GL's Shattered Star.

Game Master Grandlounge

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Female Human Rogue

Sevrus will look around for the trap/alarm

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Anything on the type of construct?


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Yes. These Marble sentinel are immune to acid have construct traits, immune to magic and paralyzing bolt.

Sevrus there is a trap up a head in the hall that you think would activate the constructs.


Female Human Rogue

"Watch out guys, there's a trap ahead that will set off the constructs."

Does it look like it can be disabled DM?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"What I wouldn't do for an adamantine sledgehammer right now. "


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli chuckles, "Well, if it wouldn't wake them to attack them, we could probably chip our way through."


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Sevrus and Von warn against damage as it will wake them unless it is a one-shot kill.

Sevrus roll disable device please.


Female Human Rogue

disable device: 1d20 + 6 ⇒ (5) + 6 = 11

Uh-oh


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Severus only has +6 Disable Device?


Female Human Rogue

Sorry read wrong stat on my character sheet, this one seems better

disable device: 1d20 + 13 ⇒ (9) + 13 = 22


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The trap seems to have been disabled but Sevus realized there may be a second activator deep in the ruins.


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Where to next? You have made it to the door of K12.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"If there's a second activator, we may need to be extra careful as we go forward. Let's press on to the next door."

Door K12, I think.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli suggests, "Sevrus can look through it before she opens it, since I shared my abilities with you during our morning ritual."


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Sorry, all I was not getting notifications about your posts.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Severus checks the door for traps then looks through.

A pair of columns carved to resemble a beautiful woman flank a fifteen-foot-wide alcove in the west wall of this forty-footlong hall. A mural of the same woman standing atop a towering pyramid is painted on the wall of the alcove, but it, like the walls and floor of the hall, is splashed with blood.

The mural depicts Sorshen standing atop the Grand Mastaba of Korvosa— the structure that, today, serves as a foundation for Castle Korvosa.

Inside the room there is a darkly handsome humanoid with batlike wings, curving horns, and bestial legs betray his demonic origin.

"Door is safe." Sevrus wispers


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Looks like a fight. " Marcus replies and gets ready to engage the demon.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Knowledge (planes): 1d20 + 13 ⇒ (17) + 13 = 30

Von-Dai tries to figure out what the creature is.


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Von the creature is an Incubus. They can fly.

Defences: DR cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; and SR

Spell-Like Abilities charm person, detect thoughts, greater teleport, suggestion, crushing despair, summon (level 3)


Female Human Rogue

Sevrus will also ready to attack


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

'tyieli nods, "I have a few attack spells that might help."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I definitely think we need a Protection from Evil on Marcus. How big is the door?

In preparation, Von-Dai casts another spell upon Marcus, bolstering his muscles so he can hit harder.


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The door is 5ft wide.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Got it. So no enlarge person until after he's in the room. I cast Bull's Strength on Marcus last time.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I can do that.

Zeltyieli quickly casts a protection spell on Marcus, "This will help deflect physical attacks, but even better, it'll help deflect mind control magic, too!"

Protection from Evil.


SSMap | Info | 0 GS Map | 0 GS Loot

Is that it for the planning? Great to go?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

In we go.

init: 1d20 + 2 ⇒ (11) + 2 = 13


Female Human Rogue

Do we have a map for this section?


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Yep.

You burst through the door. (Put yourselves on the map.)

Initiative :

Von-Dai: 1d20 + 2 ⇒ (8) + 2 = 10
Sevrus: 1d20 + 10 ⇒ (15) + 10 = 25
Zeltiyeli: 1d20 + 3 ⇒ (11) + 3 = 14
Incubus: 1d20 + 2 ⇒ (20) + 2 = 22

Sevrus
Incubus
Zeltiyeli
Marcus
Von-Dai


Female Human Rogue

Sevrus darts across and tries to attack the incubus, but misses

dagger: 1d20 + 8 ⇒ (4) + 8 = 12

damage: 1d4 + 4 + 3d6 ⇒ (2) + 4 + (4, 6, 2) = 18


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Sevrus rushes in only to finds the incubus more ready than she would have hoped. The creature dodges and responds with attacks of his own.

Scimitar: 1d20 + 14 ⇒ (7) + 14 = 211d6 + 5 ⇒ (4) + 5 = 9
Scimitar: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 5 ⇒ (5) + 5 = 10
Scimitar Confirmation: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 5 ⇒ (5) + 5 = 10

Sevrus this would seem much more painful than you would have imagined.

Take 2d6 ⇒ (3, 3) = 6 non-lethal damage and give me a DC DC 19 Fortitude. If you fail you are sickened 2d6 ⇒ (2, 4) = 6 rounds.

Pain Redoubled (Su):

When an incubus confirms a critical hit with a melee weapon or a natural weapon, that attack deals an additional 2d6 points of nonlethal damage and the target must succeed at a DC 19 Fortitude save or be wracked by pain, becoming sickened for 1d6 rounds. Multiple uses of this ability extend the duration. The save DC is Charisma-based.

The bold may act:
Sevrus
Incubus
Zeltiyeli
Marcus
Von-Dai


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus moved in an lashes out.

power attack
to hit: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d3 + 13 ⇒ (3) + 13 = 16

confirm: 1d20 + 12 ⇒ (13) + 12 = 25 damage: 1d3 + 13 ⇒ (3) + 13 = 16


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Seeing Sevrus weather a powerful blow early, Von-Dai moves to the doorway and casts a spell, speeding himself and his companions.

Move and cast haste to give everyone +30' move speed, +1 to hit, +1 AC, +1 Reflex, and an extra attack on a full attack action.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli rushes into the room with the swiftness of his faith even as he removes the scarf from his neck, coming at the Incubus from another angle, trying to set up one of his companions to flank.

Bladed Scarf: 1d20 + 8 ⇒ (14) + 8 = 22 for 1d6 + 2 ⇒ (4) + 2 = 6


Female Human Rogue

Sorry for my absence, busy schedule at work

Fort save: 1d20 + 4 ⇒ (16) + 4 = 20


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Sevrus you still have your attack from the last round including a hasted on so feel free to take those.

The incubus lands another brutal hit on Sevrus slashing her across the chest.

Scimitar: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (6) + 5 = 11
Scimitar: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (1) + 5 = 6
Scimitar Confirmation: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (2) + 5 = 7
Take 2d6 ⇒ (2, 5) = 7 6 non-lethal damage and give me a DC 19 Fortitude. If you fail you are sickened 2d6 ⇒ (6, 1) = 7

The bold may act:
Sevrus
Incubus 38 + Sevrus's first three attacks
Zeltiyeli
Marcus
Von-Dai


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

again at it
power attack, haste
to hit: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d3 + 13 ⇒ (3) + 13 = 16
to hit: 1d20 + 13 ⇒ (3) + 13 = 16 damage: 1d3 + 13 ⇒ (2) + 13 = 15


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

If Sevrus takes a 5' step before her attacks, the flanking with Zeltyieli would let her get her sneak attack - which could be snazzy wit the haste.


Female Human Rogue

Sevrus moves across to flank and attacks the creature

dagger: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

damage: 1d4 + 4 + 3d6 ⇒ (1) + 4 + (6, 2, 3) = 16

dagger: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

damage: 1d4 + 4 + 3d6 ⇒ (2) + 4 + (4, 1, 6) = 17

hasted attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

damage: 1d4 + 4 + 3d6 ⇒ (1) + 4 + (1, 1, 5) = 12


SSMap | Info | 0 GS Map | 0 GS Loot

With those blows, the man falls.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai prods the incubus with his staff. "I'd have thought the incubus more formidable than that. Well, let's make sure it's dead."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

The cleric whistles, "Nice work, everyone. Though let me see to your wounds, Sevrus."

Cure Moderate (from Sound Burst): 2d8 + 5 ⇒ (3, 2) + 5 = 10
Cure Light (from Shield of Faith): 1d8 + 5 ⇒ (5) + 5 = 10


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus will take out his glaive and see if he can hack the head off to be sure.


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The head is easily separated from the body.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Ok, that should do it. " he comments as he slings the glaive across his back once more.

"Only one way to go, let's check that door over there. "

and he heads to the south doors and examines them.

perception: 1d20 + 9 ⇒ (3) + 9 = 12


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

How much additional healing does Sevrus need? Don't want to deplete my spells, but we have other resources.


SSMap | Info | 0 GS Map | 0 GS Loot

She still has 17 damage by my calculation.

The air in this large octagonal chamber is dreadfully hot—the very air shimmers with heat and almost drips with humidity, leaving every surface within shiny with condensation. The walls, floor, and thirty-foot-high domed ceiling are of polished white marble. Ten feet into the room, the floor rises up in a three-foothigh step, then again at twenty feet in. At the center of the room, a strange gray flame dances in a central firepit. Two smaller octagonal chambers lie to the south and west, while to the east a ten-foot-square section of wall is a dull gray, contrasting with the white of the walls surrounding it. A single torch in a sconce protrudes from the middle of this gray square on the wall.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai holds up an arm. "No one enter the room - not yet."

He casts a spell and begins scanning for magical auras to try and identify them.

Cast detect magic.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus complies and waits.


SSMap | Info | 0 GS Map | 0 GS Loot

The torch in the sconce on the wall radiates faint transmutation magic. It’s not lit, but the end is charred as if it had been lit at one point in the past.

You also occasionally get a glimpse of illusion magic or other transmutaion auras but the seem to blink in and out of existence.


Female Human Rogue

Sevrus, will search for traps

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

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