
Eklektos Apofysi |

I was trying to have it be loud enough to reach the rest of the party, but we don't know who or if any among them heard it. I'd only have been 40' back or so, on the edges of torch range, and ditto for Theron. Probably no higher than a DC14 Perception, unless the sewers count as unfavorable terrain. But yes, DM's move. Hope I don't get eaten. :)

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Semenya:
I totally forgot about the map revision you mentioned in the beginning Semenya. From now on I'm going to modify the maps to be right. I am working on a post for Eklektos and should have it up a little later. Go ahead and roll for the perception check if you wants guys.

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Yes, that's what it is for. DC 14
Bite 1d20 + 3 ⇒ (17) + 3 = 20 Damage 1d6 + 2 ⇒ (2) + 2 = 4 Grab CMB 1d20 + 9 ⇒ (13) + 9 = 22
Initiative:
Croc 1d20 + 3 ⇒ (13) + 3 = 16
Eklektos 1d20 + 5 ⇒ (12) + 5 = 17 Theron will go on your turn from now on
Initiative:
Eklektos 17 (Grappled) Theron will go on your turn from now on
Young Crocodile 16
Eklektos
You take 4 damage and are grappled. Will have a map up for you soon.

Derek Keegan |

Derek strains to hear what is going on around him.
Perception:1d20 + 3 ⇒ (5) + 3 = 8
But hearing nothing he turns to the others and asks in a low voice: "Do any of you hear anything? I don't know what's going on..."
I'll roll for initiative just in case it is needed
Initiative:1d20 + 2 ⇒ (20) + 2 = 22

Eklektos Apofysi |

Shit. I knew I was going to get eaten. 'Swhat I get for poking the water with a pointy stick. Did the Daylight spell go off, at least?
Eklektos, never having been one for wrestling lizards as big as himself, summons an ally to help him with his struggle. 1d20 + 4 ⇒ (15) + 4 = 19 concentration check to cast a spell while grappled (DC 10 + grappler’s CMB + spell level), converting Cure Light Wounds to spontaneous Summon Nature's Ally 1.
The air shimmers, and the shimmer forms itself into a Giant Centipede that instantly moves to attack the Crocodile attached to Eklektos's arm.
1d20 + 2 ⇒ (5) + 2 = 7 Hm. Clearly no poison this round.
Theron continues to try to savage the thing this round, roaring in frustration that it still has a grip on Eklektos.
1d20 + 2 ⇒ (15) + 2 = 17 bite attack, for 1d6 + 1 ⇒ (3) + 1 = 4 damage.

Del Vane |

Del tilts his head toward the back of the party.
Stop. Nature boy just let out a whistle. We may have something coming behind us.
Edit to change "cocks" to "tilts". :)

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Del 1d20 + 2 ⇒ (20) + 2 = 22
Arodio 1d20 + 3 ⇒ (19) + 3 = 22
Initiative:
Arodio 22 (+3)
Derek 22 (+2)
Del 22 (+2)
Eklektos 17 (Grappled) & Theron
Young Crocodile 16
Semenya 8
As the crocodile attached to Eklektos' arm, his daylight spell triggered and now the tunnel is lit up like you were outdoors at high noon.
Everyone is aware of what is happening now. I believe it is to you Arodio.

Derek Keegan |

Hmm, not really too keen on making too much noise here, but then again, a battle makes a lot of noise anyway
Seeing no good position to engage the croc in melee, Derek draws one of his daggers, preparing to throw it while also giving voice to the rousing ballad of Sir Tristan and the dragon in an attempt to inspire his allies.
"For his heart knew no fear,
In the face of danger, his duty still clear.
to defeat the beast, to lay it low,
courage was all his heart would know."
Move action to draw a dagger, standard action to inspire courage +1. Bardic Performance 6/7

Del Vane |

Del mutters under his breath as he rushes to the fight. "What have I gotten myself into?"
He wraps his arms around the croc's head, trying to pry its jaws off Eklektos.
Move to C2. Aid another CMB vs 10: 1d20 ⇒ 6
Del's arms fail to get purchase on the slippery beast, and he slides off into the muck.

Del Vane |

Don't think i can reach it in one round...if needed i'll rush at x3 speed.But i'll stop before entering threat area, don't want AoO
Actually, a grappled combatant can't make AoO's. Though I believe in combat, you're limited to double move, so I don't think you could get there if you're wearing scale mail.

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As a note, there's also a summoned Giant Centipede in a position to attack the Croc. Or does that happen when my next Initiative count comes around? Probably end up in A1 or A2, whichever way it goes.
Actually the summon spell fizzles on your turn this round, because your concentration check did not pass. Sorry if I am making this confusing. First round, your daylight spell went off, the croc came out and bit you, then Theron charged and bit it. Second round starts full initiative with everyone aware.

Arodio Ambusta |

got the smartphone i was after for sometime.Nice phone, but a bit tricky to post from there.If nothing else i can follow the thread wherever i am :)
also i got a bit confused on the situation, anyway no matter how many rounds it'll take, i know i cannot rush but my action for this round is still running to the croc

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Arodio and Del rush to Eklektos side, Del attempts to pry the crocodile’s jaws from Eklektos’ arm, but slips off before he can get a grip. Derek draws his dagger and sings, inspiring courage in his allies.
Eklektos attempts to summon an ally to aid their efforts, but the constant movement of the grappling croc interrupts his concentration and the spell fizzles. Theron moves in again at the croc, biting deep into its side.
The crocodile tucks it's legs and spins with enough force to bring Eklektos to the ground ripping his flesh.
Semenya, trying to aim through all of her companions, slips just enough to put her shot into the tunnel roof above the crocodile.
Eklektos is now prone and takes 3 more damage. The croc has taken 10 points total.

Derek Keegan |

Derek moves forward carefully, maintaining his song to aid his allies, then as he reaches a slightly better position he flings is drawn dagger at the croc.
Move action to H2, then ranged attack against the crocodile
Ranged attack:1d20 - 3 ⇒ (6) - 3 = 3 Inspire courage, dex, ranged into melee and cover.
Damage:1d4 + 2 ⇒ (3) + 2 = 5
Bardic performance 5/7

Eklektos Apofysi |

Eklektos continues to try and wriggle free of the croc's grip.
Escape Artist: 1d20 + 3 ⇒ (8) + 3 = 11
Theron, scenting his companion's blood, does everything he can to rip the croc several new ones.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (2) + 2 = 4
No luck on either side, it seems.

Semenya Carbachon |

Semenya crouches and reloads her crossbow (move action) and holds her shot to see if she can get a clear one, after seeing Del step back and Arodio stride forward with his whiling flail.
I am waiting to see if Arodio's action gets the croc before her opportunity to shoot comes up. If Arodio's flail takes out the crocodile, the die rolls below won't be needed.
1d20 - 2 ⇒ (19) - 2 = 17 (Shoot crossbow into melee)
1d8 ⇒ 4 Damage

Derek Keegan |

As the mighty swing of Arodio ends the life of the sewer dwelling monstosity, Derek stops sining, and grimaces slightly as he hears the echo of his own voice die down.
"Well done master Ambusta, I think we have seen the last of that one. How is master Apofysis doing? I seem to recall that you had some healing magic? Would you use it for now, I think it might be sound to have it spread out a little, if I fall you can heal me and vice versa."

Eklektos Apofysi |

Eklektos makes his way to his feet. Pulling one of the pages out of his scroll tube, he reads it out loud, passing hands over his bites. Examining Theron to ensure that his companion doesn't need similar services, he turns to Keegan. "We are ready to go. And I still have plenty of capability to fight and heal. Please, preserve your own powers for a while. Let us continue on."
1d8 + 1 ⇒ (6) + 1 = 7
Eklektos and Theron will again take their positions as rear-guard.
-Edit-
Once everybody's ready to move out, Eklektos will dismiss the Daylight spell.

Del Vane |

While Eklektos and Derek discuss healing magics, Del reaches around in the sewage to find his hat. Standing up, he tips it over to pour out the vile contents. It probably can't be salvaged. He looks down the sewer in the direction the party came. He wonders how long this light spell is going to last. It'll be a dead giveaway of their passage, but he says nothing of it.
"Janiven, how much further is the safehouse?"
Turning to the rest: "Semenya found a suspicious room ahead. I'm going to go take a look at it."
He whispers his message to Semenya: "They're healing up now. I'm on my way. Are there any more markings on the walls near that room?"
Perception to check the room: 1d20 + 8 ⇒ (3) + 8 = 11. Concealed items: 14; To find traps: 15.

Derek Keegan |

As the darkness re-asses itself Derek takes a few moment to let his eyes adjust, then he chuckles good naturedly to himself, it will take more than this little adventure to dampen his spirits.
"Well, I guess we came out of that alright, and then all is well. And while Master Vane does what he does best, let's take a moment to listen, to make sure we are not followed."
Perception:1d20 + 3 ⇒ (19) + 3 = 22

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"We are close." Janiven announces as Del heads toward the small room.
The room is apparently storage for tools to work on miscellaneous problems, but it does appear that something was making this it's home. While searching you spot a small chest under some rubble. Searching through the trash and oddities, you come across 15 gold pieces and a silver necklace that is worth about 10 gold.
You can now hear faint noises down the tunnel behind you. The battles must have slowed you down enough so that the Hellknights are gaining.