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9
Yes sorry everyone, I am still with you. I have been moving houses and in the chaos of simultaneously selling and buying a house plus moving I allowed my gaming and Internet connection to lapse. I now have internet at the new house and have unpacked my computer and much of my office.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Whoohoo, glad to hear from you Ibrahim!
Well with Cerastes, Inferis and Ibrahim, I'll probably take only two of the candidates.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
I vote for Sirusk and Rose, the corpse hunter was a close third for me.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
Sirusk for skill junky. I'll go with Rose for warrior as well.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
They like me they really like me.
Dotting in, going to double check numbers this morning.
Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
Thanks for taking me guys!
I am excited about playing the trap-triggerer ... er ... trapfinder for this one. Truthfully, I haven't played with a group that used a rogue-ish character in ages and so I've some re-learning to do. :)
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Let's have sirusk and rose be the remains of another group? Perhaps our last expedition went poorly for our group but well for the priests. We recovered some heirlooms of, Hrm, an architect or other trade person seems in keeping with the plot thus far. We turned them over and the priests were very sorry for our losses and eager to send us out again?
Work for you sirusk/gm? Say we lost a pair of human pathfinders in the ruins. They didn't listen to the Nagaji, and found one of those quaint serrated blade traps the ruins are so fond of. We made it out, and when the priests checked later the bodies were gone. Expand as needed.

Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
I haven't really caught up on the story so far and know little of this AP (I've read backwards about 4 pages in this thread and have read the Player's guide, but that is it), so I am pretty in the dark as to what is actually going on right now.
I like the idea of Sirusk and Rose being part of another expedition team, though, if we want to keep that going!
Would the priests really be eager (or even care) to send us out again, or would we just have been let go altogether? (again, I don't even know what is going on yet :) Otherwise, we could have stumbled onto expedition needing additional help either through a mutual contact, a chance meeting at the tavern, or perhaps a priest suggesting we team up after knowing the dilemmas of both groups ...
I need to do some reading ...
Sirusk's stats and such are done as best I can tell. I was just going to work on the backstory some.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Caught up with the game over lunch. Looks like the group is in the hookah so we can pretty easily join them.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
We're at the hookah when you are ready. We enjoy a lively time when not raiding tombs.
Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
GM Camris, when you get the chance please add Rosalind and Sirusk to the campaign so we can easily get updates.
Any post in the gameplay thread will add you to the Character and Player tabs, and so get you campaign notifications.
If you don't want to bother the main gameplay, just post a dot then delete the post. You still get added.

Here is a complete listing of the treasures gained from the House of Pentheru.
Khopesh, broken x3 (1 sp)
7 gp,
3 sp,
12 cp,
a turquoise earring worth 15 gp.
an adamantine heavy flail
a pitted and rusted dagger is still wedged between the skeleton’s ribs
a suit of +1 scale mail,
a +1 light crossbow,
five cold iron crossbow bolts,
10 regular crossbow bolts,
a gold holy symbol of Sarenrae (worth 25 gp),
3 pp,
37 gp
Six tarnished silver goblets worth 45 gp each
Six tarnished silver plates worth 30 gp each
a silver anklet set with tiny gems and an ankh charm worth 150 gp,
a tarnished silver serving tray worth 35 gp,
a small ornate vase worth 75 gp.
Ariseti’s engagement ring: a ring of protection +1.
The chest contains 20 small gold ingots, each bearing a seal of the Keleshite sultan who governed Osirion at the time of the Plague of Madness, 2,215 years ago. Each ingot is worth 25 gp.
a Dead Man's Headband. (UEq 248)
a simple gold wedding ring worth 50 gp. An inscription in Osiriani inside the band of the ring reads: “To Akar from Panhet, Love Eternal.”
a broken set of scales,
the Pentheru family seal (for marking documents),
scattered pieces from a marble chess set (no board is present and half the pieces are missing).
a Small rusted dagger,
a handful of marbles,
a small lacquered wooden box. (The lacquered box is an ancient board game whose rules have been forgotten over time. Inside the box are several small, carved stone playing pieces. The box functions as the game board. To an Osirionologist, the game is worth 50 gp as a rare antiquity. Otherwise 5-10 gp on the open market.)
a large darkwood box (Ariseti’s hope chest) worth 100 gp. (Inside is a white silk Osirian wedding robe that is extremely fragile with age. You realize that any attempt to remove the robe from the chest will ruin it, but make whole, mending, or similar magic cast upon the robe prior to handling completely restores it. If preserved, the robe is worth 150 gp.)
several pieces of inexpensive jewelry worth 35 gp in total, and a strand of freshwater pearls worth 200 gp.
A small sealed tube contains five applications of kohl of uncanny discernment (see page 60).
a long scroll tube holds a rolled-up papyrus painting—a self-portrait of Ariseti, accompanied by her signature in Ancient Osiriani. (Unlike the wedding robe, the painting has been protected from air for many years and can be safely handled without damaging it. It is worth 80 gp to a collector.)
The two brass urns are empty now and weigh 200lbs each.
The lid of the sarcophagus bears the likeness of a man and is inlaid with gemstones and trimmed in gold.
Two lacquered benches run parallel to the east and west walls just north of the platform.
the mummified cat guardian,
Pentheru’s gold funerary mask, worth 150 gp,
a gold-and-turquoise scarab pendent worth 50 gp.
several small semiprecious stones worth a total of 40 gp can be pried off of the sarcophagus. (ten total).
If the gold trim is salvaged from the sarcophagus, it is worth an additional 10 gp.

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Whoohoo, quite a haul! Thank you very much Camris, that helps immensely. It looks like we would need a wagon (or Cerastes could make several trips) to get the heavier stuff. I think when we memorized the last time that Ibrahim cast a Make Whole or Mending on the wedding robe.
Ok, so I think Cerastes is interested in keeping the +1 scale mail and the adamantine heavy flail. Lol, just read the Dead Man's Headband and can use that too. I however don't want to claim more than my fair share if we just want to sell and split it up that way or we can trust that everything will even out in the end. Inferis and Ibrahim what do you think? Also, feel free to put claims on any and all of the stuff I have stated an interest in if you have use for it also.
Looks like the ring and five applications of kohl of uncanny discernment are the other items of possible use from the pile.
Possibly cast Mending or Make Whole on the rusted pitted daggers and anything else that might have hidden value.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
I would be interested in the ring of protection. Where do you find the stats on the kohl of uncanny discernment.
Hawk the rest and split it.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9
I'm here I think we are just waiting for the story to advance after exchanging pleasantries and going to bed.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Yep, still here. Waiting on Camris.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
Still hanging around , you know when Paizo's site is up. ;)
You guys completely nail down your loot split?
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Good question, Ibrahim hasn't chimed in on it yet but I'll work on the math for what isn't being kept for sure.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
So, minus: ring of protection +1 (mine), +1 scale mail (cerastes), adamantine heavy flail (cerastes), dead man's hat (cerastes), kohl of uncanny discernment (???), +1 Light x-bow (??), 5 cold iron bolts (??).
That leaves 1,890.72 gp to be divided. Throwing back in the ring (1k), armor (757gp), flail (1.5k), deadman's hat (1.8k), xbow (1,150gp), bolts (10gp)
8,107.72 total worth. Which is 2,702.57 each.
Ibraham can't use the xbow as a druid but I can, so I guess i'll take the xbow and bolts which makes my share 2,160.
cerastes share is 4,057gp.
So, Ibraham can just take all the gold of 1,890.72 gp.
Fair?
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Sounds great, thanks Inferis. I'll owe you both going forward for the next splits so it evens out in the end hopefully.
Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9
That works for me. Thanks for doing the math Inferis.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
Okay. Updated equipment and spend another 22 gp on 10 cold iron bolts and 10 alch silver bolts.
I have to apologize to everyone I'm GM'ing for. I've had a bunch of kidney stone attacks and just had a laser probe breakup/removal done. It's been very distracting.
I'm resting up now and am trying to get back into the games again.
At this point you can shmooze with the other Companies as much as you want, or we can hand waive it and skip ahead to the lottery the next day.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
I think lottery us so we don't risk derailing.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Regarding Rosalind and Cerastes Initiative modification abilities; could you put a notation in your status bars so I can be reminded when this comes up again?
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Ok, hmmmmm, now to figure out how to set up a status bar...
Just somewhere up in your race or class/level line.
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Male Human Reincarnated Druid 3 l AC 17 l hp 23/23 l F4, R3, W8 l Init +2 | Perception +9
So happy we all posted at least once in 24 hours! I have a feeling we are about to be on a roll!
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Can't get to the ones on the roof, but feel free to leave me with a pile of mooks on the ground to get rid of the longbows.
Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.
I can switch to the bow or try and climb up, but if someone can drop some spells up there that may be better.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
they're on my to do list. next round one will be blind.
female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor
Sorry, hard drive broke on computer. Limited accessibility for next two weeks. Will try to stop in when available. DM feel free to dmpc character as needed. Sorry again for the inconvenience.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
Ouch. Hope it gets fixed quick!
Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |
Just checking in and hoping that everyone is still here.
HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2
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