DDAL06-01 A Thousand Tiny Deaths (5e adventure league) (Inactive)

Game Master Greycastle

Cold weather, mountain terrain, and ferocious kobolds. What could go wrong?


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Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek, cursing in Elvish, draws a bead, waiting for the flying Kobold to enter the lit area again...

Ready an action.

Longbow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage w/ hunter's mark: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

If he is COMPLETELY invisible to me, I will instead draw my rapier and shield and charge at the beefiest kobold. If the flier is at least within the range of dim light of the campfire, he will take the shot. If we haven't even been able to light a campfire, then back to charging one on the ground.


Game Map DCI# 4318637857

The flyer is 50-60 ft up on the edge of its own darkvision. I was factoring in the camp fire at a 20ft bright 20 ft dim. So he is outside of dim light.

Ravvek sets his bow down frustrated that he cannot see the flying bomber draws his Rapier and crosses the camp to the only kobold left on the ground. Plunging the Rapier into its face abruptly killing it.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Understood, then Ravvek will try to get cover of some kind from the flyer if he has any more movement after killing the last kobold.

Beware, we have a flyer dropping some kind of nasty satchel. Can anyone light him up?


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sasha looks over as Raiden coughs and awakens and adds a little hmph. He then stares directly at the flying creature with serious eyes and shouts in draconic....

Draconic:
"Your allies are down, you are alone. Leave or be helpful. Otherwise you will be put down as well."

Sashah says a quick prayer and touches Uriah.

Cure: 1d8 + 3 ⇒ (3) + 3 = 6


Game Map DCI# 4318637857

Uriah is awake and may act! Huzzah!


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah comes to and groans.

Awwwwhhhh. Owwwwwwww. he slowly stands and draws his Rapier woozily

Away with you! Before I give you a taste of Cold Steel!

Uriah casts Minor Illusion to make an illusion of a canopy above his head (DC12)


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton calmly walks back to his tent and pulls out his bow and a quiver of arrows, and then moves to the campfire. He holds the back of an arrow in the flame until the fletching catches fire. He carefully nocks the arrow and fires it toward the sound of the flapping wings.

Bonus action to use Kensei’s Shot. Then taking an educated guess on the location of the urd and attacking with disadvantage. Even if I miss hopefully using the arrow as a makeshift flare will help the others. I assume I’ll take some damage nocking the flaming end of the arrow, improvised weapons do 1d4, so I’ll roll that as well 

Longbow: 1d20 + 6 ⇒ (19) + 6 = 251d20 + 6 ⇒ (1) + 6 = 7 Damage (Kensei’s Shot): 1d8 + 1d4 + 4 ⇒ (3) + (2) + 4 = 9
Self-Inflicted Burn: 1d4 ⇒ 1


Game Map DCI# 4318637857

The arrow fires wide on where you thought the creature to be but the small amount of light reflects off of the creatures black scales briefly.

Perception Check DC 12 for Raiden and Myastan to spot the flying creature. If you succeed you may make a ranged attack at the creature this round without disadvantage.

Myastan and Raiden may act. The only enemy alive and still around is the flying creature who is 55ft up in darkness unless you succeed on the Perception check. .


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden stands woozily up and sees the reflection of the monk's lit arrow on the little flying menace. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 He takes out one of his blacksmithing hammers and tosses it at the thing. Attack: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Raiden cheers out loud, hoping that knocks the thing to the ground where they can better end it.

(Also the player cheers for having rolled so well...just sayin')


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Nice shot, Raiden!


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless focuses his energies on Raiden. His eyes glow and he reaches out toward the fighter.

Healing Light: 2d6 ⇒ (5, 4) = 9 be ye healed Raiden

The dragonborn takes cover by the rocks.


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Thrum kron gorrim OOOFF!

Draconic:
You will pay for OOOFF!

The creature begins to respond to Sashah's demand when it is cut short by a hammer to it's gut. Angry and imbarrassed it tries to drop a rock on the old man for distracting it. Wis Save: 1d20 + 2 ⇒ (14) + 2 = 16 Falling Rock: 1d20 + 5 ⇒ (12) + 5 = 17 Seemingly undaunted by Sashah's defensive magic the creature accurately drops a large stone onto the wisened half elf. Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Ha! Nightscale will melt your bones! The Tooth is ours! You leave now! The creature continues in common. He then turns to fly away.


Everyone may act one last time. The creature will continue to fly away if not killed.
Those with darkvision can get off one attempt to hit the creature without disadvantage if you'd like. Everyone else can try with disadvantage if you'd like.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Panting "...oh hell no. Son of a b$#~# thinks he can just flap away after all that?! Suck this, flapper!" chucking a rope with a steel grappling hook up at the monster in an attempt to bring it down...

Just ignore and have that fail if you want, really just for RP. But I'll roll an attack like with an improvised weapon (no prof bonus) and make a str athletics check for grapple.

Throw Grappling Hook: 1d20 + 3 ⇒ (6) + 3 = 9
Throw Grappling Hook Disadvantage: 1d20 + 3 ⇒ (12) + 3 = 15
Str Atheltics: 1d20 + 4 ⇒ (17) + 4 = 21


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Bonus action to move hunter's mark.
longbow: 1d20 + 6 ⇒ (16) + 6 = 22
disadvantage: 1d20 + 6 ⇒ (2) + 6 = 8
damage w hunter's mark: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

Getting slammed by disadvantage...


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah, looking angry beneath his wide brim hat, drops his symbol amulet out of his hand as he raises both hands toward the sky. He quickly traces sigils into the air in front of him, they remain visible for mere moments glowing in the air. With his other hand his thumb is tucked and four fingers extended toward the flying creature. A small dart of light shoots out of each finger and simultaneously hit the flying creature.

Magic Missile (2): 4d4 + 4 ⇒ (2, 1, 2, 2) + 4 = 11


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton launches another arrow.
Longbow: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (7) + 6 = 13 Damage (Kensei’s Shot): 1d8 + 1d4 + 4 ⇒ (6) + (3) + 4 = 13


Game Map DCI# 4318637857

- To Go -
Myastan, Raiden, and Uriah


- I will wait for everyone to finish actions befor describing the outcome.
Don’t forget that spells with set DCs aren’t affected by disadvantage.
- On that note Myastan, you don’t seem to have chosen spells yet. Or at least I didn’t see them on you’re character info.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah points with his Rapier Oh! The Tooth is yours? Just the one of them eh? Seems you need an apothecary!

Casting Vicious Mockery it must succeed on a Wisdom saving throw[dc 13] or take 1d4 ⇒ 2 psychic damage and have disadvantage on the next Attack roll it makes before the end of its next turn.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless
Greycastle wrote:

- To Go -

Myastan, Raiden, and Uriah


- I will wait for everyone to finish actions befor describing the outcome.
Don’t forget that spells with set DCs aren’t affected by disadvantage.
- On that note Myastan, you don’t seem to have chosen spells yet. Or at least I didn’t see them on you’re character info.

I noticed that too. I chose them on my phone app. I will get that addressed.

Zayless draws and fires his crossbow at the fleeing enemy.

Crossbow: 1d20 + 5 ⇒ (10) + 5 = 15
Crossbow Disadvantage: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 2 ⇒ (2) + 2 = 4


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden shouts a thanks to Zayless for that much appreciated healing energy. He looks at all the well-aimed magic and weapons being sent after the flying rat and Perception: 1d20 + 4 ⇒ (5) + 4 = 9 being unable to see it further, scans the immediate area to see if there are any more kobolds to be sliced up. Ready an action to attack anything that comes within range that ain't with the group.


Game Map DCI# 4318637857

Group Perception: 1d20 ⇒ 14
Wisdom Save: 1d20 + 1 ⇒ (11) + 1 = 12

As the creature flies away your team assaults the airspace with missile weapons. Sashah’s Magic projectiles blow into the back of the creature causing it to yelp with nervous pain while the two bowmen just barely miss the mark. You literally think you hear the creature start to cry as Uriah insults it and to add injury to insult Myastan hones in on the sound of the creatures sobs and drives a bolt into the base of its neck. You all hear the sound of a body crashing through tree limbs and finally hitting the ground.

Your adrenaline begins to drop and the night seems to return to the chilled wind and cold icey rain drops. What would you like to do?

combat is over for now unless you wish to chase the remaining kobold who has a considerable head start on you.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton looks in the direction the kobold ran. "The one that escaped could return with reinforcements. We would be wise to move our camp and light no fire. Come the morning, we at least have a direction."

He wipes the blood off his sword. "The urd mentioned 'Nightscale,' does that name mean anything to any of you?"


Game Map DCI# 4318637857

With your previous knowledge checks, they were high enough that Anton, Uriah, Sashah have heard the name referring to dragon known to hunt these lands.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Scram immediately bolts towards the downed dragonkin, eager to finish it off if necessary.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden takes off after Scram to also make sure it's dead. He will then agree with Anton, that we should ditch this camp and move on.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav leans back against a tree and takes a deep breath, Anton is right. We'd best relocate, and perhaps we can find a place with some cover so that I can make a blind. Provided that no one snores, we should be okay.

The paladin walks by Uriah and briefly puts a hand on the bard, nodding quietly as Uriah feels warmth flow through his body. Lay on Hands (5 hp).

Then, Ravvek does the same to Anton. Lay on Hands (5 hp).

Let us move. Be careful, it is dark and we dare not light a torch.

Survival: 1d20 + 3 ⇒ (8) + 3 = 11
Disadvantage: 1d20 + 3 ⇒ (20) + 3 = 23


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah grumbles, but begins packing up his part of the camp.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton packs his gear and puts his boots and tunic back on. "If memory serves, Nightscale is a dragon. These kobolds very nearly had us... their master will be far more dangerous."

As he stands, he looks at his companions. "There would be no shame if any of you wants to turn back."


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek smiles, Thank you for your concern, my friend. I think the risk will be worth the reward. Besides, the kobolds cause no end of trouble to the people that hunt and wood near here. Best clear them out.


Game Map DCI# 4318637857

While Scram and Rai make sure the kobolds are dead and relieve them of anything of value the rest of the group packs up camp. With Rav in the lead you move further from the right ad a bit until he finds a suitable spot to set up a blind and does so. Resetting the watch you are all able to rest through the night.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Whew. Profile reset.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zayless looks about, "It will take more than pretender kurs to shake our resolve. But relocating and concealing ourselves better makes sense."


Game Map DCI# 4318637857

With the morning light, you look through the recovered items. The kobolds carried a collective total of 8 gp in coins, a potion of healing, and a half-eaten mouse. The urd was wearing a silver stud earring set with a round piece of polished jet worth 25 gp and a satchel containing a journal belonging to a man named Tholm H’rek (TOLM huh-REK).

Read for an hour:

- Tholm was an adventurer from Neverwinter who believes he has discovered an entrance to Khundrukar.
- A simple, hand-drawn map bearing two recognizable features—Blasingdell and the Stone Tooth—is folded inside the journal. An “X” is drawn on the Stone Tooth’s eastern side near the words “Dark Mere” in the same handwriting as that of the journal. The marked location appears to be only a day’s travel east, while Blasingdell is two days away at best.


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Zaytless eyes the book. He looks to Sashah, "We should study this for any details." He offers the wizard first crack.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek crouches in the dawning light as he begins starting the fire for their breakfast. He notices someone looking through the swag, What have you got there?


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Scram slices at the dead mouse thoughtlessly on the ground "'Mere'? What kind of word is that, 'mere'? Like a pond? Dark pond? Gotta be ice up here, no?"


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Rav shrugs, I guess? It's no Bremen's Run, but the muck is likely to be frigid. With this bit, and the tracks of our visitors last night, we should be able to locate their warren.


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Are the 'X' and Blasingdell in the same general map direction?


Male Blue Dragon Board Celestial Warlock of the Tome 5 | HP 22/33 | AC 14 | Passive Perception 10 | 6d6 Healing Light I 0/2 Level 3 Spell Slots DC 13 Current Picture of Myastan Zayless

Assuming we can take the hour to study the book.

Zayless pours over the journal talking at length with anyone else who would listen.

Would a study partner grant advantage. Arcana incase Khundrukar is magically significant. History because it sounds historical.
Arcana: 1d20 + 3 ⇒ (9) + 3 = 12
History: 1d20 + 1 ⇒ (19) + 1 = 20
Arcana Advantage?: 1d20 + 3 ⇒ (5) + 3 = 8
History Advantage?: 1d20 + 1 ⇒ (15) + 1 = 16

Irrelevant in this case.


Game Map DCI# 4318637857

The Journal Info and Map. The party is currently where the red square is.

Tholm's Journal

Ill also put it in the campaign info.

History for Khundrukar:

Khundrukar (ka-hoon-droo-KAR1) is the final resting place of the Stonehammer Clan of shield dwarves, descendants of the ancient kingdom of Delzoun. It was built by the smith Durgeddin the Black after orcs from the Spine of the World drove his people south from their ancestral home to the Rauvin Mountains. When Durgeddin's folk finally settled the caves, their numbers had dwindled to less than thirty, with only a dozen or so fighting men.

Decades later, when another orc horde finally descended upon Khundrukar, its people were slaughtered and the citadel was left in ruin. Today, Khundrukar is but a distant memory to the dwarves of old Delzoun, a ghost story dwarf parents tell their children around their cooking fires. Even still, every century or so a band of adventurers sets out from Citadel Adbar, hoping to reclaim Durgeddin's treasures, dying within Khundrukar's haunted halls.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah scratches his beard in thought. "Hrmm..To zhe 'X' zhen?"


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

Scram's lower chin is oscillating up and down furiously in a shiver from the cold but he manages to get out "Yeah, gotta be some treasure there I guess. Hold on, don't let that fire go out..." he grabs stout log and brightens up a micro hooded lantern, hugging it tight to his body as they go.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton never looks up from the the mountainscape he is inking on a sheet of parchment. ”Yes,” he says. “Let us see what evil lurks in this Khundrukar.”

Wisdom (Painter’s Tools): 1d20 + 5 ⇒ (13) + 5 = 18 

He nods approvingly at his work, and then packs his inks and brushes in a wooden case, carefully rolling up the parchment and placing it in an ivory scroll tube.


Game Map DCI# 4318637857

it seems the majority of the party is ready to head to the X. Consequently, the kobold tracks seem to head that way as well.

The party pack up thier gear and head out following the map and the kobold tracks. The trail of the kobold is not hard to follow, blood smeared on the occasional trees, foot prints in the mud, the broken underbrush of a creature making haste through it. That haste now seems like it may have been a bad idea however. As you come over a small ravine made from snow run off over the years you find the crumpled body of the kobold from last night.

Medicine DC 10:
Apparently the kobold was suffering from severe injuries and took a tumble down the small ravine. Generally a fall like this may have only produced bumps and bruises, in his condition it seems it was fatal.

The rest of the journey to the X Mark becomes a slog and takes longer than expected due to an inconveniently-placed swamp, but you’ve eventually found some reprieve from the wet and bugs.

The Stone Tooth stands tall over you, and ahead you see a cleft in the stone wall—hidden behind thick undergrowth. In front of the undergrowth, the swollen and moldering body of what appears to be a human male lays in a heap beside the remains of its camp. A cloud of buzzing flies takes to the wing in response to your arrival. It is rather late at this point and the day has been taxing from traveling through the swamp.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

Anton looks at the corpse. "I suspect that journal belonged to this poor fellow." He crouches and examines the body to see what killed him.

Wisdom (Medicine): 1d20 + 3 ⇒ (16) + 3 = 19

"He deserves a proper burial. Does anyone have a shovel?"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah frowns at the sight of the kobold corpse That there chap woke me from a good and proper dream about a lovely elven...nevermind.

Uriah frowns again at the human corpse Another one. If its not dead it wants to kill you in your sleep. The North is insane.


Male Human Monk | AC 17 | HP 40/45 | STR 10 DEX 18 CON 14 INT 10 WIS 16 CHA 8 | Pas Per 16 | Ki 1/6

"No less sane than countless other places... death and brutality can be found anywhere. All we can do is try to make it a little less so and find our own inner peace."

Anton says a quiet prayer to Ilmater and sets about gathering rocks to build a cairn.

Does he have a holy symbol or any other indication of faith? If, so Anton will attempt to offer the appropriate final words. If not, Anton gives him the funerary rites of Ilmater.

Intelligence (Religion): 1d20 + 2 ⇒ (15) + 2 = 17


jewel thief ★ 72/72 hp 19 AC ★ 10.18.12.14.14.9 ★ HD 11 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 1 ★ Gem-wrist: 3/3

"Na, I never carry a spade...we burn the dead where I'm from." he explains.


Male human paladin 6 | hp: 50/52 (used 0/6 HD) | AC: 16 (18 w shield) | Init +4 | Saves: S +3, D +6, C +4, I +2, W +6, Ch +7 | Insp [ ] | Spell DC 13, +5 spell atk | Slots 1st - 4 (0 used) 2nd - 2 (1 used) | Passive Per 14 | Lay on Hands used 0/30

Ravvek pulls the shovel from under his pack, nodding at Anton and begins trying to break through the frozen ground.


Male Human (variant) || PP-15 || HP-44/44 || AC 17 Fighter 5 || Str +4 (Save +7), Dex 0, Con +2 (Save +5), Int -1, Wis +2, Cha +1

Raiden can take a turn with the shovel but does not otherwise carry one either. Wonder if he found what he was looking for after all? Does he have any belongings we can check, maybe make a handwriting comparison to?

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